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Fair use rationale for Image:Deep Fear EUR.PNG

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Image:Deep Fear EUR.PNG is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot 13:19, 26 October 2007 (UTC)[reply]

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What's notable:

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Deep Fear is pretty notable for a few reasons, and I'm looking to expand the article a bit to make this clear in the article. I've already done this a bit with some of the webs sources I've found.

  • Resident Evil Clone on the Saturn
  • Ad by Segata Sanshiro
  • The last Saturn game (context of the dying system)
  • Not released in NA
  • Mostly Good reviews
  • Many of the production staff are highly notable

Harizotoh9 (talk) 22:29, 12 November 2018 (UTC)[reply]

I think the key thing is that it was Sega's answer to Resident Evil, which was hugely successful on PlayStation at the time. I'd also love to see some development information uncovered, because I suspect significant inspiration from The Abyss. TarkusABtalk 22:43, 12 November 2018 (UTC)[reply]

There's a lot of preview-reviews in gaming mags for Deep Fear, and all of them directly compare it to Resident Evil. I haven't seen anything that covers the Development of the game though. There might be a Japanese source that covers that. Harizotoh9 (talk) 23:10, 12 November 2018 (UTC)[reply]

Check the Deep Fear page on Sega Retro, I think there's a "Magazine Articles" sub page with links to interviews in Sega Saturn Magazine. TarkusABtalk 23:21, 12 November 2018 (UTC)[reply]

Sources

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GA Review

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GA toolbox
Reviewing
This review is transcluded from Talk:Deep Fear/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: TarkusAB (talk · contribs) 15:49, 29 April 2023 (UTC)[reply]


  • What exactly is the difference between CGI and "movies"? You wrote that one studio did CGI, and another did "movie production", but I interpret both as meaning pre-rendered cutscenes.
  • This is just a comment. I'm sure you would have added it if you came across it, but I'm surprised the developers didn't mention any influence from The Abyss (1989), and critics didn't draw any similarities to it. The movie takes place in a deep sea complex, and involves strange otherworldly creatures, a crashed submarine, and a team of Navy SEALs. The plot is different though.
  • The Ação Games score is 9.5 out of what? There's no denominator given.

@ProtoDrake: I'm going to pass because the article is GA-quality. But I made some comments above. TarkusABtalk/contrib 18:17, 6 May 2023 (UTC)[reply]

Verification failures

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For an article which was rated GA class just a year ago, this has a ton of sourcing which fails verification. (Actually, this just further substantiates my growing suspicion that the GA/FA review process actually encourages editors to attach references to claims which they don't support, but that's a subject which is beyond the scope of this talk page.) In the development section alone I found these issues:

  • The claim that the game was developed by System Sacom and Sega CS2 is cited to the in-game credits, but the only non-individual credit the game gives is "Produced by Sega Enterprises, Ltd." Perhaps the editor could recognize the credited people as staff from those two developers, but that's not sufficient; a source has to support a claim directly, without applying specialized knowledge and interpretation. There are two other citations attached to this claim, but the Overworks site doesn't mention System Sacom, which leaves only The Untold History of Japanese Developers, a book I don't have.
  • The Overworks site also fails to support the claim that Deep Fear was the last game developed by CS2. All it has is a list of published games by the company with dates of when the divisions were founded. That doesn't tell us when the games were developed, only their release dates, and it doesn't tell us whether there were any unpublished games.
  • The Gpara interview doesn't even mention Deep Fear. It says System Sacom withdrew from software development in 1998, but again, sources need to support claims directly, not just establish that the claim's contradiction is unlikely.
  • The Sega website doesn't support Deep Fear being one of the last first-party Saturn games; it's just a list of game release dates. I'm also skeptical of the claim to begin with, since the Saturn had quite a few games released in 1999 (and even a few in 2000).
  • The 1UP article doesn't say anything about the game's European release; it just says that it came so late in the Saturn's North American life that it was never released there.

I am looking into getting a copy of Retro Gamer 145 (which I suspect is going to fail verification too), but in the meantime I'm adding the Retro Gamer online article from the sources provided on this talk page, and removing the above listed failed citations, along with "allegedly" (per MOS:ALLEGEDLY). Martin IIIa (talk) 18:20, 11 May 2024 (UTC)[reply]

@Martin IIIa:You mean this one?: https://archive.org/details/retro-gamer-raspberry-pi-buenos-aires/Retro%20Gamer%20145/page/17/mode/1up Roberth Martinez (talk) 15:19, 20 May 2024 (UTC)[reply]
Yeah, that's it! Finding Retro Gamer back issues for purchase turns out to be harder than you'd think, so thanks for digging that up. Looks like it checks out for the original claim the source was attached to, so I'll go add that back in. Martin IIIa (talk) 00:23, 25 May 2024 (UTC)[reply]