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A short skirted women stands assertively behind a sitting man in front of a large machine
A steampunk-themed photo
black and white drawing of small house of complex design raised above the surrounding buildings on a turntable.
"Maison tournante aérienne" (aerial rotating house) by Albert Robida for his book Le Vingtième Siècle, a 19th-century conception of life in the 20th century

Steampunk is a sub-genre of science fiction, fantasy, alternate history, horror, and speculative fiction that came into prominence during the 1980s and early 1990s.[1] Steampunk involves a setting where steam power is widely used—whether in an alternate history such as Victorian era Britain or "Wild West"-era United States, or in a post-apocalyptic time —that incorporates elements of either science fiction or fantasy. Works of steampunk often feature anachronistic technology, or futuristic innovations as Victorians might have envisioned them, based on a Victorian perspective on fashion, culture, architectural style, and art. This technology includes such fictional machines as those found in the works of H. G. Wells and Jules Verne, or the contemporary authors Philip Pullman, Scott Westerfeld and China Mieville.

Other examples of steampunk contain alternative history-style presentations of such technology as lighter-than-air airships, analog computers, or such digital mechanical computers as Charles Babbage and Ada Lovelace's Analytical Engine.

Various modern utilitarian objects have been modded by individual artisans into a pseudo-Victorian mechanical "steampunk" style, and a number of visual and musical artists have been described as steampunk.

History

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Historical Precursors

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See also History of the steam engine

Steampunk is most directly influenced by, and often adopts the style of, the 19th century scientific romances of Jules Verne, H.G. Wells, and Mary Shelley.[2] However, people have explored the possibility of using steam as a means of transmitting power since the time of the Greeks. The first recorded description of a steam engine, the Aeolipile, was described in the first century BCE by Vitruvius (who was himself drawing on the work of Ctesibius) thus:

Illustration of the Aeolipile from Hero's Pneumatica

Both Hero and Vitruvius draw on the much earlier work by Ctesibius (285–222 BC), but it is not known whether or not Ctesibius himself was the inventor.

"Æolipylæ are hollow brazen vessels, which have an opening or mouth of small size, by means of which they can be filled with water. Prior to the water being heated over the fire, but little wind is emitted. As soon, however, as the water begins to boil, a violent wind issues forth." [3]

It is not clear whether the aeolipile was put to practical use or simply displayed as a "temple wonder,"[4] but from the beginning there were high expectations for what steam engines could be used to do. Vitruvius speculated on the use of the aeolipile to demonstrate "the physical properties of the weather," "discover a divine truth lurking in the laws of the heavens," and "understand and judge of the mighty and wonderful laws of the heavens and the nature of winds."[3] The social realities of the day kept the engine from be developed into practical applications, however.[5]

Since then, people have had high hopes for the practical applications of steam-based technology, sometimes successfully sometimes not. The first Steam Turbine was devised by the Ottoman Taqi al-Din Muhammad ibn Ma'ruf, and used to drive a roasting jack, as described in his book Al-Turuq al-samiyya fi al-alat al-ruhaniyya (The Sublime Methods of Spiritual Machines), in 1551.[6] It is not clear, however, if the device was actually built and used. In Europe, Leonardo DaVinci designed a "steam cannon" called the Architonnerre cannon, attributing the basic concept to Archimedes:

Invention of Archimedes. — The Architonnerre is a machine of fine copper, which throws balls with a loud report and great force. It is used in the following manner : — One third of this instrument contains a large quantity of charcoal fire. When the water is well heated, a screw at the top of the vessel which contains the water must be made quite tight. On closing the screw above, all the water will escape below, will descend into the heated portion of the instrument, and be immediately converted into a vapour so abundant and powerful, that it is wonderful to see its fury and hear the noise it produces. This machine will carry a ball of a talent in, weight."

— Da Vinci[7]
An assortment of flying machines using all manner of balloons, sails and wings the craft themselves range from a ship to a man strapped to a balloon.
Utopian flying machines of the 19th century, France, 1890–1900

Twentieth Century Precursors

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Several works of art and fiction significant to the development of the genre were produced before the genre had a name. Titus Alone (1959), by Mervyn Peake, anticipated many of the tropes of steampunk.[8] Remedios Varo's paintings combine elements of Victorian dress, fantasy, and technofantasy imagery.[9] One of the earliest mainstream manifestations of the steampunk ethos was the original CBS television series The Wild Wild West (1965–69), which inspired the film Wild Wild West (1999).[2][10] The film Brazil (1985) was an important early cinematic influence to the genre.[11][12]

Origin of the Term

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Although many works now considered seminal to the genre were published in the 1960s and 1970s, the term steampunk originated in the late 1980s as a tongue in cheek variant of cyberpunk. It seems to have been coined by science fiction author K. W. Jeter, who was trying to find a general term for works by Tim Powers (The Anubis Gates, 1983); James Blaylock ( Homunculus, 1986); and himself (Morlock Night, 1979, and Infernal Devices, 1987)—all of which took place in a 19th-century (usually Victorian) setting and imitated conventions of such actual Victorian speculative fiction as H. G. Wells' The Time Machine. In a letter to science fiction magazine Locus, printed in the April 1987 issue, Jeter wrote:

Dear Locus,

Enclosed is a copy of my 1979 novel Morlock Night; I'd appreciate your being so good as to route it Faren Miller, as it's a prime piece of evidence in the great debate as to who in "the Powers/Blaylock/Jeter fantasy triumvirate" was writing in the "gonzo-historical manner" first. Though of course, I did find her review in the March Locus to be quite flattering.

Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term for Powers, Blaylock and myself. Something based on the appropriate technology of the era; like "steampunks", perhaps...

— K.W. Jeter[13]

Moderen Steampunk

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While Jeter's Morlock Night and Infernal Devices, Power's Anubis Gates, and Blaylock's Lord Kelvin's Machine were the first novels to which Jeter's neologism would be applied, they gave the term little thought at the time[14]. However, they were far from the first modern Science Fiction writers to speculate on the development of steam-based technology or alternate histories. Keith Laumer's Worlds of the Imperium (1962) and Ronald W. Clark's Queen Victoria's Bomb (1967) apply modern speculation topast-age technology and society.[15] Michael Moorcock's Warlord of the Air (1971)[16] is another early example. Harry Harrison's novel A Transatlantic Tunnel, Hurrah! (1973) portrays a British Empire of an alternate 1973, full of atomic locomotives, coal-powered flying boats, ornate submarines, and Victorian dialogue. In February 1980 Richard A. Lupoff and Steve Stiles published the first "chapter" of their 10-part comic strip The Adventures of Professor Thintwhistle and His Incredible Aether Flyer.[17]

The first use of the word in a title was in Paul Di Filippo's 1995 Steampunk Trilogy,[18] consisting of three short novels: "Victoria," "Hottentots," and "Walt and Emily," which, respectively, imagine the replacement of Queen Victoria by a human/newt clone, an invasion of Massachusetts by Lovecraftian monsters, and a love affair between Walt Whitman and Emily Dickinson.

Media

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Literary

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Cover of Issue 3 of Steampunk Magazine

1988 saw the publication of the first version of the science fiction roleplaying game Space: 1889, set in an alternate history in which certain discredited Victorian scientific theories were probable, thus leading to new technologies. Contributing authors included Frank Chadwick, Loren Wiseman, and Marcus Rowland.[19]

William Gibson and Bruce Sterling's 1990 novel The Difference Engine is often credited with bringing widespread awareness of steampunk.[10][20] This novel applies the principles of Gibson and Sterling's cyberpunk writings to an alternate Victorian era where Ada Lovelace and Charles Babbage's proposed steam-powered mechanical computer, which Babbage called a difference engine (a later, more general-purpose version was known as an analytical engine), was actually built, and led to the dawn of the information age more than a century "ahead of schedule". This setting was different than most steampunk settings is it takes a dim and dark view of this future rather than the more prevalent utopian version. Nick Gevers's 2008 original anthology Extraordinary Engines features newer steampunk stories by some of the genre's pre-eminent writers, as well as other leading science fiction and fantasy writers experimenting with neo-Victorian conventions. A major retrospective reprint anthology of steampunk fiction was released, also in 2008, by Tachyon Publications; edited by Ann and Jeff VanderMeer and appropriately entitled Steampunk, it is a collection of stories by James Blaylock, whose "Narbondo" trilogy is typically considered steampunk; Jay Lake, author of the novel Mainspring, sometimes labeled "clockpunk";[21] the aforementioned Michael Moorcock; as well as Jess Nevins, famed for his annotations to The League of Extraordinary Gentlemen.

While most of the original steampunk works had a historical setting,[citation needed] later works often place steampunk elements in a fantasy world with little relation to any specific historical era. Historical steampunk tends to be science fiction that presents an alternate history; it also contains real locales and persons from history with alternate fantasy technology. "Fantasy-world steampunk", such as China Miéville's Perdido Street Station, Alan Campbell's Scar Night, and Stephen Hunt's Jackelian novels, on the other hand, presents steampunk in a completely imaginary fantasy realm, often populated by legendary creatures coexisting with steam-era and other anachronistic technologies.

Self-described and popular author of "far-fetched fiction" Robert Rankin has increasingly incorporated elements of steampunk into narrative worlds, both Victorian and re-imagined contemporary. In 2009, he was made a Fellow of the Victorian Steampunk Society.[22]

Victorian

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In general, the category includes any recent science fiction that takes place in a recognizable historical period (sometimes an alternate history version of an actual historical period) in which the Industrial Revolution has already begun, but electricity is not yet widespread.[citation needed] It places an emphasis on steam- or spring-propelled gadgets. The most common historical steampunk settings are the Victorian and Edwardian eras, though some in this "Victorian steampunk" category can go as early as the beginning of the Industrial Revolution.

Some examples of this type include the novel The Difference Engine,[23] the comic book series League of Extraordinary Gentlemen, the Disney animated film Atlantis: The Lost Empire,[2] the Anime series Fullmetal Alchemist and the roleplaying game Space: 1889.[2] Some, such as the comic series Girl Genius,[2] have their own unique times and places despite partaking heavily of the flavor of historic times and settings.

Karel Zeman's film The Fabulous World of Jules Verne (1958) is a very early example of cinematic steampunk. Based on Jules Verne novels, Zeman's film imagines a past based on those novels which never was.[24] Other early examples of historical steampunk in cinema include Hayao Miyazaki's anime films such as Laputa: Castle in the Sky (1986), Howl's Moving Castle (2004), and Katsuhiro Otomo's "Steamboy" (2004). All contain many archetypal anachronisms characteristic of the Steampunk genre.[25][26]

"Historical" steampunk usually leans more towards science fiction than fantasy, but a number of historical steampunk stories have incorporated magical elements as well. For example, Morlock Night, written by K. W. Jeter, revolves around an attempt by the wizard Merlin to raise King Arthur to save Britain in 1892 from an invasion of Morlocks from the future.[10] The Anubis Gates by Tim Powers involves a cabal of magicians among the beggars and thieves of the early 19th century London underworld.

Paul Guinan’s Boilerplate, a 'biography' of a robot in the late 19th century, began as a website that garnered international press coverage when people began believing that Photoshop images of the robot with historic personages were real.[27] The site was adapted into an illustrated hardbound book Boilerplate: History’s Mechanical Marvel, and published by Abrams in October 2009.[28] Because the story was not set in an alternate history, and in fact contained accurate information about the Victorian era,[29] some[specify] booksellers referred to the tome as "historical steampunk."

American West

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Another setting is "Western" steampunk, which overlaps with both the Weird West and Science fiction Western subgenres. Several other categories have arisen, sharing similar names, including dieselpunk, clockpunk, and others. Most of these terms were coined as supplements to the GURPS roleplaying game, and are not used in other contexts.[30]

Alternate World

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Since the 1990s, the application of the steampunk label has expanded beyond works set in recognizable historical periods, to works set in fantasy worlds that rely heavily on steam- or spring-powered technology.[10]

Fantasy steampunk settings abound in tabletop and computer role-playing games. Notable examples include Skies of Arcadia, Final Fantasy VI, Final Fantasy IX,[31] Rise of Nations: Rise of Legends,[32] and Arcanum: Of Steamworks and Magick Obscura.[2]

The gnomes and goblins in World of Warcraft also have technological societies that could be described as steampunk[33] as they are vastly ahead of the technologies of men, but are not magical like those of the Elves.

Amidst the historical and fantasy sub-genres of steampunk is a type which takes place in a hypothetical future or a fantasy equivalent of our future, involving the domination of steampunk-style technology and aesthetics. Examples include the anime series Steamboy (2004), Turn A Gundam (1999–2000), Trigun,and Hayao Miyazaki's post-apocalyptic anime Future Boy Conan (1978),[34] and Disney's film Treasure Planet (2002).[2]

Fantasy

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Kaja Foglio introduced the term "Gaslight Romance"[35], gaslamp fantasy, which John Clute and John Grant define as "steampunk stories ... most commonly set in a romanticized, smoky, 19th-century London, as are Gaslight Romances. But the latter category focuses nostalgically on icons from the late years of that century and the early years of the 20th century--on Dracula, Jekyll and Hyde, Jack the Ripper, Sherlock Holmes and even Tarzan--and can normally be understood as combining supernatural fiction and recursive fantasy, though some gaslight romances can be read as fantasies of history."[1]

The term steamgoth, coined by author and artist James Richardson-Brown, emphasizes a far darker view of Steampunk's anachronisms.[36]

Television and Film

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The 1982 American TV series Q.E.D. set in Edwardian England, starred Sam Waterston as Professor Quentin Everett Deverill (the series title is the character's initials). The Professor was an inventor, and scientific detective in the mold of Sherlock Holmes. In the show, the lead character was known primarily by his initials, Q.E.D.

The movie Wild, Wild West, starring Will Smith, featured many of the elements of advanced steam powered technology set in the wild west time period of the United States.

The Adventures of Brisco County, Jr, a 1990s TV science fiction-western set in the 1890s, on Fox Network, featured elements of steampunk as represented by the character Professor Wickwire, whose inventions were described as "the coming thing."[37] Alan Moore's and Kevin O'Neill's 1999 The League of Extraordinary Gentlemen graphic novel series (and the subsequent 2003 film adaption) greatly popularized the steampunk genre.[38] The Syfy series Warehouse 13 features many steampunk-inspired objects and artifacts, including computer designs created by steampunk artisan Richard Nagy, aka "Datamancer".[39] Also, the Syfy miniseries Tin Man incorporates a considerable amount of steampunk-inspired themes into a re-imagining of L. Frank Baum's The Wonderful Wizard of Oz.

The BBC series Doctor Who also incorporates steampunk elements in the design of the Doctor's time machine,[citation needed] the Tardis, first presented in the 1996 American co-production when the Tardis interior was re-designed to resemble an almost Victorian library with the central control console made up of eclectic and anachronistic objects. Modified and streamlined for the 2005 revival of the series, the Tardis console continues to incorporate steampunk elements, including a Victorian typewriter and gramophone. Steampunk has begun to attract notice from more "mainstream" sources, as well. For example, the episode of the TV series Castle entitled "Punked", which aired on October 11, 2010, prominently featured the steampunk subculture and used Los Angeles-area steampunks as extras[40] Also the music videos from both David Guetta's 'Turn Me On' and Panic at the Disco's 'The Ballad of Mona Lisa' have drawn heavily on steampunk inspirations.

Art, Fashion, and Design

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Tim Wetherell's Clockwork Universe sculpture at Questacon, Canberra, Australia (September 24, 2009)

Much of the visualizations of Steampunk have their origins with, among others, Walt Disney's 20,000 Leagues Under the Sea, including the design of the story's submarine the Nautilus, its interiors, and the crew's underwater gear; and George Pal's 1960 film The Time Machine, with the design of the time machine itself. This theme is also carried over to Disney's theme parks in the design of The Mysterious Island section of Tokyo DisneySea theme park.

Various modern utilitarian objects have been modified by enthusiasts into a pseudo-Victorian mechanical "steampunk" style.[12][41] Example objects include computer keyboards and electric guitars.[42] The goal of such redesigns is to employ appropriate materials (such as polished brass, iron, wood, and leather) with design elements and craftsmanship consistent with the Victorian era.[16][43] The artist group Kinetic Steam Works[44] brought a working steam engine to the Burning Man festival in 2006 and 2007.[45] The group's founding member, Sean Orlando, created a Steampunk Tree House (in association with a group of people who would later form the Five Ton Crane Arts Group[46]) that has been displayed at a number of festivals.[47][48] The Steampunk Tree House is now permanently installed at the Dogfish Head Brewery in Milton, Delaware.[49][50]

In May–June 2008, multimedia artist and sculptor Paul St George exhibited outdoor interactive video installations linking London and Brooklyn, New York, in a Victorian era-styled telectroscope.[51][52] Evelyn Kriete, a promoter and Brass Goggles contributor, organized a transatlantic wave by steampunk enthusiasts from both cities,[53] briefly prior to White Mischief's Around the World in 80 Days steampunk-themed event.

Paul St George's Telectroscope installation at London City Hall (May 24, 2008)

In 2009 artist Tim Wetherell created a large wall piece for Questacon representing the concept of the clockwork universe. This steel artwork contains moving gears, a working clock, and a movie of the moon's terminator in action. The 3D moon movie was created by Antony Williams.

From October 2009 through February 2010, the Museum of the History of Science, Oxford hosted the first major exhibition of Steampunk art objects, curated by Art Donovan and presented by Dr. Jim Bennett, museum director.[54] From redesigned practical items to fantastical contraptions, this exhibition showcased the work of eighteen Steampunk artists from across the globe. The exhibition proved to be the most successful in the museum's history and attracted more than eighty thousand visitors.[55]

Fandom and Community

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Because of the popularity of steampunk, there is a growing movement towards establishing steampunk as a culture and lifestyle.[56] Some fans of the genre adopt a steampunk aesthetic through fashion,[57] home decor, music, and film. This may be described as neo-Victorianism, which is the amalgamation of Victorian aesthetic principles with modern sensibilities and technologies.[11]

Some have proposed a steampunk philosophy, sometimes with punk-inspired anti-establishment sentiments, and typically bolstered by optimism about human potential.[58]

Author G. D. Falksen, wearing a steampunk-styled arm prosthesis by Thomas Willeford, exemplifying one take on steampunk fashion.

Steampunk fashion has no set guidelines, but tends to synthesize modern styles influenced by the Victorian era. This may include gowns, corsets, petticoats and bustles; suits with vests, coats, top hats[59] and spats; or military-inspired garments. Steampunk-influenced outfits are usually accented with several technological and period accessories: timepieces, parasols, flying/driving goggles, and ray guns. Modern accessories like cell phones or music players can be found in steampunk outfits, after being modified to give them the appearance of Victorian-made objects. Aspects of steampunk fashion have been anticipated by mainstream high fashion, the Lolita fashion and aristocrat styles, neo-Victorianism, and the romantic goth subculture.[11][38][60]

Steampunk became a common descriptor for homemade objects on the craft network Etsy between 2009 and 2011,[citation needed] though many of the objects and fashions bear little resemblance to earlier established steampunk descriptions. Thus the craft network may not strike observers as 'sufficiently steampunk' to warrant the description. Comedienne April Winchell, author of the book, Regretsy: Where DIY meets WTF, catalogs some of the most egregious and humorous examples on her website,"Regretsy."[61] The blog is popular among steampunks and even inspired a music video that went viral in the community and was acclaimed by steampunk notables.[62]

Steampunk music is even less defined, as Caroline Sullivan says in The Guardian: "Internet debates rage about exactly what constitutes the steampunk sound."[52] This range of steampunk musical styles can be heard in the work of various steampunk artists, from the industrial dance/world music of Abney Park,[60] the inventor/singer-songwriter creations of Thomas Truax,[52][63] the Carnatic influenced music of Sunday Driver,[64] the "industrial hip-hop opera" of Doctor Steel,[65][66] the darkwave and progressive rock sounds of Vernian Process,[67][68] the Unextraordinary Gentlemen,[69] the electronic sounds of The Wet-Glass RO,[70][71] Darcy James Argue's 18-piece big band Secret Society and the musical storytelling of Escape the Clouds.[72] The British-American composer David Bruce's 2010 octet 'Steampunk' was commissioned by Carnegie Hall.[73][74]

2006 saw the first "SalonCon", a Neo-Victorian/Steampunk convention. It ran for three consecutive years and featured artists, musicians (Voltaire and Abney Park), authors (Catherynne M. Valente, Ekaterina Sedia, and G. D. Falksen), salons led by people prominent in their respective fields, workshops and panels on steampunk - as well as a seance, ballroom dance instruction, and the Chrononauts' Parade. The event was covered by MTV[75] and The New York Times.[11]

Steampunk has also become a regular feature at San Diego Comic-Con International in recent years, with the Saturday of the four-day event being generally known among steampunks as "Steampunk Day", and culminating with a photo-shoot for the local press.[76][77] The Saturday steampunk "after-party" has also become a major event on the steampunk social calendar; in 2010 the headliners included The Slow Poisoner, Unextraordinary Gentlemen and Voltaire, with Veronique Chevalier as Mistress of Ceremonies and special appearance by the League of STEAM,[78][79] and in 2011 UXG returned with Abney Park.[80]


References

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  1. ^ a b Clute, John; Grant, John, eds. (1999) [First published 1997]. "Steampunk". The Encyclopedia of Fantasy. Contributing editors: Mike Ashley, Roz Kaveney, David Langford, Ron Tiner (Rev. ed.). New York: St. Martin's Griffin. pp. 895–896. ISBN 978-0-312-19869-8. STEAMPUNK A term applied more to science fiction than to fantasy, though some tales described as steampunk do cross genres. ... Steampunk, on the other hand, can be best described as technofantasy that is based, sometimes quite remotely, upon technological anachronism. {{cite book}}: Check |isbn= value: checksum (help); Unknown parameter |month= ignored (help)
  2. ^ a b c d e f g Strickland, Jonathan. "Famous Steampunk Works". HowStuffWorks. Retrieved May 18, 2008.
  3. ^ a b "De Architectura": Chapter VI (paragraph 2)
    from "Ten Books on Architecture" by Vitruvius (1st century BC), translated by Bill Thayer, published 17, June, 08 [1] accessed 2009-07-07
  4. ^ "Section 50 – The Steam Engine", written at Alexandria, Pneumatica, London: Taylor Walton and Maberly (published 1851), 1st century AD, retrieved 2009-07-03 {{citation}}: |first= missing |last= (help); Check date values in: |date= (help) Translated from the original Greek by Bennet Woodcroft (Professor of Machinery in University College London.
  5. ^ Morley, Neville (October 2, 2000). "Trajan's Engines". Greece & Rome (2). Cambridge University Press on behalf of The Classical Association: 197–210. {{cite journal}}: Unknown parameter |vulume= ignored (help)
  6. ^ Hassan, Ahmad Y. "Taqi al-Din and the First Steam Turbine". History of Science and Technology in Islam. Retrieved 2008-03-29.
  7. ^ "The Steam-Engine". Nelson Examiner and New Zealand Chronicle. Nelson: National Library of New Zealand. Volume I, Issue 11, 21 May 1842. p. 43. Retrieved 14 February 2011. {{cite news}}: Check date values in: |date= (help)
  8. ^ Daniel, Lucy (2007). Defining Moments in Books: The Greatest Books, Writers, Characters, Passages and Events that Shook the Literary World. US: Cassell Illustrated. p. 439. ISBN 1844036057.
  9. ^ Kaplan, Janet (2010). Remedios Varo: Unexpected Journeys. Abbeville Press. ISBN 0789206277.
  10. ^ a b c d Grossman, Lev (December 14, 2009). "Steampunk: Reclaiming Tech for the Masses". Time. Retrieved 2009-12-10. Steampunk has been around for at least 30 years, with roots going back further. An early example is K. W. Jeter's 1979 novel Morlock Night, a sequel to H.G. Wells' The Time Machine in which the Morlocks travel back in time to invade 1890s London. Steampunk — Jeter coined the name — was already an established subgenre by 1990, when William Gibson and Bruce Sterling introduced a wider audience to it in The Difference Engine, a novel set in a Victorian England running Babbage's hardware and ruled by Lord Byron, who had escaped death in Greece. ... {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  11. ^ a b c d La Ferla, Ruth (May 8, 2008). "Steampunk Moves Between 2 Worlds". New York Times. Retrieved 2010-11-21. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  12. ^ a b Braiker, Brian (October 31, 2007). "Steampunking Technology: A subculture hand-tools today's gadgets with Victorian style". Newsweek. Retrieved 2010-11-21. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)CS1 maint: postscript (link)
  13. ^ Sheidlower, Jesse (March 9, 2005). "Science Fiction Citations". Retrieved May 10, 2008.
  14. ^ Vendermeer, Jeff; Chambers, S.J. (2010). The Steampunk Bible. Abrams Image. p. 48. ISBN 0810989581. At the time, neither Tim nor (Blaylock) considered ourselves part of any literary movement... and in fact later on I had forgotten entirely thsat Jeter was responsible for the term., and blamed it for a period of time on writer and editor Gardner Dozois
  15. ^ Nevins, Jess (2003). Heroes & Monsters: The Unofficial Companion to the League of Extraordinary Gentlemen. MonkeyBrain Books. ISBN 193226504X.
  16. ^ a b Bebergal, Peter (August 26, 2007). "The Age of Steampunk". The Boston Globe. Retrieved May 10, 2008. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  17. ^ Lupoff, Richard; Stiles, Steve (February 1980; v. 3, #10). "The Adventures of Professor Thintwhistle and His Incredible Aether Flyer". Heavy Metal. pp. 27–32 et seq. {{cite news}}: Check date values in: |date= (help); Italic or bold markup not allowed in: |newspaper= (help)CS1 maint: postscript (link)
  18. ^ Bebergal, Peter (August 26, 2007). "The age of steampunk:Nostalgia meets the future, joined carefully with brass screws". Boston Globe.
  19. ^ "Heliograph's Space 1889 Resource Site". Heliograph, Inc. 2010-06-30. Retrieved 2010-11-29.
  20. ^ Csicsery-Ronay, Istvan (March 1997). "The Critic: John Clute. Look at the Evidence. Essays and Reviews.". Science Fiction Studies (#71, Volume 24, Part 1). DePauw University, Greencastle Indiana: SF-TH Inc. Retrieved 2010-11-29.
  21. ^ Doctorow, Cory (July 8, 2007). "Jay Lake's "Mainspring:" Clockpunk adventure". Retrieved May 10, 2008.
  22. ^ "Meet the Victorian Steampunk Society". SFX News. November 27,2011. Retrieved January 5, 2011. {{cite web}}: Check date values in: |date= (help)
  23. ^ Hudson, Patrick. "(Review of) The Difference Engine". The Zone. Pigasus Press. Retrieved February 13, 2009.
  24. ^ Waldrop, Howard; Person, Lawrence (October 13, 2004). "The Fabulous World of Jules Verne". Locus Online. Retrieved May 10, 2008.
  25. ^ "the news and media magazine of the British Science Fiction Association". Matrix Online. June 30, 2008. Retrieved February 13, 2009.
  26. ^ Ward, Cynthia (August 20, 2003). "Hayao Miyazaki: The Greatest Fantasy Director You Never Heard Of?". Retrieved June 13, 2009.
  27. ^ Hayden, Tom (September 3, 2002). "Gotcha!". U.S. News & World Report. p. 39. Retrieved January 5, 2012.
  28. ^ "Boilerplate". Abramsbooks.com. Retrieved 2011-03-17.
  29. ^ "A Preview of Boilerplate: History's Mechanical Marvel". Omnivoracious. 2009-04-29. Retrieved 2011-03-17.
  30. ^ Stoddard, William H., GURPS Steampunk (2000)
  31. ^ "Skies of Arcadia review on RPGnet". Rpg.net. Retrieved September 8, 2009.
  32. ^ "Rise of legends as steampunk video game". Dailygame.net. Retrieved September 8, 2009.
  33. ^ Xerin (March 9, 2010). "WoW: Loremaster's Corner #5: A Steampunk Paradise". Ten Ton Hammer. Retrieved 2010-05-30. World of Warcraft is almost a steampunk paradise if you look at the various technological advancements the gnomes have made. Most engines are powered by steam and there are giant airships floating around everywhere.
  34. ^ "Unprecedented level of game service operation' from Steampunk MMORPG Neo Steam". June 29, 2008. Retrieved June 13, 2009. [dead link]
  35. ^ {{cite book|last1=Vendermeer|first1=Jeff|last2=Chambers|first2=S.J.|url=http://steampunkbible.com%7Ctitle=The Steampunk Bible|isbn=0810989581|publisher=Abrams Image|year=2010|page=78}
  36. ^ Chronicles Magazine, 2007
  37. ^ Orillion, Andrew (June 8, 2010). "A Fistful of Geek: A Look Back at The Adventures of Brisco County Jr". Slant Magazine.
  38. ^ a b Damon Poeter (July 6, 2008). "Steampunk's subculture revealed". San Francisco Chronicle. Retrieved September 8, 2008.
  39. ^ stephanie (August 16, 2009). "Warehouse 13: Steampunk TV". closetscifigeek.com. Retrieved October 2, 2009.
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See also

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Further reading

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External links

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