Talk:Downloadable content
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Untitled
[edit]ref. #16 is a non working link
On Handhelds
[edit]I added an on handhelds section and gave some info on two games that I know have DLC, but if there are any others out there they might be worth noting. I am unaware of DLC for the PSP, but if there is some, please feel free to add to the section. --Thaddius (talk) 15:19, 16 April 2008 (UTC)
Dreamcast NOT the first console to offer DLC.
[edit]The first console with internet DLC was the Gameline service for the Atari 2600. —Preceding unsigned comment added by 71.12.219.49 (talk) 14:57, 1 August 2008 (UTC)
- Technically, no. GameLine offered entire video games distributed over the phone line. Revolutionary as it may be, it is technically not DLC. DLC refers to content additions to an already distributed video games, and GameLine did not offer that. --Svippong 17:16, 1 August 2008 (UTC)
- Indeed. Gameline sounds like a Sega Channel kind of service, not DLC. --Thaddius (talk) 16:26, 15 October 2008 (UTC)
Technically and by the very definition of the word its content downloaded, Downloadable content is simply used to define it though it should still define any thing thats downloadable. 98.215.69.173 (talk) 22:03, 5 June 2009 (UTC)
- I doubt that the Dreamcast was the first console to offer downloadable content, but for a different reason. The "content" in question was small enough to fit on the small capacity memory cards of the Dreamcast. And in the case of games like Sonic Adventure 2, where the downloads included new character and object models, it seems likely that the content was actually already on the game disc. --Jtalledo (talk) 00:39, 1 October 2009 (UTC)
It seems to me that quite a few terms are being created for this article without much proof or factual evidence, Quite a bit of the article seems to read as a pro PC argument, and a Anti Xbox Live argument, with as I said quite a few terms frequently made up or said but we call it this, not that, even though items such as full games fit the full criteria of DLC. We won't call user made content even when its officially endorsed by a developer DLC because it hinders the argument of PC>Console, and PC online>Console Online. It would seem to me any content such as full games, user created content, In-game Content would fall under the name, Downloadable Content. 98.228.28.223 (talk) 14:58, 6 September 2010 (UTC)
- I am sorry if you feel this is a pro PC argument. But check the very first line "The phrase is used to refer specifically to content created for video games that is released separately from the main video game release". If you feel this is anti-xbox because Microsoft was the first one to force developers to pay for their dlc (like the DLC for Left4Dead was free for PC, but it cost money for the xbox, because Microsoft demanded it), well, that's the way it is. We can't change reality.
- Seriously, if you are a fanboy of the xbox, go somewhere else, like any forum. Please.--Quijote3000 (talk) 20:15, 8 September 2010 (UTC)
Satellaview
[edit]I think Satellaview has a place in this article, since it's a addon for the SNES, and games could be downloaded, and then addons for the games could be downloaded. --blm07 07:12, 8 February 2012 (UTC)
Removal of the criticism section
[edit]Why was the section entitled "Criticism" removed (or as it seems renamed "Pricing")?
To be honest this seems as if a PR worker from EA saw that DLC was being criticised and tried to make it look better.
The section deals with multiple issues, not just pricing, so the old section title seems to fit better. — Preceding unsigned comment added by 58.164.56.232 (talk) 15:14, 1 October 2012 (UTC)
- No, the entire section does deal with pricing. First paragraph explains the pricing systems of the services. Second paragraph talks about overpricing criticism. Third paragraph is about free of charge content. Fourth paragraph talks about how items have no resale value. Last paragraph is about Microsoft forcing pricing systems on developers.
- So, don't know where the issue is. The content is still there. It's just a far more neutral section title, see WP:STRUCTURE. And finally, I'm not a "PR worker from EA". See WP:AGF. --Jtalledo (talk) 15:40, 1 October 2012 (UTC)
Well I am frankly surprised that while assuming a veneer of respectability you are capable of so many levels of stupidity.
First, your offensive sarcasm and condescending attitude flatly contradicts any idea of you yourself assuming "good faith". Actually you seem to do just the opposite.
Avoidance of the facts is a well-known and oft observed behaviour when one cannot defend their arguement, and that is the defensive posture you have assumed here.
Look at see Wikipedia:Do_not_disrupt_Wikipedia_to_illustrate_a_point, look at Wikipedia:Please_do_not_bite_the_newcomers, but most of all: please stop gaming the system
We can both see, mister PR man, that the article in question deals with criticism of DLC (an area you are familiar with, being an EA employee), pricing in particular, and not just pricing.
May the seed of your loin be fruitful in the belly of your woman, Neil. — Preceding unsigned comment added by 58.164.56.232 (talk) 13:47, 2 October 2012 (UTC)
- Look at those Wikipedia guidelines. I'm not disrupting anything and I'm not gaming the system. I'm following Wikipedia policies about neutrality. What "facts" are you talking about? And I'm certainly not biting anyone by answering your personal attacks ("stupidity"? really?). But at this point, I really don't care. I tried to improve the article by making it more neutral, but apparently, you don't like it. And if that's the case, quit it with the insults and feel free to edit the article yourself. --Jtalledo (talk) 14:21, 2 October 2012 (UTC)
Why is there no criticism section? The removal has messed up the neutrality of this section, there are many sources and this article just reads like it was written by someone from Capcom or EA 97.86.116.107 (talk) 14:57, 14 November 2013 (UTC)
This is ridiculous.Why there is not a criticism section? — Preceding unsigned comment added by 179.56.127.39 (talk) 05:28, 1 December 2014 (UTC)
A problem with who had the first form of DLC
[edit]Not sure that Microsoft would have been the second company to have anything that was released for DLC in the future. Even though the Playstation 2 came out without a network adapter, they did release a network adapter with an external hdd in it. Using that and a demo disc that you could get in the Playstation Underground magazine you could download and install 3 maps that were considered DLC. This would allow you to log into SOCOM US Navy SEALs II and have 3 additional maps in the games rotation online. Pretty sure that this happened before Microsoft.. [1] — Preceding unsigned comment added by 184.156.14.103 (talk) 22:54, 13 December 2014 (UTC)
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Mhamadmhama
[edit]Mejsns Hama ranya (talk) 02:53, 9 July 2018 (UTC)
Under Precursors there should be things like Expansion Packs, which were not only precursors to downloadable content (but essentially the same type of content) but even existed before computer games became a thing that was sold for money (excluding the cost of the magazine you bought that had the code printed out for you to type into your TRS-80, Apple II or other early personal computer) in the form of pen and paper modules and rules booklets, even metal/plastic/whatever miniatures (the equivalent of new skins, races, spaceships and other vehicles, buildings and dungeon walls, etc. for tabletop gaming.
24.55.228.176 (talk) 15:02, 15 October 2019 (UTC)
Super Nintendo/Famicom Sattelaview
[edit]The Satellaview addon for Super Nintendo Famicom was released 4years before the Sega Dreamcast and it could download content for games etc over satelitte connection from space, so that was first console, not dreamcast