Portal:Mathematics

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Mathematics is the study of representing and reasoning about abstract objects (such as numbers, points, spaces, sets, structures, and games). Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered. (Full article...)

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animation of the construction of a fourth-degree Bézier curve
animation of the construction of a fourth-degree Bézier curve
A Bézier curve is a parametric curve important in computer graphics and related fields. Widely publicized in 1962 by the French engineer Pierre Bézier, who used them to design automobile bodies, the curves were first developed in 1959 by Paul de Casteljau using de Casteljau's algorithm. In this animation, a quartic Bézier curve is constructed using control points P0 through P4. The green line segments join points moving at a constant rate from one control point to the next; the parameter t shows the progress over time. Meanwhile, the blue line segments join points moving in a similar manner along the green segments, and the magenta line segment points along the blue segments. Finally, the black point moves at a constant rate along the magenta line segment, tracing out the final curve in red. The curve is a fourth-degree function of its parameter. Quadratic and cubic Bézier curves are most common since higher-degree curves are more computationally costly to evaluate. When more complex shapes are needed, lower-order Bézier curves are patched together. For example, modern computer fonts use Bézier splines composed of quadratic or cubic Bézier curves to create scalable typefaces. The curves are also used in computer animation and video games to plot smooth paths of motion. Approximate Bézier curves can be generated in the "real world" using string art.

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  • ...that as of April 2010 only 35 even numbers have been found that are not the sum of two primes which are each in a Twin Primes pair? ref
  • ...the Piphilology record (memorizing digits of Pi) is 70000 as of Mar 2015?
  • ...that people are significantly slower to identify the parity of zero than other whole numbers, regardless of age, language spoken, or whether the symbol or word for zero is used?
  • ...that Auction theory was successfully used in 1994 to sell FCC airwave spectrum, in a financial application of game theory?
  • ...properties of Pascal's triangle have application in many fields of mathematics including combinatorics, algebra, calculus and geometry?
  • ...work in artificial intelligence makes use of swarm intelligence, which has foundations in the behavioral examples found in nature of ants, birds, bees, and fish among others?
  • ...that statistical properties dictated by Benford's Law are used in auditing of financial accounts as one means of detecting fraud?
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In this shear transformation of the Mona Lisa, the central vertical axis (red vector) is unchanged, but the diagonal vector (blue) has changed direction. Hence the red vector is said to be an eigenvector of this particular transformation and the blue vector is not.
Image credit: User:Voyajer

In mathematics, an eigenvector of a transformation is a vector, different from the zero vector, which that transformation simply multiplies by a constant factor, called the eigenvalue of that vector. Often, a transformation is completely described by its eigenvalues and eigenvectors. The eigenspace for a factor is the set of eigenvectors with that factor as eigenvalue, together with the zero vector.

In the specific case of linear algebra, the eigenvalue problem is this: given an n by n matrix A, what nonzero vectors x in exist, such that Ax is a scalar multiple of x?

The scalar multiple is denoted by the Greek letter λ and is called an eigenvalue of the matrix A, while x is called the eigenvector of A corresponding to λ. These concepts play a major role in several branches of both pure and applied mathematics — appearing prominently in linear algebra, functional analysis, and to a lesser extent in nonlinear situations.

It is common to prefix any natural name for the vector with eigen instead of saying eigenvector. For example, eigenfunction if the eigenvector is a function, eigenmode if the eigenvector is a harmonic mode, eigenstate if the eigenvector is a quantum state, and so on. Similarly for the eigenvalue, e.g. eigenfrequency if the eigenvalue is (or determines) a frequency. (Full article...)

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Topics in mathematics

General Foundations Number theory Discrete mathematics


Algebra Analysis Geometry and topology Applied mathematics
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