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ZERO VFX

From Wikipedia, the free encyclopedia
ZERO VFX
Company typePrivate
IndustryVisual effects and advertising
Founded2010
FoundersBrian Drewes, Sean Devereaux, Marc Sadeghi
HeadquartersBoston, Massachusetts
WebsiteZERO VFX

ZERO VFX is a visual effects and creative studio with offices in Boston, Massachusetts and Venice Beach, California. Co-founded by Brian Drewes, Sean Devereaux and Marc Sadeghi in 2010,[1] the company works on feature film and commercial projects.[2]

History

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ZERO VFX was founded in 2010 by Brian Drewes, Sean Devereaux and Marc Sadeghi.

ZERO VFX developed Zync in 2011,[3] a cloud based rendering tool for VFX and was sold to Google for an undisclosed sum in August 2014.[4][5]

With headquarters in Boston, the company opened a second office in Venice Beach, California in November 2015.[6]

Sale of Zync

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ZERO VFX was the original developer of Zync, a cloud based rendering tool geared towards the visual effects industry with support for The Foundry's NUKE, Autodesk Maya, Solid Angle's Arnold and Chaos Group's V-Ray.[7] Zync was sold to Google for an undisclosed sum in August 2014.[8]

Previous film projects

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Previous advertising projects

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References

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  1. ^ "Meet The Business Owner: Zero VFX's Sean Devereaux".
  2. ^ "Boston Visual Effects Company Taking It To Next Level". 14 May 2014.
  3. ^ "ZYNC get your own vast renderfarm instantly".
  4. ^ "Google acquires Zync to boost its influence in Hollywood". 8 October 2020.
  5. ^ "Google Buys Visual Effects Firm Zync". 26 August 2014.
  6. ^ "Zero VFX Expands with Opening of New LA Office".
  7. ^ "Cloud rendering solutions by VFX artists for VFX artists".
  8. ^ "Google buys Zync, a cloud-based visual effects rendering firm". Los Angeles Times. 27 August 2014.
  9. ^ "The Invisible VFX of Fences from ZERO VFX". TheAngryVideoGuy. 2017-02-27. Retrieved 2017-04-12.
  10. ^ "Patriots Day VFX breakdown by ZERO VFX". artofVFX. 2017-03-29. Retrieved 2017-04-12.
  11. ^ "Who you gonna call? Call Illoura, MPC, SPI, & Zero VFX". fxguide. 2016-08-10. Retrieved 2016-10-19.
  12. ^ "Making visible worlds invisible: ZERO VFX's work on the Magnificent Seven | 3D Artist - Animation, Models, Inspiration & Advice | 3DArtist Magazine". www.3dartistonline.com. Retrieved 2016-10-19.
  13. ^ "Post Magazine - VFX: The Magnificent Seven". www.postmagazine.com. Retrieved 2016-10-19.
  14. ^ Murphy, Mekado (2016-04-01). "'Hardcore Henry' Transforms the Viewer Into the Star". The New York Times. ISSN 0362-4331. Retrieved 2016-10-19.
  15. ^ Desowitz, Bill (6 April 2016). "'Hardcore Henry': How They Did the VFX for the Explosive Highway Chase | IndieWire". www.indiewire.com. Retrieved 2016-10-19.
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