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Change from announced time table for the Arbitration enforcement arbitration case

You are receiving this message either because you are a party to the Arbitration enforcement arbitration case, because you have commented in the case request, or the AN or AE discussions leading to this arbitration case, or because you have specifically opted in to receiving these messages. Unless you are a party to this arbitration case, you may opt out of receiving further messages at Wikipedia:Arbitration/Requests/Case/Arbitration enforcement/Notification list. The drafters of the Arbitration enforcement arbitration case have published a revised timetable for the case, which changes what you may have been told when the case was opened. The dates have been revised as follows: the Evidence phase will close 5 July 2015, one week earlier than originally scheduled; the Workshop phase will close 26 July 2015, one week later than originally scheduled; the Proposed decision is scheduled to be posted 9 August 2015, two weeks later than originally scheduled. Thank you. On behalf of the arbitration clerks, MediaWiki message delivery (talk) 07:58, 1 July 2015 (UTC)

The WikiProject Video Games Newsletter, Q2 2015

The WikiProject Video Games Newsletter
Volume 8, No. 2 — 2nd Quarter, 2015
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MediaWiki message delivery (talk) 13:19, 2 July 2015 (UTC)


User rights

Thanks for the additional Autopatrolled right, Salvidrim. It was unexpected but I'm sure it will help my editing. Liz Read! Talk! 19:39, 29 June 2015 (UTC)

No worries. I've long believe autopatrolled should be granted a lot more liberally -- as long as the editor is generally trusted not to create CSD'able articles, there's no strong requirement that all their page creations should be flagged for review. :)  · Salvidrim! ·  19:55, 29 June 2015 (UTC)
I just realized that this privilege might have been the result of creating so many Signpost pages this morning. Sorry if I flooded the New Pages Patrol list! I forgot that new pages need to be patrolled. I'm about halfway through this process so it will definitely help not to cause the patrollers to feel overwhelmed. Liz Read! Talk! 20:01, 29 June 2015 (UTC)
No worries. I actually noticed about this because one of the case pages you recently created prompted me with the "Mark this page as patrolled" link in the lower right corner. I'd point out to you that admins are autopatrolled by default, in case you're interested... just saying. ;)  · Salvidrim! ·  20:28, 29 June 2015 (UTC)

Little Mac's arcade bio help + Regarding about Jenks24 closing really unfairly in the EarthBound Beggings talkpage

I just recently add new info about Little Mac that he was confirmed to be the same unnamed boxer from the arcade versions that I just found that info from the Game Tips about Little Mac's origin in Super Smash Bros. for Nintendo 3DS / Wii U that I sourced it from my Miiverse account for sourcing reference and I am not completely sure if I need some help with the grammar corrections about for Little Mac to be completely nice (that I have a special ed disability and may not be good with English that I passed English 95 as of right now) and plus, I just talked to Jenks24 about that he closed the discussion about moving the page and plus, it's way too early and it's just not fair for all of us about it, but Czar and I were talking to him and he don't even get about it, but is it possible if you can might open the discussion back up and everyone can have it as a fair way for helping out the page or is there a way that I can might find a better way to open the discussion up so that we don't have to revote again for moving the title name and it could cause an another problem, I was trying to convince him, but he doesn't seem to take it serious?DigiPen92 (talk) 23:32, 29 June 2015 (UTC)

Archiving at PERM

Hi Salvidrim! I saw you removed a request in an attempt to archive it. Just so you know it needs to be added to the approved/denied log, in this case at Wikipedia:Requests for permissions/Denied/June 2015, otherwise the bot can't fetched previously declined requests. I went ahead and did this. I'll email Kingpin13 asking to give his bot another run since we're a little backed up at the moment, but just so ya know, MusikBot will soon be taking over the task! Almost have the implementation complete and it will hopefully go to trial very soon. Best :) MusikAnimal talk 15:32, 1 July 2015 (UTC)

Gotcha.  · Salvidrim! ·  15:41, 1 July 2015 (UTC)

Smiley/wink from Commons

Any time! Thank you for your three thank yous. If you ever need help with Commons, please leave me a message over there! Cheers! Ellin Beltz (talk) 15:40, 3 July 2015 (UTC)

No problem, it's a pleasure helping out over there, and I'm still familiarizing myself with policies wrt deletion and licensing. I've been an admin on enwiki for some years but images are never an area I gave much thought to before!  · Salvidrim! ·  15:47, 3 July 2015 (UTC)

In conjunction with the PP of Ellen Pao, it'd be smart to protect Reddit as well

Hi, you protected Ellen Pao but not Reddit. There both under the same "fire" at the moment, wouldn't it be smart to protect both for the time being? Anarchyte 02:00, 5 July 2015 (UTC)

  • I protected Pao specifically under BLP/DS concerns, which are not as applicable to Reddit's article. It doesn't look like there's much warring or vandalism TBH, so if you have concerns they should be taken to the talk page (and maybe to RFPP is there are further issues).  · Salvidrim! ·  02:04, 5 July 2015 (UTC)

DYK for Rocket League

Gatoclass (talk) 00:51, 7 July 2015 (UTC)

Super Hydlide

Hi, I wanted to say a belated thanks for helping the move discussion at Talk: Super Hydlide to move forward. I also apologize if I was at all rude during the discussion; I always try to remain completely civil during disagreements but I'm not always the best at moderating my posts. Thanks again.--Martin IIIa (talk) 11:30, 8 July 2015 (UTC)

Don't worry about it, disagreements are an integral part of collaboration, and I don't take stuff personally (unless you really make it personal!) :)  · Salvidrim! ·  17:16, 8 July 2015 (UTC)

Close on Earl King Jr / Zeitgeist Movement discussion

Thanks! Georgewilliamherbert (talk) 21:08, 10 July 2015 (UTC)

I wish I could say "my pleasure", but this is anything but a happy situation. It's always a sad day when sanctions have to be authorized for a topic area, but hopefully it signals that things will get better from here on out. I try to remain an optimist!  · Salvidrim! ·  21:21, 10 July 2015 (UTC)

Can you help with Disappearance of Joanne Ratcliffe and Kirste Gordon? Putting their name into news.google.com gets a lot of results but i can't exrtract the reliable info from the weak. Paul Austin (talk) 01:29, 14 July 2015 (UTC)

  • Hi there! Thanks for your efforts to improve coverage of this topic on Wikipedia. I'm not super familiar with Australia sources so I might not be the best person to help you sort through it all -- but I recommend you leave a message on Wikiproject Australia's talk page, where you will no doubt find someone more qualified to help you. :)  · Salvidrim! ·  17:30, 15 July 2015 (UTC)

Trout template

I noticed that you mentioned on your userpage that one may "trout you freely", but you do not have the {{trout me}} template there. Maybe add that to your userpage, as it appears to be a more common way of stating your openness to trouting.MopSeeker (talk) 16:30, 17 July 2015 (UTC)

Concerning your essay

Your essay at User:Salvidrim!/Wikipedia_is_a_backlog is an excellent description of the nature of Wikipedia.

MopSeeker (talk) 16:35, 17 July 2015 (UTC)

Office de la protection du consommateur listed at Redirects for discussion

An editor has asked for a discussion to address the redirect Office de la protection du consommateur. Since you had some involvement with the Office de la protection du consommateur redirect, you might want to participate in the redirect discussion if you have not already done so. -- Tavix (talk) 23:26, 19 July 2015 (UTC)

Quebec consumer law

Don't feel bad you made a good start and we make Wikipedia better. I am struggling a bit with the translation so certainly you can help me clear it up a bit: but while I have the first stab can you lay off it so we don't get edit conflicts? Thanks. But certainly it will need a good cleanup cos my first translation always is kinda not very English (even though I am English), just not getting it quite idiomatic. I'm also struggling to know how much to try to do this US or Canadian English vs British English. Si Trew (talk) 21:48, 20 July 2015 (UTC)

Sure, I'm on the bus anyways. I'll take a peek back after dinner and complete the needed work. Thanks a lot for your help!  · Salvidrim! ·  21:57, 20 July 2015 (UTC)
I've done the first draft translation and marked it as such, so your turn now, I am sure there are lots of mistakes. @Ivanvector: I think is Canadian (but not Quebecois, I think Ontarian) so may be able to tidy up my bad English, this should really be in Canadian English, and I have wavered a lot between "merchant", "trader", "seller" and so on which is kinda elegant variation in French (and Hungarian) but is not good in English, so that could do with tidying. But it's a start. Si Trew (talk) 22:33, 20 July 2015 (UTC)
Looking a bit nicer now I think but I am sure you can make it better. Better than what we had a day ago, anyway! You could take this to WP:DYK as five times expanded (I am up for what I can put in as have had five, and I haven't time on my hands to review others ) but there is not really much of an interesting fact in there. Did you know

...that Quebec had no consumer contract law until 1971?

but that's not very interesting.

I enjoyed doing the translation by the way I have not done one for a while. The languages I speak don't come up often at WP:PNT.

Si Trew (talk) 23:06, 20 July 2015 (UTC)

  • I'll certainly scour media sources about the OPC itself whenever I get the chance to... I am indeed hoping that we'll get a DYK out of this!  · Salvidrim! ·  23:30, 20 July 2015 (UTC)

(edit conflict) I was going to pop in to say the same, that the Wikipedia is only improved by people starting to do things, even if they don't quite finish, so nothing to feel bad about. I'm on my phone but I can scan the article for Canadian English a bit later. Si, thanks for the vote of confidence but Salvidrim is himself Québecois and is probably better suited than either of us to polish the translation. Ivanvector 🍁 (talk) 23:35, 20 July 2015 (UTC)

  • Yea, for translation it's all good, but my own "natural" English (learnt online more than anything, while interacting with international peers) is a hot mess of at least four different ENGVARs, so I spell learnt, gray, defense, realize, favourite but honor, center, connexion, paralyze, cancelled but traveler, cheque, donut but yoghurt, sulphur, all that tainted by Quebec English. It's grown to a point where I often don't know what spelling is "supposed" to belong with what ENGVAR. And don't get me started on my everyday Frenglish where I conjugate English verbs with French tenses and suffixes. :p  · Salvidrim! ·  00:10, 21 July 2015 (UTC)

Improving the format of WP:EDR?

Hello Savldrim!. I happened to notice your name on my watchlist since you responded to somebody at WT:Editing restrictions. Would you have some interest in thinking about format improvements for the editing restrictions file?

  1. Entries don't have the name of the closer
  2. Entries don't show the date of the action

My guess is that the rightmost column might be expanded by adding parenthesized items under the expiration date. If I can get even one person to think this is a good idea, I might follow up by posting at the Arbcom clerks talk page, since clerks often make additions to the page. Thanks, EdJohnston (talk) 17:30, 24 July 2015 (UTC)

  • Date of start would be nice but ultimately non-essential for an already very horizontally-bloated template; same with closer name. The community discussion matters, the closer doesn't (he's just assessing community consensus, closer isn't making any decision). And date of start is just data, not useful to enforce active sanctions (as opposed to end date). Start date only serves in case of appeals, in which case the link to the discussion is sufficient to ascertain when consensus for the sanction was confirmed.  · Salvidrim! ·  17:41, 24 July 2015 (UTC)
  1. The lack of a date in EDR entries means that new restrictions are sometimes added at the top, and sometimes at the bottom, since no chronology is visible.
  2. In the very first entry in WP:EDR, the phrase occurs "This ban may be appealed no earlier than 18 months after its adoption." Wouldn't it be helpful if the date of adoption were easily available?
  3. To avoid using more horizontal space, my idea is to add parenthesized notes under the expiry date in the right hand column. This way no columns have to be added.
  4. At WP:DSLOG the name of the closer and the date of the action are easily available. Why should EDR be more vague? (end of hand-waving remark). The name of the closer gives the banned person someone to contact in case of questions. I agree that an AN closer is different from an AE closer, since it isn't "their ban." EdJohnston (talk) 18:27, 24 July 2015 (UTC)
  • On your first point -- since different sanctions for the same user are grouped in rowspans, chronological order means nothing. IMO it should be ordered alphabetically!!!!  · Salvidrim! ·  18:35, 24 July 2015 (UTC)
Thanks for your feedback. EdJohnston (talk) 19:30, 24 July 2015 (UTC)

TTT

FYI, in case its fallen off of your watchlist or something. I imagine discussion is incoming, and I figured you'd want to be part of it? Sergecross73 msg me 18:43, 24 July 2015 (UTC)

Naw dude, it's all on my watchlist, and I've been carefully reviewing Czar stubredirecting, merging content whenever appropriate. ;)  · Salvidrim! ·  18:59, 24 July 2015 (UTC)


Macy VG IP vandal

An IP vandal keeps adding hoax information to List of Mario racing games and more recently Sega Sports R&D and List of Mario role-playing games. I was looking through the edit history on List of Mario role-playing games and noticed you blocked 2 editors (in May and March) for adding the same hoax info and recorded why at User:Salvidrim!/Macy VG IP vandal. Judging by their edits this might be the same person IP hopping very frequently. Here's the list of vandals from those 3 articles. --The1337gamer (talk) 09:21, 2 August 2015 (UTC)


These ranges would be totally new to this LTAer and the edits, while similar, aren't exactly the same (nothing Macy-related + relatively few/recent edits + older but still recent edits in totally unrelated topics), so I'd recommend to monitor-only for now, and/or block for vandalism without necessarily linking to the MacyVG vandal. Thanks for your vigilance! Note that most, if not all, of these articles and lists are watchlisted, so I was already aware and looking into these IPs. :)  · Salvidrim! ·  23:51, 2 August 2015 (UTC)


FR ref translation

Kirby's Block Ball

Hey Salv, when you have a chance, could you take a look at this review and let me know if there are any good parts worth including in the article? My French isn't quite there yet. Bon week-end, – czar 20:49, 24 July 2015 (UTC)

I haven't fogotten this, I'll get around to it within a few days I swear!  · Salvidrim! ·  01:59, 27 July 2015 (UTC)
Appreciate it, but no rush—I have my hands full with busywork. – czar 02:10, 27 July 2015 (UTC)
lilico08 (19 November 2010). "Test : Kirby's Block Ball". Jeuxvideo.com (in French). Webedia. Retrieved 2 August 2015.{{cite web}}: CS1 maint: numeric names: authors list (link)
Test- Kirby's Block Ball
GB

Kirby innovates and abandons platforming for a little Gameboy spin-off. But rest assured, Kirby's Block Ball truly remains a Kirby game. You will encounter enemies, bosses and many references to Nintendo little's pink ball, but in a brick-breaker.

Kirby's Block Ball adds Kirby sauce to the brick-breaker genre. Kirby thus becomes the ball which you must send towards the numerous bricks. But HAL Laboratory, the developpement studio, didn't stop there and had the brilliant idea of adding a few innovations to this timeless genre. One of the most interesting characteristic involves the addition of paddles around the screen (at the top, bottom, left and right) in certain levels. This makes the game somewhat difficult at times. However, if you presse the A button seconds before the pinkish ball touches the paddle, it will inflat and gain speed in order to destroy the toughest bricks. The hero can also, as is the case in most games stamped Kirby, absorb the abilities of his enemies after hitting them. This allows you to progress more easily and adds a bit of variety to the gameplay, even if the enemies are few and far between.

  • First image caption: Kirby is able to transform in a rock to destroy bricks underneath him

However, the gameplay may seem heavy to some players, due to a rather slow-moving ball (so, Kirby) which can be difficult to properly aim where we want it to go. Indeed, short of taking great risks, the paddle has little impact on the ball's trajectory. Some levels will thus be very long to complete and this may annoy less patient players. Meanwhile, bonuses, typical of brick-breaking games, are absent, which may disappoint players who like this genre. Nevertheless, let's note the present of a single bonus, which turns the bricks into jelly and this greatly improve your score.

  • Second image caption: Here is the world's map, halfway through the aventure

In addition to these classic levels, the player will be happy to be play four mini-games. You will find "Up Down", where you must hit a line of blocks in order to obtain an image. Depending on the image, you will win 1, 2 or 3 lives. In "Star Catcher", you will have to avoid bombs and catch the stars thrown by Kirby. In "Up Cloud", you will find yourself in front of 3 clouds. Your goal will be to make one of them rise to the top. You gain more lives according to how low the cloud started out at. To play these mini-games, you must absolutely acquire one star in the levels, which is unlocked most of the time by beating an enemy. You will however replay the mini-games after completing the main game and reaching the true ending.

  • Third image caption: Air Hockey is a nice game, close to Pong

As opposed to most Kirby games, you will have a hard time reaching the end. Indeed, with two balls and four paddles, the game can become very complicated. Nevertheless, the mini-games will allow you to collect numerous lives to beat all ten worlds, each containing 5 levels. The last level of each world contains a boss. These bosses are rather easy to beat and the way to beat them remains largely the same throughout the game. These enemies are of course taken from the Kirby universe and you will recognize, between others, the lunatic tree Whispy, or the evil eye Kracko. To reach the true ending and confront the ultimate boss, you will need to establish the highest score in each level. The game thus pushing you to chase high scores and you will need many replays to hope completing the game 100%.

The graphics and animations are very satisfying, very close to the two titles also released on Gameboy. The level design is also a success. Levels aren't similar to one another and they couldn't be more polished. Generally, brick-breaker games have repetitive and annoying music, but not in Kirby's Block Ball: the melodies are well-wrought and push you to come back to beat your scores.

Notes
Graphics 16/20

Kirby's Block Ball offers very fine graphics and varied levels. The animation is on par and the game always remains fluid.

Gameplay 15/20

This is a very controllable brick-breaker. The addition of abilites to absord is a great idea. However, the slowness of the ball's movement and the difficulty in aiming it correctly could be disappointing.

Replayability 15/20

You will finish your first playthrough in a manner of hours if you go in a straight line. However, you will need a lot more time to reach the true ending and unblock the eleventh world. Once that is done, you can keep replaying levels to beat your high scores.

Sound 17/20

The soundtrack is a great success. The music is very nice to listen to and long compositions avoid any risk of repetitiveness. The sound effects remain discreet though.

Story -/-
In conclusion, Kirby's Blcok Ball changes the genre of the series but fits perfectly in its universe. It benefits from a pleasant gameplay, associated with excellent graphics and music. The replayability is more than acceptable and you will no doubt come back to this brick-breaker again and forever to try and beat your high scores.
  • Overall score 16/20
  • Opinion by lilico08, journalist for jeuxvideo.com
There you go for Kirby's Block Ball, Czar. I'll come back for the rest later. :)  · Salvidrim! ·  06:43, 2 August 2015 (UTC)

R.C. Pro Am

I'll get back to this one later, hopefully it's not too urgent?  · Salvidrim! ·  20:48, 2 August 2015 (UTC)
  • Finally! There you go, Czar:
Goten67 (8 March 2012). "Test : R.C. Pro-Am II". Jeuxvideo.com (in French). Webedia. Retrieved 13 August 2015.{{cite web}}: CS1 maint: numeric names: authors list (link)
Test- R.C. Pro-Am II
Nes

Strengthened by the critical and commercial success of R.C. Pro-Am, released four years earlier, the Rareware studio strikes again in 1992 (1993 in Europe) with a second episode. The title maintains the same gameplay ideas that were introduced in the first game while giving them additional dimension. Most importantly, it finally integrated the game mode that was sorely missing from its predecessor's: multiplayer. Alone or against three friends, prepare to accumulate weapons to torpedo your opponents. Is this the essential race game for the NES? It might well be!

Why change a proven formula? That seems to be the idea which guided Rareware during the developpement of R.C. Pro-Am 2 (which is in reality the third major game of the series, after Super R.C. Pro-Am on the Gameboy). We will indeed recognize the concept of the first game: the game once more adopts the isometric perspective to give the illusion of depth, and the goal remains to guide your remote-controlled car to finish amongst the first three of the four current racers. The game is over once the player has expended all of their "continues". This title doesn't feature an ending: once the last race track is completed, we automatically come back to the first one, against more developped artificial intelligence.

  • First image caption: This plane drops bombs on the road.

As was the case in the first episode, no two race tracks look alike. There are notably some oil and water puddles which hinder progression, as well as arrows which provide a speed boost when we roll on them. But, since this is a sequel, the game goes further and offers additional variety. This time around, certain tracks feature elevated height, include crossroads, are separated by rivers, or are covered in snow. When we recall that the first game's strong point wasn't variety, we can only be delighted by this effort from the developpers. Generally, the race track quickly become more complex, and we're not complaining. Two minigames have also been added at the end of race tracks 8 and 16. If the concept remains rather basic (we much alternate pressing A and B as quickly as possible), the idea deserves to exist. All that is alright, but the first R.C. Pro-Am's strng point was its well-thought-out gameplay, so does this sequel live up to it on that front?

  • Second image caption: The vehicle improvement system has been expanded

The movement seems simple at first: we press B to advance, and use the left and right directional buttons to turn. The game keeps approximately the same movement scheme which made the first title's success. In the manner of a rally game, we need a few turns around the track to master our vehicle. However, the car "skids" noticeabl less than in the first game, which makes this game far more accessible. This title once agains draws inspiration from its predecessor when it comes to vehicle improvements. We can still crank up the motor's capacity or acquire new tires, but there is a great upheaval: this modifications are no longer performed simply by picking up objects on the road. This time, it is done by grabbing the purses littered across the road. Between races, we can then shop to customize the vehicle as we want. It's also in these menus that we can buy weapons and ammunition. All that remains is to press A to fire during the race. More numerous than in the first game, these weapons lets you acquire money from other drivers by shooting up their vehicule. Rareware thus wanted to push the upgrade system introduced in the first game further. If the idea is good and considerably expands the game, the relativaly slow menu navifation is regrettable, as is the absence of actual descriptions for the improvements we buy: it is sometimes very vague. However, buying good improvements quickly reveals itself essential the defeat your opponents, whether they are controlled by the computer or by your friends.

  • Third image caption: The environments are more varied

R.C. Pro-Am 2 makes sure to repair one of the great mistakes of its predecessor by including a multiplayer mode. And since Rareware rarely does things halfway, the British studio went so far as to allow 4 players to play against each other if we possess the special adapter that adds two controller ports to the NES. Between races, each player has the opportunity to improve their vehicles as they see fit. Similar to Mario Kart, the game established a point-based system which depends on the position at which the player finished the race (whether we play solo or multi, by the way) and the rankings are refreshed after each race. Expected since the first title, this multiplayer mode, sober and efficient, does not disappoint. We can't necessarily say the same thing about the technical accomplishments of the game!

Indeed, we quickly develop the unpleasant feeling that Rareware could've put more effort towards the graphics and sounds. Of course, the environments are kinda more beautiful (and especially more varied!) than in the first episode, but after four years, we could've expected better. While on the other hand, the Super NES was already release, this game inevitably suffers in comparison with other releases. The game's audio leads to an even more sour realization: the vehicle's sound effects and most musical themes are the same as in the first game. Even if they remain well-made, we would've appreciated a bit of change in that area. But these few flaws must not tarnish R.C. Pro-Am The Second's good performance. Richer and more interesting that the first game, it distinguishes itself specially thanks to the welcome addition of a multiplayer mode. It is unfortunate that this title, released towards the end of the NES's life cycle, went relatively unnoticed, because we are standing in front of one of the best 8-bit era video games.

Notes
Graphics 16/20

Slightly more beautiful than the first game, the sequel most importantly fixes one of its predecessor's most glaring flaw by diversifying its race tracks. If the green fields of the first game grew tiresome, this follow-up offers a plethora of varied environments. And that's without mentioning the race tracks, complex as one could want. Quite simply a success.

Gameplay 18/20

Although the vehicles skid less than in the first game, we keep the same system of difficult to control vehicles who lose traction easily. The game also develops the tuning and weapons system introduced in R.C. Pro-Am 1. We could criticize the game for feeling a bit slower than its older brother, but that would amount to searching for a very small flaw amongst all the good points that this game displays.

Replayability 16/20

Twenty-some tracks, two minigames, cars we enjoy upgrading... and most importantly a multiplayer mode which can house up to 4 players, a rare feat on the NES since we must possess a special adaptre. Exemplary in solo, this game turns out to be even more fun with multiple players.

Sound 12/20

Here, we are broaching the main flaw of the game. Even if there are a few more tracks than in the first game on NES, it is irritating that Rareware didn't even bother improving the sound effects. Nevertheless, it remains acceptable overall, but isn't quite on the same level as the rest of the game.

Story -/-
With R.C. Pro-Am 2, we're probably holding the best racing game of the 8-bit era. Almost unknown, the game unfortunately dropped amidst generalized indifference, at a time when the NES was dying. This game however fixed most of the problems with its predecessor, while including many new elements and maintaing the examplary which made the first game famous. Rareware uses all of the skills acquirer with R.C. Pro-Am on the NES and Super R.C. Pro-Am on the Gameboy to deliver the most complete game of its series. A game which sadly did not meet the success it deserved.
  • Overall score 17/20
  • Opinion by Goten67, journalist for jeuxvideo.com
  • One thing I realize translating these is that English reviewers mostly uses generic you (semantically second-person used to refer to an indefinite third person) while French uses generic "on" (semantically third-person but literally second-person-plural used to refer to the players + the readers + the reviewer as an all-encompassing but ultimately indefinity party). I've used "we" in my translations because it's what "on" literally means, but it looks weird and is lexically and figuratively roughly equivalent to a generic English "you".  · Salvidrim! ·  05:58, 13 August 2015 (UTC)

Slalom

Slalom is on neither of the page pairs you mention -- did you get that from MobyGames? Sometimes they get issue numbers or page numbers wrong... I'm stupid and had reversed the two page ranges. :p I'll definitely have all four translations by tomorrow, promise!  · Salvidrim! ·  22:14, 1 August 2015 (UTC)
Great, thanks! But don't bother with
Tilt
Les simulations de ski ne sont pas monnaie courante et les amateurs peuvent se réjouir d'en avoir une pour console Nintendo. D'autant plus qu'elle est simple et le jeu se révèle aussi distrayant que difficile. Au départ on choisit la piste dans une liste de trois et l'on se trouve rapidement sur le terrain des opérations. On se recroqueville afin d'atteindre rapidement une vitesse maximale. C'est alors que les premières difficultés arrivent. Cela commence par des bosses et des sapins que l'on doit éviter tout en passant dans les portes. Ensuit, le parcours devient plus complexe et on s'aperçoit que l'on n'est pas sel à apprécier le grand air et les sports d'hiver...

Skieurs divers, ours, luges; tous coupent votre route de manière inconsidérée et vous obligent à ralentir. Cela est d'autant plus énervant que votre but est de finir le parcours en un temps limité. De bons moments en perspective...

(I did it myself and it wasn't worth it—all gameplay details, no actual review.) – czar 23:28, 1 August 2015 (UTC)
  • Here goes the first Slalom review:
Franchi, Robert; Franchi, Betty (December 1988). "Slalom". Gen4 [fr] (in French) (7). Pressimage: 44–45. Retrieved 2 August 2015.

Three snowy mountains with eight tracks each to discover: this is Slalom. The first few descents aren't too difficule: a few skiers and evergreens to dodge and rather soft turns. After that, it gets more complex: careless children going back-and-forth on sleds and snowmen block your way. If you have enough momentum, you can jump over them. Otherwise, the obstacle will slow you down or make you fall, depending on the force of the impact. During the descent, you must cross gates bordered by little flags. Missing one will stop your ride. When you come across bumps, if you are skilled enough to perform some aerial acrobatics, bonus points will be added to your score. And once you've completed the track, the accumulated points will allow you to tackle the next course "solo", which means that, for a time, no other skiers will be there to bother you.

Pink box authored by Robert Franchi

On the graphics' side, it's on par for Nintendo, which means it's very good. The music and sound effects fit the game very well. The animations are remarkable, the feeling of speed is very well rendered while remaining straightfoward, solely playing on the increading size of the obstacles as the player gets closer to them. The grapgics are quite good but too uniform, which limits interest. Let's say that Slalom is a good game, but as opposed to what you're used to seeing from Nintendo, it's a bit lacking in variety and fantasy.

Orange box authored by Betty Franchi

The skier we direct looks priceless! He jumps gleefully each time you successfully complete a track, and his acrobatics are rather spectacular. The difficulty is well-dosed (the time alloted to complete tracks grows shorter and shorter), but on the other hand, the maximum speed gets higher as we progress through the game. And, although Slalom remains a less realistic simulation than other skiing games, it wins when it comes to humour and fantasy.

Blue box with scores
  • Graphics: 65%
  • Animation: 96%
  • Sound: 74%
  • Interest: 73%
Interestingly, the two reviewers (brother/sister? married?) seem cleanly opposed when it comes the the game's "fantasy" value!  · Salvidrim! ·  20:48, 2 August 2015 (UTC)
  • I also translated the second review (I has already started before you said not to bother, so I thought I might as well go all the way!) It's actually a 10-page featurette about, according to the opening blurb, forty-eight Sega and Nintendo cartridges -- action, arcade, simulation: controllers to the maximum!. The author is not specified anywhere.
"Banzaï - À fond les manettes" [Banzaï - Controllers to the maximum]. Tilt (in French) (49). Éditions Mondiales S.A.: 98–100 December 1987. Retrieved 2 August 2015.
Score in the lower-left box on Page 98
Name Console Type Graphics Animation Sound Difficulty Interest Price
Slalom Nintendo Arcade 16 (out of 20) C

Skiing simulations are very common and fans can rejoince to finally have one for a Nintendo console. Especially since it is simply, and the game turns out to be as entertaining as it is difficult. We start by choosing a track amongst a list of three and we quickly find ourselves on the operation's terrain. We curl up in order to reach maximum speed. It is then that the first difficulties occur. It starts with bumps and evergreens we much avoid by crossing through gates. Then, the track becomes more complex and we discover that we are no longer alone in enjoying the fresh air and winter sports... Diverse skiers, bears, sleds: all of them block your way without consideration and force you to slow down. This is especially annoying since your goal is to finish the track in a limited time. Good times in perspective...

There you go for these two, Czar! I've also taken the liberty of properly formatting citation templated in the collapse header boxes if you want to copy them straight to an article. :)  · Salvidrim! ·  20:48, 2 August 2015 (UTC)
  • [1] Thanks—I don't always catch edits marked as minor. Not sure how I messed up that citation either... – czar 21:41, 6 August 2015 (UTC)
  • Okay, they're all incorporated. No need to fully translate R.C. Pro-Am II if you're busy—I just want to summarize its major points, if you can pull those out. – czar 01:05, 7 August 2015 (UTC)
I probably won't be home at all until next Thursday (spending some quality time with a very good friend while their roommates are out on vacation), translating on a phone in a bitch and I can't really access the source from work. I'll try to find some late-night time to look at the review over the weekend. :)  · Salvidrim! ·  02:11, 7 August 2015 (UTC)

Mario Party

Per WP:NCVGDAB 6.1, Mario Party should be at Mario Party (video game) and Mario Party (series) at Mario Party... --Izno (talk) 20:22, 10 August 2015 (UTC)

@ShyGuy8: too. --Izno (talk) 20:23, 10 August 2015 (UTC)
  • I don't necessarily disagree, Izno, I just cleaned up after a half-completed move by ShyGuy8. You're free to revert, or preferably, start an RM to make the outcome binding.  · Salvidrim! ·  20:32, 10 August 2015 (UTC)
    Which will close as speedy re-move... I have reverted the VG move but need an admin to take care of series movie. Can you take care of that please? --Izno (talk) 20:35, 10 August 2015 (UTC)
    Kinda makes me wonder why I even fixed the latter half of the initial move instead of reverting what had already been done. Sorry for the trouble and thanks a lot for setting things right. I'd still like to see an RM for the sake of cementing this for any future dispute but I guess the outcome would be so predictable as to make the process futile. I've MPP'ed the page in the meantime.  · Salvidrim! ·  20:43, 10 August 2015 (UTC)
    Amusingly enough, I just noticed I had asked about the exact same thing on the article's talk page mere days after I started editing; I didn't remember that, but I guess I can understand why that would feel like "the good choice" to a newcomer. :)  · Salvidrim! ·  20:44, 10 August 2015 (UTC)
    I noticed that, and you did it on both the vg and series talk pages. I also noticed that the series article has been moved 3 times now back to the un-disambiguated location... This is perennial, for some reason. --Izno (talk) 20:48, 10 August 2015 (UTC)
    I'm cringing right now, but also kind of nostalgic of the innoncence I still clung to back then... anyways, MPP means it'll take an RM or nothing gets moved.  · Salvidrim! ·  20:55, 10 August 2015 (UTC)
    OMFG CAPTIAL LETTERS ARE CRUISE CONTROL FOR WIKI. (MISSPELLING NOT DELIBERATE BUT I'M LEAVING IT FOR HUMOR'S SAKE.) --Izno (talk) 21:13, 10 August 2015 (UTC)

GTAV merge closure

Not sure if it changes anything for you, but I followed up with S Marshall and their "endorse" didn't actually mean "overturn and merge" (Special:PermanentLink/675738875#GTAV closure review). I'm unfamiliar with AN's norms so I don't know if it's more of a straight up vote than the rest of WP, but I contest whether there was a clear consensus to merge the re-release into the main article. I would have closed it as "no consensus" based on the arguments, myself. – czar 16:23, 12 August 2015 (UTC)

Nothing is ever as clean-cut and black-and-white as we'd like... I'll come back later to expand the thinking behind the closure, but I see your objections to it and don't want you to think I'm avoiding you -- I respect your opinion and judgement highly.  · Salvidrim! ·  23:08, 12 August 2015 (UTC)
  • Alright, here are my thoughts. I try to avoid thinking about the merits of the merger proposal itself and sticking to analyzing the consensus, the "feel" of the discussion, to steer well clear of any supervoting concerns. The original merger discussion, by itself, from my perspective as an uninvolved admin, sits are maybe 75% of the way to "actual" consensus to merge, and 25% of the way towards "no consensus".
  • In a broad summary, arguments for the merge were that there's weren't enough differences between the two topics and that developement of the re-release can be better covered under Development of Grand Theft Auto V and the rest of the information about it can be woven throughout the main GTA V article; other re-released games such as GTA IV don't have separate articles, changes were purely technical (same plot/gameplay), and notability isn't a factor, because of course both the first and second releases are notable. Arguments against the merge include precendents such as Halo: Combat Evolved Anniversary and The Last of Us Remastered, and that the re-release has spurred significant renewed media coverage specifically dedicated to the re-release; also, merging would cause clutter.
  • I don't find either side of the argument to be so poor or so strong in regards to policy so as to tip the scales definitively, which leads me to the obvious conclusion that this is not a policy matter, but an editorial matter.
  • Mainline421, Masem, 68.51.193.141, Attitude2000, EoRdE6, Cyclonius, Stranger195, The1337gamer, shinsukato, Umais Bin Sajjad, DangerousJXD, Katastasi, Aria1561 and Felix Wolf spoke out in favor of the merge, for a total of 14 people. Cr4ze, Rhain1999, TheDeviantPro, Smmmaniruzzaman, Gamingforfun365, Anarchyte, Burkelmore1 spoke out against the merge, for a total of 7 people. Of course, WP:NOTAVOTE and all that, but that's doesn't mean numbers are negligible.
  • Since both "sides" of the argument are based more on editorial preference than on policy (or at least, neither is incorrectly or insufficiently based in policy), the option favored by two thirds of the responders seems to be the one that should be actuated. However, of course, both a "no consensus" and a "merge" close appear to be justifiable under administrative discretion. What truly seals the deal towards consensus to merge for is the AN closure review: Mainline421 (the original merge proposer) and uninvolved closure reviewers Only in death duty ends, Kudpung and 68.65.169.12 all opined (some strongly) that the discussion should be closed as a succesful merge proposal. Guy Macon also spoke out against Snuggums' original close. Only S Marshall said he would opt more for a "no consensus" close, which, while reasonable on the surface, I do not feel accurately represents the discussions as a whole and the discussion surrounding the closure.
  • I hope this has shed some light into the thought that went behind the final closure. Of course, WP:CCC, and nothing specifically precludes a new discussion leading to a different consensus. Czar, feel free to link to this diff of the detailed explanation if you feel necessary elsewhere, but I don't think it is strictly essential at this point. I understand that you said you would've decided on a definitive "no consensus" closure, and hopefully I've helped see my own perspective.  · Salvidrim! ·  03:50, 13 August 2015 (UTC)
Yep, I understand. Thanks for writing all of it out (wasn't expecting you to, though!) I wish the discussants would have used more links and quoted the sources more. Oh well, it's a fine close for now, though I do expect the re-release to come back in the long run. – czar 04:07, 13 August 2015 (UTC)
It wouldn't have felt right for me to ever again ask for a closer to explain a non-obvious close if I wasn't myself ready to step up and provide detailed explanations. :)  · Salvidrim! ·  04:30, 13 August 2015 (UTC)
  • As a side note, I personally believe that consensus might've swung against merging if the re-release had a different title, such as GTA V: Enhanced Edition or whatever. That seems trivial, but human psychology makes it more natural to consider two things are distinctly separate if they are named differently... which is part of the reason for other similar re-release splits such as The Last of Us Remastered.  · Salvidrim! ·  15:57, 13 August 2015 (UTC)

Block Request Approved, But My Account Is Still Blocked

Hello,

I was previously blocked for suspected sock puppetry and you approved my appeal on this, but my account is still listed as "blocked indefinitely. Here is the link to my talk page showing your approval of my appeal at the bottom of the page: https://wiki.riteme.site/wiki/User_talk:ImiBill

Can you please change the status of my account to be in good standing as it should be with your approval of my appeal? Please let me know if there is any other information you need from me.

Thank you very much,

Bilby

08/17/15

ImiBill (talk) 00:44, 18 August 2015 (UTC)

Standard Offer unblock request for Technophant

Technophant (talk · contribs · deleted contribs · page moves · block user · block log)

Technophant has requested an unblock under the standard offer. As one of about 60 editors who has contributed to User talk:Technophant you may have an interest in this request. Sent by user:PBS via -- MediaWiki message delivery (talk) 16:48, 18 August 2015 (UTC)

Recent closure of Rescue! AfD

It's not clear from the instructions whether "contact the closing admin" means here on your talk page or otherwise, but lacking clear instructions, here I am.

You recently closed the AfD on Rescue! This contentious AfD was in the midst of being reviewed. Sources were being added throughout the process, but the other editors could not view them (lacking the proper machinery). I forwarded both of them PNGs of the information in question, but neither added anything about this to the AfD. When I returned this morning, I found the AfD was closed.

I'm not sure whether to attempt to re-open the existing AfD or if I should start with a review, but in either case it seems it flows though here. Let me know!

Maury Markowitz (talk) 19:18, 29 August 2015 (UTC)

  • There had been no comment for two days. Out of two back-to-back AfDs in the same month, everybody agreed on deletion (except you). There is no way for anyone to view this as anything other than consensus to delete. If you believe that my evaluation of the discussions is incorrect, you are of course permitted to take it to deletion review.  · Salvidrim! ·  19:28, 29 August 2015 (UTC)


Kirby's Block Ball has been nominated for Did You Know

DYK for Back to Stone

Gatoclass (talk) 13:57, 27 September 2015 (UTC)

Thank you...

once again. (I'm glad to find out that I am, at least, the Supreme one.) BMK (talk) 00:08, 30 September 2015 (UTC)

Hii

Hellow sir, Iam trying to create a wiki account but its being blocked..and actually i was blocked by some reasons 1 year ago and since im trying from that time, its showing blocked and sockpuppet of that acoount i creaed at the beginning. Thank You Hopefully--188.55.249.103 (talk) 16:37, 30 September 2015 (UTC)


Dasbinays

Thanks for doing that. Last time I did a merge/split the template wasn't that smart, I was trying to get that behavior but couldn't figure out how to get it. NativeForeigner Talk 23:35, 31 August 2015 (UTC)

SPI "moreinfo" tag

I am a bit puzzled by your edit here. I am not sure if you missed my edit which stated that I have sent email to HJ Mitchell. Kingsindian  01:03, 1 September 2015 (UTC)

Meh, you're right, I hadn't noticed the fact you had sent it. :)  · Salvidrim! ·  02:01, 1 September 2015 (UTC)

Re: Kbabej/SBUXAddict

In regard to your comments here -- I believe I have located the new sock account. Still waiting for more evidence. If you want, I will let you know when I file an SPI on Kbabej again with any new accounts I suspect that pop up. No doubt he will be (and is already) back. Like I said, I'm just waiting for the evidence to present itself. Thank you for the finding in the most recent one. I, too, thought the behavioral evidence was unmistakable and too compelling to be coincidence. -- WV 01:52, 1 September 2015 (UTC)

I think I know what you are referring to. Location information is the key to future reports. -- WV 02:49, 1 September 2015 (UTC)

Boogie2988 page

Yo, can you link me to the original deletion discussion for this page. I'd like to see it, as I believe this person is notable enough for an article now since the last discussion. Andre666 (talk) 00:39, 2 September 2015 (UTC)

You rejected my request in record time but did not respond to my follow-up question. That would be helpful. Alakzi (talk) 07:43, 2 September 2015 (UTC)

Some page move help

Hey Salvidrim. If you have a second (and this hasn't already been done), can you delete Luke Cage (TV series) and its talk, to move Draft:Luke Cage (TV series) there? I put the non-controversial template to get it done, and no other admin has gotten to it. And subsequently, an IP saw that and is "contesting" it on the talk, failing to understand it has to happen to move the draft in. Thanks in advance. - Favre1fan93 (talk) 16:08, 4 September 2015 (UTC)

Thank you!! - Favre1fan93 (talk) 17:07, 4 September 2015 (UTC)

Invitation to subscribe to the edit filter mailing list

Hi, as a user in the edit filter manager user group we wanted to let you know about the new wikipedia-en-editfilters mailing list. As part of our recent efforts to improve the use of edit filters on the English Wikipedia it has been established as a venue for internal discussion by edit filter managers regarding private filters (those only viewable by administrators and edit filter managers) and also as a means by which non-admins can ask questions about hidden filters that wouldn't be appropriate to discuss on-wiki. As an edit filter manager we encourage you to subscribe; the more users we have in the mailing list the more useful it will be to the community. If you subscribe we will send a short email to you through Wikipedia to confirm your subscription, but let us know if you'd prefer another method of verification. I'd also like to take the opportunity to invite you to contribute to the proposed guideline for edit filter use at WP:Edit filter/Draft and the associated talk page. Thank you! Sam Walton (talk) and MusikAnimal talk 18:22, 9 September 2015 (UTC)

Hi I am a guest here and here is a emoji for ya ☺ 151.225.135.69 (talk) 06:08, 13 September 2015 (UTC)

Hello

Hi I am a guest here and here is a emoji for ya ☺ 151.225.135.69 (talk) 06:09, 13 September 2015 (UTC)

Re:Apologies

Hey, no worries—I'd actually forgotten completely about the Lucia Black debate, let alone your comment. It might have stung a bit in the moment, but it clearly made no lasting impact. As for the ban, apology accepted and no harm done. I did cross the line with my remark, anyway. (Although I would protest that, given the circumstances, my reaction was at least understandable!) If you plan to run for the position, good luck! I can't imagine subjecting my own Wikipedia history to that level of scrutiny—even without the typical character assassination, there's no way to come out smelling like a rose after being on the site 10 years. JimmyBlackwing (talk) 00:13, 26 September 2015 (UTC)

ANI Report

Information icon There is currently a discussion at Wikipedia:Administrators' noticeboard/Incidents regarding an issue with which you may have been involved. Thank you. JustBerry (talk) 00:31, 26 September 2015 (UTC)


You've got mail!

Hello, Salvidrim!. Please check your email; you've got mail!
Message added 18:24, 31 August 2015 (UTC). It may take a few minutes from the time the email is sent for it to show up in your inbox. You can remove this notice at any time by removing the {{You've got mail}} or {{ygm}} template.

Vanjagenije (talk) 18:24, 31 August 2015 (UTC)

  • Yo V, I still haven't received anything from you. :)  · Salvidrim! · 
Oh, sorry, I am not watching your talk page, so I was not aware of the situation. I did not save the message (as usual), so I'l write it again. I'l ping you when I send it. Vanjagenije (talk) 18:44, 27 September 2015 (UTC)
Sent. Vanjagenije (talk) 19:01, 27 September 2015 (UTC)