Talk:Tribes: Vengeance
Single-player campaign
[edit]I removed the section stating "Unlike previous games, T:V featured a single-player campaign." Whether it was popular or not, Tribes 2 also had a single-player campaign. -DynSkeet (talk) June 29, 2005 13:23 (UTC)
as did t:aa
Vengeance Engine
[edit]Check the Irrational Games website as well as online interviews, and you will see that Irrational actually created the "Vengeance Engine" for Tribes: Vengeance from the Unreal Engine. The same Vengeance Engine was used for Swat 4. Tyler 15:16, 5 March 2006 (UTC)
Just wanted to clarify that I removed "but the Unreal based engine technology became the basis for the hit game "Bioshock"." I put no relevancy and VU didnt even own/publish Bioshock, not knowing that Ken Levine was a part of T:V. However the phrase itself makes it sound as if the same unreal engine that powered T:V is the one BioShock uses. This whole phrase is better left in the unreal 3 engine page anyway. —Preceding unsigned comment added by 71.108.148.253 (talk) 07:08, 28 September 2008 (UTC)
Lack of marketing and death of popular series
[edit]do ppl still playthis online? —Preceding unsigned comment added by 69.106.222.224 (talk) 05:33, 23 October 2007 (UTC)
Although a contentive issue, I think this article should state about how T:V is blamed by many for destroying what had once been an active online community. Tribes (1 & 2) built up what by many accounts was one of the most involved online communities yet seen, consisting of many clans, leagues and an extremely devoted following by literally thousands of fans.
the game actually was ranked quite high on review sites like ign or gamespot. —Preceding unsigned comment added by 69.106.222.224 (talk) 05:40, 23 October 2007 (UTC)
The under-performance of T:V, which personally I have always put down to an immense marketing failure but many consider to be based on shortcomings within the game itself, saw this community (which albeit was already in decline) quickly loose a majority of it's supporters and fanbase. Maybe some mention of the extremely bad critical and sales performance of the game would adequatly portray what happened. Canderra 20:30, 18 May 2006 (UTC)
- Well, if you can find a reliable source stating that the collapse of the fanbase is related to this game, go right ahead. Otherwise it's original research or speculation.--Drat (Talk) 02:11, 19 May 2006 (UTC)
- OK, although the problem is it's not the sort of thing which it would be easy to find a proper "reliable source" for, mostly just forum rants etc. and even if such a statement appeared in a mainstream gaming magazine, it would almost certainly just be a journalist's rant (which are often pretty much the same as forum rants imho). Not many academics would examine such an issue, but I'll go search through a few journal article system's anyway, see if there's been a researcher around recently who had absolutly nothing better to do research into ;). Canderra 02:37, 19 May 2006 (UTC)
- I played Tribes 2 fanatically (8+ hours a day) before and during the time of release of T.V. At the time, it was touted as the quickest game that the company had brought to market ever (this is not how you impress gamers). It also supported fewer players in the multiplayer matches (32 vs 64) than the existing Tribes 2 and the aimbot was said to be in use by over 95% of the server population. The maps were considerably smaller and the gameplay was toned down to be much easier to newcomers. For these reasons, most of the players on the server I played on (Miami Vehicles, now Elite Gamers Network) did not upgrade to T:V. Some went to WOW, some went to Battlefield, and some still play Tribes 2 to this day. There should be a section on the complete failure of Vivendi to attract players of Tribes 2. This, if anything, is the killing of the series.--24.174.29.49 21:48, 27 May 2007 (UTC)
- OK, although the problem is it's not the sort of thing which it would be easy to find a proper "reliable source" for, mostly just forum rants etc. and even if such a statement appeared in a mainstream gaming magazine, it would almost certainly just be a journalist's rant (which are often pretty much the same as forum rants imho). Not many academics would examine such an issue, but I'll go search through a few journal article system's anyway, see if there's been a researcher around recently who had absolutly nothing better to do research into ;). Canderra 02:37, 19 May 2006 (UTC)
Source [1] refers to an article that no longer exists. The archive still has the article though at the link http://web.archive.org/web/20050409074652/http://www.pcgameworld.com/article.php/id/285/ Consider changing the sources to include this article?202.72.180.207 (talk) 06:08, 24 January 2008 (UTC)
Modding
[edit]I added a modding section. I don't think it's that good though. I need sources for it. Thanks. --Apocalypse FP 00:03, 5 February 2007 (UTC)
It's a fair assessment to say T:V was not mod friendly. Superficial elements such as HUD alteration and chat scripting were easy enough, but mod creation was more or less a no go. The game was a modified version of Unreal Tournament, to create any kind of appreciably different mod (akin to Tribes or Tribes 2 mods) from T:V base would require the mod team to do what Irrational did; i.e. create a Tribeslike game using Unreal Tournament engine from scratch. The "Vengeance Engine" was an end product with a lot of very specific and insurmountable obstacles...
- TVED - which was actually more than just a map editor but an unfinished, unoptimised and unstable beta grade tool (from 2 solid months of bitter personal experience)
- Small Map sizes - a retrograde step in comparison to its predecessors
- Demanding Server Requirement - it was never going to run on a spare PC with modest bandwidth like its predecessors
http://www.tribalwar.com/forums/ "Tribes Scripting and Modifying" section may have some useful insights into the difficulties faced my people who attempted to mod T:V. For a short while during the game's beta stage and its release, some Irrational staffers replied to modding and map editing queries in that forum. Good luck trawling through the posts of that era.... GordonTG 21:36, 4 October 2007 (UTC)
- Unfortunately, forums are not considered reliable sources... --Koveras ☭ 06:47, 5 October 2007 (UTC)
Characters
[edit]{{spoiler}}
Is Albrecht considered a Trojan Horse unit? And should we add Esther in as a character? --Apocalypse FP 23:09, 5 February 2007 (UTC)
- I didn't quite get the connection between Albrecht and Mercury (did he, like, gave himself orders and directions?), and I'd be most grateful if someone explained that. %) And yes, I definitely think that Esther should be added to the characters list - she plays an important enough role in the game. --Koveras ☭ 17:01, 12 March 2007 (UTC)
It's a travesty that hardly anyone plays this game, it's really good and needs more players and a few more quality servers to host some 32 player games. BV 21.3.07
- True, this game does need more servers and players. But this is a place for discussing changes to the article, not a forum. I agree with you, though. --Apocalypse FP 05:11, 24 March 2007 (UTC)
Mercury's fate
[edit]Actually, since cybrids are technically immortal (remember the Phoenix Weathers with his cybrid brain), the statement that Mercury is killed is also technically false. I have reworded that sentence to be more precise: his head is ripped off by Julia during her escape from the Blood Eagle's base in the end of the Mission 17 ("Julia: The Present - Revelation") and consequentially scanned by Esther to reveal Olivia's genocidal plans. Seeing as Mercury has been an enemy of Julia all along, it is highly unlikely that his head will be reattached to a body as long as it stays in the Phoenix's custody, which, in turn, constitutes technical death. :) --Koveras ☭ 20:47, 2 July 2007 (UTC)
- Well, maybe another minor error, since when does his head get separated from his body? Technically Mercury only gets a chunk of his head blown off by Julia with the spinfusor, therefore how does it fall into someone else's possession. This may be my error, please correct me.—The preceding unsigned comment was added by Essaregee (talk • contribs).
- As I said: at the end of mission 17, Julia defeats him in combat, then, in the cutscene, talks to Olivia, then the Phoenix arrive, break the wall and start attacking the Beagles. In the confusion, Julia jumps to Mercury's body, rips off his head, and escapes. In the beginning of mission 18, in another cutscene, we see Esther and Julia standing near Mercury's head, which is connected to a computer via some wires. From Mercury's memory, they extract the information about Olivia's plans and the entire final mission is dedicated to thwarting them. :) --Koveras ☭ 06:58, 3 July 2007 (UTC)
- This is really funny, because I cannot remember a single part of that... Maybe I should Replay the game again :P --∑ssarege∑ 02:42, 8 July 2007 (UTC)
- Maybe. :) Here is a link to a walkthrough. It doesn't mention Mercury's fate directly but it generally describes the missions. --Koveras ☭ 06:53, 8 July 2007 (UTC)
The game is still played
[edit]- 2017 Update: the only Tribes: Vengeance League running in 2017 is to be found here: https://yidbon.wixsite.com/tvleague <--- The free game download and discord community are here linked. — Preceding unsigned comment added by 79.97.174.225 (talk) 05:47, 20 November 2017 (UTC)
We (the T:V community) still support and play T:V. There are 3 leagues in the game for the moment: The BEML League (Blood Eagle Mini League, US), The Asylum League (EU league) and the Aussie league (I think it's called the Vanilla League). There's a hell lotta new maps, made by the best mappers around. Yeah, this game maybe is dead, but we still play it. -- DarK
Removed "Tribes 3" redirect
[edit]Tribes 3: Rivals has been announced, the redirect is no longer accurate. Wasd v2.0 (talk) 18:24, 29 November 2023 (UTC)