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Portal:Video games

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The Video Games Portal

A video game, sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer (PC) games; the latter also encompass LAN games, online games, and browser games. More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)

  Featured articles are displayed here, which represent some of the best content on English Wikipedia.

  • Image 9 Batman: Arkham Asylum is a 2009 action-adventure game developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman and written by veteran Batman writer Paul Dini, Arkham Asylum was inspired by the long-running comic book mythos. In the game's main storyline, Batman battles his archenemy, the Joker, who instigates an elaborate plot to seize control of Arkham Asylum, trap Batman inside with many of his incarcerated foes, and threaten Gotham City with hidden bombs. The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in combat and exploration. Batman can freely move around the Arkham Asylum facility, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies. Development began at Rocksteady Studios in May 2007, with a 40-person team that expanded to 60 people by the project's conclusion after approximately 21 months. Among other sources, the game design was inspired by the Batman comics of Neal Adams and Frank Miller, as well as Grant Morrison's Arkham Asylum: A Serious House on Serious Earth graphic novel. Built on Unreal Engine 3, Arkham Asylum's production underwent several variations, refining both gameplay such as the combat system, and the central story, resulting in the removal of plot elements and some of Batman's main enemies, who did not fit the tone of the rest of the game. Rocksteady began developing ideas for a sequel months before Arkham Asylum's completion, hiding hints to the sequel within the game. (Full article...)
    Batman: Arkham Asylum is a 2009 action-adventure game developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman and written by veteran Batman writer Paul Dini, Arkham Asylum was inspired by the long-running comic book mythos. In the game's main storyline, Batman battles his archenemy, the Joker, who instigates an elaborate plot to seize control of Arkham Asylum, trap Batman inside with many of his incarcerated foes, and threaten Gotham City with hidden bombs.

    The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in combat and exploration. Batman can freely move around the Arkham Asylum facility, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies.

    Development began at Rocksteady Studios in May 2007, with a 40-person team that expanded to 60 people by the project's conclusion after approximately 21 months. Among other sources, the game design was inspired by the Batman comics of Neal Adams and Frank Miller, as well as Grant Morrison's Arkham Asylum: A Serious House on Serious Earth graphic novel. Built on Unreal Engine 3, Arkham Asylum's production underwent several variations, refining both gameplay such as the combat system, and the central story, resulting in the removal of plot elements and some of Batman's main enemies, who did not fit the tone of the rest of the game. Rocksteady began developing ideas for a sequel months before Arkham Asylum's completion, hiding hints to the sequel within the game. (Full article...)
  • Image 10 Kingdom Hearts: Chain of Memories is an action role-playing video game that was developed by Square Enix and Jupiter, and published by Square Enix in collaboration with Disney Interactive in 2004 for the Game Boy Advance (GBA). The game, which is an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series, was one of the first GBA games to incorporate full motion video (FMV). Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts whose ending is set about a year before the events of Kingdom Hearts II. Kingdom Hearts: Chain of Memories follows Sora and his friends as they explore the mysterious Castle Oblivion while battling the sinister Organization XIII, a new group of antagonists in the series. The game introduces new characters and plot lines that further expand the Kingdom Hearts universe and set up the premise of Kingdom Hearts II. The game uses a new card-based battle system rather than its predecessor's real-time combat system. Though it was not as successful as the other Kingdom Hearts games, Kingdom Hearts: Chain of Memories received positive reviews and sold well. It was praised for its story, graphics, and full-motion videos (FMV) but its card-based battle system was criticized. When it debuted in Japan, the game sold over 100,000 units in 48 hours. Kingdom Hearts: Chain of Memories was remade for the PlayStation 2 as Kingdom Hearts Re:Chain of Memories, which was packaged with Kingdom Hearts II Final Mix and released in Japan in March 2007. The remake was released in North America on December 2, 2008, and was remastered in high definition (HD) and included in the Kingdom Hearts HD 1.5 Remix collection, which was released in 2013 for the PlayStation 3 (PS3), and later for PlayStation 4 (PS4), Xbox One, and personal computer (PC). (Full article...)
    Kingdom Hearts: Chain of Memories is an action role-playing video game that was developed by Square Enix and Jupiter, and published by Square Enix in collaboration with Disney Interactive in 2004 for the Game Boy Advance (GBA). The game, which is an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series, was one of the first GBA games to incorporate full motion video (FMV).

    Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts whose ending is set about a year before the events of Kingdom Hearts II. Kingdom Hearts: Chain of Memories follows Sora and his friends as they explore the mysterious Castle Oblivion while battling the sinister Organization XIII, a new group of antagonists in the series. The game introduces new characters and plot lines that further expand the Kingdom Hearts universe and set up the premise of Kingdom Hearts II. The game uses a new card-based battle system rather than its predecessor's real-time combat system.

    Though it was not as successful as the other Kingdom Hearts games, Kingdom Hearts: Chain of Memories received positive reviews and sold well. It was praised for its story, graphics, and full-motion videos (FMV) but its card-based battle system was criticized. When it debuted in Japan, the game sold over 100,000 units in 48 hours. Kingdom Hearts: Chain of Memories was remade for the PlayStation 2 as Kingdom Hearts Re:Chain of Memories, which was packaged with Kingdom Hearts II Final Mix and released in Japan in March 2007. The remake was released in North America on December 2, 2008, and was remastered in high definition (HD) and included in the Kingdom Hearts HD 1.5 Remix collection, which was released in 2013 for the PlayStation 3 (PS3), and later for PlayStation 4 (PS4), Xbox One, and personal computer (PC). (Full article...)
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    Game over screenshot from Mu-cade, a free, shooter game.
    September 12, 2024 – 2023–2024 video game industry layoffs
    Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)
    August 15, 2024 –
    American video game magazine Game Informer discontinues publication after 33 years. The magazine's website is also shut down. (BBC News)
    May 24, 2024 – Uvalde school shooting
    Families in Uvalde, Texas, U.S., file a lawsuit against Daniel Defense and Activision Blizzard for creating the DDM4 V7 gun and promoting the weapon through the game Call of Duty, respectively. They also sue Meta Platforms for owning Instagram, which was used by the gunman. (AP)

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