User:Hancun123/The rise of Esport in China/Bibliography
You will be compiling your bibliography and creating an outline of the changes you will make in this sandbox.
Bibliography
As you gather the sources for your Wikipedia contribution, think about the following:
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Bibliography
[edit]Edit this section to compile the bibliography for your Wikipedia assignment. Add the name and/or notes about what each source covers, then use the "Cite" button to generate the citation for that source.
Examples:
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Yang, Z. (2023, October 10). E-sports are more popular than traditional sports in Asia. MIT Technology Review. https://www.technologyreview.com/2023/10/04/1080767/esports-china-asian-games-tencent/[1]
This is article is included in MIT Technology review, so it should be a reliable source. It includes data about economy effect about esport in China.
Chen, A. (2021, December 19). #7 most influential player – xiaomeng “VKLiooon” Li, the Trailblazer. Esports.gg. https://esports.gg/guides/hearthstone/liooon-most-influential/[2]
This is an article which published on esports.gg, which is an official website for all news and stuffs about esport, so it is a reliable source.
PUBG Mobile Global Championship 2021 Finals / Statistics. (n.d.-b). https://escharts.com/tournaments/pubg-mobile/pubg-mobile-global-championship-2021 [3]
This is a website which holds about statistic data about esports, which can be used as some examples with those data.
Gong, Y. (n.d.). Esports potential to grow as Asian games approach. Esports potential to grow as Asian Games approach - China.org.cn. http://www.china.org.cn/business/2023-08/01/content_97262636.htm[4]
This is an article from the official website of China.org, which is a reliable source. It talks about the growth of Asian esport.
Lu, Z. (2016, November 10). E-sports in China: History, issues and challenges. Asia Dialogue. https://theasiadialogue.com/2016/11/10/e-sports-in-china-history-issues-and-challenges/#:~:text=In%202003%2C%20the%20Sports%20Ministry,gaming%20has%20gained%20general%20acceptance.[5]
This is an article from official website of Asia dialog, which can be counted as reliable source. It provides the issues and challenges that Asian esport faces.
References
[edit]- Yang, Z. (2023, October 10). E-sports are more popular than traditional sports in Asia. MIT Technology Review. https://www.technologyreview.com/2023/10/04/1080767/esports-china-asian-games-tencent/[1]
- Chen, A. (2021, December 19). #7 most influential player – xiaomeng “VKLiooon” Li, the Trailblazer. Esports.gg. https://esports.gg/guides/hearthstone/liooon-most-influential/[2]
- PUBG Mobile Global Championship 2021 Finals / Statistics. (n.d.-b). https://escharts.com/tournaments/pubg-mobile/pubg-mobile-global-championship-2021[3]
- Gong, Y. (n.d.). Esports potential to grow as Asian games approach. Esports potential to grow as Asian Games approach - China.org.cn. http://www.china.org.cn/business/2023-08/01/content_97262636.htm[4]
- Lu, Z. (2016, November 10). E-sports in China: History, issues and challenges. Asia Dialogue. https://theasiadialogue.com/2016/11/10/e-sports-in-china-history-issues-and-challenges/#:~:text=In%202003%2C%20the%20Sports%20Ministry,gaming%20has%20gained%20general%20acceptance.[5]
Outline of proposed changes
[edit]Click on the edit button to draft your outline.
Now that you have compiled a bibliography, it's time to plan out how you'll improve your assigned article.
In this section, write up a concise outline of how the sources you've identified will add relevant information to your chosen article. Be sure to discuss what content gap your additions tackle and how these additions will improve the article's quality. Consider other changes you'll make to the article, including possible deletions of irrelevant, outdated, or incorrect information, restructuring of the article to improve its readability or any other change you plan on making. This is your chance to really think about how your proposed additions will improve your chosen article and to vet your sources even further. Note: This is not a draft. This is an outline/plan where you can think about how the sources you've identified will fill in a content gap. |
Keep going
[edit]This is a good start. You will also need to find some sources in English - - as you'll be publishing on the English language Wikipedia. Keep sourcing because we need to start drafting now. ProfHanley (talk)
- ^ a b "E-sports are more popular than traditional sports in Asia". MIT Technology Review. Retrieved 2023-10-12.
- ^ a b "#7 Most Influential Player – Xiaomeng "VKLiooon" Li, the Trailblazer". Esports.gg. 2023-10-10. Retrieved 2023-10-17.
- ^ a b "PUBG Mobile Global Championship 2021 Finals".
- ^ a b "Esports potential to grow as Asian Games approach - China.org.cn". www.china.org.cn. Retrieved 2023-10-17.
- ^ a b Lu, Zhouxiang (2016-12-11). "From E-Heroin to E-Sports: The Development of Competitive Gaming in China". The International Journal of the History of Sport. 33 (18): 2186–2206. doi:10.1080/09523367.2017.1358167. ISSN 0952-3367.