Anime (アニメ) refers to the animation style originating in Japan. It is characterized by distinctive characters and backgrounds (hand-drawn or computer-generated) that visually and thematically set it apart from other forms of animation. Storylines may include a variety of fictional or historical characters, events, and settings. Anime is aimed at a broad range of audiences; consequently, a given series may have aspects of a range of genres. Anime is most frequently distributed by streaming services, broadcast on television, or sold on DVDs and other media, either after their broadcast run or directly as original video animation (OVA). Console and computer games sometimes also feature segments or scenes that can be considered anime.
Manga (漫画) is Japanese for "comics" or "whimsical images". Manga developed from a mixture of ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white but it is common to find introductions to chapters to be in color and read from top to bottom and then right to left, similar to the layout of a Japanese plain text. Financially, manga represented 2005 a market of ¥24 billion in Japan and $180 million in the United States. Manga was the fastest-growing segment of books in the United States in 2005. In 2020, Japan's manga industry hit a value of ¥612.6 billion due to the fast growth of the digital manga market, while manga sales in North America reached an all-time high at almost $250 million.
Anime and manga share many characteristics, including exaggerating (in terms of scale) of physical features, to which the reader presumably should pay most attention (best known being "large eyes"), "dramatically shaped speech bubbles, speed lines and onomatopoeic, exclamatory typography..." Some manga (a small percentage) are adapted into anime, often with the collaboration of the original author. Computer games can also be adapted into anime. In such cases, the work's original story is often compressed or modified to fit the new format and appeal to a wider demographic. Popular anime franchises sometimes include full-length feature films. Some anime franchises have been adapted into live-action films and television programs.
Cardcaptor Sakura is a Japanese manga series written and illustrated by the manga group Clamp. Serialized monthly in the shōjo manga magazine Nakayoshi from the June 1996 to August 2000 issues, it was also published in 12 tankōbon volumes by Kodansha between November 1996 and July 2000. The story centers on Sakura Kinomoto, an elementary school student who discovers magical powers after accidentally freeing a set of magical cards into the world; she must retrieve the cards to prevent catastrophe. Each of these cards grants different magical powers, and can only be activated by someone with inherent magical abilities. A sequel by Clamp, Cardcaptor Sakura: Clear Card, focusing on Sakura in junior high school, was serialized in Nakayoshi from July 2016 to March 2024.
Yotsuba&! is a manga written and drawn by Kiyohiko Azuma, and published in Japan by ASCII Media Works in the monthly magazine Dengeki Daioh. Sixty-two chapters of the manga have been published since 2003, and collected in nine bound volumes as of November 2009[update]. The series was licensed in English by ADV Manga, with five volumes published; volume six was scheduled to be published February 2008 but was delayed indefinitely. Yen Press announced at New York Comic Con 2009 that they had acquired the North American license for the English release of the manga; volume six was released in September 2009 along with reprints of the first five volumes, with later volumes to follow. The series has been licensed in France by Kurokawa, in Spain by Norma Editorial, in Germany by Tokyopop Germany, in Italy by Dynit, in Korea by Daiwon C.I., in Taiwan by Kadokawa Media, in Vietnam by TVM Comics, and in Thailand by NED Comics.
Yotsuba&! follows the daily life of a young girl named Yotsuba Koiwai and her adoptive father, with each chapter taking place on a specific, nearly sequential day of a common year starting on Wednesday. The year was initially believed to be 2003, coinciding with the date of the manga's serialization, but Azuma has stated that the manga always takes place in the present day. This allows the appearance of products created after 2003, such as the Nintendo DS that Mr. Ayase plays in chapter forty-two. (Full list...)