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Jeanette Voerman

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Jeanette Voerman
Jeanette as seen in Bloodlines
First gameVampire: The Masquerade – Bloodlines (2004)
Created byBrian Mitsoda[1]
Voiced byGrey DeLisle-Griffin[2]
Portrayed byErin Layne[3]
Whitney Moore (L.A. by Night)[4]
In-universe information
OriginLos Angeles, California
NationalityAmerican

Jeanette Voerman is a character from the 2004 video game Vampire: The Masquerade – Bloodlines, an action role-playing video game developed by Troika Games and published by Activision. Set in White Wolf Publishing's World of Darkness setting, the game is based on White Wolf's role-playing game Vampire: The Masquerade. Created by Brian Mitsoda, an early version of her character was debuted in the E3 demo for the game as a means to attract the attention of journalists. In game she is voiced by Grey DeLisle-Griffin, and on the box art and promotional artwork for the title portrayed by Erin Layne. In live action media, she has been portrayed by Whitney Moore in L.A. by Night.

She is one of the two vampire co-Barons of Santa Monica, California and owner of the Asylum night club, the other being Therese Voerman. Though both regard the other as their twin sister, it is later revealed Jeanette is the alter of Therese, who is suffering from dissociative identity disorder due to abuse. Neither personality is dominant or aware they share the same body, and Jeanette actively works to sabotage Therese. In later rulebooks for the role-playing game, it is established that Asylum has become a global franchise, with Jeanette and Therese alternatively managing either the Santa Monica or Hollywood locations.

Conception and design

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Jeanette was written for Vampire: The Masquerade – Bloodlines by Brian Mitsoda, who described her as a "combination of seduction, mischief, tragedy, and madness".[1] During the E3 demo of the game, the character was not fully fleshed out, so he wrote an early treatment of her as a "sexpot seductress fit for the E3 crowd to make the journalists collectively say 'garsh', blush and wave shyly",[5] placing her in the game's strip club location.[6] As she was developed during the course of the game and moved to another night club location in the game, Mitsoda was told to have her be more akin to her E3 version as the team leads felt she was not "sexy enough". Not wanting to undermine the character Jeanette had become, he wrote another character, Velvet Velour, to satisfy their mandates, and placed her in the strip club.[5]

As the game takes place in White Wolf Publishing's World of Darkness setting, Jeannette is defined as a vampire belonging to the Malkavian clan, who are inflicted with mental issues.[7][8] Jeanette is the alter of Therese Voerman, a woman suffering from dissociative identity disorder, caused in response to abuse Therese suffered as a child. Both are fully developed personalities unaware of the other within the same body, and neither is considered the dominant personality, instead regarding one another as siblings. To portray it accurately, Mitsoda studied cases of the affliction, while other aspects of her overall character were instead based on an ex-girlfriend of his.[5]

Jeanette is a pale woman with eyeshadow smeared heavily around her eyes and her blonde hair trussed into two pigtails on either side of her head. Her outfit consists of a sexualized catholic schoolgirl outfit with a short blue skirt, white thigh-high stockings, a red choker, and brown shoes. Her underwear band is raised on each hip above the skirt, while her shirt is unbuttoned and tied below her breasts, exposing her cleavage and red bra.[9] On the game's cover and promotional material she is portrayed by professional model Erin Layne, who was offered the job after a chance meeting with Shane DeFreest of Activision, the game's publisher. The photographs were taken by artist Tim Bradstreet, with the instructions for the photographs for the cover art to convey a "alluring and mysterious mood".[3] Meanwhile in game, Jeanette is voiced by Grey DeLisle-Griffin. DeLisle-Griffin also voiced Therese, with the primary difference between the two being in delivery and tone.[2]

Appearances

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Jeanette Voerman is a vampire in the 2004 video game action role-playing video game Vampire: The Masquerade – Bloodlines, developed by Troika Games and based on White Wolf Publishing's Vampire: The Masquerade role-playing game.

Jeanette later appears in the 2013 book Mind's Eye Theatre and the 2018 5th edition rulebooks for their roleplaying game, depicted by an uncredited model. The later makes note that the Asylum has now become a global franchise, with Jeanette and Therese directly managing either its Santa Monica or Hollywood locations.[9][10] She also appears in the 2020 livestream series L.A. by Night, portrayed by Whitney Moore. Set fifteen years after the events of Bloodlines, her and Therese still hold control over Santa Monica, though she tries to undermine Therese and attempts to have her killed or at least seriously injured.[4]

In other video games, Activision included Jeanette's appearance as a skin as part of their "All-Start" character lineup for True Crime: Streets of LA's multiplayer mode.[11]

Critical reception

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Jeanette was well received upon debut. Green Man Gaming's Diego Nicolás Argüello described her as "looking almost as a Harley Quinn living cosplay after being in too many parties", he emphasized she helped establish the foundation for the game and what players should expect. He further praised how her facial expressions, movement and grace in how she spoke helped give underlying clues to her character, and her introduction helped take the game's "emerging atmosphere to a whole new level".[7] Joe Martin of Bit-Tech meanwhile called her the game's "one saving grace". He stated that while on the surface she appeared to be a "slutty vampire-schoolgirl designed to lure pre-pubescents" and acknowledged that factored heavily into how memorable she was, he added that Jeanette was also a complicated character and further appreciated how her plot twist blindsided players and helped to set the tone of the game.[12]

Alex Lucard of DieHard GameFan called Jeanette "one of the most ogled, modded, and lusted after female video game characters of all time". Describing her fanbase as "obsessed", he noted the heavy presence in not only cosplay but also fan mods for other games and Bloodlines itself, the latter of which included new outfits and nude mods for the character. He added that the reaction was partially surprising given the commercial failure of the game, he attributed it to the title's well written characters, particularly praising Jeanette as the "most memorable and complex" in this regard. He echoed the earlier statements that the character on the surface appeared to be mostly fan service due to her large breasts and highly sexual nature, she was a "deep but totally insane" character. He observed that her use of sexuality was more to manipulate others, and despite the game's flaws heavily appreciated how well written her story was. Lucard further described her as "pound-for-pound the single best written vampire character in any one game", and felt White Wolf using her in other media could only heighten that aspect.[13]

Rock Paper Shotgun's Cara Ellison meanwhile when playing through Jeanette's quest in Bloodlines observed that players would want Jeanette and by extension Therese to like them because of how they were written, stating "You want to please them because they're hot and they're interesting. They're... glamorous." She observed through the game's themes that Jeanette seemed the one to end the cycle of abuse by their father, being the stronger of the two. Ellison observed that Therese appeared to reflect "obedience and correspondence with society's awful demands", prospering but only able to leave the violence inflicted on her due to Jeanette who was a symbol of disobedience, "the goth Britney Spears to Therese's pant suits" and constantly slut shamed by Therese. She felt both elements seemed to come as a cost, and while Ellison felt there were deeper questions she pointed out it also reflected a trope of women having mental illness in fiction, the idea that there "doesn't seem to be a role for us in the popular imagination that understands exactly how we can exist without becoming ill".[14]

Dr. Roberto Dillon and Associate Professor Anita Lundberg of the James Cook University in Singapore discussed Jeanette and her story in a paper about vampires in video games for the journal eTropic. Describing her as a "prototype of a wild, sexy and reckless girl", they argued in contrast to Therese dominatrix undertones Jeanette suggested those of a submissive, though her behavior showed otherwise. Meanwhile, they felt aspects of the character's background that were purposefully left out helped develop moral ambiguity as the player attempts to resolve the conflict between the two, and the dark themes allowed the player to reflect on the nature of sexual abuse and domestic violence. They observed that these themes are "too often avoided, unvoiced or silenced in real life", and helped signify the vampires in the title as "the return of the repressed" while tying into themes of vampire stories originating from the Southern United States.[15]

Others were more critical Jeanette. Nils Bernd Michael Weber for the book Vampire: Zwischen Blutdurst und Triebverzicht felt that her presentation for the box art and the fact players could have sex with her in-game undermined the impact of introducing sexuality into the title reduced it to fan service for a male audience. Furthermore, her proclivity to sleep with the protagonist regardless of gender presented the game in a heteronormative manner to Weber, effectively making her and most other characters in the game "protagosexual".[16] Meanwhile, University of Salamanca professor Daniel Escandell Montiel and lecturer Miriam Borham Puyal writing for the journal Oceánide felt that Jeanette reflected a trend of "hypersexualized female vampire characters" designed for the "male fantasy of a female vampire" that followed the release of the game BloodRayne, with Jeanette representing the "alluring vampire" archetype in contrast to Therese' "dominating" one. Though they stated her backstory of abuse showed her as a survivor and complicated her character as more than just a foe or object of consumption, they still felt overall her character was "commodified to be marketed to a mainly male audience".[17]

Her appearance on promotional imagery for the game was utilized by Rocksteady Studios for the Arkham City redesign of Harley Quinn for the game. In concept art notes, they directed the arists to use Jeanette's appearance from the neck up but with "skunk" red and black color streaks in her hair, as they wanted an unmasked look for Quinn in the game.[18][19]

References

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  1. ^ a b Mitsoda, Brian. "Vampire the Masquerade: Bloodlines". bmitsoda.com. Retrieved October 15, 2024.
  2. ^ a b Cardosa, Rowan (December 5, 2023). "10 Best Voiced Characters In Video Games". TheGamer. Retrieved October 16, 2024.
  3. ^ a b Birnbaum, Buck (February 27, 2005). "Vampire: The Masquerade - Bloodlines Interview". GameBanshee. Retrieved October 15, 2024.
  4. ^ a b Baird, Scott (December 3, 2020). "The Vampire: The Masquerade - Bloodlines Cast Is Still Active In L.A. By Night". TheGamer. Retrieved October 16, 2024.
  5. ^ a b c Mitsoda, Brian (November 15, 2005). "Bloodlines 1 Year Anniversary Q&A;". Planet Vampire Forums. p. 4. Retrieved October 15, 2024.
  6. ^ Macgregor, Jody (May 20, 2024). "See some lost alpha footage of the original Vampire: The Masquerade – Bloodlines". PC Gamer. Retrieved October 16, 2024.
  7. ^ a b Argüello, Diego Nicolás (June 25, 2018). "Small Worlds in Vampire: The Masquerade – Bloodlines". Green Man Gaming. Retrieved October 16, 2024.
  8. ^ Carpou, Madeline (August 9, 2023). "What 'Baldur's Gate 3's 'Dark Urge,' and 'Vampire: The Masquerade – Bloodlines' Have in Common". The Mary Sue. Archived from the original on January 14, 2024. Retrieved January 16, 2024.
  9. ^ a b Mind's Eye Theatre: Vampire The Masquerade. By Night Studios. December 18, 2013. p. 55. ISBN 9780991131211.
  10. ^ Vampire: The Masquerade 5th Edition Roleplaying Game Core Rulebook. By Night Studios. 2018. p. 394. ISBN 9781735993829.
  11. ^ Ocampo, Jason (April 14, 2004). "True Crime: Streets of LA Hands-On Impressions". GameSpot. Retrieved October 18, 2024.
  12. ^ Martin, Joe (July 18, 2008). "Top 10 Computer Game NPCs". Bit-Tech. p. 5. Retrieved October 16, 2024.
  13. ^ Lucard, Alex (December 10, 2009). "Top Ten Video Game Vampires!". DieHard GameFan. Retrieved October 16, 2024.
  14. ^ Ellison, Cara (October 24, 2014). "S.EXE: Vampire The Masquerade - Bloodlines Part 2". Retrieved October 18, 2024.
  15. ^ Dillon, Roberto; Lundberg, Anita (May 2017). "Vampires in Video Games: Mythic Tropes for Innovative Storytelling". eTropic. 16 (1): 55–58. doi:10.25120/etropic.16.1.2017.3578.
  16. ^ Weber, Nils Bernd Michael (February 26, 2020). "Blutverzehr in dunklen Gassen" [Consuming Blood in Dark Alleys]. In Näser-Lather, Marion and Marguerite Rumpf (ed.). Vampire: Zwischen Blutdurst und Triebverzicht [Vampire: Between Bloodlust and Renunciation of Instincts]. pp. 130–131. ISBN 9783963177262.
  17. ^ Montiel, Daniel Escandell; Puyal, Miriam Borham (February 9, 2020). "Villains and Vixens: The Representation of Female Vampires in Videogames". Oceánide. 12: 90–91. doi:10.37668/oceanide.v12i.29. ISSN 1989-6328.
  18. ^ Sims, Chris (September 1, 2011). "Carlos D'Anda's 'Arkham City' Concept Art Shows the Evolution of Juggalo Harley Quinn". ComicsAlliance. Retrieved October 17, 2024.
  19. ^ Anders, Charlie Jane (August 31, 2011). "Concept Art Shows the Disturbing Evolution of Batman: Arkham City's Harley Quinn". Gizmodo. Retrieved October 17, 2024.