Talk:Aztec (video game)
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[edit]I did one of the ports to the Panasonic JR-200.- Sparky (talk) 00:45, 15 December 2012 (UTC)
Game mechanics citations
[edit]Although there are no printed citations, the bizarre game mechanics of Aztec can be demonstrated directly with the game itself by recording and uploading very short video clips about 1 to 5 seconds long. DMahalko (talk) 20:55, 19 May 2016 (UTC)
- I boldly removed the entire section, rather than tag it with "game guide." If you could condense it down into smaller section then I think it would be appropriate, but the current version is overly detailed and not encyclopedic in tone. Dgpop (talk) 19:43, 13 February 2017 (UTC)
- Awww - I loved reading this to be reminded about how crazy the game was. Spoilsport... Ckruschke (talk) 15:37, 14 February 2017 (UTC)Ckruschke
Roguelite?
[edit]Hi I'm new at posting on wikipedia. I just added a section to this page: https://wiki.riteme.site/wiki/Talk:List_of_roguelikes. To parrot that again here, I was reminded of this game recently and it struck me how similar it is in many ways to games like Spelunky. I was wondering if this game constitutes an early example of being a modern rogue lite game. If so this would be significant for this page I believe. Ianuniacke (talk) 07:50, 10 June 2021 (UTC)
- Unless you can find some ref which makes the connection, saying that Aztec was a Rogue knockoff would be solely WP:OR which obviously wouldn't fly. Ckruschke (talk) 15:17, 10 June 2021 (UTC)
It's not really relate to rogue, though the idol/amulet and random generation of the tomb has some points of resemblance. It's a side-view arcade game for the most part. — Preceding unsigned comment added by Seggallion (talk • contribs) 08:30, 4 October 2021 (UTC)sock puppet of banned userAs for the relation to Spelunky, the https://github.com/gondur/spelunky-classic-1.1 Spelunky release notes give Aztec as an influence on Spelunky so the influence is very much not hidden on Spelunky that came out 25 years after Aztec. I could imagine that Rogue, or a number of other random-dungeon games from the early 80s, influenced Aztec itself (which itself is a realtime arcade side-view game) but you would need someone drawing out the exact connection more explicitly as there are several possible connections to games other than Rogue (e.g. Akalabeth: World of Doom for instance). However random generation was also done in those days because of limited memory/disk/cassette/cartridge space, like in the 1982 River Raid (which had a fixed seed, but was pseudo-randomly generated), and probably was interdependently invented as a gaming concept in a few different instances in order to meet platform constraints. — Preceding unsigned comment added by Seggallion (talk • contribs) 07:14, 10 October 2021 (UTC)sock puppet of banned user