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War in Russia (computer game)

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War in Russia
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)Gary Grigsby
Platform(s)Apple II, Atari 8-bit
Release
  • NA: April 15, 1984
Genre(s)Computer wargame

War in Russia is a 1984 computer wargame developed and published by Strategic Simulations for the Apple II and Atari 8-bit computers. It was designed by Gary Grigsby.[1]

Grigsby later built on War in Russia with his project Second Front: Germany Turns East (1990), initially planned as a remake of the game. Second Front then supplied the foundation for Gary Grigsby's War in Russia (1993), another successor product.

Gameplay

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War in Russia is a computer wargame that simulates the Eastern Front during World War II at the division scale.[2][3] It covers the conflict from 1941 to 1945.[3] Because of its scope and complexity, it is classified as a monster wargame.[4][5]

Development

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War in Russia was designed by Gary Grigsby and released in 1984, the same year he launched Objective: Kursk and Reforger '88.[5]

Reception

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In a 1985 survey of computer wargames for Current Notes, M. Evan Brooks called War in Russia the definitive monster wargame and "another essential addition to the Wargamer's Library", despite noting the challenge of its large scope and the flaws with its artificial intelligence.[4]

In his 1989 survey of computer wargames, J. L. Miller of Computer Play recommended War in Russia, which he found highly detailed and "much more complex" than Strategic Studies Group's competing product Russia: The Great War in the East 1941–1945. However, he said that it contained "more flaws as well" and noted that "the AI does not handle the later stages of the war well".[6]

Legacy

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According to Computer Gaming World's Alan Emrich, War in Russia "was the first monster wargame for the computer, a triumph of scale, subject matter and head-to-head play via e-email."[5] War in Russia was among the first inductees into Computer Gaming World's "Hall of Fame" section in 1988.[7] In 1996, Computer Gaming World declared War in Russia the 126th-best computer game ever released.[2] The magazine's wargame columnist Terry Coleman named it his pick for the 14th-best computer wargame released by late 1996.[8]

Gary Grigsby built on War in Russia in Second Front: Germany Turns East,[9][10] which was at first planned as a straight remake of the game.[10] He subsequently built on Second Front with Gary Grigsby's War in Russia.[11]

Reviews

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References

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  1. ^ Brooks, M. Evan (October 1993). "Brooks' Book Of Wargames: 1900-1950, R-Z". Computer Gaming World. pp. 144–148. Retrieved 26 March 2016.
  2. ^ a b Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  3. ^ a b Katz, Arnie (February 1989). "Waging World War II: Military Simulations for Computers and Video Games". VideoGames & Computer Entertainment: 76–82.
  4. ^ a b c Brooks, M. Evan (November 1985). "Battle Bytes: An Overview of Wargames". Current Notes. 5 (9): 14–16.
  5. ^ a b c Emrich, Alan (September 1995). "The Pioneering Spirit of a Wargame Guru". Computer Gaming World. No. 134. pp. 201, 202, 204.
  6. ^ a b Miller, J. L. (January 1989). "The Wargamer's Desk Reference". Computer Play: 34, 36, 37, 39, 40, 42.
  7. ^ Staff (March 1988). "The CGW Hall of Fame". Computer Gaming World. No. 45. p. 44.
  8. ^ Coleman, Terry (November 1996). "Command Decisions". Computer Gaming World. No. 148. pp. 277, 280.
  9. ^ DeMaria, Rusel (December 2018). "Opportunity Knocks: The Story of SSI". High Score! Expanded: The Illustrated History of Electronic Games (3rd ed.). CRC Press. pp. 166–171. ISBN 978-0-429-77139-2.
  10. ^ a b Staff (February 1990). "Entertainment Software 'On The Pass Line'". Computer Gaming World. No. 68. pp. 34, 38, 39, 42, 47, 71.
  11. ^ Dille, Ed (November 1993). "The New Face of War". Electronic Games. 2 (2): 60–62.
  12. ^ "Ludotique | Article | RPGGeek".
  13. ^ "Jeux & stratégie 31". February 1985.
  14. ^ "Jeux & stratégie HS 3". 1986.
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