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I don't know which stub category to really give this article to. Hopefully it will get fleshed-out enough to become a full article soon. Arekku 17:57, 13 July 2005 (UTC)[reply]

Still up?

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I'm planning on buying a Dreamcast, but does SegaNet work in Canada?

SegaNet no longer exists as an ISP, and I don't think any of the online games for the DC have working game servers. Phantasy Star Online has a Windows-based homebrew game server available someplace, forgot exactly where. Arekku 04:23, 28 June 2006 (UTC)[reply]

Split

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SegaNet is both Dreamcast's North American online service and Saturn's Japanese online service. Each service needs a separate article. (Stefan2 11:35, 16 October 2006 (UTC))[reply]

SegaNet for Genesis

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There was a service -- also called SegaNet if I recall correctly -- that allowed one to hook up through the cable TV system to a monthly paid service that gave access to dozens of games that could be played "online". I don't remember if multiplayer with other locations was possible -- I doubt it.

I know for a fact that the service I describe existed, because I had it! It's why I only own a couple of Genesis games -- I played the rest on SegaNet!

However, I don't deem my rusty recollections sufficient to add a well-fleshed-out section devoted to this service -- unless no one else can do it. 66.41.25.19 01:12, 25 September 2007 (UTC)[reply]

Inaccurate

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This article is very inaccurate and in need of a rewrite. SegaNet was never an internal gaming network, it actually was a connection through PacificNet which in turn was connected with fairly low latency to the Sega Dreamcast network. There were no special routes in place, only the fact that PacificNet was based in California, as were many of the sega.com servers, with some also being at well connected colocation facilities in Chicago, Dallas, LA, Atlanta, DC, and a few other places that I no longer remember. I could likely be pressed for other information, as long as it is in areas that are not still Sega proprietary information.

Also, stating "most other games began charging for game server access" is also inaccurate. I am only aware of Phantasy Star Online that had a pay model for access on the Dreamcast. Most games as implemented by their designers didn't have the ability to use an authentication system to regulate user access, even though the back end systems supported it. Fehrgo 14:48, 13 October 2007 (UTC)[reply]

Good to know. Do you (or anyone else) have any more information on this? That way we can rewrite the article as needed. Arekku (talk) 22:50, 27 February 2009 (UTC)[reply]

I'm the engineer from GTE that designed the Seganet dialup network. AMA. — Preceding unsigned comment added by 73.129.65.225 (talk) 02:34, 17 November 2015 (UTC)[reply]

SegaNet for PC?

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I was going through a massive pile of freeware CDs and CD-R's today, and what do I find but "Disney's Atlantis: Search For the Journal." Apparently it came in cereal boxes around the turn of the century. However, the curious thing about it is it contains a "SegaNet Dialer." I don't have a dial-up modem on my computer so I can't really do anything with it, but perhaps this is a topic worth looking into for somebody with extra time on their hands. --64.252.37.106 (talk) 02:43, 23 August 2008 (UTC)[reply]

Phantasy star

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I removed the bit about phantasy star going offline in 2001. Version 1 of the Dreamcast game actually went offline around 2003. Version 2 was the only game that was a pay to play game for the dreamcast. —Preceding unsigned comment added by Pdiddles03 (talkcontribs) 20:57, 8 September 2010 (UTC)[reply]

Merging with american version (Sega NetLink)

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What about merge this https://wiki.riteme.site/wiki/Sega_NetLink in this article? it's the same product/service, released in the US. — Preceding unsigned comment added by Zandrek (talkcontribs) 14:29, 7 October 2013 (UTC)[reply]

LOGIN

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username: mjstudio password: wh1t3Glove — Preceding unsigned comment added by 184.89.58.120 (talk) 14:48, 17 September 2016 (UTC)[reply]

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I propose that Dreamcast Broadband Adapter and Modem Adapter and Dreamarena be merged into SegaNet, with the resulting merged page moved to Dreamcast online functionality. All three articles are quite short in length, and I think they would be better served with a single article detailing the online functionality of the Dreamcast, in line with the GameCube online functionality and PlayStation 2 online functionality articles. --SmartAn01 (talk) 21:51, 16 June 2020 (UTC)[reply]

Since there was no contribution to the discussion, I will assume that everyone is fine with the merger, so I will proceed with it. --SmartAn01 (talk) 21:16, 23 June 2020 (UTC)[reply]