Talk:Zelda II: The Adventure of Link/Archive 1
This is an archive of past discussions about Zelda II: The Adventure of Link. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 |
which way is it
The following paragraph is conflicting
- "The overworld, which in The Legend of Zelda is where the majority of the action occurs, is still from a top-down perspective, but it now serves mainly as a hub to the other areas. Whenever Link enters an area (town, cave, palace, etc.) the game switches to a side-scrolling view. This mode is where most of the action takes place, and it is the only mode in which Link can take damage and be killed."
which way is it —Preceding unsigned comment added by 140.232.146.171 (talk) 06:15, 28 February 2008 (UTC)
- The Legend of Zelda is the first game in the series, and this is the second. In the first game, most of the action takes place in the overworld. In this game, most of the action occurs in the side-scrolling view. Do not confuse "The Legend of Zelda" with the game in this article. DajoKatti (talk) 08:34, 29 February 2008 (UTC)
- I found this paragraph to be confusing as well. I understand it now after reading this talk page, but maybe there is a better wa
- y to word it in the article? Cafeganesha (talk) 05:43, 3 March 2008 (UTC)
- UPDATE: I found that the paragraph reads a lot better with parentheses instead of just commas, and added this edit. Cafeganesha (talk) 06:01, 3 March 2008 (UTC)
Princess Zelda
Alright that bit about 'link's beloved princess zelda' is all wrong. firstly nothing romantic is implied with -this- link and -this- zelda, second this isn't the same zelda from the previous game. as the manual states, this is her ancestor who was cursed long ago.
- The first part of your concern has been dealt with by someone. The other issue is still as such remaining. It says "the first Princess Zelda" but this still makes it sound like the one from Zelda 1! I am not too keyed up on this whole timeline thing myself, so I will leave the rewording side of things for someone with more knowledge. (Garrett, 19:27, 12 Apr 2005, GMT)
The part about who exactly is the Princess Zelda in Zelda II is still unresolved. --TSA 20:07, 27 February 2006 (UTC)
- It's quite complicated, but I'm certain that the Princess Zelda of this story isn't the Princess Zelda of the overall series. Read the original NES manual to get a better idea of how this works. But, basically, the timeline simply prevents her from being the same Zelda from the original game. Grendel 22:17, 13 June 2006 (UTC)
Zelda II: Opening Song Plagiarised
Back in the UK a few years ago (2003), there was an ad on TV for the Lloyds Bank, with some black stallions breaking free and running wild. The background music, sounded IDENTICAL (the exact same notes and harmony) the Zelda II opening theme. I contacted Lloyds about that at the time, and they confirmed that this tune is by some "hip-hop" artist. Does anyone here (from the UK) remember that ad? --Pinnecco 11:17, 25 October 2005 (UTC)
- UPDATE: The name of the song is 'Roads Must Roll' by a Boom Bip. It was orchestrated, yes. And I think the artist sample the Zelda Medlely from THE LEGEND OF ZELDA - SOUND AND DRAMA album (track 13) --Pinnecco 18:26, 3 November 2007 (UTC)
Was it orchestrated sounding? If so I have the mp3 of it. --TSA 20:05, 27 February 2006 (UTC)
-That might be an interesting fact if it can be confirmed. Zixor 10:34, 15 June 2007 (UTC)
Actually, I'm thinking that this information really isn't that noteworthy after all. I'm sure there are plenty of people who have sampled Zelda II. Was the song particularly popular or anything? Zixor (talk) 19:29, 11 December 2007 (UTC)
- Dude, it says RIGHT on the top that it was massively used in the adverts for one of the top UK banks --Pinnecco (talk) 11:36, 13 December 2007 (UTC)
Ok then: If that is what makes this information noteworthy, then why isn't that in the article? (and the information should be as relevant and specific as possible) Zixor (talk) 02:14, 14 December 2007 (UTC)
Guardian Names
Any source for the names given in the article? I have an unofficial English guide which gives "Horsehead," and an unofficial Japanese guide which gives "Mazura." I haven't found any official literature on this topic. I deferred to the Japanese guide in this matter, because in addition to "Mazura," "Jermafenser," etc., it also listed "Carock" and "Barba," which were two names we seem to agree on. —Preceding unsigned comment added by Khanartist (talk • contribs) 18:08, 23 December 2005 (UTC)
- Upon further research, the Official Nintendo Player's guide lists the names Mazura, Jermafenser, and Rebonack for Horsehead, Helmethead, and the Iron Knuckle boss. (Scans of the guide are available here.)
- Two wrinkles: The boss listed as Gooma is called a Giant in my Japanese guide - they list Gooma as being the enemy commonly known as Doomknocker. And Barba looks much closer to Volvagia, the name of the dragon from OoT. But without corroboration from an English source, I'm unwilling to make those changes. <font color="green">Khanartist</font> 18:31, 23 December 2005 (UTC)
- Both the AoL walkthrough on zelda.com and the Zelda: Collector's Edition player's guide use Horsehead and Helmethead, and I'm pretty sure the NES Game Atlas did too. Also, though I wouldn't consider it an authoriative source, Horsehead, under that name, guest-starred on Captain N with Link and Zelda. I think it's safe to consider those the official English names, unless you have additional official and contemporary sources stating otherwise. As for Volvagia, the CE guide uses that name, but all other sources seem to say Barba, so I left it. -- WikidSmaht (talk) 02:44, 1 January 2006 (UTC)
The Zelda.com Encyclopedia was written without the full fact checking that is now present in the editorial and internet departments of Nintendo/Nintendo Power. I can tell you from helping to re-write much of Zelda.com's encyclopedia, that Volvagia is indeed the final and authorized name for the boss of Three Eye Rock Palace. There have been two sets of names given to the bosses during the original release of The Adventure of Link, but there is now a formal set of names for these bosses. They are: Horsehead (one word), Helmethead (one word), Rebonack, Carock, Gooma Volvagia, Thunder Bird and Dark Link. The Adventure of Link Bestiary provides a good translation comparison as well. I'll also try to scan the Japanese version of the "Zelda Collector's Edition" manual, so its contents can also be revealed publicly. --TSA 20:03, 27 February 2006 (UTC)
- With all due respect to republications of critical data or new translations that change the names, there WERE sources, canonical, that said the names Gooma and Barba and the like at the time... this should at least be noted instead of being blanked away as if they never existed. Maybe this was just a US version thing, but if so it can be noted as such. Also, I was fairly sure that the names Mazura and Jermafenser and the like were in the Nintendo Atlas. I know that *I* saw those names AND the Horsehead/Helmethead/etc. names, and that was back in the 80s when I didn't have nor did I try to have any Japanese sources. I'm pretty sure it was the Atlas that was telling me the name Reboneck (I've seen the name Ironnack for the orange Ironknuckles, Ironknuckle explicitly for the red ones, and Reboneck for the blue ones)... those are names I grew up with, without the Captain N episode factoring in. I can't find the atlas anymore, so somebody else should check this. 72.192.237.134 12:18, 13 July 2006 (UTC)Ismail
I can't say with total certainty what the current names are. My input is this: having seen a lot of the official materials produced at the time, it's clear to me that they have to be be taken with a grain of salt. Often times the information can be cryptic, confusing, or downright obsolete. It's extremly likely that if a name sounds distincly Japanese, it probably IS just a japanese translation, and not the correct (current) English name. In any case, I personally feel that the encyclopedia at Zelda.com is the best resource for all things Zelda at this time. Zixor 10:49, 15 June 2007 (UTC)
Nintendo Secular Policy
What's the deal with the cross in this game? I thought NOA had a strict no-religion policy at the time? And for that matter, Castlevania? OMGWTFLOLBBQ --STUART
Silver or Gold?
Ive seen pictures of the cart, and ive seen one gold one and one silver one, which is it? 69.168.22.117 02:55, 8 May 2006 (UTC)
- I have one. It’s gold, but very pale. In the right light it could probably look silver, but it’s not. -- WikidSmaht (talk) 03:12, 8 May 2006 (UTC)
- Perhaps 69.168.22.117 is refering to the Grey Cart release? The Gold Cart was the original release while the Grey Cart was the rerelease. The Gold Cart version is and has always been significantly more abundant than the Grey Cart. --Yst 09:04, 10 July 2006 (UTC)
silver and gold? ive seen gold and gray... —Preceding unsigned comment added by 168.212.252.30 (talk • contribs) 19:23, 1 February 2007 (UTC)
Offense/Defense
Hi my name is Jink, I'm the one that has been trying to post some essencial facts about Zelda-2: The Adventures of Link, I read the mesage from User:WikidSmaht, and I wanted to apologice for my persistance (I tough it was someone trying to cover the fact that I was posting since not many ppl realise that this a great Zelda game). But like I sayd, what I was posting were Facts about the pureity of its gameplay, is not just the experiences in the game (that's a thing that comes by it self), the true experience of the game comes in the adaptation and skills of making the right choice under active-presure (unlike normal RPGs). anyway I was just trying to make that clear, I apologice for my expresion errors, I didnt want it to sound like a player-guide or some stragtergy, I wanted to put the facts of its gameplay for the sake of information base on Zelda-2 and this Site (Wikipedia), right now I'm working on gameplay development and I have played from Easy-Eye Catching-games to the (sadly)not-so-popular-HardCore-games, and I can asure everyone that Zelda-2 is the only HardCore-tough-to-beat of all in the series, the rest are just good movies with less participation, and trus me this is not an opinion. anyway, I was wandering if You (User:WikidSmaht) could take my info and post it the right way?, since my lack of diplomacy and straigh-talking (or writing) I dont think I can reach the specs require as for now (I'm too busy in my game project, I cant think of another way to write it). besides, is a must information to your Zelda look-up that are doing. if you want the information (if you dont already copy-pasted), send me another mesage.
well, that's all. —Preceding unsigned comment added by 206.248.82.205 (talk • contribs) 05:59, 21 May 2006 (UTC)
- Jink is talking about this
and the message I left on Jink’s talk page. If anyone wants to make it fit into the article, go ahead. -- WikidSmaht (talk) 23:20, 21 May 2006 (UTC)===Offence & Deffence System===
This is the main feature that distinguish this Zelda from the rest of the series, the manual way of attacking and deffending from opponents. This was done from "standing position"(Neutral or Running) and "crouch position"(Holdind Down on the D-Pad) for deffending High and Low (Same gose for Attacking but with the B-Button) since most of the enemies have the option of attacking you High and Low and guarding High and Low, each encounter was a guarantee struggle even against the easiest opponent because you had to keep switching from High/Low attaks while keeping an eye on your opponent's next attack orientation, and some times the AI of the game keep guading only one direction to force you to open-up so they could get a free on you(an Iron-Knuckles or Dark-Nut keeps guading High while releasing a High-Attackt and if the player attacked him Low, you'll surely get hit for free because you wheren't guarding High on time cause of the recovery of your Low attack). This gives the game a great deal of gameplay, since its like saying that any enemy (Scrub or Tough)has the chance of beating you up to GameOver(Especialy if attacked from both sides), Unlike the rest of the Game series, where players can just "Button-Smash" there way out of every battle because of the "All-Mighty-Shield-Factor", once the player press the R-button(on new Zelda games since Ocarina of Time) there was nothing that could hit you. This sad fact made all other Zelda's beatable on-the-fly, while The Adventure of Link is still the Hardest Zelda in battle (thanks to the Offence/Deffence system).
- I added the section with all facts intact.--Mole Man 01:39, 17 June 2006 (UTC)
Odd In-Game Screenshots
I noticed that the first screenshot is actually from the scaled Classic NES release for GBA. The other two are simply doctored shots from the town, having the player's status hub removed for some reason. If no one minds, I'm going to upload replacements based on the NES version without cropping anything out. Grendel 22:23, 13 June 2006 (UTC)
- Nevermind. I guess the current screenshots are fine, and it would be too much trouble for such a minor thing. I went ahead and added a notation on the GBA screenshot, however, to indicate that it is from the GBA version. Grendel 18:12, 17 July 2006 (UTC)
It seems it's been taken out, in any event. Zixor 10:51, 15 June 2007 (UTC)
Defeating Shadow Link
Do I remember wrong, or is casting fireball the easy way to beat Shadow Link? Should this spoilter be listed on the page? ChrisLawson 17:36, 29 June 2006 (UTC)
- Fireball? To my knowledge, no spells affect Dark / Shadow Link. Although, the "cheap" way of defeating him is to duck down in the corner and repeatedly jab, as it is difficult for him to block this way. I'm not sure if it should be mentioned in the article, though -- you would be spoiling the game for no relevant reason. Unless there is some particular reason why you feel that this should be mentioned? Grendel 17:17, 1 July 2006 (UTC)
No, there's no need for this information about final boss strategies. Zixor 10:53, 15 June 2007 (UTC)
Tone of article
The tone of this article seems odd for NPOV. For example: "They do this in two ways: by fighting Link and killing him outside the palaces, or by stealing Link's body if he gets killed in the palace, since the palace enemies are not Ganon's underlings. This is why when Link loses all his lives in either case, Ganon returns." - it COULD be noted simply that the game over screen states this, seemingly based on the story intentions communicated in the manual. It seems odd for an article about a fictional work you're reading ABOUT instead of already knowing. "The second Zelda also welcomes players to a two-mode world." - sounds encouraging to play instead of neutral.
Just... some of what I read here... no time for further examples... seems off. 72.192.237.134 12:19, 13 July 2006 (UTC)Ismail
- I was the one who added this part. In which part was it NPOV when every conclusion was based from the manual? Kiwi8 00:35, 21 July 2006 (UTC)
- I moved your comment down since that disrupted the readability as to how the rest of the comment was also me. It's not what you're trying to say so much (that when Link is defeated it allows for the ressurection of Ganon) but you seem to be applying more reasoning and description for something that could simply be stated to be the objective of Ganon's underlings in game and the apparent result according to the game over screen. Anyway, I'll come to this article another time and see if I was just seeing things or if can be bold about some revision. 72.192.237.134 01:13, 28 July 2006 (UTC) Ismail
- I agree with Ismail. Even if it is logical from the instruction booklet, it's a pretty wordy way to say it, and is it necessary for the opening paragraphs? Isn't it sufficient to say that "If Link is killed, Ganon's followers can use his blood to resurect Ganon" or something similar? I will try to work with the paragraph and see what you think. Sraan 00:23, 12 August 2006 (UTC)
-I'm not exactly clear on what's being discussed, but it was a long time ago, and I think it's safe to assume that the issue has been resolved. Zixor 10:56, 15 June 2007 (UTC)
Pickin' Up Teh Loot
Does anyone remember how to pick up loot in this game? —The preceding unsigned comment was added by 63.254.152.87 (talk • contribs) 11:37, 24 August 2006 (UTC).
- Sorry, but that question should be asked outside Wikipedia. -- ReyBrujo 03:41, 25 August 2006 (UTC)
Answer: attack it with your sword--Havermayer 16:24, 13 November 2006 (UTC)
Zelda no densetsu 2: Rinku no Bōken
Why is "Link" written in Romaji but Zelda is not? They should both be written in either English or Romaji. Both are written with katakana. And why is "boken" capitalized while "densetsu" is not. Maybe the person who changed my edits back can answer. —The preceding unsigned comment was added by 172.163.218.70 (talk • contribs) 06:29, 13 September 2006 (UTC).
- It should be Zelda no Densetsu 2: Link no Bouken. (or Bōken, either way) "Zeruda" and "Rinkku" are transliterations, and should phonetically reflect (in English, not literal Romaji) what they are transliterating -- i.e., Zelda and Link, respectively. Why someone keeps changing this, I don't know. Grendel 09:02, 25 September 2006 (UTC)
- The game isn't called Zelda no densetsu even in Japan. What I want to know is what kind of transliteration system takes a title already written in English and with latin alphabet and converts it into the same writing system it was already written with, messing it up in the process? That's no transliteration, and it's this isn't the only page I've seen it happen, either. Seeing as how there's been some trouble with the name before, I thought it best to bring that up here, first. --Bakuryuu 21:56, 26 April 2007 (UTC)
- The game's packaging actually says "The Legend of Zelda 2" in plain English. Yet, the Japanese ad for the game actually says "Zelda no Densetsu Part II".[1] Go figure. Jonny2x4 (talk) 23:39, 3 January 2008 (UTC)
Some Reworking
I'm going to go ahead and see if I can rework this article a bit by removing unnecessary sections and moving things around a bit. If this creates any problems with the article, then let me know and we can discuss changes here. Grendel 20:41, 1 October 2006 (UTC)
- Good edits, thanks. I do think that it would be useful, though to include the town names somewhere and who they were named after, especially since we can link them to the characters' articles in many cases. I'll see if I can make it work in an appropriate way. Sraan 00:02, 2 October 2006 (UTC)
- I removed the town names because they didn't really seem necessary. However, I moved the paragraph which mentions how they were named into the trivia section. I guess it wouldn't hurt to place the town names in the trivia section, as well. Grendel 00:05, 2 October 2006 (UTC)
- On a follow-up note, I like your edit. The article seems fairly accurate now. Grendel 00:22, 2 October 2006 (UTC)
This red rose thing
I keep reverting edits from User:SNIyer12 about a red rose in Zelda's hand. Although Sleeping Beauty may have had a red rose, I can't find any reputable source that says that Zelda had one. Let's come to a consensus about this, and unless anyone has a source that says otherwise, or at least a good argument, I will keep reverting the edits as simple vandalism. It's odd, because SNIyer12 makes useful contributions on other pages. It looks like this has actually been going on for about a year, and multiple users have asked him to stop on his discussion page and even tried to make a RfC. It's an admittedly small edit, but very annoying! Sraan 14:19, 16 October 2006 (UTC)
- Because of these edits I've done my own investigation both in the game and in the packaging, and have found nothing red rose-like. So there's where I, um, consense. --Darksasami 22:46, 16 October 2006 (UTC)
Agreed--Havermayer 14:28, 16 October 2006 (UTC)
- Indeed, this is SNIyer12's imagination. I've never heard any such thing, and among other things, I've been following the Zelda II gamefaqs board for years. And the "sleeping beauty" thing itself appears merely to be based on the fact that once on the web, someone at a gaming website happened to used the analogy. Which is a pretty goofy basis for description of a title's genre relationships. The line, it appears, shoud read, "Zelda II has been described by an unknown gamer from rpggamer.com as Zelda II's sleeping beauty". Which seems to suggest somewhat dubious relevance to this article. --Yst 02:48, 17 October 2006 (UTC)
If an unfounded edit is continually reverted, and if the reason for the reversion can be proved, can this be taken to Wikipedia's administrators as proof of vandalism? And if it can, can the vandal be permanently blocked from edititing this page, or from editing Wikipedia in general? Mintchocolatebear 03:47, 16 December 2006 (UTC)
Wii release?
Has this been named as one of the games available on Wii's virtual console? Kelvingreen 21:57, 21 October 2006 (UTC)
No, it's not available. I was going to buy it but they only have Zelda 1... --TheGreenLink 23:26, 2 February 2007 (UTC)
They have it now! --168.212.252.30 18:35, 14 March 2007 (UTC)
- Yup, it's been announced, at last. Kelvingreen 20:59, 14 March 2007 (UTC)
-It's now been released. Zixor 10:59, 15 June 2007 (UTC)
Does the Virtual Console release have all of the same changes that were made for the Collector's Edition disc? Right now, the article only indicates the removal of flashing to have been retained. --AspiringSquire 17:39, 30 October 2007 (UTC)
SNIyer12's constant vandalism.
His edits are clearly in bad faith. He never responds to any queries as to why he does it, its probably something to just annoy other people. And he isn't going to stop. Is there some way that we can block him from editing this and other articles? His constant vandalism is really ridiculous. --Havermayer 03:19, 1 November 2006 (UTC)
- I agree. See my statement under "The red rose thing". Mintchocolatebear 03:48, 16 December 2006 (UTC)
- There has long since been an RfC opened on this topic at Wikipedia:Requests for comment/SNIyer12, but though the same concensus was reached by those who commented, no action was taken, and nor did SNIyer12 respond to the RfC, any more than he has responded to past discussion of this on his talk page. I have added another explanation of this concern to User talk:SNIyer12. Based on the RfC, the practice of simply reinserting content as often as possible in opposition to a disagreeing editorial concensus is something that the user has done elsewhere as well. Though why he does it, we cannot say, as he refuses to explain it --Yst 05:54, 2 January 2007 (UTC)
- Is he definitely a male? I have been trying not to make a majorly sexist assumption like that since his(?) user page is blank, although the edit patterns do suggest a stubborn adolescent male. If you have proof of his sex, though, I’d love to see it. Anyway, I started the RfC, and yes, SNIyer12 is a pain. I recently added him(?) to Wikipedia:Requests for investigation, although that page is backlogged and neglected. But to reiterate what I’ve said in edit summaries: the “red rose”, “curtains”, “Zelda is Aurora” stuff is all nonsense, which is why I started the RfC, but the basic comparison to the fairy tale is obviously still valid, it just needs a good secondary source. Don’t throw the baby out with the bathwater.( Hmm, I’ve never used that expression before, not sure if it’s the right one.)--WikidSmaht (talk) 17:25, 17 January 2007 (UTC)
Chip shortage and vague memories of my youth
Wasn't there a big thing where AoL was delayed in release because of an alleged chip shortage? I remember it being a big deal at the time - in the Fun Club News and everything. If anyone has any good information or references for it, it would be a good way to add a "development" section to this article. Sraan 04:32, 17 November 2006 (UTC)
- This would have been a bit too late for the Fun Club Newsletter, if I'm not mistaken. There was a vague reference to this in the second issue of Nintendo Power (Sep/Oct 1988, p.85), which took the form of a letter from Link to Zelda:
- Dear Zelda,
- I'm here in Kyoto with my programmer Mr. Miyamoto, and I'm afraid I have some bad news to tell you. Are you sitting down? (That's right, you're lying down) Anyway, they tell me I will not be able to begin my journey until the new year. It has something to do with computer chips or something. I know we hoped to spend the holidays together, but I'm sure you can hold on a little bit longer. I miss you desperately. Yours forever,
- LINK
- Note: Sorry for the bad news. LINK will be available in very limited quantities in November.
- (The emphasis was in the original text.) The next issue listed the game as a December release, adding "(very limited quantities)".
- This would also concur with this comment on GameSpy. — Frédéric Brière (✎) 06:59, 27 December 2006 (UTC)
Someone should add this stuff to the article, it’s exactly the kind of info Wikipedia is for. --WikidSmaht (talk) 17:25, 17 January 2007 (UTC)
-While I was unable to find the comment that Frédéric Brière referenced, I do think that this information is interesting, although I would need to know more before posting it. Zixor 11:06, 15 June 2007 (UTC)
Sleeping Beauty Remark
The only parallels I see is that the Princess is asleep. Anything else is more of a parallel with fantasy stories in general. I really think it should be removed, but I don't want to do it without getting some agreement. It's already tagged as unsourced, and I can't imagine it actually getting sourced. DurinsBane87 02:56, 18 January 2007 (UTC)
I'd summarise the fundamental elements of the respective stories like this:
- Zelda II: Generations ago, an elderly king of hyrule tells the Princess something crucial about the triforce before his death; She is questioned by her brother and by an evil magician, but refuses to tell them what she has been told. The magician threatens to put her in an eternal sleep, and when she does not confess, does so. Generations later, a boy of 16, with "a strong character with no evil thoughts. But an inborn special quality" (per the North American manual, p. 9) who is virtuous enough to lead the search for the triforce is located. The boy must defeat the guardians of the palaces of hyrule to open the Great Palace and attain the triforce, so as to use it to awaken princess Zelda, and presumably to unlock whatever knowledge she was given regarding the triforce.
- Sleeping Beauty: A princess, at her christening, is blessed with many virtues, but one evil fairy curses her, such that when she reaches adulthood, she will prick her finger on a spindle and die. A good fairy somewhat mitigates this curse: she will fall asleep for 100 years instead. The king tries to prevent this from happening at all, but surely enough, upon reaching adulthood, she pricks her finger and falls asleep. Upon this occurence, the aforementioned good fairy puts everyone else to sleep as well. Eventually, a prince comes, reaches the castle, and wakes her and the rest of the castle.
So, indeed, as far as I can tell, there are no commonalities between the stories whatsoever save that a princess is asleep for a rather long time and their is a male protagonist (one adolescent, one adult) involved. Now, if, despite the fact that there are virtually no commonalities, the analogy between the two were a common one, it would still be worth citing. But as far as I can see, it's neither a common one, nor is it supported by evidence. If it were one or the other, fine, but it's neither. --Yst 17:54, 18 January 2007 (UTC)
Okay, so I'll go take that line out now. Thanks DurinsBane87 18:22, 18 January 2007 (UTC)
- This assertion is reciprocated in the article Sleeping Beauty. If it doesn't belong in this article, it may not want to be in that one either. Skybunny 06:20, 20 January 2007 (UTC)
Good catch, I'll go get that one now. DurinsBane87 06:30, 20 January 2007 (UTC)
Zixor 10:31, 15 June 2007 (UTC) -In my ignorance, it seems that I deleted the remark before knowing about its discussion. As it stands, I don't particularly regret it, as it wasn't neccessary, and it only served to confuse me.
Article Status
I feel like the articles come a long way from the peer review from 2005. Should we get a new one? DurinsBane87 16:13, 20 January 2007 (UTC)
I put it up for another reviewDurinsBane87 19:12, 21 January 2007 (UTC)
Combat system
Someone has no idea what "strategy" means, and has probably never played the game. This description of combat defies explanation. Insanity. 72.144.60.229 02:01, 18 February 2007 (UTC)
- {{sofixit}} JACOPLANE • 2007-02-18 02:07
- way to help, chief 72.144.60.229 20:52, 18 February 2007 (UTC)
Look here pal Talk:Zelda_II:_The_Adventure_of_Link#Offense.2FDefense--12.72.28.179 01:17, 19 February 2007 (UTC)
- What utter nonsense! I hope it gets taken out soon —The preceding unsigned comment was added by 72.144.60.229 (talk) 09:24, 25 February 2007 (UTC).
List of experience levels.
The table of experience levels was removed due to it being faq-like. I'd hate to see it go to waste and my idea of wikipedia is that it should contain just about all information that is possible to gather on a subject. If the trouble concerns article length, it could be placed on a sub-page of some kind. Thoughts?
Phooka 13:09, 21 February 2007 (UTC)
I don't feel that this information is useful at all, for a number of reasons: 1)It isn't interesting 2)I couldn't say exactly what Wikipedia is for, but it's certainly isn't merely a dump for all information. My feeling is that the article should be interesting and relevant to the person who's never even heard of Zelda. This table in not. 3)Regardless of any of that, there is a link to GameFAQs, where that information could easily be found. Zixor 11:11, 15 June 2007 (UTC)
About the upward/downwad stab...
Besides the fact that there's no way to reference this (although I'm not holding that against the info... it's impossible to source about 60% of video game articles on Wikipedia, so that's fine), I don't think that the downward stab as seen in Zelda II is seen in any other games except the Super Smash series.
I know the moves you talk about in Wind Waker (and therefore TP, since the moves are identical) but they don't involve the same upward and downward stab as in Zelda II. They involve Link either spinning upward (in the ground parry in WW) or spinning vertically in the air (in the air parry,) but not an actual stab link in Zelda II.
Just a point for discussion... I don't think it's necessary to delete what's written, but I'm planning on edited soon since the info isn't entirely accurate. I don't want this to become an edit war, since there's no way to source either point of view, so I thought I'd post my intentions here. DajoKatti 19:50, 10 April 2007 (UTC)
- The down stab can be found in a couple of recent games, although not explicitly as the "Down Stab". What I can remember right now includes The Minish Cap and Twilight Princess ("Ending Blow" in TP), perhaps also Four Swords. Plus the Super Smash Bros. series, of course. But it's true that it isn't there in The Wind Waker. The upward stab is only found in Zelda II, as far as I know. You were thinking about the parry attacks in TWW as something resembling the stabs? It still isn't the same thing, so they can't really be called stabs. Lord E 22:01, 19 April 2007 (UTC)
-Zixor, 08:35, 13 June 2007 (UTC)- I definitely disagree with the current material, and plan to rewrite it at some point.
--Ok, I think that it's much more agreeable now. Zixor 10:28, 15 June 2007 (UTC)
Disclaimer
Hey everyone -This page is my first experience working on any kind of wiki. As such, I'm sure I already have, and will continue to make mistakes. I apologize in advance, as my intention is only to help, and to gain experience. My current strategy is generally to simply alter something if I feel it could be better or more accurately explained. I'm eager to continue refining this article, and I look forward to discussions toward that end. Zixor 12:08, 11 June 2007 (UTC)
Plot Spoliers
The end of the plot needs to be labeled as a spoiler. I personally would be offended to know information about the end of the game, and there are most certainly many others who feel the same. In any case, would it realy hurt anything if a spoiler warning were presnt? If anyone disagrees, please explain. Zixor 10:27, 15 June 2007 (UTC)
- Spoiler alerts are for sections that don't usually reveal plot. Sections labeled "plot" or "story" aren't supposed to have spoiler warnings because it's common sense that plot elements will be revealed in the plot section. DurinsBane87 21:19, 20 June 2007 (UTC)
Zixor 07:27, 21 June 2007 (UTC). I understand that the ending of the game is part of the plot, and it may not be surprising that the ending might be included in that section. This may be a valid point. However, there is a more valid, overriding scenario; and there are many reasons which I feel support using a spoiler warning.
For one, the entire article leading up to this point only contains story information prior to the start of the game; information adapted from the game's instruction booklet; information which isn't even relayed at any point in the game itself. Then, the section immediately jumps to the end of the game, to its conclusion. This paragraph doesn’t match the tone of those preceding it, and so may be unexpected to the reader.
(I recommend reviewing Wikipedia’s own article on Spoiler(s) (media), as I did prior to this composition) More importantly, this comment discloses an important plot point -which, if known, could reduce the enjoyment of those who wish to play the game for the first time. This isn't true of any other portion of the plot section; that information would only serve to enhance the gameplay. Regardless of many editors’ feelings, there are undoubtedly just as many who feel that revealing the game's ending crosses the line. It is true, however, that having this plot information in the article may help to enrich it, for those who want to know it.
Of course, there is a simple solution, and it is my main point: A spoiler warning allows this information to be retained and conveyed, while still giving those who may be unprepared or unwilling to learn it a fair chance to deny it. -And so, finally, I reiterate: The presence of these two words in no way detracts from the article, but they may enhance it. The feeling of many is that they are not necessary, but an alternate and equally important feeling expresses just the opposite. These two views are both valid in their own ways, and best way for them to co-exist is by adding this simple warning. Otherwise, the information would either have to removed, or left intact, resulting in one party's dissatisfaction. A spoiler warning should appease both views, assuming they can agree on its presence.
With all that in mind: Taking less than a second to acknowledge -I feel that a four-syllable spoiler warning prior to reading about the end of the game is a very good idea, if not a requisite.
- Spoiler warnings look unprofessional, and if readers have read enough of the plot to see that the first half doesn't have the ending, then they already read the headline that clearly said "plot." Besides, nothing about the ending of this game is suprising. At this point the "suprise" is a video game cliche. DurinsBane87 07:37, 21 June 2007 (UTC)
- Zixor 17:15, 21 June 2007 (UTC). I in no way feel that spoiler warnings look unprofessional. On the contrary, they are a professional, responsible addition.
- And as I hinted before: just because something tells you the plot, doesn’t mean it tells you everything; much in the same way that the back of virtually every book or video does not. –It is not expressly implied that the ending will be given away. You may feel differently, and perhaps people shouldn’t be surprised to see such information in the plot section, but the reality is more important than the ideal.
- -Although, you raise another good point. Perhaps the game’s ending is cliché. If indeed there is no surprise, it may be that is information really isn’t even necessary to the article or interesting to the reader. We could easily assume that Link does succeed in his efforts to some end. Maybe this paragraph should be taken out all together.
- But, like I said, I do feel that it potentially enriches the article, and I do strongly feel that more warning is required (two words). Your point remains valid, as does mine; but yours is one of exclusion. You may not like it or feel that it is necessary, but there are just as many who like it and feel that it is necessary.
- -And so, weighing that against the potential for being unprofessional, I would maintain that the safe and compromised solution (the best solution in this case) would be a simple and harmless spoiler warning.
Reveiw this link, please: http://wiki.riteme.site/w/index.php?title=Wikipedia_talk:Spoiler&diff=prev&oldid=138965616. If you scroll to the 100th entry, a compromise regarding the use of plot spoilers was reached. DurinsBane87 18:59, 21 June 2007 (UTC)
Specifically, These entries:
- Spoiler warnings must not interfere with neutral point of view, completeness, encyclopedic tone, or any other element of article quality.
- Spoiler warnings are usually inappropriate in articles discussing classical works of literature, poetry, film, theatre, and other fields. Classical works should generally be considered as anything older than 50 years for books, plays, and poetry, anything older than 20 years in television and movies, and anything older than 10 years in comics or video games. Fairy tales should never have spoiler warnings (unless they're of the modern variety). In grey areas, editors placing spoiler templates should use the article's talk page to discuss the matter.
- Spoiler warnings are usually redundant when used in "Plot", "Synopsis" or (fictional) "History" headings of any sort in articles whose subject is fictional. To insert a spoiler warning in sections of this kind requires a very compelling reason. These sections should almost never have blanket spoiler warnings covering the whole heading.
- Spoiler warnings may (but not necessarily should) be used in articles whose primary subject is fictional, in sections where one might reasonably believe that a reader would not expect to find a major spoiler, even if that section can be expected to deal with some plot details. For example, a "Themes" section would generally talk about plot details, but a warning may be justified if discussion of the major twists is occuring. Similarly, a listing of characters with brief descriptions might be a spoiler if major surprises about their identity or fate are included. It may also be more encyclopediac to remove the spoiler information if it is not necessary.
DurinsBane87 19:04, 21 June 2007 (UTC)
Zixor 21:04, 21 June 2007 (UTC). I can see from this link that the issue of spoiler warnings has been discussed to a great degree on the site. At this point, with my current experience, I don’t feel that I’m capable of constructing a winning argument for my case. As such, even though I wholeheartedly disagree with the lack of warning in this instance, it would probably be best for me to let it be until such time that I can make a difference.
Japanese FDS/NES
I'm a bit unclear on something: Was an updated FDS game comparable to the NES version of this game released in Japan? Zixor
Plot tone
I may agree with the recently added tag that, "It reads more like a story than an encyclopedia entry."; but where are there examples on how to convert one into the other? -And, alternatively, is a story really inappropriate in this instance? That's what a plot is, after all. Zixor
- It definitely needs to be cleaned up and shortened. There's way too much detail and quite a bit of speculation (for instance, the idea that many of Hyrule's residents have died since The Legend of Zelda, as indicated by the supposedly many graveyards). I'll go in and give that section a re-writing later in the day if nobody else does (I'd do it now, but I'm leaving for work soon, and that'd probably be a pretty lengthy task). Jeff Silvers 13:29, 19 July 2007 (UTC)
I agree, and I've actually already written a fairly accurate representation of the prologue from the instruction booklet. Although, it's very long. I could definitely trim it down much further, but my feeling is that the only information that's really necessary is that about Link needing the go to the palaces and get the triforce of courage to awake Zelda. -There's obviously much more information than that, and I'd really like to have it represented in some form on the site. My question is: Is there some way to include the full (or, extended) plot without taking any more space away from the rest of the page? I envision something to the effect of: An "extended plot" link which either expands the section (just like the table of contents) by adding the extra text, or (if need be) takes you to another page. Does anyone know if these things are possible, and how to do them? Zixor 21:02, 19 July 2007 (UTC)
Battery Problems
I added my remarks about the battery problem with this game, thought someone might want to know. Btw, I am very new to Wikipedia's structure, sorry. 24.225.22.8 08:04, 21 July 2007 (UTC)
- I reverted the edit as it violates WP:NOR and was written in the first person. Jeff Silvers 14:45, 21 July 2007 (UTC)
Name
I don't think there's anything wrong with referring to the game as: "The adventure of Link", "Adventure of Link", or even "Zelda II". These are all acceptable, and I would encourage the varied use of each. I don't think it's necessary to always refer to the game only as "The Adventure of Link", as the article has recently been altered to be so.
How do others feel? Zixor 04:47, 29 July 2007 (UTC)
- I agree, and it certainly has precedent. Look at the Moby Dick article, for instance. It doesn't use the full title every time it's referencing the book. however, we should choose one shorter title and use that consistently. I feel "The Adventures of Link would make most sense, since that's how the issue is handled with the other Zelda games (i.e. The Wind Waker, Ocarina of Time, etc.) DurinsBane87 04:59, 29 July 2007 (UTC)
Using synonyms is just better writing. Just as it would get old to start every sentence with "I", so too is it less interesting to always use "The Adventure of Link"; especially considering how many other, shorter, ways there are of saying it.
"Zelda II: The Adventure of Link"
"Zelda II"
"The Adventure of Link"
"Adventure of Link"
"AoL"
It's not necessary, or even wise, to limit ourselves by referencing the game in only one way. It would make a more interesting article simply if these synonyms were employed in various places. Zixor 08:07, 29 July 2007 (UTC)
- It's less confusing for the average reader to choose one. We aren't writing literature, we're writing an encyclopedic article that's meant to convey information in a concise and understandable fashion. It makes more sense to use one standard shortening then to "spice up" the article by using so many different terms for the same thing. DurinsBane87 08:18, 29 July 2007 (UTC)
Unquestionably, the primary goal of Wikipedia is to inform, but there's also no question that an interesting article conveys this information better. Of course, nothing of that magnitude is in dispute here.
The title of the article is: "Zelda II: The Adventure of Link"; Anyone who is confused by any shortening of this (other than, perhaps initially, an abbreviation) is in severe minority. The difference between "Zelda II" and "The Adventure of Link" is: none; denying that (through omission, by lack of reference) is ridiculous. The next step beyond this would be to replace all of the pronouns with "Zelda II The adventure of Link"'s full title; a similarly ridiculous prospect.
Nothing about this notion is not "concise" or "understandable", and it does not make more sense to use one standard shortening term for something that has many other names. Uniformity of the game's title throughout the article is just not needed. Zixor 09:29, 29 July 2007 (UTC)
I agree that using multiple names is perfectly acceptable. While I wouldn't use AoL, since abbreviations are not always obvious to the reader, using any of the other suggested names is obvious and clear to the reader. I think that rather than making the page more interesting to read, they simply make it easier to read. DajoKatti 17:06, 5 November 2007 (UTC)
The Plot Summary
I noticed that the plot summary has been tagged as having an inapropriate tone. I would like to try to address the issue. All I ask is that someone critique it once I'm done. I will begin immediately. Larrythefunkyferret 06:32, 6 September 2007 (UTC)
Finished. If someone wiser than I thinks that the issues in the tag have been addressed, could you please remove it? I don't feel right about doing it myself. Larrythefunkyferret 07:25, 6 September 2007 (UTC)
Release Date Issue
I was recently debating with a friend on when the original Zelda games for the NES were released. I happen to own the originals so i brought them out. My Legend of Zelda cart, the first Zelda game, has no date to be seen on its labels. The second cart, Zelda II: The Adventure of Link, however, does have a date, and it disagrees with all dates i have seen on internet websites, including wikipedia. The bottom of the back label reads: "Nintendo 1985". I have a scanner if someone wants to see an image of the cart back, i beleive i can fit into the scanner. From this information, it would seem that the first zelda was created even earlier, because sequals arent made before the first game... Cedeling 21:49, 4 November 2007 (UTC)
The copyright there is for the Game Pak itself, not the game contained within. My copy of Zoda's Revenge (almost the last game released for the NES) also has a 1985 copyright on it.
The earliest game paks (Zelda, Galaga, etc.) didn't have the copyright on it for some reason or another. The later games, like Zelda II, do. DajoKatti 16:58, 5 November 2007 (UTC)
Extensive Level Info
I was actually going thru the game for the first time (shocker, I know) in November, and couldn't find in any of the guides/references I was looking at for a list of the levels, so I wrote them down myself as I went thru the game. The thing to remember is after you beat the six dungeons (the seventh doesn't matter cause the game's ended), you get an entire level up. So say you're on palace 3 1496 xp points after beating the boss, and next level up is 1500. It's in your best interest to go look for another enemey so you can level up to 1500, which then sets the next level at 2000 xp. Since you beat the boss, you will automatically level up when you place the crystal in the stand. Instead of leveling up when you only have four more points to go (in this scenario), get the four points before you do the crystal, go to 1500, next will be 2000 xp, and when you place the crystal in the stand you'll get to go up a whole additional level. I think other people would find this info interesting but don't really think it belongs in the article as it borders becoming a Game Faq article or guide rather than a Wikipedia article. Still, the level list is good to know. Playing thru, get all the lower levels first that way the big levels you can get the xp from beating the dungeons.
Here's a Level List. For level 22, getting 9000 xp just gives you extra lives at that point. AFter you get 9k, you start over again and get one additional life. Berenlazarus (talk) 02:09, 24 January 2008 (UTC)
Zelda II EXP Points
- Level 01: 50 points.
- Level 02: 100 points
- Level 03: 150 points
- Level 04: 200 points
- Level 05: 300 points
- Level 06: 400 points
- Level 07: 500 Points.
- Level 08: 700 points
- Level 09: 800 points
- Level 10: 1000 points
- Level 11: 1200 points
- Level 12: 1500 points
- Level 13: 2000 points
- Level 14: 2200 points
- Level 15: 2500 points
- Level 16: 3000 points
- Level 17: 3500 points
- Level 18: 4000 points
- Level 19: 5000 point
- Level 20: 6000 points
- Level 21: 8000 points
- Level 22: 9000 points
Such information should be left out of an encyclopedia like this one, but it may find an appropriate place on the Zelda Wiki, if it's not there already. Check it out!Cocoapropo (talk) 03:23, 2 April 2008 (UTC)
Stats and replay
This is wonderful information, but I'm glad all the detail isn't in the article, i don't think certain people like it when it becomes a game faq though, i think it's fine now, but too much detail.. you know... anyways should there be any mention of the fact that after you beat the game you get a little triforce next to your name and you can beat it again starting with full stats? User:Sanitycult
- No, I don't ultimately think that information is of great importance in the grand perspective. -But I'm not sure either. Zixor (talk) 15:44, 4 March 2008 (UTC)
Interesting question from http://zelda.wikia.com/wiki/Talk:Zelda_II:_The_Adventure_of_Link
I've found something that doesn't add up. The Triforce is present in the backstory to AoL, so it must be after Ocarina. However, there is a Zelda in Ocarina, placing it after the backstory to AoL due to the prince naming every female in the royal family 'Zelda'. Can someone shed some light on this for me? Fused Shadow 7 December 2007, 00:18 (UTC)
Zelda II: Screenshots
The nintendonerds.com website has a ton of great screenshots that should be linked to under the external links area. I fisrt found out about them when I saw an external link to them for the Mega Man 2 page. The link to the Zelda II Screenshots on the nintendonerds website is http://www.nintendonerds.com/nes/zeldaII/screenshots.htm 70.63.196.108 (talk) 13:52, 6 March 2008 (UTC)—Preceding unsigned comment added by 70.63.196.108 (talk) 21:03, 28 February 2008 (UTC)