Talk:Forza Motorsport 3
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Elite Bundle
[edit]Shouldn't it be mentioned in this article that the game is bundled with the Elite model of the Xbox 360 (for now)? (24.107.109.167 (talk) 06:25, 2 June 2010 (UTC))
Will be released on the Xbox 360 in 2009
[edit]This game if I am not wrong will be released for the Xbox 360 in 2009. Am I wrong? mcjakeqcool Mcjakeqcool (talk) 11:24, 25 April 2009 (UTC)
- It was RELEASED in October Halofanatic333 (talk) 12:18, 30 November 2009 (UTC)
- The comment you replied to was posted in April, so it hadn't been released yet then... swaq 16:15, 30 November 2009 (UTC)
- I was mainly pointing out a spelling error. Halofanatic333 (talk) 16:23, 30 November 2009 (UTC)
- Ah, okay. swaq 16:25, 30 November 2009 (UTC)
Release Date
[edit]In the overview Wikipedia says, "The game is due for North American release for Xbox 360 on October 27, 2009." However the sidebar says, "Release date(s) October 08, 2009". Which is correct? --98.203.152.242 (talk) 20:02, 26 June 2009 (UTC)
Port
[edit]Any word on PS3 porting? 76.65.140.60 (talk) 18:55, 31 July 2009 (UTC)
- It is by MGS what makes you think they will be any port for PS3?. --SkyWalker (talk) 19:37, 31 July 2009 (UTC)
- Looks like there was some confusion caused by GameStop with their pre-order boxes. Looks to be a mistake though. swaq 17:37, 24 August 2009 (UTC)
It never will be for PS3 as GT5 won't be for Xbox Halofanatic333 (talk) 12:20, 30 November 2009 (UTC)
Criticism
[edit]Is there any known criticism already about the cockpit mode lacking a decent view on the rearview mirror? Surely there must be some editor..? Mallerd (talk) 22:20, 26 August 2009 (UTC)
- This isn't really an issue as you can look around the cockpit by pushing forward on the right stick and moving it around the forward arc. DeeJayDragon (talk) 10:27, 26 October 2009 (UTC)
Pre Realese Reception
[edit]Any Pre realese reception? Computerexpert3 (talk) 19:07, 6 October 2009 (UTC)
Money Glitch/ Patch
[edit]Turn 10 Studios Recently Patched the Forza Motorsport 3 Money Glitch, And Since Then Fixed The Animation Of the Shifting In the Cockpit View. So Users Assist That Its Still Not Patched. —Preceding unsigned comment added by 71.128.71.237 (talk) 06:55, 29 November 2009 (UTC)
why was DLC info took out?
[edit]the jaguar xfr, the porsche panemera turbo, and the nissan gtr Specv were all in the DLC, so why were they tooken out from the article? —Preceding unsigned comment added by 67.162.122.128 (talk) 21:15, 12 December 2009 (UTC)
- One or two cars is enough, there's no reason to list them all. Thanks! Fin©™ 20:47, 13 December 2009 (UTC)
The Forza Outreach team suggests adding a reference to the DLC release blog post if there is no objection [1] —Preceding unsigned comment added by ForzaOutreach (talk • contribs) 23:18, 4 January 2010 (UTC)
- DLC can be tracked on the companion list pages for included cars and tracks. It does not need to be on this page. Bakkster Man (talk) 17:37, 19 May 2010 (UTC)
Commercial success?
[edit]Quote from Reception: Forza 3 was a commercial success.
Unless I'm mistaken, the only numbers we have are the NPD ones, which say that Forza 3 only sold 175000 in October, and was completely missing from the top 20 in November. I know that especially for a game like Forza 3, NPD, being North America only, is absolutely not an accurate representation on how the game does globally, but when the only source we have say that it was somewhat of a commercial failure, shouldn't we wait to add that to the article until we have the European numbers?
For now, I removed "commercial success" from the article, until we can find some numbers to back that up (likely when Microsoft releases the numbers for Europe). Lars Holm (talk) 12:05, 19 December 2009 (UTC)
Difference
[edit]According to what I've seen on my xbox arcarde(no hard),when I rewind,it only shows pictures of where the car will start and there is no option for watching your replays after a race and a lot more missing things,is it just my edition of the game or is it my xbox 360,or what is the exact problem? —Preceding unsigned comment added by 82.201.232.19 (talk) 02:06, 4 July 2010 (UTC)
Genre
[edit]Having played the game myself I know that the game is no longer a pure simulation, it's a semi-simulation racing game. All parts of the game are realistic apart from the handling of the cars which is now partly arcadey. I found this reference on the official Forza website: http://forzamotorsport.net/en-us/game/default.htm (look under the "Forza is for everyone" header. This is what it says:
"Forza Motorsport 3 redefines the racing genre by blurring the definition of simulation and arcade. Simulation games can be too hard for some players. "Forza Motorsport 3" rises above the distinction between simulation and arcade games by using a myriad of cutting-edge driving and gameplay assists such as auto-braking, gameplay rewind and auto-tuning".
So I feel that this should be mentioned when stating what genre the game belongs to. —Preceding unsigned comment added by Holygamer (talk • contribs) 20:27, 17 July 2010 (UTC)
- While I concur it is not a 'hard' simulation, unless there is a authoritative citation of such (as in, definitely not from a forum) it needs to stay labeled as a simulation. One might consider this to be a 'soft' simulation, yet rarely are the two differentiated on other pages. This kind of information is better elaborated upon (what makes it 'un-sim'? Tire dynamics? Driver assists?) in the body, rather than just passive-aggressively changing an adjective. Bakkster Man (talk) 12:12, 18 July 2010 (UTC)
- You can always turn the assists off... Cpc464 (talk) 10:55, 17 August 2010 (UTC)
- Yes, but there are several driving assists that can not be turned off in Forza. They are subtle to many players, but are certainly present. The easiest to notice is the steering assist at higher speeds, similar to auto-aim in console FPSs. Hold the controller or wheel at a constant angle and accelerate while watching the telemetry, and the steering angle will change. There are also small tweaks to driver inputs and physics to help keep the car stable when it might otherwise spin, even with all assists off. These are noticable when the car hits the bump stops or drives in dirt, the car is much more manageable in Forza.
- Another way to see the difference is to grab rFactor, iRacing, or an old Papyrus racing sim and comparing the difficulty in identical cars. It is relatively difficult to spin a car in Forza, unlike these other sims. This is apparent to those playing Forza who used to play 'hardcore' racing sims, but less so to those who have not.
- So the assists I was referring to would be these 'mandatory' assists or otherwise anything that makes the game easier to drive, but farther from reality. It's a blurry line, and not one easily covered without simply stating strengths/weaknesses of the engine. Bakkster Man (talk) 18:36, 17 August 2010 (UTC)
- You can always turn the assists off... Cpc464 (talk) 10:55, 17 August 2010 (UTC)
Class Infomation
[edit]Can someone put in class info something like in the forza 1 and 2 articles Anish9807 (talk) 05:51, 16 January 2011 (UTC)
Edge magazine
[edit]Is anyone else having trouble following the review link to Edge magazine? [2] — TPX 22:52, 19 January 2017 (UTC)