Draft:Flame (game engine)
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Original author(s) |
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Developer(s) | Blue Fire Team |
Initial release | 15 November 2017[1] |
Stable release | v1.23.0
/ 3 January 2025[1] |
Written in | Dart[2] |
Operating system | Microsoft Windows, macOS, Linux, Android, iOS, Web[3] |
Type | Game engine |
License | MIT License |
Website | https://flame-engine.org/ |
The Flame Engine is a cross-platform[4], free and open-source[5] 2D game engine built on top of the Flutter framework[6], first created in 2016 by Luan Nico and now maintained by the Blue Fire team. As a thin layer on top of Flutter’s rendering engine, it supports all its platforms (web, desktop and mobile), and the code is written in the Dart programming language.
Its key features include its openness, a code-first approach, ease of use, modularity, extensibility, and leveraging the Flutter toolkit and ecosystem that can be seamlessly integrated into and around the games.[7]
Flame has been used in a variety of indie games, mostly casual mobile games like Idle Horizons, Tomb Toad, Gunslinger and Gigabull, though it supports other kinds of games and many platforms.
References
[edit]- ^ a b "The Flame page on the official package repository for Dart and Flutter apps". 5 January 2025.
- ^ "The official Dart programming language web page". 5 January 2025.
- ^ "The official Flutter page for supported platforms". 5 January 2025.
- ^ Flame Game Development: Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3. Apress. 21 December 2023. ISBN 979-8868800627.
- ^ "Flame Engine License". 5 January 2025.
- ^ Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3. Packt Publishing. 30 June 2022. ISBN 978-1801816984.
- ^ "Introduction to Flame with Flutter". 5 January 2025.