Talk:Luminous Engine
Luminous Engine has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. Review: July 1, 2016. (Reviewed version). |
GA Review
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Reviewing |
- This review is transcluded from Talk:Luminous Studio/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Indrian (talk · contribs) 02:21, 29 May 2016 (UTC)
I'll take this. Comments to follow soon. Indrian (talk) 02:21, 29 May 2016 (UTC)
- @Indrian: just a friendly reminder. :) Judgesurreal777 (talk) 14:02, 13 June 2016 (UTC)
- It's still on my radar. I hit a busy patch. Sorry about that. I will have it done soon. Indrian (talk) 15:28, 13 June 2016 (UTC)
Okay, here we go. I am so sorry for the long delay.
Lead
[edit]"The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox One, and versions of Microsoft Windows. The engine also supports the PlayStation 4." - The wording here is awkward because it makes the PlayStation 4 appear to be an afterthought and implies that it is not an eighth-generation hardware platform.
Origin
[edit]"According to Julien Merceron, the technology manager for Luminous Studio" and "The head of the project was Yoshihisa Hashimoto, Square Enix's chief technology officer" - The relationships here are not clear. The former statement implies that Merceron led the project, yet later Hasimoto is said to be in charge and Merceron is not listed as a key team member. Merceron, of course, was the Worldwide Technology Director of the company, having been inherited in the Eidos acquisition. I assume then that he was involved on a more abstract level rather than working on the project directly, though I have not done the research and may be completely wrong. Regardless, the roles should be defined better."Although Luminous' development was separate from the CDC and Glacier 2 engines" - These are not defined in the article.
Later Developments
[edit]This section does not really flow well with the rest of the material and is extremely short besides. It should be merged with other sections, or possibly even simply eliminated since it is slightly tangential. It's your call
Kingdom Hearts III
[edit]I would remove this section too, as according to the source there was never been official confirmation that the game was being made using the Luminous engine before the switch to Unreal 4.
And that's it. Nothing too major there, so I will go ahead and put this On hold while changes are made. Indrian (talk) 18:24, 25 June 2016 (UTC)
- Thanks for the review! I made all the fixes, and clarify the relationship as much as I could with the sources I had. Let me know if there's anything else. Judgesurreal777 (talk) 03:38, 26 June 2016 (UTC)
- Okay, I did one more thorough copy-edit of the article, and I am now ready to promote. Nicely done! Indrian (talk) 16:04, 1 July 2016 (UTC)
- Thanks so much for the copy edits @Indrian:, you succeeded in giving gaming engines some love with a good review! Judgesurreal777 (talk) 17:37, 1 July 2016 (UTC)
- Okay, I did one more thorough copy-edit of the article, and I am now ready to promote. Nicely done! Indrian (talk) 16:04, 1 July 2016 (UTC)
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Question about the article image showing GUI for the game engine
[edit]Small nitpick, but this image (https://upload.wikimedia.org/wikipedia/en/4/4b/Luminousphilosophy.jpeg) seams to be used in the article as an example of how the user interface of the game engine appears for the developer according to the description: "Preview of the gaming engine while editing after a showing of "Agni's Philosophy" at E3 in 2012". However the image actually shows the interface of Autodesk Maya, a 3D modelling program that's popular in the industry. Now, it's definitely possible that instead of building a custom interface for the engine, artists instead work directly in Maya, but I feel that should probably be noted instead simply suggesting that the UI is entirely their own. I don't suppose there's any information out there about the general workflow used in this engine - whether the engine is an entire self contained suite like with Unreal Engine 4 or whether (as I imagine) artists work solely in 3rd party tools like Maya instead? 82.16.49.231 (talk) 15:12, 24 April 2020 (UTC)
- That is a great question, and it would be great to have more detail on that subject. So, what do you think the caption should say, what would be more accurate? Because if you have a thought about it, I could change it :) Judgesurreal777 (talk) 15:18, 24 April 2020 (UTC)
Article Title
[edit]Luminous Studio was officially renamed Luminous Engine upon the company's website launch in September of last year, including a new logo. I'm going to be honest and say that I have no idea what the standards for Wikipedia editing are, so I'm not going to go in and try to make those edits myself, but I think that's a big enough change to be worth pointing out. — Preceding unsigned comment added by 174.70.138.55 (talk) 19:56, 26 April 2020 (UTC)