Talk:Piposh
A fact from Piposh appeared on Wikipedia's Main Page in the Did you know column on 12 July 2018 (check views). The text of the entry was as follows:
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A member of the Guild of Copy Editors, Miniapolis, reviewed a version of this article for copy editing on 21 July 2019. However, a major copy edit was inappropriate at that time because of the issues specified below, or the other tags now found on this article. Once these issues have been addressed, and any related tags have been cleared, please tag the article once again for {{copyedit}}. The Guild welcomes all editors with a good grasp of English. Visit our project page if you are interested in joining! Please address the following issues as well as any other cleanup tags before re-tagging this article with copyedit: Article is being heavily edited. |
Disputed
[edit]There are numerous errors in the article, many of which can mislead the reader. Some errors misrepresent the Israeli gaming industry history, others are broken translations, and in some cases the cited sources don't support the article (sometimes claiming the contrary). This could be because the writer didn't know Hebrew, which is the language of some of the sources (understandably).
Examples:
[edit]The article claims Piposh was "created at a time when the Israeli video gaming industry was all but non-existent" - This is categorically false, as the Israeli gaming industry was at its peak in the 90s with several companies competing with games, developing engines and trying to become successful both inside Israel and abroad. Companies like Makh-Shevet (מחשבת) and Compro, as an example, developed their own tech and fully-fledged games back then (Cyclemania, Master of Dimensions, etc). Publishers like Bug actively sought local developers and marketed their games physically in stores. There were even several gaming magazines printed regularly at the time (Wiz, Freak, etc.). Piposh came out closer to when the Israeli gaming scene started declining, several years before it took a turn towards social games, casino and casual gaming, where the majority of Israeli industry operates today.
Source #8 which was cited for "the Israeli video gaming industry was practically non-existent", but the source from 2008 actually quotes Piposh's creators saying the opposite, about how people remember the games which were made in the 90s, but less games were being made in Israel (this is the aforementioned decline) and they don't want their games to be forgotten. Which is why they released Piposh as freeware.
Another example shows how information was lost in translation. "they set up a small graphics business called Pardes Hanna (פרדס חנה)": Actually, Pardes Hannah is the name of the city in which they were working, in the actual source (which I now checked) the name of the studio isn't mentioned.
Future work
[edit]I noticed these errors just briefly checking the article. I am pretty sure there is much more to fix, but unable to take on the work at the moment. So I'm starting the "Disputed" section and hereby calling editors to do extensive fact-checking, examine the sources and fix up what's possible. I've been studying Israeli gaming history for years, and I wish I could help more, but for now this is what I can do.
Cheers. — Preceding unsigned comment added by רפאל-אולדסקול (talk • contribs) 14:23, 27 June 2018 (UTC)
- Thank you for reaching out @רפאל-אולדסקול:! I am Jewish but I don't speak Hebrew, so I had to battle with Google Translate to put this article together. (I think I did a pretty good job?). I invite you to please copyedit the article, and even incorporate new sources that have appeared since the release of the rebooted title (e.g. this recent interview. Lehitra'ot, --Coin945 (talk) 09:27, 22 August 2021 (UTC)
Why does Ronan Gluzman’s name keep changing in the article?
[edit]Ronan, Ronen, Roy, Gluzman and Glutzman are all mentioned. I had to keep checking if they might be different people. 159.196.225.230 (talk) 16:39, 6 July 2022 (UTC)