Chris Schilling, Pocket Gamer: "...the sound effects give you just the right kind of aural feedback [...] tapping into your brain's pleasure zone and compelling you to keep matching those squares."
Done GP "...this is easily one of the most compelling puzzle games I've played on iOS."
Done GR OST "...cheery art and music..."
Done LOC "At major milestones, you will receive a promotion, and a reward to go with it: a new color theme. [...] Sadly, that's all the reward you'll see. There are no leaderboards or achievements to work toward here..."
Done LOC "There's also no multitasking, which is brutal in a long-form puzzle game like this."
Done LOC "I can’t put the game down, but I also can’t help wishing it had been given a little more development time. It could have been flawless."
Done GR "The design is winningly simple – bold, striking, and clear –"
Done GR "That the data packets have cute smiley faces and occasionally let out an adorably lo-fi sneeze is the icing on the cake."
Done ATMO "...the sporadic emails that arrive in your inbox [...] add a dose of personality to the clinical desktop aesthetic."
"Async Corp. is undoubtedly one of the very finest, and a significant achievement for a developer you should all be adding to your watch list immediately."
Done GP "...the game never feels boring, and the pace never feels slow."
Done GP "It’s fun and challenging and pretty much unlike anything else in the App Store."
Done GR "The production values are surprisingly solid, albeit simple."
Done GR "...the in-game graphics feature some wonderfully bright and colorful visuals"
Done OST "The music, in turn, is equally bright and cheerful..."
Done ATMO "aims to take cubicle jobs and make them be actually enjoyable. [...] it does a pretty admirable job of pulling off this..."
Done ATMO "The intro videos are delightful send-ups to corporate training segments..."
Done LOC "Unfortunately, there’s no online/community aspect for players to take advantage of, which is a shame since it’d be neat if players could compare scores and achievements with one another."
Done GP "What [developers] should be doing is taking that concept, creating a unique world around it and then giving the player choice as to what type of puzzle game with these mechanics they wish to play. This is what Async Corp achieves."
Done GR "Async Corp has a very simple interface with plain colors that reinforces not only a dull workplace, but putting the visual focus entirely on the packets."
Done OST "The music is extremely catchy and aids the puzzle solving well, but after a while the track does get old and you might find yourself muting your iPhone."
Done LOC "It would have been nice to see this concept more realized..."
Done GP "...even when I'm not playing it I'm usually thinking about playing it."
Done GP "It nails everything a fantastic puzzler should: simplicity, addictiveness, catchy music and overall polish."
Done GR "...[the presentation] fits quite well with the style and concept here."
Done OST "...the super-perky music that won't get out of my head..."
Done ATMO "Async Corp.'s presentation is intended to make players feel somewhat like a cross between an office worker and a digital postal employee..."
Done LOC "The only complaint I can really make (aside from an inconsequential one about disproportionately loud music) is that it doesn't support multitasking."