Talk:Quantum Break
Quantum Break has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. Review: September 23, 2016. (Reviewed version). |
A fact from Quantum Break appeared on Wikipedia's Main Page in the Did you know column on 25 October 2016 (check views). The text of the entry was as follows:
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Untitled
[edit]What is WP:TOOSOON? I added a ref for the game if lack of references is your reason for its deletion.Billybobjoe997 (talk) 18:04, 21 May 2013 (UTC)
Vandalism
[edit]Can this page be semi-protected? It's been the victim of several vandalism attempts now. Billybobjoe997 (talk) 20:21, 1 June 2013 (UTC)
- You can request that at Wikipedia:Requests for page protection. Euchrid (talk) 08:42, 2 June 2013 (UTC)
Cast
[edit]Hey @AdrianGamer:,
In what way is Quantum Break fused between a video game and TV series? The lead reads: "A Quantum Break digital live-action series is also in production. The game will feature digital episodes that interact with the game based on the player's choices". Are there going to be two separate series, one specifically for the game and a general one? Is it more like Defiance with a tie-in video game, or more like Until Dawn, a game that has several outcomes? Or one series, part of the game? If that's the case, why should we have to make an exception for WP:VGSCOPE? --Soetermans. T / C 13:17, 11 December 2015 (UTC)
- @Soetermans: The TV show is part of the game, but the game is part of the TV show. Quantum Break is both a TV show and a video game. I don't think VGSCOPE really apply here when it is something more than a video game. Also, #10 reads "a list of the actors providing voices, likenesses or motion capture acting performances for video game characters is not appropriate", but they are providing actual performances, so this should be a special case. AdrianGamer (talk) 16:43, 11 December 2015 (UTC)
- @AdrianGamer: Guess that makes sense. I would argue though that it could use a little more explanation on that end. --Soetermans. T / C 11:22, 14 December 2015 (UTC)
- It still should be re-written as prose though. ~ Dissident93 (talk) 10:03, 5 April 2016 (UTC)
Windows 10
[edit]I don't know where the discussion was had where the platform named should be just Windows instead of Windows 10, but it was stated that it will NOT be on Steam, which probably means you will not be able to play it on PC if you do not have Windows 10. So putting simply as Windows will be misleading to readers. Osh33m (talk) 20:40, 14 February 2016 (UTC)
- It would be compatible for all Windows NT's if it was somewhere outside the Windows App Store, which is on Windows 10 only. It would be foolish to take a marketing strategy as a serious point. Also, the disuccsion can be found here. Lordtobi (✉) 21:14, 14 February 2016 (UTC)
- Windows 10 is just as much of a distinct platform as say, Xbox One vs. Xbox 360. But we don't just say "Xbox" in the platform field if it supports any Xbox platform. ViperSnake151 Talk 22:38, 14 February 2016 (UTC)
- Not sure where this idea that it would be compatible with other Windows versions if not for the Windows App Store comes from. It's not true, because the game requires DirectX 12 which is only available on Windows 10. -- ferret (talk) 15:19, 2 March 2016 (UTC)
- If the game would require DirectX 12, which Xbox One does not have yet, how would be the game be playable on Xbox One? Plus, most of DX12's features were already implemented in DX11, which most Windows platforms can use if their GPU supports it. Lordtobi (✉) 15:26, 2 March 2016 (UTC)
- The DirectX used by Xbox One has extensions for new DX12 features (DirectX 12 covers this). The reliable sources clearly state that DirectX 12 is required for Quantum Break. I'll add it into the development prose. -- ferret (talk) 15:29, 2 March 2016 (UTC)
- Since there is not really a concensus on this yet, would it make sense to put Universal Windows Platform as platform? It'd explain the Windows 10 and Windows Store exclusivity. Lordtobi (✉) 06:54, 7 April 2016 (UTC)
- I don't think it is considered as a platform. No reliable sources would say "The game will be released for UWP". AdrianGamer (talk) 08:54, 7 April 2016 (UTC)
- Since there is not really a concensus on this yet, would it make sense to put Universal Windows Platform as platform? It'd explain the Windows 10 and Windows Store exclusivity. Lordtobi (✉) 06:54, 7 April 2016 (UTC)
- The DirectX used by Xbox One has extensions for new DX12 features (DirectX 12 covers this). The reliable sources clearly state that DirectX 12 is required for Quantum Break. I'll add it into the development prose. -- ferret (talk) 15:29, 2 March 2016 (UTC)
- If the game would require DirectX 12, which Xbox One does not have yet, how would be the game be playable on Xbox One? Plus, most of DX12's features were already implemented in DX11, which most Windows platforms can use if their GPU supports it. Lordtobi (✉) 15:26, 2 March 2016 (UTC)
I think we need to change Microsoft Windows to Windows 10, Quantum Break it's not available to all windows versions. --Abdullah AL-Qahatni (talk) 01:31, 17 June 2016 (UTC)
Plot expansion
[edit]The plot section could use a much needed expansion— Preceding unsigned comment added by Drumerwritter (talk • contribs) 02:16, 6 April 2016 (UTC)
Main Characters
[edit]I think you should add something to the Gameplay section. It should be mentioned that players can also control, at specific moments of the games, Paul Serene. Furthermore, his special-time-related abilities should be metioned as well as exactly when the players can use Serene.— Preceding unsigned comment added by Drumerwritter (talk • contribs) 02:26, 6 April 2016 (UTC)
Add seperate release date for Steam/retail version to Infobox?
[edit]Quantum Break releases September 14, 2016 on Steam and into retail for non-Windows 10 versions of Microsoft Windows.[1][2][3] Should a seperate release date be added to the infobox? Lordtobi (✉) 11:16, 14 August 2016 (UTC)
- I don't think we should. The platform field lists only Microsoft Windows, and the release field should align with it. (first Windows release: April 5). AdrianGamer (talk) 12:20, 16 August 2016 (UTC)
GA Review
[edit]GA toolbox |
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Reviewing |
- This review is transcluded from Talk:Quantum Break/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: David Fuchs (talk · contribs) 15:12, 17 August 2016 (UTC)
{{doing}} Der Wohltemperierte Fuchs(talk) 15:12, 17 August 2016 (UTC) Overall, a solid start, and as I thoroughly enjoyed the game I’m happy someone’s cleaning up the article :) Thoughts below:
- Prose:
- The game centers on protagonist Jack Joyce as he tries to stop Paul Serene, a close friend and CEO of Monarch Solutions, from enforcing the End of Time after a failed time-machine experiment that gave Jack time manipulation powers—thinking about someone who hasn't played the game, "enforcing the End of Time" seems like a lot to parse without much detail. I'm not quite sure how this should be rephrased but probably genericizing it so it's not a Capitalized Term they haven't encountered before would be good.
- The game is mostly a third-person shooter but includes elements of a platform game in less action-oriented segments. This sentence comes off as weasel-word filled. Who says it’s “mostly” a TPS?
- In general, I think the article needs a copyedit to clean out extraneous words and phrasing; simpler and more direct is usually better. For instance, The game's focus
was latershifted to time travel, The team consultedactualscientists, et al. - The article probably should be rephrased where possible to be entirely past tense; right now there are spots like It received a positive reception, with critics praising the game's graphics, gameplay, presentation, and story. Critics have mixed opinions regarding the platforming elements where you switch tenses and makes me think some of this stuff was legacy prose from before the game came out.
- "Additionally, the rules of the arc"—what arc? The story arc? Better to just say "the rules of the story" then.
- An epilogue shows Jack leaving his interview—the interview and framing device is never mentioned before now.
- However, Microsoft was impressed by the idea of having a live action show within a video game, wanted to publish a game featuring interactive narrative, and hoped to partner with Remedy for a new intellectual property, in which Remedy could expand the live action part of the game; Remedy agreed. This is just one big series of massive comma splices.
- The game utilizes a new in-house engine called the Northlight Engine, which features 4D Mapping—no explanation is given for what 4D mapping actually is.
- The game's resolution foundation was 720p, but Remedy attempted to raise it to 1080p by using temporal reconstruction—this is word salad for non techy people.
- Another video game developer, Quantic Dream's Guillaume de Fondaumiere, praised the game for its story focus—it's weird that this is put in the general reception paragraph.
- The critical reception section really has waaay too many weasel words and needs to have proper attribution for critic statements.
- According to Aaron Greenberg, an executive at Microsoft, the number of people who have preordered the game has exceeded the company's expectation, and the title has the potential to become a massive success—needs tense fixing.
- References:
- Sources used look reliable.
- Have not yet checked for accuracy or close paraphrasing.
- Images:
- I would find another image to replace File:Quantum Break gameplay screenshot.jpg. It's mostly dark and doesn't do a good job of actually demonstrating Time Stop or the third-person shooter mechanics.
- I'm not sure File:Quantum Break Bridge scene.jpg has the greatest fair use justification for it; it should get beefed up if it's going to stay.
- Misc.:
- It seems a bit strange that the actual plot of the TV show is never mentioned aside from a footnote.
—Der Wohltemperierte Fuchs(talk) 14:41, 18 August 2016 (UTC)
- I have fixed most of the issues you have raised above. However, I have several questions. How should I write about the interview? I don't think it has ever serve an important purpose besides explaining backstory, and isn't important to the plot until the epilogue. I am unable to find a better screenshot. Since you have played the game, do you mind capturing a screenshot for the article? I am not sure what Paul Serene's motive is, so I am not sure "leading to the end of time" is accurate or not. Thanks for reviewing the article. AdrianGamer (talk) 14:17, 21 August 2016 (UTC)
- pinging @David Fuchs: AdrianGamer (talk) 05:42, 18 September 2016 (UTC)
- Thanks for the ping, I'd entirely forgotten about this. I'm away from my Xbox so can't get a custom screenshot, but it seems like there are plenty of good ones that show the perspective and things like time powers, e.g.[4][5][6]. As to the interview, if it's not important enough to mention as the framing just say he leaves "an" interview instead of making it seem like something that should have been brought up before. I've taken a stab at rewriting the line in the intro so it focuses less on Serene's motivations, drawing from the structure and verbiage from the IGN and GamesRadar reviews, although I think the plot supports it sufficiently it doesn't need a citation. Der Wohltemperierte Fuchs(talk) 17:18, 18 September 2016 (UTC)
- @David Fuchs: Thanks! I have replaced the screenshot and changed "his interview" to "an interview". AdrianGamer (talk) 11:14, 21 September 2016 (UTC)
- OK, looks good. Thanks, Der Wohltemperierte Fuchs(talk) 16:09, 23 September 2016 (UTC)
- @David Fuchs: Thanks! I have replaced the screenshot and changed "his interview" to "an interview". AdrianGamer (talk) 11:14, 21 September 2016 (UTC)
- Thanks for the ping, I'd entirely forgotten about this. I'm away from my Xbox so can't get a custom screenshot, but it seems like there are plenty of good ones that show the perspective and things like time powers, e.g.[4][5][6]. As to the interview, if it's not important enough to mention as the framing just say he leaves "an" interview instead of making it seem like something that should have been brought up before. I've taken a stab at rewriting the line in the intro so it focuses less on Serene's motivations, drawing from the structure and verbiage from the IGN and GamesRadar reviews, although I think the plot supports it sufficiently it doesn't need a citation. Der Wohltemperierte Fuchs(talk) 17:18, 18 September 2016 (UTC)
- pinging @David Fuchs: AdrianGamer (talk) 05:42, 18 September 2016 (UTC)
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