Talk:Schim
Schim is currently a Video games good article nominee. Nominated by VRXCES (talk) at 20:40, 29 November 2024 (UTC) An editor has placed this article on hold to allow improvements to be made to satisfy the good article criteria. Recommendations have been left on the review page, and editors have seven days to address these issues. Improvements made in this period will influence the reviewer's decision whether or not to list the article as a good article. Short description: 2024 video game |
Review sourcelist
[edit]Here's a reflist of some sources I plan to add into the body of the article, avoiding WP:OVERKILL by putting them in for now:
[1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17]
- ^ Thorn, Ed (15 July 2024). "Schim review: Plopping between shadows as a polterfrog makes for a very comforting puzzler". Rock Paper Shotgun. Gamer Network Ltd. Retrieved 26 November 2024.
- ^ Lada, Jenni (21 July 2024). "Review: SCHiM Gets Annoying". Siliconera. Siliconera. Retrieved 26 November 2024.
- ^ Wilde, Thomas (15 August 2024). "The Very Best Indie Games To Play This Summer". Kotaku. G/O Media. Retrieved 26 November 2024.
- ^ Gonzalez, Elijah (15 July 2024). "SCHiM is a Charming Platformer That's a Bit Too Shallow". Paste Media Group. Retrieved 26 November 2024.
- ^ Carpenter, Nicole (19 July 2024). "Schim is like Homeward Bound, but you're a shadow". Polygon. Vox Media. Retrieved 26 November 2024.
- ^ Holt, Kris (20 July 2024). "Schim is an inventive, beautiful platformer that's just a little too repetitive". Engadget. Yahoo. Retrieved 26 November 2024.
- ^ Fenlon, Wes (18 June 2022). "It took me maybe 10 seconds to fall in love with Schim". PC Gamer. Future Publishing. Retrieved 26 November 2024.
- ^ "Review: Schim is a beautiful work of art, but not a good game". Gamer.nl. Reshift. Retrieved 26 November 2024.
- ^ Cosmin Vasile (22 July 2024). "SCHiM Review". Softpedia. SoftNews NET. Retrieved 26 November 2024.
- ^ O'Connor, James (15 July 2024). "SCHiM Review – A Beautiful But Repetitive Puzzle-Platformer". Press Start. Retrieved 26 November 2024.
- ^ Hallahan, Sam (16 July 2024). "Schim Review - Casts A Bigger Shadow Than You Expect". TheGamer. Valnet. Retrieved 26 November 2024.
- ^ Gillett, Nick (16 July 2024). "SCHiM review – me and my shadow". Metro. Associated Newspapers Limited. Retrieved 26 November 2024.
- ^ Brosofsky, Ben (15 July 2024). "SCHiM Review: A Great Idea That Sometimes Soars". Screen Rant. Valnet. Retrieved 26 November 2024.
- ^ Iacullo, Pietro (15 July 2024). "SCHiM – Review". The Games Machine. Aktia. Retrieved 26 November 2024.
- ^ Woodrow, Ryan (15 July 2024). "Schim review: Too simple for its own good". Sports Illustrated. ABG SI LLC. Retrieved 26 November 2024.
- ^ Faber, Tom (24 July 2024). "Become a ghost-frog or an unmovable woman — the genius of the puzzle game". Financial Times. Nikkei. Retrieved 26 November 2024.
- ^ Byrd, Christopher (30 August 2024). "3 Short, Charming Games for Labor Day Weekend". The New York Times. Archived from the original on 30 August 2024. Retrieved 26 November 2024.
VRXCES (talk) 20:21, 26 November 2024 (UTC)
GA Review
[edit]GA toolbox |
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Reviewing |
- This review is transcluded from Talk:Schim/GA1. The edit link for this section can be used to add comments to the review.
Nominator: Vrxces (talk · contribs) 20:40, 29 November 2024 (UTC)
Reviewer: A412 (talk · contribs) 04:26, 4 January 2025 (UTC)
I'll take a look at this. ~ A412 talk! 04:26, 4 January 2025 (UTC)
- Non-prose done. ~ A412 talk! 18:39, 5 January 2025 (UTC)
- Prose done, hold. ~ A412 talk! 19:52, 5 January 2025 (UTC)
References
[edit]As of this revision.
Spotcheck
[edit]- [1] - Fine.
- [6] - It does seem a bit WP:SYNTH to say
The visual use of light and shadow were viewed to effectively complement the game's concept by some reviewers
, presumably based onSCHiM is an enjoyable light and dark-based platformer
andThe aesthetic of SCHiM is fully complementary to the experience
and - i.e. I think the first is commenting on the gameplay, and the latter on the aesthetics of the game, but I'm not convinced the source is specifically discussing light and shadow when it complements the aesthetics of the game. - [11], [16] - Fine.
- [21] - Fine, but citing the release date announcement four times seems like WP:CITEOVERKILL?
- [26], [31] - Fine.
- [31] - We have
judges praising
versus the source'sOne of the judges said
. - [36], [41] - Fine.
RS
[edit]- The Tokyo Game Show part of the awards section appears solely sourced to WP:PRIMARY sources (to the show, not to the game). Can we find secondary source discussion of that?
- Fine otherwise. There are some questionable sources, but they're all used for interviews, which is generally fine per WP:ABOUTSELF.
CV
[edit]Earwig clean besides quotes.
OR
[edit]Fine.
Broadness / focus
[edit]- Fine.
NPOV
[edit]- Fine.
Stable
[edit]- Fine.
Images
[edit]- Infobox: fine.
- Gameplay: fine.
Prose
[edit]Lead
[edit]- General comment: Lead doesn't really cover the development section.
- First paragraph
Stylizes as SCHiM
-> I think we usually saystylized
/stylised
(MOS:STYLIZED).The game is an action-platformer
- do sources call it this? Most seem to just call it aplatformer
.'schim'
->"schim"
(MOS:DOUBLE)the game's visual presentation and the novel gameplay concept
- phrases agree better if second is shortened tonovel gameplay concept
.
Gameplay
[edit]- First paragraph
Schim is an action-puzzle game
- this seems to both disagree with the lead and the sources....and follows him through life stages, from his youth to study, graduation and career.[1] Now fully grown up, the man...
- I think that, if you change how the sentences are broken so that this is one sentence, this would work better. The first time I read this, I readthe man
and had to re-read it a couple times to determine what character that might be referring to.
- Second paragraph
cast shadows that allow the player reach new areas
- bit confusing, what's casting these shadows? The object the player is already inside the shadow of?further than jumping
->further than by jumping
orfurther than it can jump
The game contains 65 levels
- bit awkward in this paragraph discussing the mechanics of the game, seems better in first or third paragraph which are more discussing the structure of the game.
- Third paragraph
'risky mode'
->"risky mode"
Development and release
[edit]- First paragraph
Schim was created by Dutch independent developer
->developers
- Second paragraph
Schim was developed by van der Werf in the Unity engine, creating custom shaders for the game
- Grammatically awkward (what's the subject of the second clause?); reword to eitherSchim was developed in the Unity engine by van der Werf, who also created custom shaders for the game
, orVan der Werf developed Schim in the Unity engine, creating custom shaders for the game
.although expanded this to having each level have its own color scheme
- Consider justeach level having
- Third paragraph
Playism published the game in Japan
- Mention that Extra Life published the game elsewhere?
Reception
[edit]- First paragraph
finding the gameplay and controls were simple and accessible
-> eitherfinding the gameplay and controls simple and accessible
orfinding that the gameplay and controls were simple and accessible
considered the gameplay was too repetitive
-> eitherconsidered the gameplay too repetitive
orconsidered that the gameplay was too repetitive
- Second paragraph
- Consider linking minimalism, line art, and negative space.
the degree of interaction with objects for encouraging exploration
- I'm not really sure what this is trying to say.
- Third paragraph
and praising its delivery without dialog or text
- I thinkdialogue
is the more common spelling when used to refer to conversation.and that it was "disappointing" to see that
- Quoting one-word in the middle of the sentence here is kinda odd - see the latter part of MOS:QUOTEPOV.
- Fourth paragraph
- Fine.
- Fifth paragraph
'International Innovators'
->"International Innovators"
or without quotes
Good Article review progress box
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