Wikipedia:Peer review/Grow Home/archive1
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This peer review discussion has been closed.
I have found as many sources as I can to flesh this article out, but it still seems somewhat short to me. I'd appreciate some opinions as to what could be added, as well as any fixes to errors I may have made.
Thanks, BlookerG talk 21:07, 11 February 2015 (UTC)
Comments from Tezero
[edit]My lack of sleep over the past couple days is hitting hard now, so I may be overlooking things or griping over concerns I otherwise wouldn't, but here's what I'm noticing (and it's not much - you could GAN this right now if you wanted):
- "individually control B.U.D.'s hands and grab onto any part of the environment, which can be used to push and climb objects" - like what? How far can they be extended? (I'm instinctively thinking of the Cruise Bubble from SpongeBob SquarePants: Battle for Bikini Bottom - are the uses like that?)
- "The game allows players to grow "Star Shoots" from the "Star Plant"" - you don't need to quote Star Plant more than once. I'm also a bit confused, though - is the Star Plant a giant thing that you use to reach different parts of the world, and thus are never too far from? Or is it portable in some way? Or can you go far away from it? Can you call the Plant over to you in order to use its platforms or something? It's clearly an integral game mechanic; I just don't have a feel for how exactly it works.
- "as well as using procedural animation[13] and physics-based gameplay" - I could be understanding these terms wrong, but aside from text adventures and the like, what games don't use these?
- Add the reviewers' personal names in Reception; referring to them only by their publications is discouraged.
- Is there any goal? Is there a plot? Does the game end, and if so, when?
Tezero (talk) 20:36, 13 February 2015 (UTC)
- First of all, thanks for the feedback. I appreciate it greatly. Regarding what you have pointed out:
B.U.D.'s arms aren't really comparable to the Cruise Bubble; they extend as far as their length, and are controlled individually with the left and right triggers for the left and right arms respectively. The left stick is used to direct the arms and general movement. I know, however, that it's frowned upon to bring up specific control references in video game articles, so I found difficulty in showing what I meant. Can there be an exception to this rule or is there another way I can word it?Done
- To my mind, the two barest essentials to any Wikipedia article are that it (1) be supported, or at least supportable, by reliable sources and (2) make sense. Cruft is also a concern, but if comprehensibility is at stake, go ahead and include it - besides, I think those guidelines are intended more for games with complex control schemes that the reader wouldn't really care about. (And when you think about it, mentioning that important actions are controlled by the triggers and joysticks isn't really any more specific than pointing the Wii Remote or prodding the DS' touchscreen.) Tezero (talk) 22:11, 13 February 2015 (UTC)
The Star Plant is on a fixed path throughout the game, but the Star Shoots can be directed by the player. I have fixed the quotation marks in the Gameplay section.Done
- While many games use a physics system, a physics-based game uses the game's physics engine as a key gameplay mechanic, whereas a game such as Call of Duty only has a basic physics system that allows players to jump and move. As for procedural animation, Grow Home is one of the few games that have implemented it to such a large degree, which is why I have explicitly mentioned it.
I'll fix the reviewer names.Done
The main objective of the game ends once the Star Plant grows to 2000 in-game metres and the player takes a star seed to M.O.M., but there is a goal after the main game is over to collect 8 star seeds. Upon completing that objective, the game is essentially finished, but the player is free to continue exploring the world and collect the power up crystals. You also unlock a ninja suit which allows the player to jump higher. The trouble is that I can't find any sources which support this information, so I have so far left it out.Done BlookerG talk 12:00, 14 February 2015 (UTC)
- We decided a few months ago at WT:VG that it's okay to cite quotes, or even the game itself, for whatever you need as long as it isn't controversial information that would necessitate third-party sources. It's pretty vital information, so I'd suggest doing something like that. Tezero (talk) 22:11, 13 February 2015 (UTC)
- How would I cite a game? Is there a specific way to do it? BlookerG talk 23:34, 13 February 2015 (UTC)
- Something like this:
- {{cite video game|title=Grow Home|developer=Ubisoft Reflections|publisher=Ubisoft|date=4 February 2015|level=Lethal Lava Land|quote='''Peach:''' Mario, please come to my castle. I've baked a cake for you.}}
- Giving the following result: [1]
- First of all, thanks for the feedback. I appreciate it greatly. Regarding what you have pointed out:
- ^ Ubisoft Reflections (4 February 2015). Grow Home. Ubisoft. Level/area: Lethal Lava Land.
Peach: Mario, please come to my castle. I've baked a cake for you.