Talk:André LaMothe
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[edit]Apart from being almost entirely unreferenced, the tone of this article seems closer to an advert than a bald statement of the facts, especially in the last paragraph. Suggest that citations be added, and that it be reworded with fewer unsubstantiated claims as to the quality and popularity of his work. Likewise, a claim to have independently invented Bresenham's algorithm doesn't seem to have any relevance or value. 86.132.160.97 15:30, 19 July 2007 (UTC)
- His book called Black Art of 3-D Game Programming: Writing Your Own High-speed 3-D Polygon Video Games is the book to own and everyone who has been around for some time knows and reference this book. The article could use some work, indeed but he is very noteworthy from my own experiences. Lord Metroid (talk) 12:17, 20 April 2008 (UTC)
- Black Art is horribly outdated. No one in the industry references it now. Although he has some presence in fringe hobbyist groups, he's pretty much a non-factor in the game industry.
- I agree with 86.132.160.97. I've just added a bunch of Fact tags to the article but is seems that to be fair more or less every sentence needs one. If you snip out the unreferenced material there is very little left here, certainly not enough to satisfy the notability guidelines.79.77.32.208 (talk) 19:30, 23 May 2008 (UTC)
- Looking at the edit history is seems that there are several 'individuals' who persistently edit this article in a pro-subject manner. To be honest I suspect some vanity editing here. I notice that 'computer scientist' has been added several times despite that fact there is little if any indication that the subject fulfills this description. CrispMuncher (talk) 15:07, 8 July 2008 (UTC)
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[edit]He's written a number of hands-on tomes for practical game development that should more than qualify the claim of him being an author on this page. Please include. search: Google/"andre lamothe books" 72.174.131.123 (talk) 03:27, 17 April 2023 (UTC)