Talk:Hotline Miami
![]() | Hotline Miami is currently a Video games good article nominee. Nominated by λ NegativeMP1 at 22:34, 3 September 2024 (UTC) Anyone who has not contributed significantly to (or nominated) this article may review it according to the good article criteria to decide whether or not to list it as a good article. To start the review process, click start review and save the page. (See here for the good article instructions.) Short description: 2012 video game |
![]() | Hotline Miami was nominated as a Video games good article, but it did not meet the good article criteria at the time (September 5, 2023, reviewed version). There are suggestions on the review page for improving the article. If you can improve it, please do; it may then be renominated. |
Offensiveness
[edit]I believe the quote taken is slightly harshly worded, other parts of the article too are quite contentious. This article could benefit from a word clean-up or something of the sort, just to keep it relatively tasteful and academically worded. It should adhere to wikipedia's profanity guidelines which I believe "fuck'em'up" doesn't. See: http://wiki.riteme.site/wiki/Wikipedia:Profanity --216.123.214.122 (talk) 23:01, 1 February 2013 (UTC)
- I found another quotation from Eurogamer which avoids the use of such harsh language, and replaced the unnecessarily offensive description with it. I looked at the source for that quotation, and discovered that the actual wording was "f***-'em-up," which still felt unnecessarily harsh from something that wasn't even a review of the game. I suppose my question now is whether or not including "Keyboard Drumset Fucking Werewolf" is offensive, since it is the title of a previously published game. Also, I'm not 100% positive that I formatted my citation properly, but I feel confident that I accurately mimicked the previous citation.
- Ittan (talk) 17:54, 2 February 2013 (UTC)
Suggestions
[edit]Firstly, I think the plot section should be significantly trimmed down; the level of detail here seems far beyond what is necessary for a Wikipedia article. I also think it's misleading to use the "Interpretation" in the heading. The alternate perspectives from the two playable characters are obviously inconsistent, but I think using the word interpretation is unwarranted. Secondly, I'm not sure that the protagonist should be referred to as "Jacket". I realize that this makes explaining the plot easier, but I think it won't be necessary if the plot section is given a condensed rewrite. If someone can find a suitable reference that refers to the protagonist as Jacket, then maybe this would be acceptable. Overall, I think the section should just state the outline/theme of the plot, and definitely not go beyond the level of narrative explanation found in the game, which is not much. I might eventually do a rewrite myself, if there are no objections to these suggestions. AlmightyDoctor (talk) 20:08, 5 January 2013 (UTC)
- I agree with you; the article in general needs a rewrite and referencing, plot needs trimming. Feel free to rewrite any section. The1337gamer (talk) 20:25, 5 January 2013 (UTC)
Decided to begin cleaning up the plot section a little bit. I'm a little rusty and short on time so I didn't do more than the first section of plot. I removed most references to the main character as "Jacket," and focused more on the basic narrative base. Also, I'm sorry if I sign this incorrectly; as I have stated, it has been a while since I've done any edits on Wikipedia. Ittan (talk) 21:11, 20 January 2013 (UTC)
- I decided to just remove the "Interpretation" sections, but now the article looks a little thin. I'm not sure what I could add, but I also feel that those sections got a little too in-depth and "spoiler-y." I would not be opposed to possibly mentioning the existence of the game's dual-narrative, but I decided to remove it because it did feel like too much of a spoiler. Finding out that there was still more to the game after the credits rolled was one of the most enjoyable parts of the game, and I don't want that to be ruined for anyone who is just looking at this page for a brief overview of the title before purchasing it. Cheers. Ittan (talk) 17:05, 22 January 2013 (UTC)
I think the article still has too many details. I've played through the game once and the article contains (at the time of writing) detailed storylines if you collect all the puzzle letter pieces. It should be stopped there instead of going in-depth about what you get after that. Potasmic (talk) 12:42, 15 January 2015 (UTC)
"drops an unexplained photograph into the darkness"
[edit]Are you sure? I thought this was just the empty cigarette pack. — Preceding unsigned comment added by 93.97.129.80 (talk) 13:45, 3 January 2013 (UTC)
I also didn't understand this object to be a photograph, and see no reason to assume that it was one. Someone should edit the line, but in what way, I'm not sure.AlmightyDoctor (talk) 20:08, 5 January 2013 (UTC)
- The item he drops, in my opinion, is pretty clearly some kind of paper, as it spins in the wind like a piece of paper, or photograph would. 204.107.221.1 (talk) 21:29, 12 May 2023 (UTC)
for all we know it's his game boy, it's only a few pixels; we can't really tell what it is. 83.100.233.169 (talk) 12:06, 25 May 2013 (UTC)
- If I'm not mistaken, in the second game, Beard gave Jacket a photo of him. Although it's only a few pixels, I still think it's a fair bet that that was the photo of Beard. 2601:3C6:4204:2710:B1D4:DAED:293E:2C58 (talk) 23:32, 4 October 2022 (UTC)
Suggestion
[edit]Just a thought, but the Development section could be expanded with this source. I used it for the article on SimpleWiki. Post any thoughts below. Regards, George.Edward.C (talk) 14:38, 26 October 2014 (UTC)
Collab with Suda51 for "No More Heroes: Travis Strikes Again"
[edit]If there was a legacy section, I would add it there, but right now I'm not sure where to put this [1] - Suda51's next NMH game will include various indie games, including Hotline Miami, which was in collaboration with the various indie devs. --MASEM (t) 17:52, 30 August 2017 (UTC)
GA Review
[edit]GA toolbox |
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Reviewing |
- This review is transcluded from Talk:Hotline Miami/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: David Fuchs (talk · contribs) 22:01, 25 August 2023 (UTC)
In progress. Der Wohltemperierte Fuchs talk 22:01, 25 August 2023 (UTC)
Comments as follows:
- Prose:
- Prose is generally kind of rough throughout. As an overall thing, I would take a look at every instance of would and see about removing it, e.g. Despite the game's challenging development, the developers
wouldstayed in contact with other teams [...] Devolver Digitalwouldcontacted Dennaton, offering to publish the full game. Past tense is a much more natural way to write an encyclopedia article, especially with events that don't recur and we aren't staying in the past to talk about anything else. - On a day in 1989, redundant with the date given in the setting section.
- If the whole Jacket-Biker thing is contradicted within the game itself, I'm not sure why it's necessary to bring it up in the plot section. It doesn't seem super-important to the summary.
- While the developers did not want to have a large amount of dialog and cutscenes in the game, prioritizing gameplay first and foremost, the developers added the game's masked personas to try and push an anti-violence message and prevent real world massacres I think this needs more elaboration to explain how a bunch of shadowy masked figures push an anti-violence message.
- The game was released for OS X on 19 March and 19 September 2013. It was released twice?
- When asked about the possibility of an iOS port, the developers rejected the idea, further commenting that the controls would suck This is not encyclopedic.
- Hotline Miami released to generally positive reviews. Metacritic calculated a score of 85 based on 51 reviews for the Windows version,[41] 87 based on 19 reviews on PlayStation 3,[42] and 85 based on 27 reviews on PlayStation Vita.[43] The exact numbers are in the side template, and the number of reviews is high enough that telling us the number isn't necessary. Just summarize the scores.
- Reception needs work. You have multiple topics covered in the same paragraphs, and sentences that don't seem to relate to what came before (especially the quoted lines.) Tom Bramwell of Eurogamer praised all parts of the gameplay and the atmosphere and then the next paragraph starts talking about the atmosphere again, and then the end switches to the music and soundtrack, where it feels like it should be another paragraph.
- Hotline Miami has been considered one of the greatest video games ever made, one of the most influential indie games ever made, and has amassed a cult following I think something like "one of the greatest video games ever made" needs something stronger than two publications listing it on a top 100 list.
- Prose is generally kind of rough throughout. As an overall thing, I would take a look at every instance of would and see about removing it, e.g. Despite the game's challenging development, the developers
- Media:
- The fair use rationales of all the non-free screenshots need work justifying their use per WP:NFCC. I don't think even if you tried beefing them up the rationales for File:Super Carnage (Hotline Miami, 2012).png or File:Hotline Miami Interrogation.png will fly (they're currently being used in a decorative way, and there's not critical commentary about them that requires their presence.)
- References:
- The setting/characters section I think goes beyond content that's probably just fine implicitly cited to the game itself and needs explicit sourcing, such as the Jacket name, that some of the characters are modeled after the developers, etc.
- References inconsistently formatted; websites are sometimes wiki linked, sometimes not, sometimes accompanied by publishers, sometimes not.
- Why is there no source for the character's name, and why is the explanation for the character's name not given when discussed in the gameplay section but only in the plot?
- Youtube and non-text-based, longform content really need timestamps and/or quotes for verification purposes.
- Spot-checked statements attributed to refs 2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 17, 20, 21, 26, 28, 48, and 52.
- Ref 2 doesn't seem to adequately cover the opening sentence (doesn't mention stages, or the premise and directives.)
- Ref 3 doesn't seem to mention the Richard mask or where they are selected.
- Ref 4 doesn't seem to cover the hidden animal masks or finding them on the bodies of previous killers, or that you start every stage unarmed on the perimeter.
- Ref 5 doesn't adequately cover the information about enemy types or the execution mechanics.
- Refs 6 and 7 are used to cite that Soderstrom worked on 150 prototypes, but it's clear from the language that it's a very rough estimate and shouldn't be given using precise figures in the Wikipedia article.
- The two would go on to create a promotional game for the band Keyboard Drumset Fucking Werewolf the game was called Keyboard Drumset Fucking Werewolf, the band is named differently.
- Ref 8 doesn't seem to adequately cover the GameMaker/Dennaton Games elements, nor the timeframe for the rename.
- Ref 17 doesn't seem to mention the total kickstarter cost.
- The text says the PS3 version was released on June 24, but the citation says "today" and has a date of June 26.
Given the issues with sourcing in the gameplay section especially and the prose issues, I'm failing the article at present. --Der Wohltemperierte Fuchs talk 17:04, 5 September 2023 (UTC)