Talk:Psyonix
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Psyonix purchase by Epic and the way that is framed.
[edit]Hi icewelder, I think we need to have a conversation about the back and forth edits you've been making to the history section. It's too complicated to be done merely in the edit description fields. My problem with the version you keep reverting to is that it doesn't really reflect the contents of the article cited. For most people that care about Psyonic the impact was not that they might have more e-sports funding, a topic covered in the reference, sure, but instead about the game no longer being sold on steam.
The way I see it we can either change the last bit of the history section to merely factually state that Psyonix was bought by Epic, removing all the non-objective stuff about future possible e-sports, or we can have a nuanced series of sentences about what Epic buying Psyonix really caused with the removal from steam and the removal of online play from both mac and linux versions.
Since it's obvious from your reverts you don't think the latter is appropriate, how about we just edit things to say "Psyonix announced in May 2019 that they had been acquired by Epic Games." and leave it at just that? Superkuh (talk) 19:44, 5 September 2022 (UTC)
- In your first edit, you added that "Epic quickly (...) removed support for online play from game clients they'd already sold to thousands of people on Mac and Linux." The source used neither claims Epic to be the instigator for these changes, nor does it include the number of Mac/Linux players, hence the edit was reverted.
- In contrast, the expected additional resources for esports tournaments is one of the stated reasons for the acquisition from Psyonix's side, as outlined in the given source. This appears to have come true as well, though the source is again not explicit on it being a result of the acquisition, wherefore it is not included here.
- If you can find reliable sources that pin the Mac/Linux deprecation on Epic's acquisition, we can look into including that bit again. IceWelder [✉] 21:21, 5 September 2022 (UTC)
Games Developed vs. Games Released, re: dropping support for listed OSes on the released games.
[edit]Hi icewelder. It's clear that the list is of the games actually released. Otherwise "games developed" would included the separate canceled games list. Additionally, all the versions for different OSes were released in different years. The nintendo switch didn't even exist in 2015. Please don't immediately revert as that kind of edit war is against wikipedia policy (WP:3RR). Lets have a discussion. The current table is either wrong because it implies Psyionix still has released Rocket League for Linux and Mac OS. It unreleased those versions. Or it's wrong because the year of release dates are all wrong. And we certainly never knew the development dates, only the release dates. If you can provide a citation for the development timelines for each game we can perhaps do your revert and expand the table. Superkuh (talk) 5 Nov (UTC)
- The name of the game, the year of first release, and all platforms the developer's version was released on — that is the standard format for game lists, and you can find it in most developer articles, including most GAs and FAs. Canceled games are usually siphoned off into a sub-section because they cannot be ordered chronologically, but it is still a sub-section since it falls under the games developed by the studio.
- Rocket League was released for Linux and macOS on September 8, 2016, so these platforms are listed here. These versions were not "unreleased" because that is not a thing. Indeed, they are no longer receiving updates, but the same is true for all older games. Lastly, the article never goes into such detail that would lead the casual reader to understand the table as meaning "Games that are actively supported", making the note superfluous.
- As I noted before, Rocket League has a separate article that goes into detail about the online functionality, the release of the Linux and macOS versions, and their subsequent deprecation. There, such a note is a better fit. IceWelder [✉] 12:43, 6 November 2023 (UTC)
The switch version was not released in 2015 as the switch didn't exist for 2 more years. Second, why do you think Psyonix offered full refunds for the linux and mac os Rocket League game if it that is "the same is true for all older games." It is clearly not true. And it is clearly very much unlike any other common game situations. Indeed it's unique to Rocket League by Psyonix (or more specifically Epic bought game developer companies) that they unreleased the game on these long supported platforms for people who already bought them. All that said I think your new table clears up the situation sufficiently despite these deficiencies and I'm glad we're able to come to a compromise. - Superkuh (talk) 6 Nov (UTC)
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