Jump to content

Nintendo Switch

Page semi-protected
From Wikipedia, the free encyclopedia

Nintendo Switch
The logo for the Nintendo Switch console, consisting of two very stylized Joy-Con controllers accompanied by the text "NINTENDO SWITCH" below.
  • Top: A Nintendo Switch in "Handheld mode", with the Joy-Con attached to the sides of the console
  • Bottom: A Nintendo Switch in "TV mode", with the Joy-Con attached to a grip and the main unit docked
Also known as
  • NX
  • HAC (Nintendo code names)
  • Odin (Nvidia code name)
DeveloperNintendo PTD
Manufacturer
Product familyNintendo Switch
TypeVideo game console
GenerationEighth / Ninth[a]
Release date
    • WW: March 3, 2017
    • CHN: December 10, 2019
  • Other models
    • Lite
    • September 20, 2019 (2019-09-20)
    • OLED model
    • October 8, 2021 (2021-10-08)
Availability2017 (2017)–present
Lifespan2017 (2017)–present
Introductory price
  • US$299.99
  • ¥29,980
  • 329.99
  • Other models
    • Lite
    • US$199.99
    • ¥19,980
    • €229.99
    • OLED model
    • US$349.99
    • ¥37,980
    • €349.99
Units shipped 146.04 million (as of September 30, 2024)[b]
(details)
Media
Operating systemNintendo Switch system software
System on a chipNvidia Tegra X1[c]/Tegra X1+[d]
CPUARM 4 Cortex-A57 cores @ 1.02 GHz[e][f]
Memory4 GB LPDDR4 @ 1,331/1,600 MHz
Storage32 GB[g]/64 GB[h] eMMC
Removable storagemicroSD/HC/XC (up to 2 TB)
Display
  • Nintendo Switch: 6.2-inch, 1280 × 720 IPS (237 ppi)
  • Nintendo Switch Lite: 5.5-inch, 1280 × 720 IPS (267 ppi)
  • Nintendo Switch OLED: 7-inch, 1280 × 720 OLED (210 ppi)
  • Docked: 480p/720p/1080p via HDMI
Graphics256 Maxwell-based CUDA cores
  • Undocked: 307 MHz, 236 GFLOPS
  • Docked: 768 MHz, 393 GFLOPS
[i][j]
Sound
InputVolume +/−, power buttons
Controller input
CameraAmbient light sensor
TouchpadMulti-touch capacitive
Connectivity
Power
  • 3.7 V 15.95 Wh (4,310 mAh) Li-ion battery
  • Duration: 2.5–6.5 hours[c]/4.5–9 hours[k]
  • Charger: 7.5 W 5.0 V 1.5 A/39 W 15.0 V 2.6 A
  • Other models
    • Lite
    • 3.8 V 13.6 Wh (3,570 mAh) Li-ion battery
    • Duration: 3–7 hours
Current firmware19.0.1, as of October 28, 2024; 57 days ago (2024-10-28)
Online services
Dimensions
  • Nintendo Switch
  • Width: 173 mm (6.8 in)
  • Height: 102 mm (4.0 in)
  • Depth: 14 mm (0.55 in)
  • With Joy-Con attached
    • Width: 238 mm (9.4 in)
    • Height: 102 mm (4.0 in)
    • Depth: 14 mm (0.55 in)[l]
  • Nintendo Switch Lite
  • Width: 208 mm (8.2 in)
  • Height: 91 mm (3.6 in)
  • Depth: 14 mm (0.55 in)
  • Nintendo Switch OLED
  • Width: 176 mm (6.9 in)
  • Height: 102 mm (4.0 in)
  • Depth: 14 mm (0.55 in)
  • With Joy-Con attached
    • Width: 242 mm (9.5 in)
    • Height: 102 mm (4.0 in)
    • Depth: 14 mm (0.55 in)[l]
Mass
  • Nintendo Switch
  • 297 g (10.5 oz)
  • With Joy-Con attached
    • 398 g (14.0 oz)
  • Nintendo Switch Lite
  • 277 g (9.8 oz)
  • Nintendo Switch OLED
  • 319 g (11.3 oz)
  • With Joy-Con attached
    • 420 g (15 oz)
Best-selling gameMario Kart 8 Deluxe (64.27 million, as of September 30, 2024) (list)
PredecessorWii U
RelatedNintendo Switch Lite
Websitenintendo.com/switch

The Nintendo Switch[m] is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the eighth generation of home consoles, the Switch succeeded the Wii U and competed with Microsoft's Xbox One and Sony's PlayStation 4; it also competes with the ninth generation consoles, Microsoft's Xbox Series X/S and Sony's PlayStation 5.

The Switch is a tablet that can either be docked for home console use or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers function as two halves of a standard controller and alternatively as individual controllers, featuring buttons, directional analog sticks for user input, motion sensing, and tactile feedback. A pair can attach to the sides of the console for handheld-style play, attach to a grip accessory to provide the form of a separated gamepad, or be used unattached. The Switch's software supports online gaming through internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout.[n] Two hardware revisions have been released: the handheld-only Switch Lite, released on September 20, 2019; and a higher-end version featuring an OLED screen, released on October 8, 2021.

The Switch was unveiled on October 20, 2016; the concept came about as Nintendo's reaction to financial losses attributed to poor sales of the Wii U and market competition from mobile games. Nintendo's then-president Satoru Iwata pushed the company towards mobile gaming and novel hardware. The Switch's design was aimed at a wide demographic of players through multiple modes of use. Nintendo preemptively sought the support of many third-party developers and publishers, as well as independent studios, to help build the Switch's game library alongside its first-party games, while standard electronic components, such as a chipset based on Nvidia's Tegra line, were chosen to make development for the console easier for programmers and more compatible with existing game engines. As of September 2024, the Nintendo Switch has shipped over 146 million units worldwide. It is Nintendo's best-selling home console[o] and the third-best-selling game console of all time, behind the PlayStation 2 and Nintendo DS.

History

Background

While Nintendo had record revenues, net sales, and profits in 2009 as a result of the release of the Nintendo DS and Wii in 2004 and 2006 respectively,[6][7][8] its revenues soon declined.[9][10] The company posted its first loss as a video game company in 2012 prior to the Wii U's introduction that year and had similar losses in the following years due to the console's poor reception.[11] The New York Times attributed Nintendo lowering financial forecasts in 2014 to weak hardware sales against mobile gaming.[12] Previously, the company was hesitant about this market, with then-president Satoru Iwata considering that they would "cease to be Nintendo" and lose their identity if they attempted to be a part of it.[13] About three years prior to the Switch's announcement, Iwata, Tatsumi Kimishima, Genyo Takeda, and Shigeru Miyamoto crafted a strategy for revitalizing Nintendo's business model, which included approaching the mobile market, creating new hardware, and "maximizing [their] intellectual property".[14] Iwata was able to secure a business alliance with Japanese mobile provider DeNA before his death. The deal developed mobile titles based on Nintendo's first-party franchises, believing this approach would not compromise their integrity.[15][16] Following Iwata's death in July 2015, Kimishima was named as president of Nintendo, while Miyamoto was promoted to the title of "Creative Fellow".[14]

Development

The initial conception for the Switch started shortly after the release of the Wii U in 2012.[17] Kimishima stated that when Nintendo was evaluating what new hardware they wanted to produce, they "didn't just want a successor" to either the Nintendo 3DS or Wii U, but instead asked "what kind of new experience can we create?"[14] In an interview with The Asahi Shimbun, Kimishima said that the Switch was designed to provide a "new way to play" that would "have a larger impact than the Wii U".[18][19] Nintendo of America president and COO Reggie Fils-Aimé emphasized the console's appeal as a device that would provide gamers the option to play at home or on the go and noted that it would enable developers to create new types of games.[20] This approach continued Nintendo's blue ocean strategy for the competitive console marketplace, as rather than compete feature for feature with the other consoles, they would establish unique and difficult-to-copy devices.[21] Miyamoto said that some broad concepts of the Switch extend from the "lateral thinking with seasoned technology" design philosophy of Gunpei Yokoi that Nintendo has used over the last couple of decades.[22]

The commercial failure of the Wii U also pressured Nintendo in the Switch's development. Early sales of the Wii U were weak compared to the Wii, and major third-party studios like Electronic Arts and Ubisoft announced they would not support the console near the end of the Wii U's first year, further hampering its sales. According to Fils-Aimé, when it became apparent that the Wii U's life cycle performance would underperform the company's expectations, the Switch became a "make or break product" for Nintendo.[23]

The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Entertainment Planning & Development Division (EPD) respectively.[17] This approach also would apply to the cultural lifestyle and gaming differences between Japanese and Western players; Japanese players tend to play on the go and with social groups, while Western players tend to play at home by themselves.[24] The design of the Switch would meet both cultures, and certain games, like 1-2-Switch, could potentially make social gaming more acceptable in Western culture.[25] Two key elements that were set to address this mixed market were the ability for the unit to play either on a television screen or as a portable and the use of detachable controllers.[17] The "Switch" name was selected not only to refer to the console's ability to switch from handheld to home console modes, but to present "the idea of being a 'switch' that will flip and change the way people experience entertainment in their daily lives".[26]

Part of the inspiration of the Switch's form and design was from feedback players had given Nintendo on the Wii Remote, according to Shinya Takahashi. With the release of games like Wii Sports and Wii Fit, players had asked Nintendo if they could make the Wii Remote in a smaller form factor, potentially strapped to a part of their body. This led to Nintendo envisioning what a smaller form-factor controller could provide in both hardware and gameplay, and it led to the idea of a console that was small enough with these new controllers to also be portable.[27] Other concepts came out of critical consumer feedback of the Wii U. Fils-Aimé said that one common criticism they had for the Wii U was that while players did enjoy using the Wii U GamePad and would want to play games on it anywhere, it became functionless if they moved a distance away from the main console. This served for Nintendo to design a home console that the player could take with them anywhere.[28] Around five different prototypes were developed for the Switch before they finalized on the released design. This included developing different methods of how the Joy-Con controllers would physically connect to the console, including using magnets to hold them in place.[17]

In addition to the form-factor design, Nintendo needed to balance the power and speed of the console's central processing unit with battery life and the unit's size, coupled with limited development resources and deadlines set by Nintendo's management. One choice made by the development team was to use an existing system on a chip (SOC) rather than creating their own as they had done on previous consoles. Koizumi said that this break from tradition was done to gain more third-party support for the console by using an SOC to which developers could easily port games. Nintendo was not focused on raw processing power but was instead looking to balance the overall features of the system, including battery life and size, as well as keeping in mind their limited development resources and timeline. Koizumi said, "The most difficult part was on how to take an overall balance while we were getting entangled with all of those in complexity."[17] To achieve this balance, they did not opt to use the more powerful hardware they could have used, instead using a middle-ground approach to achieve their vision of the Switch.[29]

Koizumi served as the general producer of the Switch during its development.[24] According to Miyamoto, the Switch's development within Nintendo was headed by younger employees, with him saying "it's really been them that have put this forward and designed this system".[30][31] Miyamoto said of the younger employees: "I always look for designers who aren't super-passionate game fans. I make it a point to ensure they're not just a gamer, but that they have a lot of different interests and skill sets."[31] Junior developers were also used to help brainstorm ideas of how to make sure the Switch had a longer lifecycle beyond the typical five-to-six years as most other consoles had.[32] Miyamoto, Takeda, and Iwata were less involved, but provided necessary oversight on the Switch's development principally around the cost of implementing new features that would make the Switch stand out.[22] For Miyamoto, his limited involvement allowed him to spend more time on Nintendo's software titles being developed at the time, such as Super Mario Run.[30]

Announcements

The first public news about the Switch's hardware happened alongside the announcement of Nintendo and DeNA's partnership on March 17, 2015. At this stage, Nintendo referred to the console under the codename "NX" and described it as a "brand new concept".[33] At an investor's meeting in April 2016, Nintendo announced that it planned to release the NX worldwide in March 2017.[34][35] While Nintendo did not unveil the NX's hardware at E3 2016 in June, it did announce that The Legend of Zelda: Breath of the Wild, which was originally announced as a Wii U-exclusive, would also be released for the NX. At a Nintendo shareholders' meeting following the conference, Miyamoto stated that the company had concerns that competitors could copy ideas from the NX if they revealed it too soon.[36][37] The following month, rumors began to surface surrounding the nature of the console, including its use of Nvidia Tegra hardware, being a "hybrid" device intended for both home and mobile use, controllers that can detach from the main device and be played separately, and that Nintendo would distribute games on the console via cartridges and digital downloads.[38][39][40]

On October 20, 2016, Nintendo officially announced the console under the name Nintendo Switch, alongside a trailer that demonstrated the hardware's nature as a hybrid device.[41] At the time of the trailer's release, Nintendo did not provide many details on features of the platform, though they planned to have events in 2017 to provide more details about the console. The company stated that there are additional features that were not presented in the introductory trailer.[42][43] Miyamoto and Fils-Aimé presented the Switch to host Jimmy Fallon on a broadcast of The Tonight Show Starring Jimmy Fallon in December 2016. In addition to showing more of the console's hardware and functionality, Fallon was given the opportunity to play part of Breath of the Wild live.[44]

Nintendo revealed technical details of the Switch, including its worldwide launch date and price, at a press event in Tokyo on January 13, 2017.[45] The event was livestreamed,[46] with an English voiceover provided by Nintendo of America through their broadcast and regional Twitter accounts relaying details in other languages. A Nintendo Treehouse event occurred the following day to reveal the full launch lineup and upcoming games for the Switch.[47]

Launch

The Switch was officially released on March 3, 2017, worldwide in Japan, most English-speaking and Western markets and in the United Arab Emirates.[48] It was released with an MSRP of ¥29,980 in Japan, US$299.99 in the United States, £279.99 in the United Kingdom, and A$469.95 in Australia; with standardized pricing for the European market varying.[49][50][51] The set includes a Switch console, a dock; left and right Joy-Con controllers and accompanying straps; a Joy-Con grip, an AC power adapter and an HDMI cable.[52][53] There were two Switch bundles available at launch, one with grey Joy-Con and one with neon red and blue Joy-Con.[54] Nintendo feared that a higher price would harm sales, which prompted them to not include any additional hardware or games.[55]

Global rollout

The Switch continued to be officially released in particular markets like Argentina on August 15, 2017,[56] and in South Korea and Taiwan on December 1.[57][58] In April 2018, CD Media, Nintendo's official distributor in Greece and the Balkans since 2016, announced after opening their new offices in Istanbul, that Nintendo's products will officially be distributed in Turkey later in the year.[59] Nintendo abruptly withdrew from the Turkish market back in June 2012 when then-distributor Nortec Eurasia closed.[60] CD Media released the Nintendo Switch in Turkey in July 2018.[61][62] Nintendo's Singapore-based distributor, Maxsoft, officially launched the Nintendo Switch in the Philippines on November 30, 2018,[63] in Thailand on March 29, 2019,[64] and in Malaysia on January 17, 2020.[65] In early-2019, Nintendo of Europe signed a partnership with Tel Aviv-based distributor TorGaming Ltd., making them Nintendo's official distributor in Israel, and launched their products in the market, including the Nintendo Switch, on March 1, 2019.[66] Nintendo's Dubai-based distributor, Active Gulf, officially launched the Nintendo Switch in Oman on September 27, 2019.[67] The company had previously broken street date for the Emirati release of the console, with retailers in the region distributing it as early as February 28, 2017.[68]

Although the Nintendo Switch had not officially been released in China prior to December 2019, it is still widely available in the country due to grey market imports from Hong Kong and other regions, such as Japan.[69] In January 2018, former Nintendo president Tatsumi Kimishima said in an interview with Chinese news website QQ that Nintendo has tried to release the Switch in China, but has been unable to do so.[69][70] Nintendo partnered with Tencent in April 2019 to gain the necessary approvals to release the Switch in China, along with a test version of New Super Mario Bros. U Deluxe;[71] it was released on December 10, 2019, at a base price of CN¥2,099 or about US$298.[72] Tencent continues to help Nintendo bring other Switch games through China's approval process via National Radio and Television Administration.[71] In addition, Tencent helped localize various titles, and help implement the Nintendo Switch Online service within the country, integrating its offerings with the WeChat payment systems.[73]

Nintendo had exited the Brazilian market in 2015 due to high tariffs, but independent resellers have been trading the console in Brazil since March 2017.[74] Nintendo had since assigned NC Games as their local game distributor in May 2017,[75] and the local company had committed to sell some officially imported Nintendo Switch units in small quantities.[76] NC Games silently went defunct in c. 2019. In August 2020, Nintendo affirmed that it would restart imports directly into Brazil,[77] for release on September 18, 2020.[78]

Post-launch and special editions

Numerous special-edition models and bundles have been released, including those for Splatoon 2,[79] the 2018 Black Friday shopping day,[80] Animal Crossing: New Horizons[81] and Fortnite.[82] The Japan-exclusive "2nd Unit Set" released in May 2018 on the My Nintendo Store at a reduced price of ¥24,980, was positioned towards households which already owned a Switch. It did not include a dock, AC adapter, HDMI cable, and charging grip.[83][84]

By February 2021, about four years from the console's release, Nintendo president Shuntaro Furukawa said that "The Switch is in the middle of its life cycle".[85] In July 2024, the Switch became Nintendo's longest-running console without a replacement system, surpassing the seven-year period for the NES.[86]

The Switch Lite launched on September 20, 2019, in three colors: yellow, grey, and turquoise. The system was promoted alongside The Legend of Zelda: Link's Awakening, a remake of the 1993 Game Boy game. A special Pokémon Sword and Pokémon Shield branded version of the Switch Lite, themed around the Pokémon Zacian and Zamazenta, launched on November 8, 2019, a week before the game's release.[87] A coral color was released on March 20, 2020, in Japan, and on April 3 in the rest of the world.[88] A blue color released on May 7, 2021, in Europe, and on May 21 in the rest of the world.[89] A special Pokémon Dialga and Palkia limited edition was released on November 5, 2021, 14 days before the release of Pokémon Brilliant Diamond and Shining Pearl. This special edition pays homage to the Nintendo DS Lite Dialga and Palkia edition.[90] On September 26, 2024, a special gold colored edition of the Switch Lite based on The Legend of Zelda was released on September 26 to coincide with the release of The Legend of Zelda: Echoes of Wisdom. These units also came bundled with a 12-month membership to Nintendo Switch Online + Expansion Pack.[91]

Hardware

The Nintendo Switch is a hybrid video game console, consisting of a console unit, a dock, and two Joy-Con controllers.[92] Although it is a hybrid console, Nintendo classifies it as "a home console that you can take with you on the go".[93][94] In addition the company says that the Switch and the Nintendo 3DS are meant to co-exist, considering the 3DS as an entry-level product for younger players.[93][95]

Console

The back of the Nintendo Switch (without the controllers), showing the kickstand, MicroSD slot, charging port, and intake vents. The Joy-Con slotting mechanism is visible on the short side.
This image shows an opened Nintendo Switch console with its hardware components and where they are
View of the hardware inside the console from the back

The main unit of the Switch is the console, a battery-powered tablet-like monitor that consists of an LCD screen measuring 6.2 inches (160 mm) on its diagonal, the same as the Wii U GamePad.[96] The unit measures 173 by 102 by 13.9 millimetres (6.81 in × 4.02 in × 0.55 in) and weighs 297 grams (10.5 oz).[97] The screen supports ten-point multi-touch capacitive sensing and includes haptic technology from Immersion Corporation.[98] The LCD screen supports resolutions up to 720p (1280×720 px).[99][50] The console includes a 3.5 mm audio jack, stereo speakers on the bottom face of the unit below the screen, a USB-C port for charging, and a kickstand on the back side.[100][101] The unit also includes slots for a game card (cartridge-based media) and a microSD card slot located under the kickstand. The Switch console itself includes three buttons, all on the top of the device, Volume +/- and Power. The console has rails on the side, into which the Joy-Con controllers can be slid to attach them to the Switch unit.[102] An ambient light sensor on the front of the console adjusts the screen's brightness automatically.[103] The model number of the original Switch model is "HAC-001".[104]

There are three gameplay modes that can be used with the Switch; "TV mode" with the console slid into the dock to support play on a television, "Tabletop mode" with the console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld mode" as a standard portable tablet device.[105][106][50] Users can switch between these modes simply by placing the console in the dock or removing it, extending or retracting the kickstand, and detaching or connecting the Joy-Con.[50] Games may be designed to play only in specific modes; for example, Voez initially could not be played in TV mode and relied on touchscreen controls.[107] Support for controllers and TV mode was later added to Voez in January 2018 via an update for the game.[108] Another example is Super Mario Party, which does not support Handheld mode.[109]

Nintendo stated that the Switch is a "single-screen experience", in that the player either sees the content on the console when it is out of the dock, or on the screen attached to the dock when the console is docked. The Switch cannot feature dual-screen functionality that was offered through the Wii U via its GamePad.[110]

Nintendo patented a means of using multiple Switch consoles to create a multi-monitor configuration by arranging them on a flat surface and spanning a single gameplay environment across their screens. This technology was first seen in Super Mario Party.[111][112]

Dock

The console, with or without Joy-Con attached, can be placed into the Switch dock, a docking station with electrical connectors to connect the console to a power supply to charge its battery, and to a television via an HDMI connection for video/audio output.[41] The dock also includes two USB 2.0 ports and one USB 3.0 port.[102] While docked, the unit can support resolutions up to 1080p and a maximum frame rate of 60 frames per second,[106][113] though the maximum resolution varies depending on the game. As an example, The Legend of Zelda: Breath of the Wild runs at a maximum 900p and 30 frames per second while the Switch is docked.[114] The dock measures 173 by 104 by 54 millimetres (6.8 in × 4.1 in × 2.1 in) and weighs 327 grams (11.5 oz).[97][115] The dock included with the updated OLED consoles features a slightly redesigned housing, as well as replacing the rear USB port with a built-in Ethernet port.[116]

Controllers

Joy-Con

Joy-Con on strap

The Nintendo Switch comes with two controllers, collectively called Joy-Con and individually called the "Joy-Con (L)" and "Joy-Con (R)".[103] The controllers attach to the Switch console via side rails using a locking mechanism, with a small release button on their rear face to allow them to be detached. When detached, they can be used as a pair by a single player, attached to a grip that emulates a gamepad form factor, or used as separate controllers by two individual players. A single Switch console can support up to eight Joy-Con connections.[117] Straps can be attached to the sides of Joy-Con when they are detached.[103][106] A charging grip is available for the Joy-Con, which provides a means to attach a USB-C cable for power.[118] Alongside that, Nintendo released a charging strap that allows players to charge an individual Joy-Con via embedded AA batteries on June 16, 2017.[119]

Pro Controller

The Switch also supports a wireless controller, called Nintendo Switch Pro Controller, which has a more traditional design reminiscent of the Wii Classic Controller Pro and Wii U Pro Controller. The Pro Controller connects to the Switch via wireless Bluetooth communication, and is charged through a standard USB-C port on the controller.[101][120][121]

Other

The Nintendo Switch supports a wide array of additional accessories, according to Kimishima. Kimishima suggested that the Switch is part of a large ecosystem of devices, though the Switch unit remains the core console element.[122] Takahashi suggested the possibility of other units besides the Joy-Con that could attach and/or connect to the console to serve as alternate input devices and change how the Switch can be used.[24]

Nintendo offers a Joy-Con Wheel, a small steering wheel-like unit that a Joy-Con can slot into, allowing it to be used for racing games such as Mario Kart 8 Deluxe.[52] Standalone docks are available, which include a power adapter and HDMI cable.[52] Third parties also support the Switch with additional accessories, such as carrying cases and screen protectors.[123] The 4.0.0 system update enabled support for GameCube controllers connected via USB with the GameCube adapter that was available for the Wii U as well as a new adapter produced for the Switch; GameCube controllers can be used with most games compatible with the Switch's Pro Controller, such as Super Smash Bros. Ultimate.[124][125][126][127] USB computer keyboards are supported for certain tasks, such as text entry.

A Nintendo Labo kit simulating a fishing rod and reel

In January 2018, Nintendo announced Nintendo Labo, a child-oriented platform that combines games coupled with do-it-yourself cardboard projects that attach or wrap around the Switch Console and Joy-Con, effectively creating toys around the Switch hardware to interact with games. These cardboard units, which may also include string, rubber bands, and other pieces, are referred to as Toy-Con. The game software provides instructions for the Toy-Con construction and provides the interface to control the Toy-Con. Such examples given include a remote-controlled "car", where the two Joy-Con attach to the car and their vibration feedback provide the motion for the car, controlled from the Switch, a fishing rod where the Joy-Con are part of the reel and handle of the rod and their motion controls used to simulate the act of fishing in the mini-game, and a small toy piano.[128]

In September 2018, with the release of Nintendo Switch Online, Nintendo introduced NES Controller style Joy-Con controllers alongside its classic games service. In September 2019, when SNES games were added to the service, wireless SNES Controllers were released. In September 2021, when Nintendo 64 games and Sega Genesis titles were added to the service alongside the Expansion Pack, wireless Nintendo 64 Controllers and Sega Genesis Control Pads were released for use with their respective services.

Nintendo released Ring Fit Adventure in October 2019, which includes a Leg Strap to mount a Joy-Con to a leg, and the Ring-Con, a flexible hard plastic ring with Joy-Con mounting. The player interacts with the game, fashioned after a console role-playing game, by doing various exercises, such as running in place, squatting, and squeezing the ring, to perform in-game actions of running, jumping, and attacking and defending, respectively.[129] Such features are part of Nintendo's "quality of life" goals to incorporate physical activity alongside the Switch, similar to past titles like Wii Fit.[130]

In February 2017, Nintendo president Tatsumi Kimishima stated that it had been "studying" virtual reality solutions, but felt that comfort was a main concern. Nintendo of America president and COO Reggie Fils-Aimé also cited that existing VR solutions were not "fun" or "social".[131] Nintendo ultimately unveiled a new Labo VR kit in March 2019, using a cardboard headset and viewer placed in front of the console's screen, in combination with attached accessories.[132][133]

Stands and alternate docks have also been created for the Switch to overcome the limitations of the device's own kickstand for tabletop play, including an official "Adjustable Charging Stand" that can be connected to the device's AC adapter.[134][135]

Technical specifications

Technical specifications of Nintendo Switch
System-on-chip Name
Process
CPU Type
ISA ARMv8-A
Clock rate 1020–1785 MHz
Cache L1
  • A57: 48 kB + 32 kB per core
  • A53: 32 kB + 32 kB per core
L2
  • A57: 2 MB
  • A53: 512 kB
GPU Type Nvidia GM20B Maxwell-based
Clock rate 307.2–768 MHz
Stream processors 256 (157–393 GFLOPS)
TMUs 16 (4.9–12.3 GTexel/s)
ROPs 16 (4.9–12.3 GPixel/s)
Compute units 2
Memory Total 4 GB LPDDR4/LPDDR4X SDRAM
Clock rate 1331.2–1600 MHz
Bandwidth 21.3–25.6 GB/s
Storage Main Type eMMC NAND flash memory
Capacity
  • Base model: 32 GB
  • OLED model: 64 GB
Removable Type microSD/HC/XC
Capacity Up to 2 TB
Media Name Nintendo Switch game card
Capacity 1–32 GB
Display Main Type
Size
  • Base model: 6.2-inch
  • Lite model: 5.5-inch
  • OLED model: 7-inch
Resolution
  • Base model: 720p (237 ppi)
  • Lite model: 720p (267 ppi)
  • OLED model: 720p (210 ppi)
External Interface
Resolution 1080p, 720p, or 480p

SoC, CPU, GPU and RAM

Original Switch models were released with model number "HAC-001". The Switch uses a system-on-chip from the Tegra family of products, developed in partnership with Nvidia.[99][136] No specific details were revealed beyond that it is a "custom" Tegra chip "based on the same architecture as the world's top-performing GeForce gaming graphics cards" that are common in personal computers, and has a custom API known as "NVN", which is designed to "bring lightweight, fast gaming to the masses".[41][137] Takeda described the Nvidia chipset as being critical for delivering gamers a level of performance similar to that which they experience on personal computers, helping to achieve "high performance but low power consumption" for the Switch.[138] Pre-release reports, unconfirmed by either Nintendo or Nvidia, stated that the SoC would be a standard Nvidia Tegra X1 instead, composed of four ARM Cortex-A57 and four ARM Cortex-A53 CPU cores along with 256 Maxwell-based CUDA GPU cores.[139][140] This was later corroborated by an analysis on the console done by Tech Insights in March 2017.[141][142] The CPU cores are normally clocked at 1020 MHz, but the 8.0.0 firmware update released in April 2019 allows the CPU to clock up to 1785 MHz in certain games during loading to improve load times. While the SoC features 8 CPU cores, the Switch only uses the 4 64-bit Cortex-A57 cores, of which 1 is reserved to the operating system.[2] The GPU cores are clocked at 768 MHz when the device is docked, and in Handheld mode, fluctuating between the following speeds: 307.2 MHz, 384 MHz, and 460 MHz.[4][3] This gives the Switch's GPU a theoretical peak performance of 393 GFLOPS in TV mode and 236 GFLOPS in Handheld mode.[3] A later iFixit teardown of the final product confirmed 4 GB of LPDDR4.[143] It's clocked at 1600 MHz in TV mode, while at a reduced 1331.2 MHz in Handheld mode.[4]

Wireless compatibility

The Switch offers Wi-Fi 5 (dual-band 802.11ac wireless connectivity compliant with 802.11 a/b/g/n/ac modes).[136] Up to eight Switch consoles can be connected in a wireless ad hoc network for local multiplayer games, and multiple players can play on each of the connected Switch consoles.[144][41][145] In the case of at least one game, Splatoon 2, ten Switch consoles can connect in the ad hoc network, though only eight can play directly while the other two can watch as spectators.[146] The Switch uses Bluetooth 4.1 for wireless communication between the console and its controllers.[103][136] Users can purchase a third-party USB LAN adapter for wired connectivity when the console is docked for TV mode.[136] Nintendo's Wii LAN adapter accessory is also compatible with the Switch via USB ports on the Switch dock.[147]

Power/battery

The Switch is primarily powered in Handheld mode by a non-removable 4,310 mAh, 3.7 V Lithium-ion rechargeable battery.[102][148][149] The battery life is estimated to be between 2.5 and 6.5 hours, depending on the software being used. Nintendo gives the example of The Legend of Zelda: Breath of the Wild supporting approximately three hours of battery life.[99] The battery can be charged either while in the dock, or through a standard USB-C connector on the console.[50] The estimated recharge time while the unit is in sleep mode is about 3 hours.[113] Nintendo offers the means for replacing batteries through its customer support.[136] Each Joy-Con has its own non-removable 525 mAh, 3.7 V Lithium-ion battery separate from the console, with an estimated twenty-hour lifespan.[103] These batteries are automatically charged if they are attached to the console while it is charging itself. Additional accessories have other means to charge the Joy-Con.[118] While the basic Joy-Con grip that ships with the Switch does not offer charging capabilities, a separate premium Joy-Con grip includes a USB-C connector port that can be used to charge the Joy-Con batteries while they are connected to this grip.[150]

Storage

The Switch includes 32 GB of internal storage,[99][136] 25.9 GB of which is user-accessible.[151] This can be expanded up to 2 TB using a microSD, a microSDHC or a microSDXC card.[152][136] A microSD card slot is located under the Switch's kickstand, where a microSD card can be inserted.[153] If the microSD card is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card.[154] Save data will always be stored on the console, regardless if the source is a physical game card or a digital download copy. At launch, there was no way to transfer save files to another Switch console.[155][156] Save game and profile transfers between Switch consoles were added in the 4.0.0 system update in October 2017,[157] while the 10.0.0 system update in April 2020 allowed most update data, digital games (i.e., downloaded from eShop), and other downloaded content to be swapped between the internal memory and a microSD card.[158] MicroSD and microSDHC were supported initially, and microSDXC card support was later added to the Switch's software via a system update.[113][136] SD cards and miniSD cards do not fit the Switch.[159] The Switch did not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future.[154]

Connectivity

The Switch console has a 3.5 mm headphone jack. At launch, the Switch did not support Bluetooth wireless headphones, though they can also be connected if a Bluetooth adapter is connected to the headphone jack.[160][161] A system update in October 2017 partially resolved this issue by enabling support for wireless USB headphones when the receiver is connected to the USB port on the console when docked.[162][163] This was later fully resolved in a system update in September 2021 when it enabled support for Bluetooth Wireless headphone devices without the need for a USB adapter.[164]

Later revisions

Around July 2018, Nintendo quietly released Switch units with minor hardware changes and updated firmware to block exploits in the original Switch models that led to the ability to extract ROM images from game cards and software.[165] Nintendo claimed in its case against Team Xecuter and Gary Bowser in February that this hardware change was specifically the result of Team Xecuter's sales of modified Switch chips that used the exploit.[166]

An updated version of the Nintendo Switch under model number "HAC-001(-01)" was announced on July 17, 2019, and was released in Japan and North America in mid-August 2019, and in the United Kingdom in September 2019. This revision uses the Tegra X1+ SoC, a more efficient chipset compared to the Tegra X1 used in the original model. Thus, the time-on-battery was effectively extended to 4.5–9 hours, depending on the game played. No other system component was updated in this revision.[167][168][169][170][171]

Production

The Nintendo Switch is produced between Taiwan-based Foxconn and Japan-based Hosiden, with Foxconn accounting for the largest volume.[172] Nintendo did not plan to sell the Switch below manufacturing cost at launch,[173] as they had done for both the 3DS and Wii U at their respective launches;[174] Nintendo affirmed that the Switch would be profitable from launch during its 2016 fiscal year earnings report, as the company saw the console as a key earnings driver for 2017 and beyond.[175] Fomalhaut Techno Solutions, a Japanese product teardown firm, estimated that the Switch cost $257 to make compared to its $299 MSRP, with the console and dock at $167 while each Joy-Con costs $45.[176] Kimishima said that they may be able to see further profitability on the Switch when they can achieve volume discounts on components once they reach a level of about 10 million Switch units.[177]

Prior to launch, Nintendo anticipated shipping two million Nintendo Switch units by the end of the console's first month, and assured that its supply chain would be able to meet demand following the launch period to avoid the shortage situation with the NES Classic Edition in late 2016.[178][93][179] Kimishima anticipated that the Switch will have lifetime sales numbers similar to the Wii, which sold 101 million units by 2016.[95]

Following the initial sales report numbers in April 2017, the Financial Times reported that the company was seeking to produce 18 million Switch units in its 2017 financial year as to avoid "customer tantrums" with poor supply levels, particularly near the 2017 holiday season and the release of Super Mario Odyssey on October 27, 2017.[180] Fils-Aimé said in September 2017 that their 2017 production target for the Switch could be hampered by bottlenecks in individual components.[181][182] DigiTimes reported in October 2017 that Nintendo had further shifted the production rate for the Switch up to 2 million per month, with plans to ship 20 million units by the end of the year; the newspaper also stated that the production rate was limited by component availability, and not by other factors of Nintendo's production process.[172]

On the presentation of the 2017 fiscal year results to investors, Nintendo's newly named president Shuntaro Furukawa stated that they anticipate producing 20 million Switch consoles over the 2018 fiscal year keeping the momentum of its sales in that year.[183]

In June 2019, The Wall Street Journal reported that Nintendo was starting to move some of its production of the Switch and two hardware revisions of the Switch outside of China and into Southeast Asia to limit the impact of new United States tariffs on electronics made in China.[184][185]

In November 2020, Bloomberg reported that Nintendo asked its assembly partners to boost production of the Switch by 20% and raised its target goal of Switch sales for the 2020 fiscal year from 25 million units sold to 30 million units, having previously reportedly raised their target for the fiscal year from 22 million units sold to 25 million units in August 2020.[186][187] These boosts in production have been attributed to more demand mainly due to the success of Animal Crossing: New Horizons during the COVID-19 pandemic.[186][187]

Other models

Nintendo Switch Lite

The Nintendo Switch Lite integrates the Joy-Con into the main body.

The Nintendo Switch Lite is a revision of the Switch designed for handheld play released worldwide on September 20, 2019, with an MSRP of US$199.99.[188] First announced in July 2019, the Switch Lite is a single unit, integrating the Joy-Con as part of the main unit's hardware, and uses a smaller screen measuring 5.5 inches (14 cm) diagonally. Additionally, a regular directional pad replaces the four directional buttons on the integrated left Joy-Con. While using a smaller battery than the original Switch, the Switch Lite uses a more power-efficient chipset, the 16-nanometer Tegra X1+, to extend the estimated use time from 2.5 to 6.5 hours to 3–7 hours on a single battery charge.[167]

According to The Wall Street Journal, Nintendo's goal with the Switch Lite was to produce a sub US$200 unit, aimed at casual gamers, to compete with gaming services that do not require a dedicated device. To achieve this, Nintendo negotiated on reduced prices from its component suppliers. Further, the Journal stated that Nintendo had gained Murata Manufacturing as a battery supplier in addition to TDK, to lower costs by causing competition between the two companies.[188] The Switch Lite is physically larger than previous Nintendo handhelds: its display is 0.62 inches (1.6 cm) larger and the unit measures 1.9 inches (4.8 cm) longer when compared to a New Nintendo 3DS XL, which itself was the large-sized model in the Nintendo 3DS line.[189]

The Switch Lite normally only supports games that can be played in handheld mode, retaining features like the Switch's gyroscopic sensors, Bluetooth, Wi-Fi, and NFC compatibility. Some tabletop games that require the HD Rumble or IR camera features, such as 1-2-Switch, require players to use separate Joy-Con controllers with the Switch Lite. The system does not support any docking or connectivity to a television and is thus incompatible with games that require television mode. Players who attempt to purchase games that require television or tabletop mode via the eShop on the Switch Lite will be notified of the incompatibility. Though not included with the system, the Switch Lite does support external controllers otherwise compatible with standard Switch models, such as standalone Joy-Con controllers, though they cannot be docked to the system.[190][191] Some controllers, such as GameCube controllers, work with the system, but require extra adapters, as the normal GameCube to Switch adapter uses the USB ports on the full-size Switch's dock.[192][193]

OLED model

The Nintendo Switch – OLED Model features a larger OLED display, a metal body and a redesigned kickstand.

On July 6, 2021, Nintendo officially announced a new model called the Nintendo Switch – OLED Model. The OLED model features a 7-inch (180 mm) 720p OLED display, and when docked, output to 1080p resolution similar to the original model. Additionally, it features 64 GB of internal storage, enhanced audio functions, a magnesium alloy body and a wider adjustable stand for use in tabletop mode. The unit ships with a new dock that includes a wired LAN port.[116] It features similar technical specifications as the base Switch model, and is compatible with all Switch games and existing accessories.[194] The unit ships in two bundles: one that includes a black dock and red and blue Joy-Con (similar to the base model's default color scheme), and one that includes a white dock and white Joy-Con. It was released on October 8, 2021, alongside the release of Metroid Dread, with a retail price of $349.99.[116] Ahead of the release of the OLED version on September 13, 2021, Nintendo reduced the base price of the original Switch model in Europe from €329.99 to €299.99, and in the UK from £279.99 to £259.99, which Nintendo said also reflected changes in currency exchange rates.[195] All other regions – including North America and Australia – did not receive a price cut.[196] Four special-edition models were released: those for Splatoon 3,[197] Pokémon Scarlet and Violet,[198] The Legend of Zelda: Tears of the Kingdom,[199] and a "Mario Red Edition" to tie into Super Mario Bros. Wonder.[200]

Rumored high-end model

In early 2019, reports from The Wall Street Journal and The Nikkei claimed that Nintendo had plans for two new models of the Nintendo Switch. One new model was a lightweight revision, later revealed as the Nintendo Switch Lite; the other was to be a more powerful console to be released in 2020.[201][202] A notification from Nintendo alerting the Federal Communications Commission of changes to the Switch's hardware in July 2019 were used as further evidence for a new model.[203] DigiTimes later corroborated previous reports, claiming Nintendo planned to release a model with an improved CPU and magnesium alloy body in the second half of 2020[203]—in December 2019, Nintendo denied any intent to release a new model in 2020,[204] and the global chip shortage beginning in 2020 impacted console production regardless.[205] Bloomberg continued to state Nintendo was preparing to release a higher-end Nintendo Switch model with an OLED screen and the ability to output a 4K resolution, and the model would release in late 2021.[206][207][208][209] However, Nintendo announced the Nintendo Switch OLED model in July 2021.[210][116] Nintendo of America president Doug Bowser said that Nintendo aims to use technology to enhance gameplay, and does not create "technology for technology's sake".[211] Bloomberg again stated that a higher-end Switch was in development, and other upgrades were scrapped in favor of only the OLED screen in light of the chip shortage.[212] In response, Nintendo said that the report was "not true" and made false claims about the company.[213] Zynga—one company named by Bloomberg as having received a development kit of an upgraded Nintendo Switch model—also denied the factuality of the report.[213] Continued rumors of a high-end model were fueled by a leak of Nvidia's source code showing a custom chip with DLSS support made for Nintendo.[214] In December 2022, Digital Foundry claimed that any upgraded Nintendo Switch model was no longer in development, and that Nintendo instead is focusing on the system's successor.[215]

Successor console

Industry rumors of a new console emerged in July 2023, as several of Nintendo's development partners reported on receiving development kits for this new system.[216] Nintendo has alluded to a successor console, such as retaining the use of Nintendo Accounts, but has avoided affirming any details on a new console.[217]

Eurogamer, among other sources, learned from insiders that Nintendo demonstrated features of the new console at Gamescom 2023 behind closed doors to developers.[218] In mid-2023, document discovery in the FTC v. Microsoft case revealed that Activision was briefed about the "Switch NG" (NG for next generation) in late 2022, with its performance stated to be similar to the PlayStation 4 and Xbox One.[219]

The new console's alleged system on a chip, the Nvidia Tegra T239 (codenamed "Drake") was leaked in the 2022 Nvidia ransomware attack by Lapsus$, and features an octa-core ARM Cortex-A78C CPU, a 12 SM Ampere GPU, and a 128-bit LPDDR5 RAM interface.[220] Later analysis from public customs manifests suggested it to have 12 GB of LPDDR5X-7500 RAM and 128 GB of UFS 3.1 internal storage.[221] Sharp Corporation stated they had been providing Nintendo LCD screens for the new console since mid-2023, and technology analysis firm Omdia stated these were likely to be 8-inch screens.[222] Other reports stated the new console will have DLSS and ray tracing integration, and that developers have been shown tech demos running on targeted hardware, namely The Legend of Zelda: Breath of the Wild at 4K resolution and a frame rate of 60 frames per second, as well as Epic Games' The Matrix Awakens tech demo for Unreal Engine 5.[223] Nintendo has confirmed the successor console will support backwards compatibility with Switch games and most Switch accessories, though as the new Joy Con will be magnetically attached to the main body of the successor unit, original Switch Joy Con can only be used as detached controllers.[failed verification] This compatibility will also extend to the Nintendo Switch Online system, and Nintendo expects to offer digital Switch games for the successor platform via the system storefront.[224] Earlier reports suggested that some Switch games, such as Breath of the Wild, will be released in an "enhanced" version that will take advantage of the successor hardware.[225]

Early rumors claimed the new system was to be released in late 2024, with Nintendo working with its partners to assure high volumes of product at launch.[216] Altec Lansing had issued a press release in January 2024 that claimed the Switch successor would be out in September 2024, which their social media later claimed was just a guess.[226] An analyst for Japan-based Kantan Games stated in January 2024 that the "pro" model of the Switch should be seen as an iteration of the Switch console rather than a revolution from it, and likely would be priced at $400 with new games costing $70.[227] However, by February 2024, sources had stated Nintendo had told partners that its release was pushed into early 2025,[228][229][230] with sources speaking to The Nikkei that this was for Nintendo to have sufficient supply and combat scalping.[231]

On May 7, 2024, Nintendo's president Shuntaro Furukawa affirmed that the Switch's successor will be announced during the company's 2025 fiscal year, which ends on March 31, 2025.[232] On November 5, 2024, Furukawa confirmed the successor console will be backwards compatible with both Switch games and Nintendo Switch Online.[233]

Software

The Nintendo Switch main menu.
The main menu screen of the Switch system software

The Nintendo Switch runs on a custom-made operating system named Horizon, built on a microkernel architecture.[234] The Switch's user interface features tile-based access to games that are either present in the game card slot or stored within the unit's storage devices. It includes quick access buttons for a News feed from Nintendo, eShop access, and a photo album for screenshots captured during gameplay;[113] the 4.0 update to the software in October 2017 also enabled capturing and sharing video from select games.[157] A single Switch console supports up to eight user profiles, which each can be tied to a Nintendo Account user ID.[154] At launch, profiles could be represented by either a pre-made avatar from an internal gallery, or by using a Mii. Compared to previous Nintendo consoles, the Nintendo Switch's Mii editor allowed for a wider variety of color options for aspects such as hair styles, and was implemented into the system settings instead of being an independent application.[235][154][236][237] On February 28, 2022, Nintendo launched a "Missions and Rewards" system for Nintendo Switch Online subscribers, allowing them to complete missions set by the application (like backing up save data or playing Game Trials software) to earn Platinum Points which can be spent on various icon parts from different Nintendo games and franchises. Icon parts of a specific game (like backgrounds, borders and characters) can then be combined to create an icon.[238]

Prior to the 4.0 update, players discovered that the Switch's firmware included an Easter egg allowing players to play the NES Golf title via a built-in emulator. While Nintendo has not confirmed its presence, journalists and players believed this to be a tribute to Nintendo's former president Satoru Iwata; Golf was programmed by Iwata, and the game could only be accessed if the system clock was set to July 11 – the day Iwata died in 2015 – and the Joy-Con are moved similarly to how Iwata would move his hands in his Nintendo Direct presentations. Some Japanese users referred to this as an omamori (charm) left by Iwata himself.[239] With the 4.0 update, the executable code for this Easter egg appears to have been wiped by Nintendo.[240]

In August 2018, a Twitter user found files on the Switch's firmware while reverse-engineering the console, which suggested that Nintendo was possibly testing VR functionality for the Switch. The Twitter user was able to activate the hidden "VR Mode", which split the screen into two displays.[241][242] Hackers found that the code related to possible VR functionality had been hidden in the Switch firmware for over a year.[242]

Security

Nintendo continued its white hat security program that it had with the Nintendo 3DS. With help of third-party website HackerOne, Nintendo will award up to $20,000 to the first user to identify any vulnerability that impacts piracy, cheating, or potential sending of inappropriate content to younger users, the amount based on the severity of the security flaw.[243]

In April 2018, two separate groups discovered a method to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch. The exploit could not be patched through a software update, as the BootROM of the Tegra X1 cannot be modified after the chip leaves the factory. Both groups had notified Nvidia and Nintendo of the exploit before publicly announcing their findings.[244] Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network, as the Switch console includes a unique device identification code used as part of the validation to the Network. As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console, which is transmitted to Nintendo when users start playing games, Nintendo can track unapproved software downloads and take action.[245] Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018.[246]

In June 2018, two hackers found a way to run the Switch system's developer software menu on non-developer Switch units, allowing users to directly load games onto SD cards or create custom avatars for their user profile, including pornographic and NSFW pictures, which violate Nintendo's terms of service. A Nintendo spokesperson responded to Kotaku's article on the topic, saying that "Modified Nintendo Switch systems have been banned".[247]

Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized ROMs on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on YouTube, which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck's Twitter account.[248][249]

Online services

The Nintendo Switch Online logo. It is composed of the same two stylized white Joy-Con controllers on a red background as the main Nintendo Switch logo. Next to them is the text "ONLINE" in white.
Nintendo Switch Online logo

Nintendo Switch user profiles can be linked to a Nintendo Account, which enables access to online features and the ability to download and purchase software from Nintendo eShop. A Nintendo Account can be created with an account from a third-party social networking service or an existing Nintendo Network ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as Miiverse or StreetPass, the latter owing to Nintendo's promotion of Switch as primarily being a home console. Instead, profiles could be linked to existing social networks such as Facebook and X (then Twitter) for social and sharing features, though integration with X has since been removed.[250][251][252][253]

Players can register friends through Friend Codes as with previous Nintendo systems, searching for friends in the local network, through past multiplayer interactions, or through Nintendo Account profiles registered as friends on Nintendo mobile apps such as Mario Kart Tour and Super Mario Run.[254] In March 2017, Nintendo said that they had plans to provide other methods for registering friends, including through third-party social media and via Nintendo Network IDs.[255] Support for registering friends on the Switch via Facebook and X (formerly Twitter) was added on March 13, 2018, as part of the 5.0.0 system update.[256] The Switch has no native support for Nintendo Network IDs, but users can link their Nintendo Network ID credentials to a Nintendo Account profile, which enables the ability to add friends that they had already registered on their 3DS or Wii U, and share an eShop balance between all three platforms.[257]

In line with Microsoft and Sony consoles, a subscription is required to access online multiplayer in most games.[258][259] The Nintendo Switch Online subscription includes access to online play, voice chat, access to an ongoing library of Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), and Game Boy games, cloud storage for save data on supported games, as well as other special offers and promotions.[260][261][262][263] A paid expansion pack released in October 2021 added support for an expanding library of Nintendo 64 and Sega Genesis games,[264] and in February 2023, Nintendo added Game Boy Advance (GBA) games to the expansion pass.[265] The expansion pack also includes access to some paid downloadable content, including the Mario Kart 8 Booster Course Pack, Splatoon 2: Octo Expansion, and Animal Crossing: New Horizons Happy Home Paradise.[266] Free-to-play games such as Fortnite Battle Royale and Warframe are exempt from the subscription requirement for online play.[267][268][269][270]

The Nintendo Switch Online mobile app allows access to voice chat for Switch Online subscribers, as well as access to game-specific microsites. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a smartphone instead.[25][271] A separate app provides access to parental controls for the console.[258][272]

Media support

The Switch did not launch with any multimedia-oriented features, such as a web browser,[q] messaging system or support for video streaming services.[273][failed verification] Fils-Aimé said that because the Switch is geared as a gaming console that is far different from what their competitors offer, they had focused on achieving that goal first and foremost, and did not see media support as a differentiator from their competitors.[274]

Niconico, a popular Japanese video service, launched for the Switch in Japan on July 13, 2017, and was the Switch's first third-party media app in any market.[275] Hulu was the first video streaming application released for the Switch in the United States on November 9, 2017.[276] A YouTube application was released on November 8, 2018.[277] Fils-Aimé said in June 2018 that conversations to bring Netflix to the Switch were "on-going",[278] though as of 2024 Netflix is not available on the Switch. On November 4, 2020, a trial version app of the Tencent Video streaming service was launched exclusively for Nintendo Switch consoles officially distributed by Tencent in mainland China. An official version app will be launched at a later date.[279] Funimation launched their own streaming app for the Nintendo Switch, featuring a reworked layout and new functions. The app became available via eShop in the United States and Canada on December 15, 2020, and launched in various other countries at later dates,[280] such as the United Kingdom and Ireland on March 22, 2021.[281] A version of the Twitch app launched for the Nintendo Switch on November 11, 2021, in most regions worldwide. The eShop version of the app allowed users to watch or follow any live or recorded content on Twitch, but did not support any native ability for Switch players to contribute content.[282] The app was discontinued in January 2024.[283]

Korg Gadget, a music production app, was released for the Nintendo Switch on April 26, 2018.[284] InkyPen, a comics and manga subscription app, launched exclusively on the Switch worldwide on December 17, 2018.[285] Izneo, another comics and manga subscription service, was released for the Switch on February 28, 2019.[286] FUZE4, a text-based programming language app, was released in August 2019.[287][non-primary source needed]

Games

Distribution

On the left, the front of a Nintendo Switch Game Card is seen. To the right, the bottom of a Nintendo Game Card is seen.
The Nintendo Switch's game cartridge

Games for the Nintendo Switch can be obtained through either retail channels or digitally through the Nintendo eShop. Games distributed at retail are stored on proprietary cartridges, similar in design to the game cards used for Nintendo 3DS games, albeit smaller and thinner.[288] As the world's first major hybrid console, the console is the first major home-playable video game system to make use of cartridges since the Nintendo 64. Due to their small size at 31 by 21 by 3 millimetres (1.22 in × 0.83 in × 0.12 in),[289] Nintendo coats each cartridge with denatonium benzoate, a non-toxic bitterant used to discourage children from ingesting them.[290] Nintendo offered a suggested retail price for Switch games at the console's launch of US$60, equivalent to the price for new games on either the Xbox One and PlayStation 4.[291] Nintendo otherwise allows publishers to set the price for a game, only requiring the list price be the same for physical and digital releases, if a physical release is made. This has caused some games also available on other consoles to be priced higher on the Switch due to the costs of manufacturing the game card for the Switch version.[292] Online media outlets have colloquially referred to this price hike as the "Switch tax".[293][294] The "Switch tax" also applies to many games that had been previously released on other platforms ported later to the Switch, where the Switch game price reflects the original price of the game when it was first released rather than its current price. As of August 2018, it is estimated that the cost of Switch games is an average of 10% over other formats.[295]

Game cards at the time of the Switch's release had a 32 GB capacity; Nintendo had planned to introduce 64 GB game cards by the second half of 2018, but had to push this back.[296] Some physical games may still require content to be installed to internal storage, with some games using a significant portion of the internal memory if a microSD card is not available.[297] Other physical games which have a large amount of content may require a microSD card to be present in the Switch, such as NBA 2K18; such games are clearly marked on the cover to show these requirements.[298]

The Switch supports the ability for cloud gaming to run games that require more hardware capabilities than the Switch allows, running these games over a network with the game computations performed on server hardware. These games may be tied to specific regions due to purchasing options. Early examples of such games on the Switch include Resident Evil 7: Biohazard, Phantasy Star Online 2 and Assassin's Creed: Odyssey which were primarily limited to Japanese releases,[299] while more recently Control and Hitman 3 will be offered through cloud gaming worldwide in 2020 and beyond.[300]

Unlike previous Nintendo home consoles, the Switch is region-free. This allows players to use cartridges or downloaded content from any part of the world, with the exception of Chinese game content which can only be played on Switch units manufactured for that country.[301] Nintendo recommends using the appropriate regional eShop for digital purposes for obtaining the best post-purchase support if needed.[106][154] Nintendo opted to go region-free to reduce the amount of workload and cost to both themselves and developers in having to manage two or more regional certification processes and different ROM cartridge production pathways for those regions.[302] Further, eShop purchases, while still tied to the Nintendo Account, are not tied to the specific Switch console, as was the case for previous Nintendo hardware. Once the user re-registers their account to a Switch, they have access to download all previous purchases; however, a user can only have their account registered on one console at a time, and downloaded software tied to an account cannot be used if that account is not registered to the device.[257] With the console's 6.0.0 system update, alongside the launch of the Online service in September 2018, a user can play games that they have purchased from the eShop on a second Switch console, though requiring continuous online connection and other restrictions.[303]

The Switch does not use optical discs, and as such does not have native backward compatibility with software from any previous Nintendo console.[304] The Switch is also not backward compatible with other digital titles from previous consoles.[154]

Emulated versions of games from previous Nintendo systems are offered through eShop and the Nintendo Switch Online service, although the blanket Virtual Console brand used for these releases on Wii, Wii U, and 3DS has been dropped.[305][306] In February 2017, Kimishima said that the Switch is powerful enough to emulate titles from previous Nintendo consoles.[25]

Third-party support

One of the generally perceived failures of the Wii U was a lack of support from third-party developers, leading to a weak library of games.[307] Nintendo was more aggressive in trying to bring on third-party developers, early in the Switch's development, to ensure a stronger lineup of games. Takahashi and Koizumi reached out to many of the third-parties directly to help gain their support early on.[24] Electronic Arts' executive Patrick Söderlund said that Nintendo had taken a different track with attracting third-party developers to the Switch and have engaged Electronic Arts and other major developers throughout the development of the Switch, listening to their input, to help make the Switch more successful.[308]

Nintendo also began gaining support of independent video game developers in the middle of 2016 to provide assistance to help them bring games to the Switch, led by Nintendo's head of partner management Damon Baker.[309] They had tried to draw in indie developers near the end of the Wii U's lifetime, providing indie game demos that were highlighted during E3 2015, but by this point, the Wii U had already been considered a failure.[309] Nintendo sees games such as Snipperclips as a model of their target for indie games, in which they worked to help provide Switch implementation support and software tools to these parties early in the console's lifecycle, according to Takahashi and Koizumi.[24] Some, like Yacht Club Games, who have ported Shovel Knight to the Switch, noted that some of the major innovations in the Switch, such as the Joy-Con, were not revealed to them until just prior to the January 2017 announcement.[310] Nintendo of America reached out to many independent developers and publishers, including Chucklefish, Team17, and Devolver Digital, to gain titles for the platform and make the process of publishing easier. Nintendo still curates which titles they allow on the system, using the company's past portfolio for evaluation, and still carefully time releases to keep a steady stream of new content. However, once a game is greenlit, pushing out patches and updates can be done rapidly and at no further cost to the developer.[311][312] Nintendo also offers the Switch's dev kit at 50,000 yen, or about $450, far under the cost of a comparable dev kit for other consoles, making it more amenable for smaller developers to afford and build for the unit.[313] Nintendo offers several of these indie games as "Nindies" through the eShop. Nintendo had anticipated that they would have at least sixty indie games released for the Switch through 2017, but ended up with over 320 titles by the end of 2017 as a result of the console's popularity.[314][315][316] Indie developers have found that Nintendo has also had a significant role in the promotion and marketing of their games, including using the games to help promote the Switch itself, in contrast to Microsoft or Sony. These developers also found Nintendo tries to keep a better rapport with fans of Nintendo's products, and help these fans identify Switch indie games they feel they will like the most, including those games that build on Nintendo's classic games from the NES, SNES, and Game Boy eras that can draw in a more global audience.[309] Baker says that while they do try to encourage indie developers to release their games as a Switch console exclusive, they do not force developers towards this, knowing that the developers must have a good business case for doing so.[309]

While many independent developers have praised Nintendo for better support for the Switch, others, speaking anonymously through Nintendo Life, noted that Nintendo seemed to have a "walled garden" approach with independent developers, a remnant from the WiiWare program that allowed a great deal of shovelware to be pushed onto it. These anonymous developers found that Nintendo was either eschewing some developers completely, or requiring them to have a well-known publishing partner or an inside person within Nintendo to be able to gain the rights to publish for the Switch.[317][318] Baker said that they encourage self-publishing, but do also place value on trust of established partners for their recommendations of what games would be best for the Switch.[302] Another factor limiting Nintendo is the availability of dev kits and other hardware at the start of the console's life. However, Baker does anticipate that Nintendo will be much more open in the future, once they have addressed the necessary issues for curation and discovery of titles via the eShop.[316]

During its official unveiling in October 2016, Nintendo deliberately opted not to provide a list of games for the system, as they "want people to touch the device in January [2017] and experience the software for themselves", according to Kimishima.[122] Instead, Nintendo announced some of the partners that had committed to supporting the Switch; contrasting Nintendo's struggles to gain third-party support on-launch for previous platforms, the company initially listed 48 third-party publishers, studios, and middleware developers.[41] Among these partners, Nintendo listed major publishers such as Activision, Bethesda, Electronic Arts, Sega, Square Enix, Take-Two Interactive, and Ubisoft.[41][319][320]

Nintendo had previously relied more on providing its own internally developed tools and libraries that third-party developers would use to develop games for earlier systems. With the Switch, the company went a different route. According to Takahashi, "we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software", taking advantage of the Nvidia chipset's support for many standard libraries that allows for ease of transition from other platforms to the Switch.[321] Unity Technologies, Epic Games, and the Khronos Group pledged support to help developers bring games to the Switch using their game engines and middleware, Unity, Unreal Engine 4, and the Vulkan and OpenGL graphical APIs, respectively;[322][323][324] for instance, the Unreal Engine toolkit was updated in February 2017 to provide beta testing for native support for Switch games, with full support added by May 2017.[325][326] In March 2018, Nintendo announced it had also gained support of YoYo Games' GameMaker Studio 2 engine for the Switch.[327] Miyamoto said that Nintendo's own developers have "mastered" engines like Unreal, so that while it would be unlikely that Nintendo would release a first-party title using such software, they can help support developers using these tools on the Switch.[321] Several indie developers who have previously worked on Nintendo's consoles said that the Switch was "the least demanding Nintendo console" they have developed.[328][309]

In addition to these third-party middleware solutions, Nintendo developed its own NintendoWare Bezel Engine for first- and third-party developers, first announced in 2018, aimed "to provide an environment that can create interesting games in a short period of time while keeping development costs as low as possible". Games like Tetris 99 and Clubhouse Games: 51 Worldwide Classics were developed in this engine.[329][330]

By 2022, the Switch was generally considered to have reversed the trend of flagging third party support for Nintendo consoles and game platforms, something that was attributed to Nintendo having made concerted outreach efforts towards third parties to bring them on board.[331][332] Positive analyses of the Switch's impact on Nintendo's third party relations were, however, frequently laced with the caveat that Nintendo would have to work to transition their third party support from the Switch to the Switch's successor properly, something they had routinely failed at in the past.[332]

Library

The Legend of Zelda: Breath of the Wild, originally announced as a Wii U exclusive, was released for the Switch as a launch title.[36][333][334] The console's reveal trailer showcased footage from new titles in Nintendo franchises, including Super Mario Odyssey, Mario Kart 8 Deluxe, and Splatoon 2, as well as footage from NBA 2K18 and The Elder Scrolls V: Skyrim.[335] Although Nintendo and third-parties stated at that time that these were not necessarily representative of Switch titles,[336][337][338] all five titles were confirmed as Switch releases during the January 2017 press events.[50] Ultimately, the system launched with:[r] 1-2-Switch, Arcade Archives, Fast RMX, I am Setsuna, Just Dance 2017, The Legend of Zelda: Breath of the Wild, New Frontier Days: Founding Pioneers, Othello, Skylanders: Imaginators, Snipperclips, Super Bomberman R, Voez, and Vroom in the Night Sky.[339]

The Switch did not launch with any bundled games or have any pre-loaded games or game demos; Fils-Aimé stated that once they had decided on the price point and evaluated the forthcoming game lineup, they opted to allow consumers to choose which games to get rather than include one in the bundle and increase its price.[55][340] At least ten games were shipped or digitally available alongside the Switch in time for its North American launch, including Nintendo's first-party titles The Legend of Zelda: Breath of the Wild and 1-2-Switch.

Fils-Aimé said that Nintendo planned a "steady cadence of content" for the Switch after launch, avoiding the perceived situation with gaps between major releases for Wii U software.[341] Kimishima said that Nintendo scheduled its first-party releases "to continue to provide new titles regularly without long gaps", as this "encourages consumers to continue actively playing the system, maintains buzz, and spurs continued sales momentum for Nintendo Switch."[179] Journalists noted that Nintendo appeared to be pledged to this approach following their schedule of planned releases of first-party games for the Switch as announced during E3 2017, with a new title roughly every month into early 2018.[342]

2023 was a record-breaking year for the Nintendo Switch, with 2,360 games released.[343]

Marketing

A white Wii U console and gamepad.
Nintendo sought to avoid the struggles it had with communicating the capabilities of the Switch's predecessor, the Wii U. Some have mistaken the Wii U GamePad (left) as an accessory for the original Wii console rather than a controller for the Wii U.

A key part of marketing the Switch was to be "crystal clear in our communication of what the product was and what the product could do", according to Fils-Aimé, so as to avoid similar issues with how they presented the Wii U.[344][342][345] While the Wii U was designed as a home console unit, Nintendo's lack of clarity on this point led to a general assumption that the unit, principally the Wii U GamePad, was more like a tablet, overshadowing the Wii U's other features (such as dual-screen play modes). Nintendo also believed that some consumers had mistaken the Wii U GamePad as being an accessory for the existing Wii console, rather than being the flagship feature of an entirely new platform.[346] Instead, for the Switch, Fils-Aimé said the company was "very aggressive and clearly communicating the proposition that it's a home console you can take on the go wherever and whenever you want".[344]

For example, the October 2016 trailer (considered significantly unlike Nintendo's past marketing efforts, according to Bloomberg[14]) was designed to show the various ways that the Switch can be used so that viewers would recognize that "each of its forms offer different play experiences for people to enjoy".[26] Kimishima said that the intent of the trailer was to show that the device was aimed across all player demographics, showcasing features that core gamers would recognize and appreciate to carry this intent.[14] A large amount of Nintendo's launch marketing for the console focused heavily on the launch title Breath of the Wild; Nintendo of America marketing executive, Nick Chavez, stated that the decision to showcase the new Zelda game was meant to promote it to both older viewers, who may have grown up with the franchise's earliest games and are accustomed to modern open world games, and to a new generation of players.[347]

Nintendo aired its first-ever Super Bowl ad during the United States broadcast of Super Bowl LI. Set to the Imagine Dragons song "Believer",[348] the ad showcased the various play modes with the Switch and its launch titles, particularly Breath of the Wild, and upcoming releases; while an ad to celebrate the 20th anniversary of Pokémon was broadcast the previous year during Super Bowl 50, this ad was paid for by The Pokémon Company and not by Nintendo.[349][350][351] Chavez said of the ad, "There's no bigger stage in the U.S. on which to showcase the platform. I think it speaks to our confidence in the system."[347]

Additional television commercials followed the Super Bowl spot, which were to demonstrate Switch's use cases among different demographics, as well as "casual" and "core" gaming audiences.[347] Such ad venues included the 2017 NCAA Division I men's basketball tournament, the 2017 Kids' Choice Awards, and on programming blocks for Nickelodeon, Adult Swim, and Comedy Central.[348] Chavez emphasized that Nintendo's overall marketing for Switch was not be "just a six to eight week launch campaign", but "really a 15-month campaign for us, to say nothing of our plans for 2018".[347]

The Grand Palais of Paris is seen with a large Nintendo Switch banner advertisement hanging from it.
The Grand Palais in Paris during the Switch media event on January 15, 2017

In addition to advertising, Nintendo had planned several ways for players to try the system before its release through various "sampling events". Kimishima felt that it was important, particularly for "career gamers", for Nintendo to get the Switch into players' hands, so that players could understand how the system differs from Nintendo's previous offerings. Kimishima also said that the company was "running a guerrilla marketing program where we're just dashing around and trying to have as many events as possible and get it in the hands of players so they can experience the difference."[25]

The North American and European press had special events on January 13, 2017, following the Tokyo presentation.[352][353] Various Switch demonstration events were run in North America, Europe, and Japan during January and February 2017.[354][355][356] Nintendo offered demonstrations of the Switch at gaming conferences including PAX South, South by Southwest, and RTX.[357][358][359] Nintendo also promoted the Switch through an "Unexpected Places" campaign in February 2017, temporarily setting up living-room-style spaces in three United States locations and inviting fans and players, including John Cena, to try out the unit.[360]

In June 2018, Nintendo announced it was partnering with Disney Channel to help produce Nintendo Switch Family Showdown, a televised competition where families competed in challenges around various Switch games in August 2018.[361]

Reception

Pre-release

Market analysts had a mixed response to the October 2016 announcement of the Nintendo Switch.[42][43] Some expressed concern that the Switch failed to address the issues that led to poor Wii U sales, and was aimed at a small audience.[42] Others were more upbeat, believing the Switch approach would fit in well in the Japanese market, where space for dedicated consoles and televisions are limited, and transition into Western ones.[20][362] Taylor also approved of the company's decision to introduce the console prior to the holiday season, when Microsoft and Sony would attempt to attract casual gamers to their consoles.[20][363]

Following the January 2017 press conference revealing the unit's pricing and release date, journalists expressed concern at the apparently high system price, comparable to the PlayStation 4 and Xbox One consoles but lacking some of their capabilities, the cost of the paid-for Nintendo Switch Online service, and the small number of games that were confirmed for launch.[49][364][365][366] However, other analysts found that the pricing factors indicated the Switch was a more robust console, and would likely sell better than the Wii U, with The Legend of Zelda: Breath of the Wild being a key sales driver.[364] These analysts also figured the Switch fills an appropriate gap in hardware for those seeking more complex gameplay that is not offered in tablet and mobile gaming but who did not need to purchase a powerful "boxy" console.[367] Most analysts agreed that the success of the Switch depends on Nintendo's support and avoiding mistakes the company had made in marketing and promoting the Wii U.[367]

Nintendo investors showed wariness at the Switch, as its stock price dropped in the months from the system's announcement up until its release. Analysts believed investors felt the Switch was very risky and were unsure if the unit would draw new audiences to Nintendo.[368][42][369][370][371] Analysis firms estimated the Switch would have a slow start due to the risk of the system and high price, but could still clear up to 40 million units by 2020.[372][373]

Game and hardware developers were more positive towards the Switch, seeing the system as "a more unifying experience between their handheld and console divisions", but expressed concern on unanswered hardware specifications, and how Nintendo would market the unit to draw in developers.[374][375][376][377] Developer Hideo Kojima compared the notion of the Switch to his idea of "transfarring" that he presented in 2011, allowing players to take a game from a home platform to a portable one, which became the basis of Sony's cross-buy program. He said that the Switch was "an extension of that idea. The fact you can play something at home and take it outside, this is the gamer's dream. The Switch is an evolution of that."[378] Bethesda's Todd Howard stated, "I think Nintendo is the only company that could pull something like this off," commenting on the Nintendo Switch's design and functionality.[379] Phil Spencer, head of Microsoft's Xbox division, said he was impressed with Nintendo's ability to "state a bold vision and build a product that delivers on that vision".[380]

Retailers were also generally positive with the Switch; GameStop CEO Paul Reines stated the unit was transformative in the market and would be a "game-changer" that could "expand the audience for gaming".[381] Pre-orders were high, with Kimishima stating before launch that total pre-orders reached nearly the levels of units they had ready to ship for launch.[25][382][383]

The October 2016 reveal trailer became Nintendo of America's most-viewed video on YouTube within 24 hours, and was the top trending video on YouTube for about a day.[384]

Release

Upon release, the Switch was praised by reviewers for having a lot of potential, but they were underwhelmed by the limited number of titles available at launch that did not show the full extent of the console's abilities. Reviewers also noted that the initial operating software and features were limited and included software bugs that, while likely to be fixed in time, marred the experience of the system.[385] Even with the day-one update, there were numerous reports of hardware problems, in particular the Bluetooth connectivity of the Switch console with the Joy-Con (L) controller, and ease with which the console screen could be scratched.[386] About a week after release, Fils-Aimé said the company is in "fact-finding mode" to try to diagnose these issues.[387] In late March, Nintendo reported that the Joy-Con (L) desync issue was a "manufacturing variation" on a small number of the units, which could be easily fixed; as noted by CNET's Sean Hollister, Nintendo repaired affected controllers by placing a bit of conductive foam near the antenna within the unit to better shield it. Going forward, Nintendo said they do not anticipate any other problems with connectivity issues.[388][389] Many users also reported issues with defective pixels on the LCD screen of the console, which Nintendo has stated "are normal and should not be considered a defect".[390] Other companies in the video game industry such as Sony, Microsoft, Sega, Bethesda, Ubisoft and Unity Technologies congratulated Nintendo on the Switch, along with fast food companies such as Arby's and Domino's Pizza, which made a practice of posting game-inspired artworks on social media.[391]

About six months after release, Nintendo reported their usage statistics for the Switch. Using statistics collected by the system for the primary player on the console, they found that 30% of users operate the console in Handheld/Tabletop mode more than 80% of the time, slightly more than 50% of users operate the console in both TV mode and Handheld/Tabletop mode equally, with the remaining users preferring TV mode. Nintendo stated, "We can clearly see that consumers are playing to suit their own play styles."[392] Nintendo also found that the majority of people who purchased the Switch in the United States are male consumers in their 20s and early 30s.[393]

Following the implementation of firmware version 5.0.0, several Switch users began reporting that their consoles became unusable after having been docked within a third-party "portable" dock manufactured by Nyko. Nyko commented on the issue, stating that they were aware of the issue and thought it to be caused by the Switch's handling of A/V output, while Nintendo advised users against docking their systems inside unlicensed docking peripherals. After purchasing the dock at a Walmart store in Jacksonville, Florida, and losing usability of his console upon using the dock, Switch owner Michael Skiathitis filed a class action lawsuit against Nyko, alleging the dock to be "prone to causing numerous problems to the devices they are intended to support" against the knowledge of purchasers, as well as noting that Nyko had not put much effort into warning consumers about the issue. Other Switch owners reported having their consoles bricked upon using various other third-party docks, including models made by FastSnail and Insignia.[394]

The Verge rated the Nintendo Switch Lite 8 out of 10 points, praising its improved battery life over the standard Nintendo Switch, as well as the design and the D-pad, but criticizing the lack of a TV mode and the fact that some games are not compatible with the base model alone.[395] PC Magazine criticized the components used in the Switch Lite for their quality because just like the Joy-Con of the original Nintendo Switch, the analog sticks of the console are also susceptible to drifting.[396] "Today's generation is focused more on hand-held devices and any app that is on their television screen," said game developer Tyrone Evans Clark who was being interviewed by Lifewire.[397] Jon Porter of TechRadar wrote, "The Switch is a significantly different device from what we've seen prior, and the handheld nature of the console provides the best of both worlds."[398] In 2021, PCMag wrote, "As a handheld game system, the Switch feels large but comfortable. It's thicker than a tablet but much thinner than the Wii U gamepad, and far more natural to hold. It's 9.4 inches wide with both Joy-Cons attached, making it too cumbersome to easily put in a pocket, but it can fit in most bags without a problem. I bring my Switch with me to work every day on the subway. It fits comfortably in my bag when I'm not playing it, and doesn't feel overwhelmingly bulky when I play it while standing."[399] In 2024, Richard Priday of Tom's Guide wrote, "Even though the Nintendo Switch is now several years old, it's still just as popular as its newer, more powerful rivals. With some of the best game franchises as exclusives and some unique hardware, it's a console you can't ignore."[400]

Sales

Switch sales have been strongly tied to sales of Nintendo's first-party games, with nine having sold over twenty million copies each: The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, Super Mario Odyssey, Super Mario Party, Super Smash Bros. Ultimate, Pokémon Sword and Shield, Animal Crossing: New Horizons, Pokémon Scarlet and Violet, and The Legend of Zelda: Tears of the Kingdom.

Initial launch

First-year sales of the Switch (red line), Wii U (green), and PlayStation 4 (blue) in Japan

Initial sales of the Switch were strong, with Nintendo reporting that based on its first week's numbers, it was the company's fastest-selling console.[401][402] In Japan, first weekend sales exceeded 330,000 units, which was on par with the PlayStation 4 during its launch period.[403][404] Sales during this initial period were strong in the United States, United Kingdom, France, and Germany.[405] Media Create estimated that more than 500,000 Switch units were sold in Japan within its first month, beating out the PlayStation 4 to this figure.[406][407][408][409][410]

Nintendo issued the Switch's first month's performance in their 2016 fiscal year results (which ended March 31, 2017), reporting that more than 2.74 million units had been sold worldwide, exceeding their target of two million.[411][412] Retailer GameStop reported that initial sales of the Switch were "phenomenal" and on track to surpass the Wii U based on their historical sales data, with merchandising director Eric Bright saying the Switch has had "one of the highest attach rates of software and accessories to a device that we've seen in a long time".[413] Retailer GameStop reported significant growth in hardware sales in its first quarter of 2017 due primarily to the Switch,[414] while Best Buy saw an unexpected increase in their hardware sales in its first quarter of 2017 buoyed by the popularity of the Switch.[415] Console sales in Japan, which had been languishing due to the strength of the mobile game market, saw its first annual growth of 14.8% in 2017 due to the release of the Switch.[416] Physical sales for Switch games were at 5.46 million worldwide in its first month, with 2.76 million copies of Breath of the Wild for the Switch making up nearly half of those sales.[417] On Breath of the Wild's nearly 1-to-1 sales with the Switch console, Nintendo's Kimishima said, "This high of an attach rate is more or less unprecedented".[418]

The large sales within the first month forced Nintendo to increase their production capacity,[419] and to temporarily use air freight to ship Switch units instead of their usual overseas shipment, costing an estimated $45 per console, rather than the less-costly overseas shipment.[420] With these changes, Nintendo projected that it would sell at least 10 million Switch consoles during the 2017 fiscal year, alongside 35 million games.[411] Kimishima stated that having a Switch user base of 10 million "will give publishers and the rest of our business partners a sense that the future of Nintendo Switch is more promising" and spur further game development for the platform.[421] Kimishima said that a key goal in their production ramp up would be to make sure they have enough Switch inventory near the end of 2017 for holiday sales, as to avoid the issue with Wii shortages that occurred during its first holiday-season period, while balancing the near-term high demand.[177] According to Kimishima, Nintendo now believed that if they could reach 10 million in Switch sales in 2017, they expected the Switch would have lifetime sales comparable to the Wii, which had sold over 100 million units in its lifetime.[421][177]

The Switch continued to show strong sales throughout its first year of release. In its financial report released in October 2017 for the quarter ending September 30, 2017, Nintendo reported worldwide sales of the Switch at 7.63 million, with the expectation to sell more than 14 million by the end of its current financial year, exceeding the Wii U's lifetime 13.56 million sales. Five software titles had achieved at least one million in sales by this point: Breath of the Wild (4.7M), Mario Kart 8 Deluxe (4.42M), Splatoon 2 (3.61M), 1-2 Switch (1.37M), and Arms (1.35M).[422] Shortly after this financial report, Nintendo reported that Super Mario Odyssey for the Switch sold more than two million copies within three days of its release on October 27, 2017.[423] Following this financial report, the Wall Street Journal asserted that Nintendo anticipated to continue ramping production of the Switch in its 2018 fiscal year, with plans to produce between 25 and 30 million units that year or more depending on the 2017 holiday sales.[365] During the November 2017 Black Friday, Small Business Saturday, and Cyber Monday sales that kicked off the holiday shopping season in North America, Adobe Digital Insights' analysis showed the Switch was one of the top-five selling items, outpacing the PlayStation 4 or Xbox One. NPD Group adjusted their future performance of the Switch to follow more closely with the Wii's lifetime sales rather than the Wii U's.[424]

On December 12, 2017, the company announced the system had sold over 10 million units worldwide, having reached its sales goal for the 2017 fiscal year within nine months. Nintendo raised its Switch sales expectation to 14 million units for the fiscal year.[425] Shortly after this announcement, Kimishima said that Nintendo has a target of 20 million units sold within the console's second year, along with releasing new games that "enables new ways of playing" to continue the sales momentum.[426]

Based on its first year sales, the Switch was considered to be the fastest-selling game console in history in many regions. With 2017 year end Japanese sales data from Media Create, the Switch became the fastest-selling home console in Japan in first year sales, with its total sales of 3.2 million units exceeding the 3.0 million units of the PlayStation 2 during its first year of release,[427][428] while Famitsu reported that these sales had eclipsed the lifetime sales of the Wii U in the country,[429] and helped to support the first growth in sales within Japan's console market in eleven years.[430] Nintendo of America also reported that with 4.8 million units sold in the United States by the end of 2017, 1.5 million units in December 2017 alone, the Switch was the fastest-selling console in the United States in its first 10 months, outpacing the Wii's performance of 4 million units in the same time period.[431][432] Similarly, the Switch was the fastest-selling console in France, having sold 911,000 units through the end of 2017, according to Nintendo France.[433] The Switch was also the fastest-selling console in Canada, having shipped 400,000 units in its first 10 months, narrowly outpacing the Wii's performance of 392,000 units in the same time period, according to TechVibes.[434] According to analysis firm GBH Insights, the Nintendo Switch was the fifth-best-selling technology product in 2017.[435] As of January 2018, the Switch has sold more than 300,000 units in Spain, surpassing the total lifetime sales of one of its competitors, the Xbox One, in the region.[436] The Switch sold 8.7 million units in the United States in its first 21 months of availability, surpassing the sales of Xbox One and PlayStation 4 during their first 21 months in the same region.[437] By May 2019, the Switch had overtaken the PS4's lifetime sales in Japan.[438]

Lifetime units shipped

Life-to-date number of units shipped, millions[A]
Date Japan Americas Europe[B] Other[B] Total Attach rate[C]
Hard­ware Soft­ware Hard­ware Soft­ware Hard­ware Soft­ware Hard­ware Soft­ware Hard­ware Soft­ware
2017-03-31[439] 0.60 0.89 1.20 2.86 N/A[B] N/A[B] 0.94 1.71 2.74 5.46 Steady 1.99
2017-06-30[440] 1.12 2.45 1.95 6.49 N/A[B] N/A[B] 1.63 4.66 4.70 13.60 Increase 2.89
2017-09-30[441] 1.95 5.26 3.11 12.25 N/A[B] N/A[B] 2.56 9.97 7.63 27.48 Increase 3.60
2017-12-31[442] 3.72 9.82 5.94 23.65 N/A[B] N/A[B] 5.20 19.10 14.86 52.57 Decrease 3.53
2018-03-31[443] 4.38 13.15 7.14 30.37 N/A[B] N/A[B] 6.27 25.44 17.79 68.97 Increase 3.87
2018-06-30[444] 4.89 16.10 7.81 38.74 N/A[B] N/A[B] 6.97 32.09 19.67 86.93 Increase 4.41
2018-09-30[445] 5.52 20.31 9.13 49.97 N/A[B] N/A[B] 8.20 40.82 22.86 111.10 Increase 4.86
2018-12-31[446] 7.74 30.33 12.94 73.85 N/A[B] N/A[B] 11.60 59.42 32.27 163.61 Increase 5.07
2019-03-31[447] 8.23 34.64 14.01 84.31 N/A[B] N/A[B] 12.50 68.57 34.74 187.25 Increase 5.39
2019-06-30[448] 8.76 39.05 14.83 94.47 9.60 62.46 3.69 14.15 36.87 210.13 Increase 5.69
2019-09-30[449] 10.00[D] 44.93 16.64[E] 110.22 10.86[F] 74.43 4.17[G] 16.43 41.67[H] 246.01 Increase 5.90
2019-12-31[450] 12.42[I] 57.34 20.87[J] 138.63 13.88[K] 94.01 5.32[L] 20.68 52.48[M] 310.65 Increase 5.92
2020-03-31[451] 13.44[N] 67.20 22.12[O] 158.59 14.43[P] 105.92 5.78[Q] 24.54 55.77[R] 356.24 Increase 6.38
2020-06-30[452] 14.59[S] 77.21 24.41[T] 180.07 16.04[U] 120.22 6.70[V] 29.16 61.44[W] 406.67 Increase 6.62
2020-09-30[453] 16.17[X] 84.98 26.58[Y] 204.18 17.73[Z] 134.44 7.81[AA] 32.88 68.30[AB] 456.49 Increase 6.68
2020-12-31[454] 18.88[AC] 98.89 31.17[AD] 238.12 20.70[AE] 158.29 9.11[AF] 37.04 79.87[AG] 532.34 Decrease 6.67
2021-03-31[455] 20.04[AH] 112.22 33.27[AI] 261.00 21.58[AJ] 172.15 9.71[AK] 41.74 84.59[AL] 587.12 Increase 6.94
2021-06-30[456] 21.20[AM] 120.35 34.86[AN] 283.35 22.66[AO] 183.51 10.33[AP] 45.20 89.04[AQ] 632.40 Increase 7.10
2021-09-30[457] 22.06[AR] 128.35 36.31[AS] 306.13 23.60[AT] 197.78 10.89[AU] 48.74 92.87[AV] 681.00 Increase 7.33
2021-12-31[458] 24.36[AW] 143.20 40.12[AX] 345.64 26.98[AY] 223.01 12.09[AZ] 54.56 103.54[BA] 766.41 Increase 7.40
2022-03-31[459] 25.23[BB] 154.36 42.03[BC] 369.27 27.60[BD] 237.93 12.79[BE] 60.62 107.65[BF] 822.18 Increase 7.63
2022-06-30[460] 25.95[BG] 162.43 43.30[BH] 386.42 28.70[BI] 249.45 13.13[BJ] 65.29 111.08[BK] 863.59 Increase 7.77
2022-09-30[461] 26.96[BL] 175.09 44.59[BM] 407.97 29.29[BN] 266.39 13.49[BO] 69.15 114.33[BP] 917.59 Increase 8.02
2022-12-31[462] 29.05[BQ] 192.62 47.66[BR] 437.37 31.71[BS] 289.47 14.15[BT] 74.84 122.55[BU] 994.30 Increase 8.11
2023-03-31[463] 29.59[BV] 200.15 49.00[BW] 456.27 32.58[BX] 300.91 14.44[BY] 78.82 125.62[BZ] 1,036.15 Increase 8.24
2023-06-30[464] 30.79[CA] 209.18 50.18[CB] 478.97 33.53[CC] 314.23 15.02[CD] 85.97 129.53[CE] 1,088.35 Increase 8.40
2023-09-30[465] 31.77[CF] 217.52 51.03[CG] 498.39 34.15[CH] 327.88 15.51[CI] 89.43 132.46[CJ] 1,133.23 Increase 8.55
2023-12-31[466] 33.34[CK] 232.73 53.85[CL] 524.77 36.15[CM] 348.61 16.03[CN] 93.99 139.36[CO] 1,200.10 Increase 8.61
2024-03-31[467] 34.01[CP] 239.93 54.52[CQ] 540.18 36.49[CR] 358.32 16.30[CS] 97.39 141.32[CT] 1,235.82 Increase 8.74
2024-06-30[468] 34.80[CU] 246.76 55.17[CV] 552.99 36.89[CW] 366.93 16.56[CX] 99.79 143.42[CY] 1,266.46 Increase 8.83
2024-09-30[469] 35.62[CZ] 255.45 56.11[DA] 569.45 37.52[DB] 378.76 16.79[DC] 102.43 146.04[DD] 1,306.10 Increase 8.94
  1. ^ Numbers are total of Nintendo Switch, Nintendo Switch Lite, and Nintendo Switch OLED units. See footnotes for quarters from September 2019 onward for partition of sales between the Switch and Switch Lite and footnotes for quarters from December 2021 onward for partition of sales between all units.
  2. ^ a b c d e f g h i j k l m n o p q r s t European sales were counted under "Other" until the quarter ending June 30, 2019.
  3. ^ Given as the ratio of total software sales to total hardware sales
  4. ^ Nintendo Switch: 9.61 million, Nintendo Switch Lite: 0.39 million
  5. ^ Nintendo Switch: 15.84 million, Nintendo Switch Lite: 0.80 million
  6. ^ Nintendo Switch: 10.33 million, Nintendo Switch Lite: 0.54 million
  7. ^ Nintendo Switch: 3.94 million, Nintendo Switch Lite: 0.22 million
  8. ^ Nintendo Switch: 39.72 million, Nintendo Switch Lite: 1.95 million
  9. ^ Nintendo Switch: 11.06 million, Nintendo Switch Lite: 1.36 million
  10. ^ Nintendo Switch: 18.78 million, Nintendo Switch Lite: 2.09 million
  11. ^ Nintendo Switch: 12.60 million, Nintendo Switch Lite: 1.28 million
  12. ^ Nintendo Switch: 4.86 million, Nintendo Switch Lite: 0.46 million
  13. ^ Nintendo Switch: 47.30 million, Nintendo Switch Lite: 5.19 million
  14. ^ Nintendo Switch: 11.44 million, Nintendo Switch Lite: 2.00 million
  15. ^ Nintendo Switch: 19.79 million, Nintendo Switch Lite: 2.33 million
  16. ^ Nintendo Switch: 13.09 million, Nintendo Switch Lite: 1.34 million
  17. ^ Nintendo Switch: 5.25 million, Nintendo Switch Lite: 0.53 million
  18. ^ Nintendo Switch: 49.57 million, Nintendo Switch Lite: 6.19 million
  19. ^ Nintendo Switch: 12.23 million, Nintendo Switch Lite: 2.36 million
  20. ^ Nintendo Switch: 20.50 million, Nintendo Switch Lite: 3.61 million
  21. ^ Nintendo Switch: 13.91 million, Nintendo Switch Lite: 2.13 million
  22. ^ Nintendo Switch: 5.98 million, Nintendo Switch Lite: 0.72 million
  23. ^ Nintendo Switch: 52.63 million, Nintendo Switch Lite: 8.82 million
  24. ^ Nintendo Switch: 13.37 million, Nintendo Switch Lite: 2.80 million
  25. ^ Nintendo Switch: 22.38 million, Nintendo Switch Lite: 4.20 million
  26. ^ Nintendo Switch: 15.25 million, Nintendo Switch Lite: 2.48 million
  27. ^ Nintendo Switch: 6.93 million, Nintendo Switch Lite: 0.88 million
  28. ^ Nintendo Switch: 57.93 million, Nintendo Switch Lite: 10.36 million
  29. ^ Nintendo Switch: 15.46 million, Nintendo Switch Lite: 3.42 million
  30. ^ Nintendo Switch: 25.40 million, Nintendo Switch Lite: 5.78 million
  31. ^ Nintendo Switch: 17.35 million, Nintendo Switch Lite: 3.36 million
  32. ^ Nintendo Switch: 8.14 million, Nintendo Switch Lite: 0.97 million
  33. ^ Nintendo Switch: 66.34 million, Nintendo Switch Lite: 13.53 million
  34. ^ Nintendo Switch: 16.22 million, Nintendo Switch Lite: 3.81 million
  35. ^ Nintendo Switch: 26.86 million, Nintendo Switch Lite: 6.41 million
  36. ^ Nintendo Switch: 18.11 million, Nintendo Switch Lite: 3.47 million
  37. ^ Nintendo Switch: 8.70 million, Nintendo Switch Lite: 1.01 million
  38. ^ Nintendo Switch: 69.89 million, Nintendo Switch Lite: 14.70 million
  39. ^ Nintendo Switch: 17.05 million, Nintendo Switch Lite: 4.15 million
  40. ^ Nintendo Switch: 27.96 million, Nintendo Switch Lite: 6.90 million
  41. ^ Nintendo Switch: 18.93 million, Nintendo Switch Lite: 3.73 million
  42. ^ Nintendo Switch: 9.26 million, Nintendo Switch Lite: 1.06 million
  43. ^ Nintendo Switch: 73.20 million, Nintendo Switch Lite: 15.84 million
  44. ^ Nintendo Switch: 17.80 million, Nintendo Switch Lite: 4.26 million
  45. ^ Nintendo Switch: 29.01 million, Nintendo Switch Lite: 7.30 million
  46. ^ Nintendo Switch: 19.74 million, Nintendo Switch Lite: 3.86 million
  47. ^ Nintendo Switch: 9.79 million, Nintendo Switch Lite: 1.10 million
  48. ^ Nintendo Switch: 76.34 million, Nintendo Switch Lite: 16.53 million
  49. ^ Nintendo Switch: 18.57 million, Nintendo Switch Lite: 4.72 million, Nintendo Switch OLED: 1.07 million
  50. ^ Nintendo Switch: 30.96 million, Nintendo Switch Lite: 7.74 million, Nintendo Switch OLED: 1.41 million
  51. ^ Nintendo Switch: 21.86 million, Nintendo Switch Lite: 4.21 million, Nintendo Switch OLED: 0.91 million
  52. ^ Nintendo Switch: 10.28 million, Nintendo Switch Lite: 1.19 million, Nintendo Switch OLED: 0.61 million
  53. ^ Nintendo Switch: 81.68 million, Nintendo Switch Lite: 17.87 million, Nintendo Switch OLED: 3.99 million
  54. ^ Nintendo Switch: 18.78 million, Nintendo Switch Lite: 4.84 million, Nintendo Switch OLED: 1.61 million
  55. ^ Nintendo Switch: 32.08 million, Nintendo Switch Lite: 8.01 million, Nintendo Switch OLED: 1.94 million
  56. ^ Nintendo Switch: 22.15 million, Nintendo Switch Lite: 4.33 million, Nintendo Switch OLED: 1.12 million
  57. ^ Nintendo Switch: 10.44 million, Nintendo Switch Lite: 1.23 million, Nintendo Switch OLED: 1.13 million
  58. ^ Nintendo Switch: 83.45 million, Nintendo Switch Lite: 18.40 million, Nintendo Switch OLED: 5.80 million
  59. ^ Nintendo Switch: 19.01 million, Nintendo Switch Lite: 4.94 million, Nintendo Switch OLED: 2.00 million
  60. ^ Nintendo Switch: 32.57 million, Nintendo Switch Lite: 8.34 million, Nintendo Switch OLED: 2.40 million
  61. ^ Nintendo Switch: 22.68 million, Nintendo Switch Lite: 4.45 million, Nintendo Switch OLED: 1.58 million
  62. ^ Nintendo Switch: 10.52 million, Nintendo Switch Lite: 1.27 million, Nintendo Switch OLED: 1.34 million
  63. ^ Nintendo Switch: 84.77 million, Nintendo Switch Lite: 18.99 million, Nintendo Switch OLED: 7.32 million
  64. ^ Nintendo Switch: 19.22 million, Nintendo Switch Lite: 4.99 million, Nintendo Switch OLED: 2.74 million
  65. ^ Nintendo Switch: 32.99 million, Nintendo Switch Lite: 8.53 million, Nintendo Switch OLED: 3.07 million
  66. ^ Nintendo Switch: 22.87 million, Nintendo Switch Lite: 4.51 million, Nintendo Switch OLED: 1.91 million
  67. ^ Nintendo Switch: 10.59 million, Nintendo Switch Lite: 1.29 million, Nintendo Switch OLED: 1.62 million
  68. ^ Nintendo Switch: 85.67 million, Nintendo Switch Lite: 19.32 million, Nintendo Switch OLED: 9.34 million
  69. ^ Nintendo Switch: 19.67 million, Nintendo Switch Lite: 5.29 million, Nintendo Switch OLED: 4.09 million
  70. ^ Nintendo Switch: 34.29 million, Nintendo Switch Lite: 9.10 million, Nintendo Switch OLED: 4.26 million
  71. ^ Nintendo Switch: 23.96 million, Nintendo Switch Lite: 4.67 million, Nintendo Switch OLED: 3.08 million
  72. ^ Nintendo Switch: 10.75 million, Nintendo Switch Lite: 1.33 million, Nintendo Switch OLED: 2.06 million
  73. ^ Nintendo Switch: 88.67 million, Nintendo Switch Lite: 20.40 million, Nintendo Switch OLED: 13.49 million
  74. ^ Nintendo Switch: 19.73 million, Nintendo Switch Lite: 5.41 million, Nintendo Switch OLED: 4.45 million
  75. ^ Nintendo Switch: 34.75 million, Nintendo Switch Lite: 9.42 million, Nintendo Switch OLED: 4.82 million
  76. ^ Nintendo Switch: 24.26 million, Nintendo Switch Lite: 4.82 million, Nintendo Switch OLED: 3.50 million
  77. ^ Nintendo Switch: 10.84 million, Nintendo Switch Lite: 1.36 million, Nintendo Switch OLED: 2.25 million
  78. ^ Nintendo Switch: 89.58 million, Nintendo Switch Lite: 21.02 million, Nintendo Switch OLED: 15.02 million
  79. ^ Nintendo Switch: 19.89 million, Nintendo Switch Lite: 5.57 million, Nintendo Switch OLED: 5.33 million
  80. ^ Nintendo Switch: 34.91 million, Nintendo Switch Lite: 9.58 million, Nintendo Switch OLED: 5.70 million
  81. ^ Nintendo Switch: 24.47 million, Nintendo Switch Lite: 4.89 million, Nintendo Switch OLED: 4.16 million
  82. ^ Nintendo Switch: 10.96 million, Nintendo Switch Lite: 1.40 million, Nintendo Switch OLED: 2.66 million
  83. ^ Nintendo Switch: 90.23 million, Nintendo Switch Lite: 21.45 million, Nintendo Switch OLED: 17.85 million
  84. ^ Nintendo Switch: 20.03 million, Nintendo Switch Lite: 5.71 million, Nintendo Switch OLED: 6.04 million
  85. ^ Nintendo Switch: 35.12 million, Nintendo Switch Lite: 9.80 million, Nintendo Switch OLED: 6.11 million
  86. ^ Nintendo Switch: 24.67 million, Nintendo Switch Lite: 4.96 million, Nintendo Switch OLED: 4.52 million
  87. ^ Nintendo Switch: 11.02 million, Nintendo Switch Lite: 1.45 million, Nintendo Switch OLED: 3.04 million
  88. ^ Nintendo Switch: 90.83 million, Nintendo Switch Lite: 21.92 million, Nintendo Switch OLED: 19.71 million
  89. ^ Nintendo Switch: 20.26 million, Nintendo Switch Lite: 6.05 million, Nintendo Switch OLED: 7.03 million
  90. ^ Nintendo Switch: 36.22 million, Nintendo Switch Lite: 10.46 million, Nintendo Switch OLED: 7.17 million
  91. ^ Nintendo Switch: 25.43 million, Nintendo Switch Lite: 5.21 million, Nintendo Switch OLED: 5.51 million
  92. ^ Nintendo Switch: 11.08 million, Nintendo Switch Lite: 1.48 million, Nintendo Switch OLED: 3.47 million
  93. ^ Nintendo Switch: 92.98 million, Nintendo Switch Lite: 23.20 million, Nintendo Switch OLED: 23.18 million
  94. ^ Nintendo Switch: 20.34 million, Nintendo Switch Lite: 6.17 million, Nintendo Switch OLED: 7.50 million
  95. ^ Nintendo Switch: 36.45 million, Nintendo Switch Lite: 10.61 million, Nintendo Switch OLED: 7.47 million
  96. ^ Nintendo Switch: 25.55 million, Nintendo Switch Lite: 5.25 million, Nintendo Switch OLED: 5.69 million
  97. ^ Nintendo Switch: 11.11 million, Nintendo Switch Lite: 1.51 million, Nintendo Switch OLED: 3.68 million
  98. ^ Nintendo Switch: 93.45 million, Nintendo Switch Lite: 23.54 million, Nintendo Switch OLED: 24.34 million
  99. ^ Nintendo Switch: 20.45 million, Nintendo Switch Lite: 6.30 million, Nintendo Switch OLED: 8.05 million
  100. ^ Nintendo Switch: 36.69 million, Nintendo Switch Lite: 10.73 million, Nintendo Switch OLED: 7.75 million
  101. ^ Nintendo Switch: 25.69 million, Nintendo Switch Lite: 5.32 million, Nintendo Switch OLED: 5.89 million
  102. ^ Nintendo Switch: 11.13 million, Nintendo Switch Lite: 1.53 million, Nintendo Switch OLED: 3.90 million
  103. ^ Nintendo Switch: 93.97 million, Nintendo Switch Lite: 23.87 million, Nintendo Switch OLED: 25.58 million
  104. ^ Nintendo Switch: 20.60 million, Nintendo Switch Lite: 6.51 million, Nintendo Switch OLED: 8.52 million
  105. ^ Nintendo Switch: 36.99 million, Nintendo Switch Lite: 10.94 million, Nintendo Switch OLED: 8.18 million
  106. ^ Nintendo Switch: 25.96 million, Nintendo Switch Lite: 5.49 million, Nintendo Switch OLED: 6.07 million
  107. ^ Nintendo Switch: 11.16 million, Nintendo Switch Lite: 1.57 million, Nintendo Switch OLED: 4.07 million
  108. ^ Nintendo Switch: 94.70 million, Nintendo Switch Lite: 24.51 million, Nintendo Switch OLED: 26.83 million

As of September 30, 2024, Nintendo has shipped 146.04 million Switch units, with over 94.70 million original Switch units, 24.51 million Switch Lite units, and 26.83 million Switch OLED units.[468][470] It is currently Nintendo's best-selling home video game console of all time.[o] The Switch has surpassed lifetime sales of all but one Nintendo game console following the Nintendo DS. By this point, it also surpassed sales of all other game consoles, leaving it third behind the DS and the PlayStation 2.[471][472] Since October 2020, the Switch had been the highest selling console in the United States for 22 consecutive months, starting from December 2018, taking the record from the Xbox 360 which stood for 21 months (August 2011 (2011-08) – April 2013 (2013-05)).[473] In the United States, the Switch had remained the best-selling console on monthly sales based on NPD Group data for 33 months from November 2018 through August 2021, with the PlayStation 5 breaking its streak in September 2021.[474]

Nintendo's president, Shuntaro Furukawa, said in the company's Q4 fiscal earnings report, ending December 21, 2019, that about 30% of the sales of the Switch Lite were from existing owners of the full-size Switch console, making the Lite a backup console for them. Furukawa also said that, for those purchasing their first Switch console, there was a higher percentage of female consumers that purchased the Lite compared to the full-size Switch console, and that Nintendo would increase production of the Lite for that market.[475]

Software sales

As of September 2024, total software sales for the Switch exceeded 1.3 billion.[466] According to Nintendo of America's Doug Bowser, the Switch has had an attach rate (games purchased per unit) of over 8 over its first four years.[476] Top sellers for the platform as of September 30, 2024, include:[477]

Financial impact

Nintendo's business performance, which had been struggling for several years, soared upon the release of the Switch. By May 23, 2017, the success of the Switch's launch raised Nintendo's stock price to its highest levels in seven years, and an increase in price of over 100% from the previous year. However, the price still trailed Nintendo's peak price by about half, back in 2007 when it had just released the Wii.[478] Nintendo's stock was further boosted a few days later to meet its eight-year high following Capcom's announcement of plans to release the popular Monster Hunter XX for the Switch.[479]

In September 2017, Nintendo announced a partnership with Tencent, the leading publisher for mobile games in China, to bring their title Arena of Valor, the international version of their mainland Chinese game Wangzhe Rongyao, to the Switch following its December 2017 release in Western markets on mobile platforms. At the time, the game had an estimated 200 million players, most in China, and analysts anticipated that Nintendo would be releasing the Switch in China by 2019 as part of this deal. As a result, Nintendo's stock price rose overnight on the news by 7%, reaching a nine-year high.[480][481][482] Nintendo's stock reached its ten-year high shortly after the October 2017 expansion of Switch production to 2 million units per month and speculation that Nintendo would likely start selling the unit in China sooner than anticipated.[483]

Nintendo's quarterly reports, for the period ending September 30, 2017, showed a profit of $209 million, the first profitable quarter in several years, due to both success of the Switch and its mobile gaming strategy.[31] For similar reasons, its following quarter, ending December 31, 2017, was Nintendo's most profitable quarter since 2009, with year-to-year revenues increased by 177%.[484][485]

Nintendo's quarterly profit jumped by 44% in the first fiscal quarter of 2018 and their net profit totalled $274.9 million during April–June 2018 due to new titles being released for the Switch such as Donkey Kong Country: Tropical Freeze.[486] Sales of the Switch and its games helped increase Nintendo's operating profit by 30% during July–September 2018 and helped Nintendo reach its highest quarterly result in 8 years.[487] Nintendo's quarterly profit jumped by 25% in the third fiscal quarter of 2018 due to the popularity of games on the Switch and their October–December profit totalled $956 million, while quarterly sales totalled $5.6 billion, which were up by 26%.[488]

Nintendo's yearly profit jumped by 39% during the April 2018–March 2019 fiscal year, and annual sales rose 14% to $10.7 billion due to "healthy" software sales for the Switch.[489]

In August 2017, Los Angeles–based tablet peripheral manufacturer Gamevice, Inc. filed a lawsuit against Nintendo in the United States District Court for the Central District of California, alleging that the design of the Switch conflicts with its patent on the design for the Wikipad, an Android-based gaming device that also features a tablet with a detachable controller. The lawsuit sought damages on existing Switch sales and banning further sales of the console.[490] The lawsuit was voluntarily dismissed by Gamevice in October 2017.[491]

In March 2018, Gamevice initiated a second patent infringement lawsuit on Nintendo related to a different set of patents. Gamevice also sought action through the United States International Trade Commission related to patent infringement under Section 337 of the Tariff Act of 1930, and was seeking to block imports of the Switch into the United States.[492][493][494] The lawsuit would be terminated on October 10, 2019, with no such violations being found.[495] By March 2020, the United States Patent and Trademark Office had reviewed Gamevice's patents and deemed all of its claims to be unpatentable, a ruling in favor of Nintendo. Gamevice stated they would be challenging the Office's decision.[496]

While appealing the Patent Office's determination on its patents, Gamevice initiated a third infringement claim against Nintendo in March 2020 against a newly published patent it had obtained in August based on a game controller that would wrap around a smart phone. Gamevice sought to block imports of the Switch from Japan while the lawsuit was in progress.[497][498] The lawsuit ended in favor of Nintendo.[499][500]

A class action lawsuit was filed in the United States District Court for the Western District of Washington in July 2019 concerning a joystick defect in the console's Joy-Con controllers, commonly referred to as "drift". The suit alleges that Nintendo is aware of a defect that causes the controllers to register movements without the joysticks being touched, but does not "disclose the defect and routinely refuses to repair the joysticks without charge".[501] Three days after the filing, an internal Nintendo company memo was leaked by Vice; the memo instructed Nintendo's customer service employees in North America to begin offering repairs for drifting Joy-Con controllers free of charge regardless of warranty status.[502] The lawsuit, however, continued, and following the release of the Nintendo Switch Lite where some on social media reported the Joy-Con drift problem after 20 hours of play, additional complaints related to the Lite were added to the lawsuit.[503] While the court refused to grant Nintendo a dismissal of the case, it did agree to send the case into arbitration as a first step as outlined in the EULA for the Switch in a ruling made in March 2020.[504]

Nintendo successfully obtained an injunction in December 2019 against a distributor of a hack made by Team Xecuter that enabled Switch users to obtain and run copyright-violating copies of Switch games on the console.[505] Afterwards Nintendo filed lawsuits initially against several resellers of Team Xecuter products in 2020, and in one case, settled with the reseller for $2 million.[506][507] After members of Team Xecuter were arrested and charged with eleven felony counts by the United States Department of Justice in October 2020, Nintendo filed another lawsuit against one of the arrested members, Gary Bowser; he faces two counts of trafficking and one count of copyright infringement.[508]

See also

Notes

  1. ^ The Switch has been compared and considered to compete with consoles of both the eighth and ninth generation by sources.[1]
  2. ^
    • Shipments breakdown:
    • Nintendo Switch: 94.70 million
    • Lite: 24.51 million
    • OLED model: 26.83 million
  3. ^ a b Original model
  4. ^ HAC-001(-01) revision, Lite, and OLED model
  5. ^ While the Tegra X1 SoC features 4 Cortex-A57 plus 4 Cortex-A53 CPU cores, the Nintendo Switch only uses the former, of which 1 is reserved to the operating system.[2]
  6. ^ A temporary "boost mode" increases the CPU clock speed to 1.785 GHz. It is primarily used during loading screens.[3]
  7. ^ Original model, HAC-001(-01) revision, and Lite
  8. ^ OLED model
  9. ^ The GPU is clocked at 768 MHz when the device is docked; in handheld mode, it fluctuates between 307.2 MHz, 384 MHz, and 460 MHz.[4][3]
  10. ^ When the CPU is in "boost mode", the GPU clock speed drops to 76.8 MHz.[2]
  11. ^ HAC-001(-01) revision and OLED model
  12. ^ a b The depth from the tip of the analog sticks to the tip of the ZL/ZR buttons is 28 mm (1.1 in).
  13. ^ Japanese: ニンテンドースイッチ, Hepburn: Nintendō Suitchi, Nintendo branded the console in Japan in its English name
  14. ^ Switch units sold in China do have a regional lockout, limited to games published in China and those on the Chinese eShop.
  15. ^ a b Although the Switch is a hybrid game console, Nintendo refers to it as "a home video game system that can also be used as a handheld".[5]
  16. ^ Consoles manufactured after August 2019 featured the Nvidia Tegra X1+ chip made on the 16 nm process, improving battery life and performance. These consoles were shipped featuring slightly different boxes from those manufactured before August, but Nintendo has not otherwise differentiated between the two models.
  17. ^ The Switch does include a fully functioning web browser, however it is only used for network login pages, the eShop, displaying built in user manuals, and for sharing video and screenshots from the album. It is not accessible otherwise and lacks many features such as browser history and favorites.
  18. ^ Except Japan-only launch titles

References

  1. ^ Kim, Matt (February 17, 2024). "When the PlayStation 6 Might Be Released". IGN. Archived from the original on August 28, 2024. Retrieved February 17, 2024.
  2. ^ a b c Morgan, Thomas (March 15, 2020). "New Switch mod delivers real-time CPU, GPU and thermal monitoring – and the results are remarkable". Eurogamer. Retrieved June 2, 2020.
  3. ^ a b c d Leadbetter, Richard (May 9, 2019). "Switch's 'boost mode' tested: what is it and how does it work?". Eurogamer. Retrieved June 2, 2020.
  4. ^ a b c Leadbetter, Richard (February 25, 2017). "New performance mode boosts Switch mobile clocks by 25 per cent". Eurogamer. Retrieved June 2, 2020.
  5. ^ "Company History". Archived from the original on September 30, 2022. Retrieved September 30, 2022.
  6. ^ "Nintendo defies recession with record profits". The Sydney Morning Herald. May 7, 2009. Archived from the original on September 9, 2018. Retrieved September 9, 2018.
  7. ^ Harris, Craig (September 20, 2004). "Official Nintendo DS Launch Details". IGN. Archived from the original on September 9, 2018. Retrieved September 9, 2018.
  8. ^ 2009 Annual Financial Report: Financial Section (PDF) (Report). Nintendo. 2009. p. 17. Archived (PDF) from the original on March 7, 2016. Retrieved September 3, 2015.
  9. ^ Nicks, Denver (January 17, 2014). "Nintendo Chief: 'We Failed'". Time. ISSN 0040-781X. Archived from the original on December 14, 2019. Retrieved March 1, 2019.
  10. ^ Luckerson, Victor (May 7, 2015). "Why Nintendo is Suddenly Profitable Again". Time. Archived from the original on March 4, 2016. Retrieved March 1, 2019.
  11. ^ Wingfield, Nick (November 24, 2012). "Nintendo's Wii U Takes Aim at a Changed Video Game World". The New York Times. Archived from the original on April 7, 2022. Retrieved November 21, 2018.
  12. ^ Wingfield, Nick (January 18, 2014). "Resisting Mobile Hurts Nintendo's Bottom Line". New York Times. Archived from the original on July 28, 2017. Retrieved December 9, 2016.
  13. ^ Thomas, Lucas M. (September 13, 2011). "Nintendo + Smartphones? Iwata Says "Absolutely Not"". IGN. Ziff Davis. Archived from the original on July 30, 2017. Retrieved September 3, 2015.
  14. ^ a b c d e Nakamura, Yuji; Amano, Takashi (October 28, 2016). "Nintendo's Big Switch: Q&A With President Tatsumi Kimishima". Bloomberg. Archived from the original on December 20, 2016. Retrieved December 9, 2016.
  15. ^ Peckham, Matt (March 18, 2015). "Exclusive: Nintendo CEO Reveals Plans for Smartphones". Time. Archived from the original on April 23, 2015. Retrieved July 13, 2015.
  16. ^ Makuch, Eddie (March 18, 2015). "Players More Important Than Money, Nintendo Pres. Says About Smartphone Deal". GameSpot. CBS Interactive. Archived from the original on July 29, 2017. Retrieved July 21, 2015.
  17. ^ a b c d e Hester, Blake (December 26, 2017). "How the Polarization Of Video Games Spurred the Creation of the Switch". Glixel. Archived from the original on December 26, 2017. Retrieved December 26, 2017.
  18. ^ Arif, Shabana (May 16, 2016). "Nintendo NX "is neither the successor to the Wii U nor to the 3DS"". VG247. Archived from the original on May 17, 2016. Retrieved May 17, 2016.
  19. ^ Westaway, Luke. "Nintendo will make games for phones, new 'NX' system". CNET. Archived from the original on March 18, 2015. Retrieved March 17, 2015.
  20. ^ a b c Wingfield, Nick (October 20, 2016). "Nintendo Switch Reaches for a New Market With Home-and-Mobile Console". The New York Times. Seattle. Archived from the original on October 23, 2016. Retrieved October 23, 2016.
  21. ^ Ohannessian, Kevin (January 20, 2017). "With Nintendo's Switch Game Console, New Ideas Create New Experiences". Fast Company. Archived from the original on January 20, 2017. Retrieved January 20, 2017.
  22. ^ a b Peckham, Matt (February 13, 2017). "10 Things Nintendo's Shigeru Miyamoto Told Us About Switch and More". Time. Archived from the original on February 13, 2017. Retrieved February 13, 2017.
  23. ^ "Reggie: Switch was a "make or break product" for Nintendo that "luckily was a hit"". VG247. January 30, 2021. Archived from the original on July 1, 2022. Retrieved January 30, 2021.
  24. ^ a b c d e Peckham, Matt (February 6, 2017). "The 8 Most Interesting Things Nintendo Told Us About Switch". Time. Archived from the original on February 6, 2017. Retrieved February 6, 2017.
  25. ^ a b c d e Peckham, Matt (February 7, 2017). "19 Things Nintendo's President Told Us About Switch and More". Time. Archived from the original on February 7, 2017. Retrieved February 7, 2017.
  26. ^ a b Casey (December 7, 2016). "Nintendo Explains How The Switch Got Its Name And What Their Goal Was With Its Reveal Trailer". Siliconera. Archived from the original on December 8, 2016. Retrieved December 7, 2016.
  27. ^ McAloon, Alissa (February 9, 2018). "The Nintendo Switch, Joy-Cons, and even Labo are the result of Wii-era feedback". Game Developer. Archived from the original on August 27, 2021. Retrieved February 9, 2018.
  28. ^ Mackovech, Sam (October 3, 2018). "Nintendo president: "I compete for time," not against Xbox, PlayStation". Ars Technica. Archived from the original on November 9, 2020. Retrieved October 8, 2018.
  29. ^ Reeves, Ben (February 26, 2017). "The Switch's Architect On Why Nintendo's Consoles Are Different". Game Informer. Archived from the original on March 1, 2017. Retrieved March 1, 2017.
  30. ^ a b Davidson, John (January 12, 2017). "Nintendo's Shigeru Miyamoto Didn't Lead Switch Development". Glixel. Archived from the original on January 13, 2017. Retrieved January 12, 2017.
  31. ^ a b c Parkin, Simon (December 29, 2017). "Nintendo's Switch Brings Some Magic Back". The New York Times. Retrieved January 1, 2018.
  32. ^ Makuch, Eddie (February 11, 2018). "Switch Lifecycle Could Extend Beyond The Typical 5-6 Year Window, Nintendo Says". GameSpot. Archived from the original on February 12, 2018. Retrieved February 13, 2018.
  33. ^ Yin-Poole, Wesley (March 17, 2015), "Nintendo NX is "new hardware with a brand new concept"", Eurogamer, archived from the original on October 20, 2016
  34. ^ Martens, Todd (April 27, 2016). "Nintendo dates its successor to the Wii U, the NX". Los Angeles Times. Archived from the original on April 28, 2016. Retrieved April 27, 2016.
  35. ^ Reilly, Luke (April 27, 2016). "Nintendo NX Will Launch In March 2017". IGN.com. Ziff Davis. Archived from the original on April 28, 2016. Retrieved April 27, 2016.
  36. ^ a b Humphreys, Matthew (April 27, 2016). "Nintendo NX launches March 2017, won't simply replace Wii U and 3DS". Geek.com. Archived from the original on May 1, 2016. Retrieved May 3, 2016.
  37. ^ Frank, Allegra (June 29, 2016). "Report: Nintendo's fear of imitators kept NX out of E3". Polygon. Archived from the original on June 29, 2016. Retrieved June 30, 2016.
  38. ^ Philips, Tom (July 26, 2016). "Nintendo NX is a portable console with detachable controllers". Eurogamer. Archived from the original on July 26, 2016. Retrieved July 26, 2016.
  39. ^ Leadbetter, Richard (July 26, 2016). "Nintendo NX is powered by Nvidia Tegra technology". Eurogamer. Archived from the original on July 27, 2016. Retrieved July 26, 2016.
  40. ^ Te, Zorine (August 16, 2016). "Nintendo's NX Controller Could Have Detachable D-Pad, According To Updated Patents". GameSpot. Archived from the original on October 22, 2016. Retrieved October 20, 2016.
  41. ^ a b c d e f "'Switch' is Nintendo's next game console". Engadget. AOL Inc. October 20, 2016. Archived from the original on October 20, 2016. Retrieved October 20, 2016.
  42. ^ a b c d Soble, Jonathan (October 21, 2016). "Nintendo Switch Console Is Met With Skepticism From Investors". The New York Times. Tokyo. ISSN 0362-4331. Archived from the original on October 24, 2016. Retrieved October 22, 2016.
  43. ^ a b Mochizuki, Takashi (October 21, 2016). "Nintendo's New Switch Console Fails to Turn On Investors". The Wall Street Journal. ISSN 0099-9660. Archived from the original on October 21, 2016. Retrieved October 22, 2016.
  44. ^ Markovech, Sam (December 8, 2016). "Miyamoto lands on late-night TV with Nintendo Switch reveal—and guitar riffs". Ars Technica. Archived from the original on December 8, 2016. Retrieved December 8, 2016.
  45. ^ Makuch, Eddie (October 26, 2016). "More Nintendo Switch News Coming in January 2017". GameSpot. Archived from the original on September 7, 2022. Retrieved October 26, 2016.
  46. ^ "Nintendo reveals plans for Nintendo Switch presentation". Nintendo. October 26, 2016. Archived from the original on October 27, 2016. Retrieved October 27, 2016.
  47. ^ Nunneley, Stephany (January 5, 2017). "Switch reveal will feature English voiceover, "in-depth" look at games coming via Treehouse Live". VG247. Archived from the original on January 6, 2017. Retrieved January 5, 2017.
  48. ^ "Nintendo Switch Has an Early Release Date in the UAE". Gadgets 360. March 1, 2017. Retrieved September 19, 2024.
  49. ^ a b Choudhury, Saheli Roy (January 13, 2017). "Nintendo Switch to launch globally on March 3, to cost $300 in the US". CNBC. Archived from the original on January 14, 2017. Retrieved January 13, 2017.
  50. ^ a b c d e f Reynolds, Matthew (January 13, 2017). "Nintendo Switch — games list confirmed so far, launch titles and everything we know about the hardware". Eurogamer. Archived from the original on January 14, 2017. Retrieved January 13, 2017.
  51. ^ "Nintendo Switch launches on 3rd March 2017!". Nintendo Australia. January 14, 2017. Archived from the original on January 16, 2017. Retrieved January 14, 2017.
  52. ^ a b c Williams, Mike (January 13, 2017). "Nintendo Switch Accessory Prices Are Steep, $80 For Additional JoyCons". US Gamer. Archived from the original on January 16, 2017. Retrieved January 13, 2017.
  53. ^ "Nintendo Switch Review | Switch Player". switchplayer.net. March 16, 2017. Archived from the original on September 18, 2018. Retrieved September 18, 2018.
  54. ^ "Everything You Need to Know About the Nintendo Switch". Time. Archived from the original on November 16, 2018. Retrieved November 24, 2018.
  55. ^ a b Pereaia, Chris (January 13, 2017). "Why Switch Doesn't Include Any Bundled Games". GameSpot. Archived from the original on January 14, 2017. Retrieved January 13, 2017.
  56. ^ Finocchiaro Preci, Augusto (July 24, 2017). "Nintendo Switch en Argentina: ¡Precio y fecha de lanzamiento oficial confirmados!". Cultura Geek (in Spanish). Archived from the original on January 21, 2019. Retrieved February 15, 2019.
  57. ^ "Switch and Play 게임 생활을 보다 액티브하게! 한국닌텐도, 「Nintendo Switch™」 12월 1일 국내 정식 발매 결정". Nintendo of Korea official press release (in Korean). September 20, 2017. Archived from the original on September 20, 2017. Retrieved September 21, 2017.
  58. ^ "Switch and Play 讓遊戲生活更有趣味 「Nintendo Switch」 2017年12月1日、NTD9,780(含稅) 在台灣發售". Nintendo (Hong Kong) Ltd. official press release (in Chinese). September 20, 2017. Archived from the original on September 20, 2017. Retrieved September 21, 2017.
  59. ^ Çakır, Kadir (April 24, 2018). "Nintendo'nun Yeni Türkiye Distribütörü CD Media Olacak". Nintendocu.com (in Turkish). Archived from the original on September 29, 2018. Retrieved July 27, 2018.
  60. ^ "Nintendo of Europe addressing Turkish distribution situation in June 2012". Nintendo of Europe. June 2012. Archived from the original on July 9, 2021. Retrieved July 27, 2018.
  61. ^ K., Enes (July 24, 2018). "Resmi Açıklama Geldi: Nintendo Switch Türkiye'de Satışa Çıkıyor". Webtekno (in Turkish). Archived from the original on October 17, 2018. Retrieved July 27, 2018.
  62. ^ K., Enes (July 27, 2018). "Türkiye'de Satışa Sunulan Nintendo Switch ve Oyunlarının Fiyatı Belli Oldu". Webtekno (in Turkish). Archived from the original on October 17, 2018. Retrieved July 27, 2018.
  63. ^ @MaxsoftOnline (November 30, 2018). "Nintendo Switch – Official Philippines Version will be released today!" (Tweet). Retrieved November 6, 2019 – via Twitter.
  64. ^ "Nintendo Switch วางจำหน่าย:29 มีนาคม 2019 (ศุกร์)". Official Nintendo website for Thailand (in Thai). Archived from the original on February 6, 2022. Retrieved February 6, 2022.
  65. ^ "Nintendo Switch Released:17 January 2020, Friday". Official Nintendo website for Malaysia. Archived from the original on April 7, 2022. Retrieved March 10, 2022.
  66. ^ "לראשונה בישראל – תור גיימינג משיקה את נינטנדו בארץ ביבוא רשמי". IGN Israel (in Hebrew). March 12, 2019. Archived from the original on May 15, 2019. Retrieved May 15, 2019.
  67. ^ "The Nintendo Switch is officially launched today in Oman!!". Active Gulf's official Facebook. September 27, 2019. Archived from the original on January 31, 2020. Retrieved November 6, 2019.
  68. ^ Alwani, Rishi (March 28, 2017). "Nintendo Switch Has an Early Release Date in the UAE". Technology News. Archived from the original on June 10, 2024. Retrieved July 2, 2024.
  69. ^ a b "Gamers in China can't play online games on Nintendo Switch anymore". Abacus. Archived from the original on October 6, 2018. Retrieved October 6, 2018.
  70. ^ "任天堂社长:多次尝试进中国未果 手游或寻代理-腾讯网". new.qq.com. Archived from the original on October 6, 2018. Retrieved October 6, 2018.
  71. ^ a b Li, Pei; Nussey, Sam (April 18, 2019). "Tencent wins key approval to sell Nintendo's Switch in China". Reuters. Archived from the original on December 5, 2022. Retrieved April 18, 2019.
  72. ^ Kerr, Chris (December 4, 2019). "Nintendo and Tencent have set a launch date for the Switch in China". Game Developer. Archived from the original on August 27, 2021. Retrieved December 4, 2019.
  73. ^ Dent, Steve (August 2, 2019). "Tencent is at the center of Nintendo's Switch launch in China". Engadget. Archived from the original on August 2, 2019. Retrieved August 2, 2019.
  74. ^ Loureiro, Rodrigo (March 3, 2017). "Nintendo Switch já está sendo vendido no Brasil e o preço assusta" (in Portuguese). Olhar Digital. Archived from the original on December 1, 2017. Retrieved November 29, 2017.
  75. ^ Hamann, Renan (May 25, 2017). "Games do Switch vêm ao Brasil pela NC Games e podem custar até R$ 399" (in Portuguese). Tecmundo. Archived from the original on December 1, 2017. Retrieved November 29, 2017.
  76. ^ Falcão, Pedro (May 25, 2017). "Jogos de Nintendo Switch e 3DS serão distribuídos no Brasil". Vice (in Portuguese). Archived from the original on September 21, 2017. Retrieved September 21, 2017.
  77. ^ Holt, Kris (August 19, 2020). "Nintendo is bringing the Switch to Brazil at last". Engadget. Archived from the original on August 21, 2020. Retrieved September 6, 2020.
  78. ^ Bonifacic, Igor (September 7, 2020). "The Nintendo Switch goes on sale in Brazil on September 18th". Engadget. Archived from the original on September 8, 2020. Retrieved September 8, 2020.
  79. ^ Sinclair, Brendan (May 18, 2017). "Splatoon 2 gets Switch hardware bundle". GamesIndustry.biz. Archived from the original on May 21, 2017. Retrieved May 18, 2017.
  80. ^ "Nintendo's Black Friday 2018 deals on Nintendo Switch and 2DS". Polygon. Archived from the original on November 13, 2018. Retrieved November 13, 2018.
  81. ^ Nintendo of America [@NintendoAmerica] (January 30, 2020). "A #NintendoSwitch system inspired by #AnimalCrossing: New Horizons is on the way!" (Tweet). Retrieved April 28, 2020 – via Twitter.
  82. ^ Byford, Sam (September 10, 2020). "Fortnite special edition Nintendo Switch announced for Europe". The Verge. Archived from the original on October 21, 2022. Retrieved February 28, 2022.
  83. ^ "Nintendo starts selling cheaper Switch bundle without dock in Japan". The Verge. Archived from the original on May 23, 2018. Retrieved May 23, 2018.
  84. ^ "Nintendo's Plan for Getting Multiple Switch in Every Household Starts With a New Bundle [Update: No Plans for a US Release]". USgamer. May 23, 2018. Archived from the original on September 21, 2018. Retrieved November 10, 2018.
  85. ^ Mochizuki, Takashi (March 15, 2021). "Nintendo Targets a Record Year in Switch, Game Sales". Bloomberg. Archived from the original on April 21, 2022. Retrieved March 15, 2021.
  86. ^ Robinson, Andy (July 11, 2024). "It's official: No Nintendo console has lasted as long as Switch without being replaced". Video Games Chronicle. Archived from the original on August 28, 2024. Retrieved July 19, 2024.
  87. ^ Rivera, Joshua (July 10, 2019). "The Nintendo Switch Lite Is Getting A Lovely Pokémon Sword and Shield Edition". Kotaku. Archived from the original on August 10, 2023. Retrieved July 10, 2019.
  88. ^ Carpenter, Nicole (February 18, 2020). "A coral pink Nintendo Switch Lite is coming". Polygon. Archived from the original on April 4, 2020. Retrieved March 14, 2020.
  89. ^ Carpenter, Nicole (April 13, 2021). "New Nintendo Switch Lite color coming in May". Polygon. Archived from the original on August 10, 2023. Retrieved April 13, 2021.
  90. ^ Diaz, Ana (August 18, 2021). "Pokémon Brilliant Diamond and Shining Pearl are getting a Nintendo Switch Lite". Polygon. Archived from the original on July 27, 2023. Retrieved December 1, 2021.
  91. ^ Liszewski, Andrew (June 18, 2024). "A special edition 'Hyrule Edition' Switch Lite will be released alongside Zelda's first game". The Verge. Retrieved October 17, 2024.
  92. ^ Stuart, Keith (January 12, 2017). "Is Nintendo's Switch hybrid console the future of gaming?". The Guardian. Archived from the original on September 29, 2019. Retrieved November 21, 2018.
  93. ^ a b c Kohler, Chris (January 13, 2017). "Nintendo's Boss Promises the Switch Won't Have the NES Classic's Supply Issues". Wired. Archived from the original on January 16, 2017. Retrieved January 16, 2017.
  94. ^ Crecente, Brian (October 20, 2016). "Nintendo: Switch is a home gaming system 'first and foremost'". Polygon. Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  95. ^ a b Kerr, Chris (February 2, 2017). "Nintendo president expects Switch sales to match the Wii". Game Developer. Archived from the original on August 27, 2021. Retrieved February 2, 2017.
  96. ^ Orland, Kyle (October 21, 2016). "One day later, additional Nintendo Switch details dribble out". Ars Technica. Condé Nast. Archived from the original on October 21, 2016. Retrieved October 21, 2016.
  97. ^ a b "Specifications — Nintendo Switch — Nintendo". Archived from the original on July 9, 2021. Retrieved February 27, 2018.
  98. ^ Dornbrush, Jonathan (January 13, 2017). "Nintendo Switch Touchscreen Technology Powered By Immersion Corporation". IGN. Archived from the original on January 14, 2017. Retrieved January 13, 2017.
  99. ^ a b c d Craddock, David (January 13, 2017). "Nintendo Switch has a 720p screen, 32 GB of storage, and expandable storage via microSDXC cards". Shacknews. Archived from the original on January 14, 2017. Retrieved January 13, 2017.
  100. ^ Rad, Chloi (October 20, 2016). "Nintendo Confirms Amiibo Support for Nintendo Switch, Clarifies Additional Features". IGN. Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  101. ^ a b "This is what the Nintendo Switch looks like". Polygon. Vox Media. October 20, 2016. Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  102. ^ a b c Smith, Ryan (January 13, 2017). "Nintendo Switch Hardware Launch Details – 32 GB w/Expandable Storage, 6.2" 720p Screen, 2.5 to 6.5 Hour Battery Life". Anandtech. Archived from the original on January 14, 2017. Retrieved January 15, 2017.
  103. ^ a b c d e Sarkar, Samit (January 13, 2017). "Nintendo Switch has 32 GB storage, 720p touchscreen". Polygon. Archived from the original on January 14, 2017. Retrieved January 23, 2017.
  104. ^ "Deep Dive Teardown of the Nintendo NX Switch HAC-001 Handheld Game Console". TechInsights. August 29, 2017. Archived from the original on October 12, 2018.
  105. ^ Byford, Sam (January 13, 2017). "Nintendo's Switch already gets right what the Wii U got wrong". The Verge. Archived from the original on January 15, 2017. Retrieved January 17, 2017.
  106. ^ a b c d Frank, Allegra (January 13, 2017). "Everything we know about Nintendo Switch". Polygon. Archived from the original on January 14, 2017. Retrieved January 13, 2017.
  107. ^ Phillips, Tom (February 27, 2017). "Nintendo Switch has its first portable-only game". Eurogamer. Archived from the original on February 27, 2017. Retrieved February 27, 2017.
  108. ^ "Voez Switch Version 1.3.1 Adds Docked Controller Play Options". Kotaku UK. Archived from the original on February 11, 2018. Retrieved September 16, 2018.
  109. ^ Doolan, Liam (September 22, 2018). "Super Mario Party For Nintendo Switch Won't Support Handheld Mode". Nintendo Life. Archived from the original on November 9, 2020. Retrieved September 22, 2018.
  110. ^ Crecente, Brian (October 21, 2016). "Nintendo's Switch can't serve as a second gameplay screen in your home". Polygon. Archived from the original on December 30, 2016. Retrieved December 30, 2016.
  111. ^ "Nintendo's new multi-screen patent isn't just crazy—it might already hide in Switch". Ars Technica. Archived from the original on June 13, 2018. Retrieved June 13, 2018.
  112. ^ "Super Mario Party might be the most creative Switch game yet". The Verge. Archived from the original on June 12, 2018. Retrieved June 13, 2018.
  113. ^ a b c d Skrebels, Joe (January 27, 2017). "Nintendo Switch: More Specs and UI Detailed". IGN. Archived from the original on January 27, 2017. Retrieved January 27, 2017.
  114. ^ Goldfarb, Andrew (January 17, 2017). "Nintendo Explains Differences Between Switch, Wii U Versions of Zelda: Breath of the Wild". IGN. Archived from the original on January 18, 2017. Retrieved January 18, 2017.
  115. ^ "機能・仕様 - Nintendo Switch|Nintendo". Archived from the original on March 12, 2018. Retrieved March 12, 2018.
  116. ^ a b c d McWhertor, Michael (July 6, 2021). "Nintendo announces new Nintendo Switch model with OLED screen". Polygon. Archived from the original on October 29, 2021. Retrieved July 6, 2021.
  117. ^ Yin-Poole, Wesley (January 13, 2017). "A pair of Nintendo Switch Joy-con controllers costs £75". Eurogamer. Archived from the original on January 14, 2017. Retrieved January 13, 2017.
  118. ^ a b Frank, Allegra (January 13, 2017). "Here's how to charge the Nintendo Switch Joy-Con controller". Polygon. Archived from the original on January 15, 2017. Retrieved January 13, 2017.
  119. ^ Statt, Nick (April 12, 2017). "Nintendo introduces new neon yellow Joy-Con color and controller battery pack". The Verge. Archived from the original on April 13, 2017. Retrieved April 12, 2017.
  120. ^ "A close look at the Nintendo Switch's wild modular controller: the Joy-Con". The Verge. Vox Media. October 20, 2016. Archived from the original on October 20, 2016. Retrieved October 20, 2016.
  121. ^ Hillier, Brenna (January 13, 2017). "Nintendo Switch Pro Controller will cost you $70, JoyCon and other peripherals priced". VG247. Archived from the original on January 13, 2017. Retrieved January 13, 2017.
  122. ^ a b Nakamura, Yuji; Amano, Takashi (October 27, 2016). "Nintendo President Hints of Bigger Hardware Plans for Switch". Bloomberg. Archived from the original on October 28, 2016. Retrieved October 27, 2016.
  123. ^ Crecente, Brian (January 4, 2017). "Nintendo Switch accessories unveiled at CES". Polygon. Archived from the original on January 4, 2017. Retrieved January 4, 2017.
  124. ^ "Nintendo GameCube Controller Adapter for Nintendo Switch". Nintendo.
  125. ^ Moon, Mariella (October 24, 2017). "Nintendo's Switch now supports your old GameCube controllers". Engadget. Archived from the original on October 24, 2017. Retrieved October 24, 2017.
  126. ^ "How To Connect And Use GameCube Controller With Nintendo Switch". Archived from the original on August 15, 2018. Retrieved August 15, 2018.
  127. ^ Macy, Seth G. (August 10, 2018). "GameCube Controller, Adapter, and Everything Else You Need to Play Super Smash Bros. Ultimate". IGN. Archived from the original on August 14, 2018. Retrieved August 14, 2018.
  128. ^ Webster, Andrew (January 17, 2018). "Nintendo is making a bunch of weird DIY cardboard toys for the Switch and they're awesome". The Verge. Archived from the original on January 17, 2018. Retrieved January 17, 2018.
  129. ^ Dayus, Oscar (September 12, 2019). "Nintendo Switch's Weird New Fitness Device Detailed: Ring Fit Adventure Releases Soon". GameSpot. Archived from the original on July 9, 2021. Retrieved September 12, 2019.
  130. ^ Gartenburg, Chaim (September 5, 2019). "Nintendo teases strange new motion control experience for Switch". The Verge. Archived from the original on March 8, 2021. Retrieved September 5, 2019.
  131. ^ Sarkar, Samit (February 1, 2017). "Nintendo 'studying' Switch VR support". Polygon. Archived from the original on February 1, 2017. Retrieved February 1, 2017.
  132. ^ Stein, Scott. "Nintendo's really getting into VR with a Labo kit for Switch". CNET. Archived from the original on March 7, 2019. Retrieved March 7, 2019.
  133. ^ Webster, Andrew (March 6, 2019). "Nintendo just announced a Labo VR kit for the Switch". The Verge. Archived from the original on June 6, 2019. Retrieved March 7, 2019.
  134. ^ Byford, Sam (May 9, 2018). "Nintendo is fixing the Switch's bad kickstand with a $20 charging dock". The Verge. Archived from the original on May 10, 2018. Retrieved May 11, 2018.
  135. ^ "The Best Nintendo Switch Accessories 2019". IGN. Archived from the original on March 7, 2019. Retrieved March 7, 2019.
  136. ^ a b c d e f g h Nunneley, Stephany (January 27, 2017). "Nintendo Switch: Wireless LAN support, battery replacement, other specs outlined". VG247. Archived from the original on January 27, 2017. Retrieved January 27, 2017.
  137. ^ "Nintendo Switch confirmed to have Nvidia components". Polygon. Vox Media. October 20, 2016. Archived from the original on October 20, 2016. Retrieved October 20, 2016.
  138. ^ "Corporate Management Policy Briefing / Nine Months Financial Results Briefing for Fiscal Year Ending March 2017" (PDF). Nintendo. February 2017. Archived (PDF) from the original on February 11, 2017. Retrieved February 8, 2017.
  139. ^ Walton, Mark (December 20, 2016). "Nintendo Switch uses Nvidia Tegra X1 SoC, clock speeds outed". Ars Technica. Archived from the original on December 20, 2016. Retrieved December 20, 2016.
  140. ^ Humphreys, Matthew (March 20, 2017). "Nintendo Switch Uses a Standard Tegra X1 Processor". PC Magazine. Archived from the original on March 23, 2017. Retrieved March 22, 2017.
  141. ^ "Nintendo Switch Uses Stock NVIDIA Tegra X1 T210 CPU & GM20B Maxwell Core". wccftech.com. March 16, 2017. Archived from the original on March 16, 2017. Retrieved March 16, 2017.
  142. ^ Leadbetter, Richard (March 19, 2017). "Standard Tegra X1 'confirmed' as Switch's processor". Eurogamer. Archived from the original on March 19, 2017. Retrieved March 19, 2017.
  143. ^ "Nintendo Switch Teardown". iFixit. March 3, 2017. Retrieved June 2, 2020.
  144. ^ Gartenberg, Chaim (January 13, 2017). "Nintendo announces Switch specs: 720p screen, 32 GB of storage, and more". The Verge. Archived from the original on January 13, 2017. Retrieved January 13, 2017.
  145. ^ Hernandez, Patricia (October 20, 2016). "Here's Your First Look At The Nintendo Switch, Nintendo's Next Console". Kotaku. Gizmodo Media Group. Archived from the original on October 20, 2016.
  146. ^ Gartenburg, Chaim (February 14, 2017). "The Nintendo Switch is bringing back the LAN party". The Verge. Archived from the original on February 15, 2017. Retrieved February 14, 2017.
  147. ^ "LAN Adapter (Nintendo Switch, Wii U, Wii)". Official NOA Nintendo Store. Archived from the original on June 21, 2017. Retrieved July 21, 2017.
  148. ^ "Nintendo Switch Teardown". IiFixit.com. Archived from the original on March 5, 2017. Retrieved March 5, 2017.
  149. ^ "You won't be able to upgrade the Nintendo Switch's battery". Engadget. Archived from the original on November 21, 2018. Retrieved November 21, 2018.
  150. ^ Phillips, Tom (January 16, 2017). "Nintendo Switch's bundled Joy-Con grip doesn't charge controllers". Eurogamer. Archived from the original on January 17, 2017. Retrieved January 16, 2017.
  151. ^ Judd, Will (May 11, 2020). "The best Micro SD cards for Nintendo Switch 2020". Eurogamer. Retrieved June 2, 2020.
  152. ^ Marchiafava, Jeff (January 14, 2017). "Nintendo Switch Supports Micro SDXC Memory Cards Up To 2 TB". Game Informer. Archived from the original on January 15, 2017. Retrieved January 15, 2017.
  153. ^ "How to Insert/Remove microSD Cards | Nintendo Support". en-americas-support.nintendo.com. Archived from the original on January 21, 2019. Retrieved September 15, 2018.
  154. ^ a b c d e f Schreier, Jason (January 19, 2017). "Nintendo Answers (And Avoids) Our Switch Questions". Kotaku. Archived from the original on January 20, 2017. Retrieved January 19, 2017.
  155. ^ Phillips, Tom (March 3, 2017). "Finally, we have answers to Nintendo Switch's digital game sharing questions". Eurogamer. Archived from the original on March 3, 2017. Retrieved March 3, 2017.
  156. ^ "Supported microSD cards". Nintendo of Europe GmbH.
  157. ^ a b Phillips, Tom (October 18, 2017). "Nintendo Switch system update 4.0 adds video capture". Eurogamer. Archived from the original on October 19, 2017. Retrieved October 18, 2017.
  158. ^ Saed, Sherif (April 14, 2020). "Nintendo Switch firmware adds SD card transfer, the ability to remap controls". VG247. Archived from the original on April 21, 2020. Retrieved April 14, 2020.
  159. ^ "microSD Card FAQ | Nintendo Switch | Nintendo Support". en-americas-support.nintendo.com. Archived from the original on January 21, 2019. Retrieved November 10, 2018.
  160. ^ "Bluetooth, wireless headphones will not work with the Nintendo Switch". Polygon. March 2, 2017. Archived from the original on March 2, 2017. Retrieved March 2, 2017.
  161. ^ McFerran, Damien (May 16, 2017). "You Can Use Bluetooth Headphones On Your Switch, But There's A Catch". Nintendo Life. Archived from the original on May 16, 2017. Retrieved May 30, 2017.
  162. ^ Gartenberg, Chaim (October 20, 2017). "Nintendo quietly added wireless USB headphone support in the last Switch update". The Verge. Archived from the original on October 24, 2017. Retrieved October 24, 2017.
  163. ^ "Nintendo Switch now supports wireless USB headphones". Engadget. Archived from the original on October 9, 2018. Retrieved October 8, 2018.
  164. ^ Clark, Mitchell; Peters, Jay; Hollister, Sean (September 14, 2021). "Nintendo finally adds Bluetooth audio to the Switch in new software update". The Verge. Archived from the original on September 15, 2021. Retrieved September 14, 2021.
  165. ^ Orland, Kyle (July 11, 2018). "Nintendo reportedly rolling out new, more hack-resistant Switch hardware". arstechnica.com. Archived from the original on April 7, 2023. Retrieved April 18, 2023.
  166. ^ "Nintendo says it released new Switch hardware to combat hacking in Gary Bowser case". videogameschronicle.com. June 7, 2022. Archived from the original on August 28, 2024. Retrieved April 18, 2023.
  167. ^ a b Faulkner, Cameron (August 5, 2019). "Nintendo Switch Lite FCC filings confirm a smaller battery, new processor, and Odin fixation". The Verge. Archived from the original on August 5, 2019. Retrieved August 5, 2019.
  168. ^ Welch, Chris (August 12, 2019). "How to make sure you're buying the new Nintendo Switch with improved battery life". The Verge. Archived from the original on February 14, 2020. Retrieved February 14, 2020.
  169. ^ Ashcraft, Brian (July 17, 2019). "Nintendo Releasing New Switch Model With Better Battery Life". Kotaku. Archived from the original on July 17, 2019. Retrieved July 17, 2019.
  170. ^ Phillips, Tom (July 17, 2019). "New Nintendo Switch announced, will have longer battery life". Eurogamer. Archived from the original on February 17, 2021. Retrieved July 17, 2019.
  171. ^ Reed, Chris (August 30, 2019). "New-Model Nintendo Switch With Better Battery Life In Neon Red/Blue Is Now Available". IGN. Archived from the original on January 1, 2020. Retrieved January 1, 2020.
  172. ^ a b Lee, Aaron; Tsai, Joseph (October 5, 2017). "Nintendo ups Switch supply to 2 million a month". DigiTimes. Archived from the original on October 7, 2017. Retrieved October 9, 2017.
  173. ^ Eric Frederiksen (January 31, 2017). "Every Nintendo Switch will be sold at a profit from day one". TechnoBuffalo. Archived from the original on September 6, 2018. Retrieved September 6, 2018.
  174. ^ Savov, Vlad (October 25, 2012). "Nintendo will sell Wii U 'below cost' at launch". The Verge. Archived from the original on December 20, 2016. Retrieved December 9, 2016.
  175. ^ Nakamura, Yuji; Amano, Takashi (January 31, 2017). "Nintendo Beats Profit, Lifts Forecast on Pokemon Ahead of Switch". Bloomberg. Archived from the original on January 31, 2017. Retrieved January 31, 2017.
  176. ^ Hall, Charlie (April 5, 2017). "Japanese site estimates Nintendo spends $257 to make one Switch". Polygon. Archived from the original on April 5, 2017. Retrieved April 5, 2017.
  177. ^ a b c McAloon, Alissa (May 3, 2017). "4 interesting comments from Nintendo's Q&A session". Game Developer. Archived from the original on August 27, 2021. Retrieved May 3, 2017.
  178. ^ Kerr, Chris (October 26, 2016). "Nintendo expects Switch to initially ship 2 million units". Game Developer. Archived from the original on December 8, 2022. Retrieved October 26, 2016.
  179. ^ a b Takahasi, Dean (January 31, 2017). "Nintendo still aims to ship 2 million Switch consoles by March". VentureBeat. Archived from the original on August 3, 2019. Retrieved August 3, 2019.
  180. ^ Lewis, Leo; Inagaki, Kana (May 28, 2017). "Nintendo to ramp up production of Switch as demand soars". Financial Times. Archived from the original on June 4, 2017. Retrieved May 29, 2017.
  181. ^ Mochizuki, Takashi (May 30, 2017). "Nintendo Battles Apple for Parts as Switch Demand Rises". The Wall Street Journal. Archived from the original on May 30, 2017. Retrieved May 30, 2017.
  182. ^ Bradshaw, Tim; Lewis, Leo (September 9, 2017). "Component bottlenecks hit Nintendo's Switch". Financial Times. Archived from the original on September 10, 2017. Retrieved September 9, 2017.
  183. ^ "Nintendo switches president after forecasting best annual profit in nine years". Reuters. April 26, 2018. Archived from the original on September 5, 2018. Retrieved September 5, 2018.
  184. ^ Mochizuki, Takashi (June 12, 2019). "Nintendo Moves Some Switch Production Out of China, Adapting to Tariff Threat". The Wall Street Journal. ISSN 0099-9660. Archived from the original on June 12, 2019. Retrieved June 12, 2019.
  185. ^ Porter, Jon (June 12, 2019). "Nintendo starts producing new Switch models outside China to fend off trade war". The Verge. Archived from the original on June 12, 2019. Retrieved June 12, 2019.
  186. ^ a b Mochizuki, Takashi (September 9, 2020). "Nintendo Boosts Switch Production by Another 20%". Bloomberg. Archived from the original on September 9, 2020. Retrieved January 5, 2020.
  187. ^ a b Mochizuki, Takashi (August 5, 2020). "Nintendo Is Said to Hike Switch Target Again to Sate Gaming Boom". Bloomberg. Archived from the original on August 9, 2020. Retrieved January 5, 2020.
  188. ^ a b Mochizuki, Takashi (September 20, 2019). "Nintendo Seeks to Sustain Switch Sales With Stripped-Down Console". The Wall Street Journal. Archived from the original on September 21, 2019. Retrieved September 20, 2019.
  189. ^ Sirani, Jordan (July 12, 2019). "Nintendo Switch Lite: How Its Size Compares to Other Handheld Consoles". IGN. Retrieved October 10, 2024.
  190. ^ Ashcraft, Brian (July 10, 2019). "The Nintendo Switch Lite Will Be Released On September 20". Kotaku. Archived from the original on February 17, 2021. Retrieved July 10, 2019.
  191. ^ Webster, Andrew (July 10, 2019). "Nintendo Switch Lite is a smaller, cheaper Switch built exclusively for handheld play". The Verge. Archived from the original on February 17, 2021. Retrieved July 10, 2019.
  192. ^ "Nintendo Support: How to Use the GameCube Controller With Nintendo Switch". en-americas-support.nintendo.com. Archived from the original on May 22, 2023. Retrieved April 15, 2020.
  193. ^ Wortiz (September 21, 2019). "How To Connect Your GameCube Controller To The Nintendo Switch Lite". NintendoSoup. Archived from the original on April 23, 2023. Retrieved April 15, 2020.
  194. ^ Robinson, Andy (July 6, 2021). "Nintendo confirms Switch OLED has 'no major internal changes'". Video Games Chronicle. Archived from the original on July 6, 2021. Retrieved July 6, 2021.
  195. ^ Warren, Tom (September 13, 2021). "Nintendo lowers Switch price across Europe ahead of OLED model". The Verge. Archived from the original on September 13, 2021. Retrieved September 13, 2021.
  196. ^ Phillips, Tom (September 15, 2021). "Nintendo has no plans for Switch price drop outside Europe". Eurogamer. Archived from the original on October 28, 2021. Retrieved October 15, 2021.
  197. ^ "Nintendo Switch – OLED Model Inspired by Splatoon 3 Coming to Stores on Aug. 26 – News – Nintendo Official Site". www.nintendo.com. Archived from the original on October 21, 2022. Retrieved July 20, 2022.
  198. ^ Leston, Ryan (September 7, 2022). "Pokémon Scarlet & Violet are Getting a Special Edition Switch OLED". IGN. Archived from the original on September 9, 2022. Retrieved September 9, 2022.
  199. ^ Anderson, Robert (March 29, 2023). "The Legend of Zelda: Tears of the Kingdom Switch OLED is Now Available to Preorder in the UK". IGN. Archived from the original on April 27, 2023. Retrieved April 27, 2023.
  200. ^ Humphries, Matthew (August 31, 2023). "Nintendo Reveals Limited-Edition 'Mario Red Edition' OLED Switch". PCMAG. Archived from the original on August 31, 2023. Retrieved August 31, 2023.
  201. ^ Mochizuki, Takashi (March 25, 2019). "Nintendo to Launch Two New Switch Models". The Wall Street Journal. Archived from the original on April 29, 2019. Retrieved April 24, 2019.
  202. ^ "Nintendo, the kingdom of mogul originality creeping black ship". The Nikkei. April 18, 2019. Archived from the original on April 28, 2019. Retrieved April 24, 2019.
  203. ^ a b Hollister, Sean (July 10, 2019). "Nintendo is updating the original Switch with a new CPU and storage". The Verge. Archived from the original on July 10, 2019. Retrieved July 10, 2019.
  204. ^ Byford, Sam (January 30, 2020). "Nintendo says it has no plans for a new Switch this year". The Verge. Archived from the original on February 1, 2020. Retrieved February 3, 2020.
  205. ^ Ivan, Tom (May 7, 2021). "Nintendo's president confirms chip shortages are hampering Switch production". Video Games Chronicle. Archived from the original on August 28, 2024. Retrieved October 1, 2021.
  206. ^ Mochizuki, Takashi (August 25, 2020). "Nintendo Plans Upgraded Switch Console and Major Games for 2021". Bloomberg. Archived from the original on August 28, 2024. Retrieved August 25, 2020.
  207. ^ Mochizuki, Takashi; Kim, Sohee (March 3, 2021). "Nintendo Plans Switch Model With Bigger Samsung OLED Display". Bloomberg. Archived from the original on March 4, 2021. Retrieved March 3, 2021.
  208. ^ Mochizuki, Takashi; King, Ian (March 23, 2021). "Nintendo to Use New Nvidia Graphics Chip in 2021 Switch Upgrade". Bloomberg. Archived from the original on March 23, 2021. Retrieved March 23, 2021.
  209. ^ Mochizuki, Takashi (September 9, 2020). "Nintendo Boosts Switch Production by Another 20%". Bloomberg. Archived from the original on September 9, 2020. Retrieved September 9, 2020.
  210. ^ Mochizuki, Takashi; Wu, Debby (May 26, 2021). "Nintendo Plans Upgraded Switch Replacement as Soon as September". Bloomberg. Archived from the original on May 27, 2021. Retrieved May 26, 2021.
  211. ^ Park, Gene (June 18, 2021). "Nintendo president Doug Bowser: Switch is 'redefining what a console life cycle can look like'". The Washington Post. Archived from the original on July 9, 2021. Retrieved June 18, 2021.
  212. ^ Mochizuki, Takashi; Kharif, Olga (September 29, 2021). "Developers Are Making Games for a Nintendo 4K Console That Doesn't Exist". Bloomberg. Archived from the original on September 29, 2021. Retrieved September 29, 2021.
  213. ^ a b Hollister, Sean (September 30, 2021). "Nintendo categorically denies that a 4K Switch Pro is in development". The Verge. Archived from the original on September 30, 2021. Retrieved October 1, 2021.
  214. ^ Gerblick, Jordan (March 1, 2022). "Massive Nvidia leak reignites Nintendo Switch Pro speculation". GamesRadar. Archived from the original on March 1, 2022. Retrieved March 2, 2022.
  215. ^ Bahri, Syazwan (December 28, 2022). "'Switch Pro' Reportedly Cancelled As Nintendo Shifts Focus To Next-Gen Console". IGN. Archived from the original on December 31, 2022. Retrieved December 31, 2022.
  216. ^ a b Robinson, Andy (July 31, 2023). "Sources: Nintendo targets 2024 with next-gen console". Video Games Chronicle. Archived from the original on July 31, 2023. Retrieved August 1, 2023.
  217. ^ Campbell, Evan (June 27, 2023). "Nintendo Will Keep The Same Account System On Next Console For Ease Of Use, Apparently". GameSpot. Archived from the original on January 15, 2024. Retrieved January 15, 2024.
  218. ^ Phillips, Tom (September 7, 2023). "Nintendo demoed Switch 2 to developers at Gamescom". Eurogamer. Archived from the original on September 7, 2023. Retrieved September 7, 2023.
  219. ^ Warren, Tom (September 18, 2023). "Activision was briefed on Nintendo's Switch 2 last year". The Verge. Archived from the original on September 18, 2023. Retrieved September 18, 2023.
  220. ^ Leadbetter, Richard (November 3, 2023). "Inside Nvidia's new hardware for Switch 2: what is the T239 processor?". Eurogamer. Archived from the original on November 9, 2023. Retrieved November 9, 2023.
  221. ^ Scullion, Chris (May 10, 2024). "Switch 2 tech specs may have been found in customs and shipping data". Video Games Chronicle. Archived from the original on May 13, 2024. Retrieved May 15, 2024.
  222. ^ Mochizuki, Takashi; Furukawa, Yuki (January 25, 2024). "Nintendo's Next Switch Coming This Year With LCD, Omdia Says". Bloomberg News. Archived from the original on January 26, 2024. Retrieved January 27, 2024.
  223. ^ Robinson, Andy (September 7, 2023). "Sources: Nintendo showed Switch 2 demos at Gamescom". Video Games Chronicle. Archived from the original on September 11, 2023. Retrieved September 11, 2023.
  224. ^ Welsh, Oli; Hannah, Zoe (November 5, 2024). "Nintendo Switch 2 will be backward-compatible with Switch games". Polygon. Retrieved November 5, 2024.
  225. ^ Sihn, Kaan (February 11, 2024). "Nintendo Switch 2 will reportedly have digital and physical backward compatibility, plus "enhanced" older games". Games Radar. Archived from the original on February 11, 2024. Retrieved February 11, 2024.
  226. ^ Robinson, Andy (January 11, 2024). "Audio firm publishes PR claiming Switch 2 will release in September, later claims it 'guessed'". Video Games Chronicle. Archived from the original on January 11, 2024. Retrieved January 11, 2024.
  227. ^ Robinson, Andy (January 3, 2024). "Switch 2 'likely to be iteration rather than revolution', predicts analyst". Video Games Chronicle. Archived from the original on January 4, 2024. Retrieved January 4, 2024.
  228. ^ Phillips, Tom (February 16, 2024). "Nintendo Switch 2 release date now Q1 2025 - reports". Eurogamer. Archived from the original on February 16, 2024. Retrieved February 16, 2024.
  229. ^ Robinson, Andy (February 16, 2024). "Sources: Nintendo Switch 2 will now launch in 2025". Video Games Chronicle. Archived from the original on February 17, 2024. Retrieved February 16, 2024.
  230. ^ Mochizuki, Takashi; Furukawa, Yuki (February 16, 2024). "Nintendo Is Telling Game Publishers Switch 2 Will Be Delayed". Bloomberg News. Archived from the original on February 17, 2024. Retrieved February 16, 2024.
  231. ^ Cyrer, Hirun (February 26, 2024). "Nintendo Switch 2 reportedly delayed to March 2025 to hinder scalping". GamesRadar. Archived from the original on February 26, 2024. Retrieved February 26, 2024.
  232. ^ Taylor, Jerome (May 7, 2024). "Nintendo says Switch successor will be unveiled by March 2025". CNN. Archived from the original on May 7, 2024. Retrieved May 7, 2024.
  233. ^ Bankhurst, Adam (November 6, 2024). "Nintendo Switch 2 Will Officially Be Backward-Compatible With Original Switch Games". IGN. Retrieved November 7, 2024.
  234. ^ Roussel-Tarbouriec, Gauvain; Menard, Noel; True, Tyler; Tini, Vi; Reisyukaku (July 6, 2019). "Methodically Defeating Nintendo Switch Security". Cornell University. arXiv:1905.07643: 12. arXiv:1905.07643.
  235. ^ "Nintendo Switch's updated Mii creator lets you turn your hair blue". Eurogamer. February 23, 2017. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
  236. ^ "Nintendo Switch's Mii editor gets colorful". Polygon. February 23, 2017. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
  237. ^ Frank, Allegra (February 23, 2017). "Nintendo Switch's day-one patch adds online features". Polygon. Archived from the original on February 23, 2017. Retrieved February 23, 2017.
  238. ^ "Missions and Rewards available with Nintendo Switch Online". www.nintendo.com. Archived from the original on May 13, 2024. Retrieved May 13, 2024.
  239. ^ Saed, Sherif (September 20, 2017). "The Golf game on every Nintendo Switch is actually a tribute to late Satoru Iwata". VG247. Archived from the original on September 21, 2017. Retrieved September 20, 2017.
  240. ^ Frank, Allegra (December 27, 2017). "Switch's hidden Iwata tribute removed in latest update". Polygon. Archived from the original on December 28, 2017. Retrieved December 27, 2017.
  241. ^ "Nintendo Switch may have secret VR support". Metro. August 13, 2018. Archived from the original on August 13, 2018. Retrieved August 13, 2018.
  242. ^ a b "Nintendo's Switch has been hiding a buried "VrMode" for over a year". Ars Technica. Archived from the original on August 17, 2018. Retrieved August 17, 2018.
  243. ^ Phillips, Tom (April 12, 2017). "Nintendo posts $20k bounty for info on Switch security vulnerabilities". Eurogamer. Archived from the original on April 13, 2017. Retrieved April 12, 2017.
  244. ^ Orland, Kyle (April 23, 2018). "The "unpatchable" exploit that makes every current Nintendo Switch hackable". Ars Technica. Archived from the original on April 23, 2018. Retrieved April 23, 2018.
  245. ^ Kidwell, Emma (June 20, 2018). "Following hardware exploit, Nintendo bans Switch consoles with pirated games". Game Developer. Archived from the original on August 28, 2021. Retrieved June 20, 2018.
  246. ^ "New Nintendo Switch consoles reportedly tweaked to remove homebrew bug". Digital Trends. July 11, 2018. Archived from the original on July 13, 2018. Retrieved July 13, 2018.
  247. ^ Gach, Ethan (June 25, 2018). "The Fight Between Switch Hackers And Nintendo Is Ramping Up". Kotaku. Archived from the original on July 4, 2018. Retrieved August 11, 2018.
  248. ^ "Nintendo Switch Online's NES emulator already hacked to allow more games". Polygon. Archived from the original on September 19, 2018. Retrieved September 20, 2018.
  249. ^ Gach, Ethan. "Hackers Have Already Cracked Open The Switch Online's NES Library". Kotaku. Archived from the original on September 19, 2018. Retrieved September 20, 2018.
  250. ^ Yin-Poole, Wesley (June 11, 2024). "Nintendo Switch Update 18.1.0 Pulls X/Twitter Support, Bringing It In-Line With PlayStation and Xbox". IGN. Archived from the original on June 17, 2024. Retrieved June 30, 2024.
  251. ^ Clark, Willie (January 13, 2017). "Nintendo Switch won't have Miiverse or StreetPass". Venture Beat. Archived from the original on January 14, 2017. Retrieved January 13, 2017.
  252. ^ "All the Nintendo accounts you need for your Switch". Polygon. Archived from the original on December 1, 2018. Retrieved December 1, 2018.
  253. ^ "Nintendo Account IDs now up for grabs". Polygon. Archived from the original on December 1, 2018. Retrieved December 1, 2018.
  254. ^ Saed, Sharif (March 2, 2017). "Nintendo Switch day one update reintroduces friend codes". VG247. Archived from the original on March 2, 2017. Retrieved March 2, 2017.
  255. ^ Crecente, Brian (March 2, 2017). "Nintendo adding new friending methods for the Switch, post launch". Polygon. Archived from the original on March 2, 2017. Retrieved March 2, 2017.
  256. ^ "Add Friends Through Social Media With Latest Nintendo Switch Update | Digital Trends". Digital Trends. March 13, 2018. Archived from the original on October 15, 2018. Retrieved October 15, 2018.
  257. ^ a b Grant, Christopher (January 12, 2017). "Nintendo Switch will have a paid online service starting this fall". Polygon. Archived from the original on January 13, 2017. Retrieved January 13, 2017.
  258. ^ Ng, Alfred; Stein, Scott (January 15, 2017). "Nintendo's Fils-Aime: The Switch won't oust the 3DS". CNET. CBS Interactive. Archived from the original on January 15, 2017. Retrieved January 15, 2017.
  259. ^ Bankhurst, Adam (September 13, 2018). "Update: Nintendo Switch 6.0.0 System Update Coming Alongside Online Service". IGN. Archived from the original on September 13, 2018. Retrieved September 13, 2018.
  260. ^ "Original Mario Bros. will support online co-op through Nintendo Switch Online". VG247. September 5, 2018. Archived from the original on September 5, 2018. Retrieved September 6, 2018.
  261. ^ "Nintendo Switch Online service will launch with 20 NES games". Polygon. Archived from the original on September 9, 2018. Retrieved September 9, 2018.
  262. ^ Plunkett, Luke (September 4, 2019). "Super Nintendo Games Are Coming To Switch For Online Subscribers". Kotaku. Archived from the original on September 4, 2019. Retrieved September 4, 2019.
  263. ^ Peters, Jay (September 23, 2021). "Nintendo Switch Online is getting an 'expansion pack' with N64 and Genesis games". The Verge. Archived from the original on September 24, 2021. Retrieved September 23, 2021.
  264. ^ Plante, Chris (February 8, 2023). "Every Game Boy and GBA game now on Nintendo Switch". Polygon. Archived from the original on April 12, 2023. Retrieved April 12, 2023.
  265. ^ Good, Owen S. (October 27, 2021). "Should I buy Nintendo Switch Online + Expansion Pack?". Polygon. Archived from the original on October 27, 2021. Retrieved April 12, 2023.
  266. ^ "Fortnite for Switch won't require Nintendo's premium online service for play". Polygon. Archived from the original on December 20, 2020. Retrieved September 15, 2018.
  267. ^ "Nintendo Switch finally has a YouTube app, but Amazon and Netflix remain MIA". USA TODAY. Archived from the original on November 9, 2018. Retrieved November 12, 2018.
  268. ^ Fillari, Alessandro (November 20, 2018). "Warframe Out Now On Nintendo Switch -- An Impressive Port That Surprised Us". GameSpot. Archived from the original on March 8, 2021. Retrieved December 1, 2018.
  269. ^ Makuch, Eddie (May 7, 2018). "Nintendo Switch Online Service Introduces Cloud Saves, 20 Free NES Games For Subscribers". GameSpot. Archived from the original on May 8, 2018. Retrieved May 7, 2018.
  270. ^ Saed, Sharif (July 19, 2017). "The Nintendo Switch Online app has launched on iOS & Android". VG247. Archived from the original on August 2, 2017. Retrieved July 19, 2017.
  271. ^ Schwartz, Terri (January 13, 2017). "Nintendo Reveals Parental Controls for Switch". IGN. Archived from the original on January 13, 2017. Retrieved January 13, 2017.
  272. ^ Miller, Ross (March 2, 2017). "The Nintendo Switch has a secret browser, but you can't use it for much". The Verge. Archived from the original on March 2, 2017. Retrieved March 2, 2017.
  273. ^ Tsukayama, Hayley (March 8, 2017). "Nintendo's U.S. chief responds to our biggest gripes about the company's new console". The Washington Post. Archived from the original on March 8, 2017. Retrieved March 8, 2017.
  274. ^ Frank, Allegra (July 12, 2017). "Nintendo Switch is getting its first streaming app". Polygon. Archived from the original on July 16, 2017. Retrieved July 12, 2017.
  275. ^ McWhertor, Michael (November 9, 2017). "Hulu coming to Nintendo Switch". Polygon. Archived from the original on November 9, 2017. Retrieved November 9, 2017.
  276. ^ Welch, Chris (November 8, 2018). "YouTube arrives on Nintendo Switch today". The Verge. Archived from the original on November 8, 2018. Retrieved November 8, 2018.
  277. ^ Craddock, Ryan (June 14, 2018). "Conversations To Bring YouTube And Netflix To Switch Are "On-Going"". Nintendo Life. Archived from the original on September 6, 2018. Retrieved September 1, 2018.
  278. ^ "Tencent Video comes to Nintendo eShop for Chinese version of Switch". cnTechPost. November 4, 2020. Archived from the original on November 28, 2020. Retrieved December 6, 2020.
  279. ^ Doolan, Liam (December 14, 2020). "It's Official, Funimation Is Releasing Its Anime App On Switch This Week". Nintendo Life. Archived from the original on December 15, 2020. Retrieved December 15, 2020.
  280. ^ Craddock, Ryan (March 22, 2021). "Anime App Funimation Launches On Nintendo Switch In The UK And Ireland Today". Nintendo Life. Archived from the original on March 24, 2021. Retrieved March 27, 2021.
  281. ^ "Twitch on Switch: Download the New Twitch App for Nintendo Switch". Official Twitch blog. November 11, 2021. Archived from the original on January 25, 2022. Retrieved February 3, 2022.
  282. ^ "Nintendo Support: Discontinuation of Twitch App on Nintendo Switch". Archived from the original on June 1, 2024. Retrieved June 1, 2024.
  283. ^ "Nintendo Switch eShop gets beloved music studio — but with some key changes". Polygon. Archived from the original on November 9, 2018. Retrieved November 8, 2018.
  284. ^ H, Henry St Leger 2018-12-17T10:08:21Z; helds (December 17, 2018). "InkyPen lets you read comic books on Nintendo Switch – and the app's gone live". TechRadar. Archived from the original on December 17, 2018. Retrieved December 17, 2018.{{cite web}}: CS1 maint: numeric names: authors list (link)
  285. ^ T. Wright, Steven (February 28, 2019). "Comic Book, Graphic Novel Reader Izneo Hits Nintendo Switch". Variety. Archived from the original on February 28, 2019. Retrieved March 1, 2019.
  286. ^ "FUZE4 Nintendo Switch". Nintendo of America. Archived from the original on August 23, 2019. Retrieved September 7, 2019.
  287. ^ "Nintendo Switch will use cartridges". Polygon. Vox Media. October 20, 2016. Archived from the original on October 20, 2016. Retrieved October 20, 2016.
  288. ^ Orland, Kyle (February 20, 2017). "Nintendo Switch retail boxes are an ocean of wasted space". Ars Technica. Archived from the original on January 19, 2021. Retrieved May 27, 2021.
  289. ^ Sarkar, Samit; Alexander, Julia (March 1, 2017). "Nintendo Switch game cartridges taste offensively bad, trust us (update)". Polygon. Archived from the original on August 5, 2017. Retrieved October 10, 2017.
  290. ^ Grant, Christopher (January 13, 2017). "Nintendo Switch games are $60, here's what the boxes look like". Polygon. Archived from the original on January 14, 2017. Retrieved January 13, 2017.
  291. ^ McFarren, Damien (March 13, 2017). "Here's Why Nintendo Switch Games Cost More Than Those For Other Consoles". Nintendo Life. Archived from the original on May 25, 2019. Retrieved May 25, 2019.
  292. ^ Williams, Mike (March 13, 2017). "Nintendo Rules and Cart Prices Making Switch Games More Expensive". US Gamer. Archived from the original on March 14, 2017. Retrieved March 13, 2017.
  293. ^ Carter, Chris (September 8, 2017). "L.A. Noire will have the 'Switch tax' that makes it $10 more expensive on Nintendo's platform". Destructoid. Archived from the original on December 17, 2017. Retrieved September 8, 2017.
  294. ^ Orland, Kyle (August 24, 2018). "Examining why Switch games cost more than their PC counterparts". Ars Technica. Archived from the original on August 24, 2018. Retrieved August 24, 2018.
  295. ^ Mochizuki, Takashi (December 27, 2017). "Nintendo Delays Rollout of 64-Gigabyte Switch Game Cards Until 2019". The Wall Street Journal. Archived from the original on December 27, 2017. Retrieved December 27, 2017.
  296. ^ Frank, Allegra (March 27, 2017). "Another third-party Switch game causes uproar". Polygon. Archived from the original on March 27, 2017. Retrieved March 27, 2017.
  297. ^ Dornbush, Jonathon (September 5, 2017). "Some Nintendo Switch Games Will Require Memory Cards". IGN. Archived from the original on September 4, 2017. Retrieved September 5, 2017.
  298. ^ Good, Owen (September 16, 2018). "Assassin's Creed: Odyssey is the second game to stream to Nintendo Switch". Polygon. Archived from the original on September 16, 2018. Retrieved September 16, 2018.
  299. ^ Hardawar, Devindra (October 28, 2020). "'Control' and 'Hitman 3' head to Switch via cloud streaming". Engadget. Archived from the original on November 1, 2020. Retrieved November 2, 2020.
  300. ^ Wong, Alistair (January 11, 2020). "Tencent Nintendo Switch Games Will Not Work on International Nintendo Switches". Siliconera. Archived from the original on January 14, 2020. Retrieved January 14, 2020.
  301. ^ a b Kohler, Chris (March 22, 2018). "Switch's Success Means A Changing Nintendo". Kotaku. Archived from the original on March 22, 2018. Retrieved March 22, 2018.
  302. ^ Andriessen, CJ (September 19, 2018). "The latest Switch update will allow you to play your games on a second console". Destructoid. Archived from the original on September 19, 2018. Retrieved September 19, 2018.
  303. ^ Arnold, Cory (October 21, 2016). "Nintendo Switch not compatible with physical 3DS or Wii U games". Destructoid. Archived from the original on October 22, 2016. Retrieved October 21, 2016.
  304. ^ Makuch, Eddie (February 23, 2017). "No Virtual Console For Nintendo Switch At Launch". GameSpot. Archived from the original on February 24, 2017. Retrieved February 23, 2017.
  305. ^ Schreier, Jason (May 8, 2018). "Virtual Console Is Not Coming To Switch, Nintendo Says". Kotaku. Archived from the original on January 9, 2022. Retrieved May 8, 2018.
  306. ^ Stewart, Keith (February 3, 2017). "RIP Wii U: Nintendo's glorious, quirky failure". The Guardian. Archived from the original on February 5, 2017. Retrieved February 5, 2017.
  307. ^ Carter, Chris (January 23, 2017). "EA claims Nintendo is making a bigger effort for third parties with the Switch". Destructoid. Archived from the original on January 26, 2017. Retrieved January 23, 2017.
  308. ^ a b c d e Shae, Brian (December 29, 2017). "How Nintendo Is Changing Its Approach To Indie Developers". Game Informer. Archived from the original on December 30, 2017. Retrieved December 29, 2017.
  309. ^ Williams, Mike (February 2, 2017). "Switch-ing On Indie Support For Nintendo's New Platform". US Gamer. Archived from the original on February 3, 2017. Retrieved February 3, 2017.
  310. ^ Plante, Chris (March 1, 2017). "The Nintendo Switch indie strategy: release new games every week". The Verge. Archived from the original on March 2, 2017. Retrieved March 1, 2017.
  311. ^ Graft, Kris (March 2, 2017). "Becoming a Nintendo Switch indie dev will be tough early on". Game Developer. Archived from the original on August 27, 2021. Retrieved March 2, 2017.
  312. ^ Faulkner, Jason (February 21, 2017). "Nintendo Switch Development Kits Low Price Might Entice Indie Developers". Shacknews. Archived from the original on February 22, 2017. Retrieved February 21, 2017.
  313. ^ Arnold, Cory (February 23, 2017). "eShop will be ready at Switch launch with 'Nindies' including timed exclusive Shovel Knight DLC". Destructoid. Archived from the original on February 24, 2017. Retrieved February 23, 2017.
  314. ^ McAloon, Alissa (February 28, 2017). "More than 60 games make up the Switch's year one indie offerings". Game Developer. Archived from the original on August 27, 2021. Retrieved February 28, 2017.
  315. ^ a b Crecente, Brian (March 27, 2018). "Nintendo: Indies Helped Power Switch's Success". Glixel. Archived from the original on March 27, 2018. Retrieved March 27, 2018.
  316. ^ Whitehead, Thomas (April 26, 2017). "Feature: The Growing Pains of Curation on the Nintendo Switch eShop". Nintendo Life. Archived from the original on April 26, 2017. Retrieved April 26, 2017.
  317. ^ Carter, Chris (April 26, 2017). "According to some indie developers, Nintendo hasn't changed all that much". Destructoid. Archived from the original on April 27, 2017.
  318. ^ "Nintendo announces publishers and developers for the Switch;– including Bethesda, EA, 2K and more". VG24/7. October 20, 2016. Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  319. ^ Miller, Ross (October 20, 2016). "Activision, EA, Bethesda, and more pledge support for Nintendo Switch". The Verge. Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  320. ^ a b Grubb, Jeff (February 7, 2017). "Miyamoto: Nintendo's internal studios have 'mastered' the Unreal Engine". Venture Beat. Archived from the original on February 7, 2017. Retrieved February 7, 2017.
  321. ^ Alexander, Julia (October 20, 2016). "Activision, Bethesda and dozens of other companies will support Nintendo Switch". Polygon. Archived from the original on October 20, 2016. Retrieved October 21, 2016.
  322. ^ Skrebels, Joe (October 21, 2016). "Nintendo Switch will Support Unreal Engine 4". IGN. Archived from the original on November 28, 2016. Retrieved October 21, 2016.
  323. ^ Moser, Cassidee (December 20, 2016). "Nintendo Switch Added to Hardware Supporting Vulkan, OpenGL 4.5, and OpenGL ES". Shacknews. Archived from the original on December 21, 2016. Retrieved December 20, 2016.
  324. ^ Grubb, Jeff (February 15, 2017). "Unreal Engine gets native Nintendo Switch support". Venture Beat. Archived from the original on February 15, 2017. Retrieved February 15, 2017.
  325. ^ Newhouse, Alex (May 24, 2017). "Nintendo Switch Now Fully Compatible With Unreal Engine 4". GameSpot. Archived from the original on July 28, 2017. Retrieved May 24, 2017.
  326. ^ Wawro, Alex (March 8, 2018). "Nintendo inks deal with YoYo to bring GameMaker Studio 2 games to Switch". Game Developer. Archived from the original on August 27, 2021. Retrieved March 8, 2018.
  327. ^ Priestman, Chris (March 10, 2017). "What's it like developing for the Switch? 9 indie studios weigh in". Game Developer. Archived from the original on August 27, 2021. Retrieved March 10, 2017.
  328. ^ de Mao, Fransesco (April 4, 2018). "Nintendo Creates Bezel Engine For Third Party Switch Developers". WCCTech. Archived from the original on April 15, 2021. Retrieved April 15, 2021.
  329. ^ Mackovich, Sam (April 7, 2021). "99 Pac-Men enter, one Pac-Man leaves in new Switch freebie Pac-Man 99". Ars Technica. Archived from the original on April 15, 2021. Retrieved April 15, 2021.
  330. ^ Corliss, Cameron (September 26, 2019). "Switch Third Party Developer Support: Has Nintendo Learned Its Lesson?". Game Rant. Archived from the original on September 25, 2022. Retrieved September 25, 2022.
  331. ^ a b Parijat, Pramath (September 1, 2022). "How the Nintendo Switch Undoes 25 Years of Damage and Frostiness Between Nintendo and Third Parties". Gaming Bolt. Archived from the original on September 25, 2022. Retrieved September 25, 2022.
  332. ^ Reilly, Luke (April 27, 2016). "Nintendo NX Will Launch In March 2017". IGN. Ziff Davis. Archived from the original on April 28, 2016. Retrieved April 27, 2016.
  333. ^ "Zelda Wii U Delayed to 2017, Also Coming to NX". IGN. Ziff Davis Media. April 27, 2016. Retrieved May 3, 2016.
  334. ^ "The 6 games Nintendo showed for the Switch". The Verge. Vox Media. October 20, 2016. Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  335. ^ Philips, Tom (October 24, 2016). "Nintendo fans pick apart Switch reveal video". Eurogamer. Archived from the original on October 24, 2016. Retrieved October 24, 2016.
  336. ^ Pereira, Chris (October 20, 2016). "Skyrim Not Confirmed for Nintendo Switch, Despite Appearing in Video Reveal". GameSpot. Archived from the original on October 20, 2016. Retrieved October 20, 2016.
  337. ^ Brightman, James (October 24, 2016). "Nintendo: Switch video does not represent actual game footage". GamesIndustry.biz. Archived from the original on October 25, 2016. Retrieved October 24, 2016.
  338. ^ "Nintendo Switch Launch Games & Release Dates 2017". Nintendo Life. March 1, 2017. Retrieved September 21, 2024.
  339. ^ Carter, Chris (January 31, 2017). "The Nintendo Switch doesn't come with any software, even demos, pre-installed". Destructoid. Archived from the original on February 2, 2017. Retrieved January 31, 2017.
  340. ^ Makuch, Eddie (January 17, 2017). "Nintendo Exec on the Two Reasons Why Switch Won't Struggle Like Wii U Did". GameSpot. Archived from the original on January 17, 2017. Retrieved January 17, 2017.
  341. ^ a b Webster, Andrew (June 13, 2017). "How Nintendo is avoiding the mistakes of the Wii U with Switch". The Verge. Archived from the original on June 13, 2017. Retrieved June 14, 2017.
  342. ^ Tu, Trumann (January 14, 2024). "Nintendo Switch Set a Record for Game Releases in 2023". Game Rant. Retrieved January 17, 2024.
  343. ^ a b Baig, Edward (January 14, 2017). "Nintendo's Reggie Fils-Aime: Why Switch is different from Wii U". USA Today. Archived from the original on January 17, 2017. Retrieved January 18, 2017.
  344. ^ Yuriff, Kaya (November 9, 2017). "Nintendo exec: Failed Wii U is responsible for Switch's success". CNN. Archived from the original on November 9, 2017. Retrieved November 10, 2017.
  345. ^ "Nintendo believes Wii U messaging issues corrected". GameSpot. Archived from the original on May 19, 2014. Retrieved December 23, 2014.
  346. ^ a b c d Peckham, Matt (February 1, 2017). "Watch Nintendo's First-Ever Super Bowl Commercial". Time. Archived from the original on February 1, 2017. Retrieved February 1, 2017.
  347. ^ a b Semeraro, Eleanor (May 1, 2017). "Nintendo 'Switches' up the console ad-spending charts". Venture Beat. Archived from the original on May 2, 2017. Retrieved May 3, 2017.
  348. ^ Webster, Andrew (February 1, 2017). "Nintendo's Super Bowl Switch commercial shows the many ways you can play Zelda". The Verge. Archived from the original on February 2, 2017. Retrieved February 1, 2017.
  349. ^ Molina, Brett. "Nintendo devotes its first-ever Super Bowl ad to Switch". USA Today. Archived from the original on February 1, 2017. Retrieved February 1, 2017.
  350. ^ Frank, Allegra (February 1, 2017). "Nintendo's first Super Bowl ad is all about the Switch". Polygon. Vox Media. Archived from the original on February 2, 2017. Retrieved February 1, 2017.
  351. ^ Shark, Chelsea (November 28, 2016). "Nintendo holding Switch hands-on event in New York Jan. 13". Polygon. Archived from the original on November 29, 2016. Retrieved November 28, 2016.
  352. ^ "Nintendo also hosting a Switch press event in Paris on January 13 – Nintendo Everything". November 30, 2016. Archived from the original on December 2, 2016. Retrieved December 30, 2016.
  353. ^ Sato (December 28, 2016). "The Nintendo Switch Hands-On Event In Japan Will Last Seven Hours On Both Days". Siliconera. Archived from the original on December 29, 2016. Retrieved December 28, 2016.
  354. ^ Skrebels, Joe (December 14, 2016). "Select Fans Invited to See Nintendo Switch Early". IGN. Archived from the original on December 14, 2016. Retrieved December 14, 2016.
  355. ^ Nunneley, Stephany (February 3, 2017). "Nintendo Switch hands on events will take place in three UK cities starting next weekend". VG247. Archived from the original on February 3, 2017. Retrieved February 3, 2017.
  356. ^ Sarkar, Samit (January 23, 2017). "Get your hands on the Nintendo Switch at PAX South". Polygon. Archived from the original on January 24, 2017. Retrieved January 23, 2017.
  357. ^ Makuch, Eddie (February 21, 2017). "Nintendo Switch: John Cena To Help Promote The Console, Here's How". GameSpot. Archived from the original on February 22, 2017. Retrieved February 21, 2017.
  358. ^ Carden, Dennis (December 14, 2016). "You'll be able to try out the Nintendo Switch at RTX Sydney in February". Destructoid. Archived from the original on December 16, 2016. Retrieved December 15, 2016.
  359. ^ Grant, Christopher (February 21, 2017). "Nintendo tag teams with John Cena for living room-inspired Switch demos". Polygon. Archived from the original on February 24, 2017. Retrieved February 24, 2017.
  360. ^ Lanier, Liz (June 18, 2018). "Disney Channel's Nintendo Switch Family Showdown Casting Call". Variety. Retrieved June 20, 2018.
  361. ^ Byford, Sam (January 26, 2017). "First Click: The future of Japanese games may rely on the Nintendo Switch". The Verge. Archived from the original on January 26, 2017. Retrieved January 26, 2017.
  362. ^ Fahey, Rob (October 26, 2016). "Switch targets Japan's TV-less youth". GamesIndustry.biz. Archived from the original on October 28, 2016. Retrieved October 28, 2016.
  363. ^ a b Takahashi, Dean (January 13, 2017). "Nintendo Switch draws mixed reactions from analysts". Venture Beat. Archived from the original on January 18, 2017. Retrieved January 13, 2017.
  364. ^ a b Mochizuki, Takashi (November 10, 2017). "Nintendo's Game Plan to Level Up Switch Production". The Wall Street Journal. Archived from the original on November 10, 2017. Retrieved November 10, 2017.
  365. ^ Lewis, Leo; Inagaki, Kana (January 13, 2017). "Nintendo shares dive on pricing of Switch console". Financial Times. Archived from the original on January 15, 2017. Retrieved January 17, 2017.
  366. ^ a b Baker, Chris (January 17, 2017). "Handicapping the Switch's chances: Industry analysts weigh in". Game Developer. Archived from the original on August 27, 2021. Retrieved January 17, 2017.
  367. ^ Alexander, Julia (October 21, 2016). "Nintendo stock drops 7 percent after Switch reveal". Polygon. Vox Media. Archived from the original on October 22, 2016. Retrieved October 21, 2016.
  368. ^ Mochizuki, Takashi (October 21, 2016). "Nintendo's New Switch Console Fails to Turn On Investors". Wall Street Journal. Archived from the original on February 4, 2017. Retrieved February 3, 2017.
  369. ^ Makuch, Eddie (January 13, 2017). "Nintendo Stock Price Drops After Latest Switch News". GameSpot. Archived from the original on January 16, 2017. Retrieved January 13, 2017.
  370. ^ Fahey, Rob (February 3, 2017). "Risky Nintendo spooks the markets". GamesIndustry.biz. Archived from the original on February 3, 2017. Retrieved February 3, 2017.
  371. ^ Nunneley, Stephany (January 21, 2017). "Nintendo Switch to sell 40 million units by 2020, according to forecast by market research firm". VG247. Archived from the original on January 24, 2017. Retrieved January 21, 2017.
  372. ^ Saed, Sharif (March 2, 2017). "Nintendo Switch predicted to sell 5 million by the end of the year, but price tag could make for a slow start". VG247. Archived from the original on March 2, 2017. Retrieved March 2, 2017.
  373. ^ Wawro, Alex (October 20, 2016). "Devs React: Nintendo unveils its hybrid-handheld console Switch". Game Developer. Archived from the original on August 27, 2021. Retrieved October 20, 2016.
  374. ^ Molina, Brett (January 12, 2017). "Survey: Game developers mixed about Nintendo Switch". USA Today. Archived from the original on January 17, 2017. Retrieved January 18, 2017.
  375. ^ "The Nintendo Switch could unite the gaming audience, Ubisoft exec says". Polygon. Vox Media. November 30, 2016. Archived from the original on January 16, 2017. Retrieved January 13, 2017.
  376. ^ Orrey, James (November 7, 2016). "Capcom looking into PS4, Xbox One and Nintendo Switch multiplatform games". VideoGamer.com. Archived from the original on November 8, 2016. Retrieved November 7, 2016.
  377. ^ O'Brein, Lucy (February 3, 2017). "Hideo Kojima Shares His Thoughts on Nintendo Switch". IGN. Archived from the original on February 5, 2017. Retrieved February 6, 2017.
  378. ^ Dornbush, Jonathon (February 23, 2017). "DICE 2017: Fallout 4 Director Todd Howard on Bethesda Game Studios' Creative Process". IGN. Archived from the original on March 5, 2017. Retrieved March 3, 2017.
  379. ^ "Xbox boss gives the Nintendo Switch the thumbs up". Digital Spy. October 21, 2016. Archived from the original on January 16, 2017. Retrieved January 13, 2017.
  380. ^ Makuch, Eddie (November 23, 2016). "Nintendo Switch Could Be a "Game-Changer," May Have Motion Controls, GameStop Says". GameSpot. Archived from the original on December 22, 2016. Retrieved November 23, 2016.
  381. ^ Good, Owen (January 15, 2017). "Nintendo Switch sold out at GameStop; good luck finding it elsewhere". Polygon. Archived from the original on January 26, 2017. Retrieved January 27, 2017.
  382. ^ Saed, Sherif (January 27, 2017). "Nintendo Switch pre-orders already at 80% of the console's initial shipment in Japan". VG247. Archived from the original on January 27, 2017. Retrieved January 27, 2017.
  383. ^ Grant, Christopher (October 21, 2016). "The Nintendo Switch reveal is the most viewed video on Nintendo's YouTube page". Polygon. Vox Media. Archived from the original on October 23, 2016. Retrieved October 23, 2016.
  384. ^ Saed, Sharif (March 1, 2017). "Nintendo Switch reviews round-up: the final verdict". VG247. Archived from the original on March 1, 2017. Retrieved March 1, 2017.
  385. ^ Frank, Allegra; Sarkar, Samit; Alexander, Julia (March 3, 2017). "Nintendo Switch users face hardware issues on launch day". Polygon. Archived from the original on March 4, 2017. Retrieved March 4, 2017.
  386. ^ Peckham, Matt (March 9, 2017). "Nintendo America's Boss Answers Our Questions About Switch Concerns". Time. Archived from the original on March 9, 2017. Retrieved March 10, 2017.
  387. ^ Dornbrush, Jonathan (March 22, 2017). "Nintendo Confirms Source of Joy-Con Sync Issues". IGN. Archived from the original on March 22, 2017. Retrieved March 22, 2017.
  388. ^ Hollister, Sean (March 22, 2017). "Nintendo has an easy fix for the Switch Joy-Con desync issue". CNet. Archived from the original on March 22, 2017. Retrieved March 22, 2017.
  389. ^ Humphreys, Matthew (March 7, 2017). "Nintendo: Switch Screen Dead Pixels Are Not a Defect". PC Magazine. Archived from the original on March 7, 2017. Retrieved March 7, 2017.
  390. ^ "Sony, Microsoft, and of course Arby's congratulate Nintendo on the Switch". Polygon. March 3, 2017. Archived from the original on March 5, 2017. Retrieved March 5, 2017.
  391. ^ Kuchera, Ben (October 31, 2017). "One chart shows why the Nintendo Switch has become such a big hit". Polygon. Archived from the original on October 31, 2017. Retrieved October 31, 2017.
  392. ^ "Six Months Financial Results Briefing for Fiscal Year Ending March 2018" (PDF).
  393. ^ D'Anastasio, Cecilia (April 30, 2018). "Angry Over Busted Switch, Guy Files Class-Action Suit Against Third-Party Dock Maker". Kotaku. Retrieved April 30, 2018.
  394. ^ "Nintendo Switch Lite review: a triumphant return to dedicated handhelds". www.theverge.com. September 19, 2019. Retrieved June 28, 2020.
  395. ^ "Nintendo's Switch Lite Also Suffers From Joy-Con Drift". PCMAG. Retrieved June 28, 2020.
  396. ^ "This Android Tablet Makes a Great Nintendo Switch Display". Lifewire. Retrieved June 23, 2024.
  397. ^ Stockdale, Jon PorterContributions from Henry; Wood, Rhys; Phillips, Kara; updated, Dashiell Wood last (June 2, 2023). "Nintendo Switch review". TechRadar. Retrieved June 23, 2024.
  398. ^ "Nintendo Switch Review". PCMAG. Retrieved June 23, 2024.
  399. ^ updated, Richard PridayContributions from Roland Moore-Colyer last (September 16, 2022). "Nintendo Switch review". Tom's Guide. Retrieved June 23, 2024.
  400. ^ Titcomb, James (March 7, 2017). "Switch is 'fastest-selling console in Nintendo's history'". The Daily Telegraph. Archived from the original on March 7, 2017. Retrieved March 7, 2017.
  401. ^ "The Switch broke Nintendo's sales records (in the Americas, at least)". The Verge. March 6, 2017. Archived from the original on March 7, 2017. Retrieved March 6, 2017.
  402. ^ Grubb, Jeff (March 6, 2017). "Nintendo sells 313,700 Switch consoles in Japan over launch weekend". Venture Beat. Archived from the original on March 7, 2017. Retrieved March 6, 2017.
  403. ^ Frank, Allegra (March 7, 2017). "Nintendo Switch launch sales are good news — but not great news yet". Polygon. Vox Media. Archived from the original on March 8, 2017. Retrieved March 9, 2017.
  404. ^ Schreier, Jason (April 13, 2017). "Nintendo Sells Nearly A Million Switches In The United States". Kotaku. Archived from the original on April 14, 2017. Retrieved April 13, 2017.
  405. ^ Handrahan, Matthew (March 30, 2017). "Nintendo Switch reaches 500,000 sales in Japan". GamesIndustry.biz. Archived from the original on March 30, 2017. Retrieved March 30, 2017.
  406. ^ Dring, Christopher (March 6, 2017). "Nintendo Switch UK launch sales hit 80,000". Archived from the original on March 6, 2017.
  407. ^ Monzón, Alejandro Oramas (March 8, 2017). "Nintendo Switch es el mejor lanzamiento de una consola en España". Hobby Consolas (in Spanish). Axel Springer SE. Archived from the original on March 9, 2017. Retrieved March 9, 2017.
  408. ^ Woitier, Chloé (March 7, 2017). "La Nintendo Switch bat tous les records de ventes en France". Le Figaro (in French). Dassault Group. Archived from the original on March 18, 2017. Retrieved March 18, 2017.
  409. ^ Makuch, Eddie (March 8, 2017). "Nintendo Switch Is Nintendo's Fastest-Selling Console Ever In The Americas, Europe, and Australia". GameSpot. CBS Interactive. Archived from the original on March 18, 2017. Retrieved March 18, 2017.
  410. ^ a b Makuch, Eddie (April 27, 2017). "Nintendo Switch Ships 2.74 Million Units Worldwide". GameSpot. Retrieved April 27, 2017.
  411. ^ Stark, Chelsea (April 27, 2017). "Nintendo sold 2.74 million switch consoles worldwide in March". Polygon. Archived from the original on April 28, 2017. Retrieved April 27, 2017.
  412. ^ Makuch, Eddie (March 20, 2017). "GameStop: Nintendo Switch Sales "Phenomenal," Could Outpace Wii". GameSpot. Archived from the original on March 21, 2017. Retrieved March 20, 2017.
  413. ^ Wawro, Alex (May 25, 2017). "GameStop's sales rise on the back of Nintendo's Switch, even as profits slip". Game Developer. Archived from the original on August 27, 2021. Retrieved May 26, 2017.
  414. ^ Boyle, Matthew; Townsend, Matthew (May 25, 2017). "Best Buy Soars After Nintendo Switch Helps Bring Surprise Growth". Bloomberg. Archived from the original on May 25, 2017. Retrieved May 26, 2017.
  415. ^ Kerr, Chris (July 4, 2017). "Japanese console market grows for the first time in three years". Game Developer. Archived from the original on July 8, 2017. Retrieved July 4, 2017.
  416. ^ "Consolidated Financial Statements Nintendo" (PDF). nintendo.co.jp. April 27, 2017. p. 3. Archived (PDF) from the original on April 27, 2017. Retrieved April 29, 2017.
  417. ^ Sinclair, Brendan (April 28, 2017). "Switch boasts 2:1 software tie ratio". GamesIndustry.biz. Archived from the original on April 28, 2017. Retrieved April 28, 2017.
  418. ^ Mochizuki, Takashi (March 17, 2017). "Nintendo to Double Production of Switch Console". The Wall Street Journal. Archived from the original on March 17, 2017. Retrieved March 17, 2017.
  419. ^ Mochizuki, Takashi (May 1, 2017). "Nintendo Shipped Switch Consoles by Plane to Quickly Meet High Demand". Wall Street Journal. Archived from the original on May 1, 2017. Retrieved May 1, 2017.
  420. ^ a b Brightman, James (May 2, 2017). "Nintendo now believes Switch can reach Wii sales levels". GamesIndustry.biz. Archived from the original on May 2, 2017. Retrieved May 2, 2017.
  421. ^ Good, Owen (October 30, 2017). "Nintendo says the Switch will outsell the Wii U after one year". Polygon. Archived from the original on October 30, 2017. Retrieved October 30, 2017.
  422. ^ Good, Owen (October 31, 2017). "Super Mario Odyssey sold 2 million copies already, says Nintendo". Polygon. Archived from the original on October 31, 2017. Retrieved October 31, 2017.
  423. ^ Kim, Matt (November 27, 2017). "The Nintendo Switch Dominated Black Friday and Cyber Monday". US Gamer. Archived from the original on December 1, 2017. Retrieved November 28, 2017.
  424. ^ Kerr, Chris (December 12, 2017). "Nintendo Switch worldwide sales top 10M units". Game Developer. Archived from the original on December 12, 2017. Retrieved December 12, 2017.
  425. ^ Kerr, Chris (December 29, 2017). "Report: Nintendo expects to sell 20M Switch consoles in the next fiscal year". Game Developer. Archived from the original on December 29, 2017. Retrieved December 29, 2017.
  426. ^ Miucin, Filip (December 28, 2017). "Nintendo Switch Sets New Sales Milestone". IGN. Archived from the original on December 28, 2017. Retrieved December 28, 2017.
  427. ^ Vincent, Brittany (December 28, 2017). "The Switch has officially sold more than the PlayStation 2 in its first year". Dot Esports. Archived from the original on March 14, 2020. Retrieved August 15, 2018.
  428. ^ Good, Owen (January 6, 2018). "Nintendo Switch eclipses Wii U lifetime sales in Japan". Polygon. Archived from the original on January 6, 2018. Retrieved January 6, 2018.
  429. ^ Ashcroft, Brian (January 10, 2018). "For The First Time In 11 Years, The Japanese Console Game Market Has Grown". Kotaku. Archived from the original on January 10, 2018. Retrieved January 10, 2018.
  430. ^ Kerr, Chris (January 4, 2018). "Switch becomes fastest-selling home console of all time in the U.S". Game Developer. Archived from the original on January 5, 2018. Retrieved January 4, 2018.
  431. ^ Nunneley, Stephany (January 18, 2018). "Switch moved 1.5 million units last month, and it was the best December for 3DS since 2014". VG247. Archived from the original on January 19, 2018. Retrieved January 18, 2018.
  432. ^ Dring, Christopher (January 11, 2018). "Nintendo Switch is the fastest-selling games console in France". GamesIndustry.biz. Archived from the original on January 11, 2018. Retrieved January 11, 2018.
  433. ^ "Nintendo Switch is the Fastest Selling Canadian Console Ever with 400,000 Shipped". Techvibes. January 19, 2018. Retrieved October 24, 2018.
  434. ^ Graham, Jefferson (December 29, 2017). "iPhone maintains reign as top tech best-selling product in 2017". USA Today. Archived from the original on December 30, 2017. Retrieved December 30, 2017.
  435. ^ Reseigh-Lincoln, Dom (January 26, 2018). "Olé! Sales Of Nintendo Switch In Spain Have Now Surpassed Xbox One". Nintendo Life. Retrieved September 23, 2018.
  436. ^ Crecente, Brian (December 18, 2018). "'Super Smash Bros. Ultimate' Fastest Selling Nintendo Switch Game". Variety. Retrieved December 18, 2018.
  437. ^ Craddock, Ryan (May 15, 2019). "Nintendo Switch Overtakes PS4's Lifetime Sales In Japan". Nintendo Life. Retrieved May 18, 2019.
  438. ^ "Consolidated Financial Highlights – Q4 FY2017" (PDF). Nintendo. April 27, 2017. Retrieved April 26, 2018.
  439. ^ "Consolidated Financial Highlights – Q1 FY2018" (PDF). Nintendo. July 26, 2017. Retrieved April 26, 2018.
  440. ^ "Consolidated Financial Highlights – Q2 FY2018" (PDF). Nintendo. October 30, 2017. Retrieved April 26, 2018.
  441. ^ "Consolidated Financial Highlights – Q3 FY2018" (PDF). Nintendo. January 31, 2018. Retrieved April 26, 2018.
  442. ^ "Consolidated Financial Statements – Q4 FY2018" (PDF). Nintendo. April 26, 2018. Retrieved August 14, 2018.
  443. ^ "Consolidated Financial Highlights – Q1 FY2019" (PDF). Nintendo. July 31, 2018. Retrieved August 14, 2018.
  444. ^ "Consolidated Financial Highlights – Q2 FY2019" (PDF). Nintendo. October 30, 2018. Retrieved October 30, 2018.
  445. ^ "Consolidated Financial Highlights – Q3 FY2019" (PDF). Nintendo. January 31, 2019. Retrieved January 31, 2019.
  446. ^ "Consolidated Financial Highlights – Q4 FY2019" (PDF). Nintendo. April 25, 2019. Retrieved April 25, 2019.
  447. ^ "Consolidated Financial Highlights – Q1 FY2020" (PDF). Nintendo. July 30, 2019. Retrieved July 30, 2019.
  448. ^ "Consolidated Financial Highlights – Q2 FY2020" (PDF). Nintendo. October 31, 2019. Retrieved October 31, 2019.
  449. ^ "Consolidated Financial Highlights – Q3 FY2020" (PDF). Nintendo. January 30, 2020. Retrieved January 30, 2020.
  450. ^ "Consolidated Financial Highlights – Q4 FY2020" (PDF). Nintendo. May 7, 2020. Retrieved May 7, 2020.
  451. ^ "Consolidated Financial Highlights – Q1 FY2021" (PDF). Nintendo. August 6, 2020. Retrieved August 6, 2020.
  452. ^ "Consolidated Financial Highlights – Q2 FY2021" (PDF). Nintendo. November 5, 2020. Retrieved November 5, 2020.
  453. ^ "Consolidated Financial Highlights – Q3 FY2021" (PDF). Nintendo. February 1, 2021. Retrieved February 1, 2021.
  454. ^ "Consolidated Financial Highlights – Q4 FY2021" (PDF). Nintendo. May 6, 2021. Retrieved May 6, 2021.
  455. ^ "Consolidated Financial Highlights – Q1 FY2022" (PDF). Nintendo. August 5, 2021. Retrieved August 5, 2021.
  456. ^ "Consolidated Financial Highlights – Q2 FY2022" (PDF). Nintendo. November 4, 2021. Retrieved November 4, 2021.
  457. ^ "Consolidated Financial Highlights – Q3 FY2022" (PDF). Nintendo. February 3, 2022. Retrieved February 3, 2022.
  458. ^ "Consolidated Financial Highlights – Q4 FY2022" (PDF). Nintendo. May 10, 2022. Retrieved May 10, 2022.
  459. ^ "Consolidated Financial Highlights – Q1 FY2023" (PDF). Nintendo. August 3, 2022. Retrieved August 3, 2022.
  460. ^ "Consolidated Financial Highlights – Q2 FY2023" (PDF). Nintendo. November 8, 2022. Retrieved November 8, 2022.
  461. ^ "Consolidated Financial Highlights – Q3 FY2023" (PDF). Nintendo. February 7, 2023. Retrieved February 7, 2023.
  462. ^ "Consolidated Financial Highlights – Q4 FY2023" (PDF). Nintendo. May 9, 2023. Retrieved June 2, 2023.
  463. ^ "Consolidated Financial Highlights – Q1 FY2024" (PDF). Nintendo. August 3, 2023. Retrieved August 3, 2023.
  464. ^ "Consolidated Financial Highlights – Q2 FY2024" (PDF). Nintendo. November 7, 2023. Retrieved November 7, 2023.
  465. ^ a b "Consolidated Financial Highlights – Q3 FY2024" (PDF). Nintendo. February 6, 2024. Retrieved February 6, 2024.
  466. ^ "Consolidated Financial Highlights – Q4 FY2024" (PDF). Nintendo. May 7, 2024. Retrieved May 7, 2024.
  467. ^ a b "Financial Results Explanatory Material – Q1 FY2025" (PDF). Nintendo. August 2, 2024. Retrieved August 2, 2024.
  468. ^ "Financial Results Explanatory Material – Q2 FY2025" (PDF). Nintendo. November 5, 2024. Retrieved November 5, 2024.
  469. ^ Strickland, Derek (May 16, 2024). "Nintendo Switch breaks 141 million sales, expected to beat DS by March 2025". TweakTown. Retrieved May 19, 2024.
  470. ^ Dinsdale, Ryan (February 7, 2023). "Nintendo Switch Surpasses PS4 and Game Boy to Become 3rd Best Selling Console of All Time". IGN.
  471. ^ Dring, Christopher (February 1, 2021). "Nintendo Switch sales overtake 3DS as Nintendo raises forecasts again". GamesIndustry.biz. Retrieved February 1, 2021.
  472. ^ Doolan, Liam (October 17, 2020). "Switch Has Now Been The Best-Selling Console In The US For 22 Consecutive Months – That's A New Record". Nintendo Life. Retrieved October 17, 2020.
  473. ^ Jones, Ali (October 18, 2021). "PS5 ends Nintendo Switch best-selling streak after almost three years". GamesRadar. Retrieved October 18, 2021.
  474. ^ Carter, Chris (February 7, 2020). "Nintendo opens up about the Switch Lite and how it fits in their ecosystem". Destructoid. Retrieved February 7, 2020.[permanent dead link]
  475. ^ McWhertor, Michael (September 3, 2020). "Nintendo bringing Super Mario 64, Sunshine, and Galaxy to Switch". Polygon. Archived from the original on September 15, 2020. Retrieved September 3, 2020.
  476. ^ "Top Selling Title Sales Units". Nintendo. August 2, 2024. Retrieved August 2, 2024.
  477. ^ Knezevic, Kevin (May 25, 2017). "Switch Helps Nintendo's Stock Reach Its Highest Point Since Wii". GameSpot. Archived from the original on September 21, 2017. Retrieved May 25, 2017.
  478. ^ Knezevic, Kevin (May 26, 2017). "Switch's Monster Hunter XX Reveal Boosts Nintendo's Rising Stock To 8-Year High". GameSpot. Archived from the original on September 21, 2017. Retrieved May 26, 2017.
  479. ^ Hester, Blake (September 19, 2017). "Nintendo's Tencent Partnership Could Open Door to Switch In China: WSJ". Glixel. Archived from the original on September 19, 2017. Retrieved September 20, 2017.
  480. ^ Mochizuki, Takashi; Abkowitz, Alyssa (September 19, 2017). "Nintendo Surges on Prospect of Greater Access to China". The Wall Street Journal. Archived from the original on September 19, 2017. Retrieved September 20, 2017.
  481. ^ Webster, Andrew (December 18, 2017). "Tencent is bringing China's biggest game to the rest of the world". The Verge. Archived from the original on December 19, 2017. Retrieved December 18, 2017.
  482. ^ Taylor, Haydn (October 9, 2017). "Nintendo shares hit-ten year high". GamesIndustry.biz. Archived from the original on October 29, 2017. Retrieved October 9, 2017.
  483. ^ "Nintendo Switch overtakes the Wii U". BBC News. January 31, 2018. Retrieved January 31, 2018.
  484. ^ Kharpal, Arjun (January 31, 2018). "Nintendo ups its Switch sales expectations to 15 million units after profits rise 261%". CNBC. Retrieved January 31, 2018.
  485. ^ "Nintendo reports jump in earnings thanks to Switch". Financial Post. July 31, 2018. Retrieved October 12, 2018.
  486. ^ "Nintendo second-quarter profit hits eight-year high, powered by Switch sales". Channel NewsAsia. Archived from the original on November 14, 2018. Retrieved November 14, 2018.
  487. ^ Kageyama, Yuri (January 31, 2019). "Nintendo's quarterly profit rises on hit Switch games | Financial Post". Financial Post. Retrieved February 14, 2019.
  488. ^ Kageyama, Yuri (April 25, 2019). "Nintendo profit jumps 39% on Switch software sales". ABC News. Retrieved April 25, 2019.
  489. ^ Fingas, Jon (August 11, 2017). "Nintendo faces lawsuit over the Switch's detachable controllers". Engadget. Archived from the original on August 11, 2017. Retrieved August 11, 2017.
  490. ^ "Gamevice, Inc. v. Nintendo Co., Ltd. et al". RPX Corporation. Archived from the original on June 14, 2018. Retrieved January 25, 2018.
  491. ^ Conduit, Jessica (May 1, 2018). "Nintendo faces Switch patent infringement investigation in the US". Engadget. Retrieved May 1, 2018.
  492. ^ Good, Owen (May 6, 2018). "Nintendo sued by peripheral maker alleging Switch design infringes patents". Polygon. Retrieved May 6, 2018.
  493. ^ "USITC Institutes Section 337 Investigation of Certain Portable Gaming Console Systems with Attachable Handheld Controllers and Components Thereof | USITC". www.usitc.gov. Retrieved September 1, 2018.
  494. ^ "Certain Portable Gaming Console Systems With Attachable Handheld Controllers and Components Thereof; Notice of a Commission Determination Finding No Violation of Section 337; Termination of the Investigation". US Federal Register. October 10, 2019. Retrieved January 11, 2020.
  495. ^ Batchelor, James (March 12, 2020). "Nintendo wins patent dispute against Gamevice". GamesIndustry.biz. Retrieved March 12, 2020.
  496. ^ "Gamevice Tries Again to Block U.S. Imports of Nintendo Switch". news.bloomberglaw.com. Retrieved August 21, 2021.
  497. ^ Barbosa, Alessandro (April 2, 2020). "New Lawsuit Seeks To Halt Nintendo Switch Sales In The US Again". GameSpot. Retrieved April 2, 2020.
  498. ^ "Notice of Institution of Investigation" (PDF). USITC.gov. April 29, 2020.
  499. ^ "Notice of Commission Determination not to Review an Initial Determination Terminating the Investigation with Respect to a Patent Claim" (PDF). USITC.gov. January 5, 2021. Retrieved April 18, 2023.
  500. ^ Robinson, Andy (July 20, 2019). "Nintendo faces lawsuit over 'drifting' Switch Joy-Cons". Video Games Chronicle. Retrieved July 20, 2019.
  501. ^ Klepek, Patrick (July 23, 2019). "Internal Nintendo Memo Instructs Customer Service to Fix 'Joy-Con Drift' for Free". Vice Games. Retrieved August 9, 2019.
  502. ^ Good, Owen S. (September 28, 2019). "Joy-Con drift lawsuit adds Switch Lite to class-action complaint". Polygon. Retrieved September 28, 2019.
  503. ^ Valentine, Rebekah (March 11, 2020). "Joy-Con drift lawsuit denied dismissal, but referred to arbitration". GamesIndustry.biz. Retrieved March 12, 2020.
  504. ^ Valentine, Rebekah (January 2, 2020). "Nintendo wins injunction against creator of Switch mod that enabled piracy". GamesIndustry.biz. Retrieved January 2, 2020.
  505. ^ Carpenter, Nicole (May 18, 2020). "Nintendo files lawsuits in crackdown against Switch hackers". Polygon. Retrieved April 17, 2021.
  506. ^ Carpenter, Nicole (November 18, 2020). "Nintendo sues more hack sellers, 'a worsening international problem'". Polygon. Retrieved April 17, 2021.
  507. ^ Carpenter, Nicole (April 17, 2021). "Nintendo suing Bowser over Switch hacks". Polygon. Retrieved April 17, 2021.