User:ZdrytchX
== Strafe Jumping: Mathematics
The physics calculations are essentially the same between Quake 1 style bunny hopping as seen in GoldSRC and Source Engine games, and Quake 2/3 air physics as seen in games like Tremulous and Uberstrike. The speed limit can be given by (TODO: Mathematic Symbols) 1/cos(angle-against-player's-movement-direction) multiplied by the speed limit (quake 3: 320, Half Life (in the air): 30), while acceleration is given by cos(angle-against-player's-movement-direction) multiplied by the speed limit multiplied again by any modifiers (quake 1: 70 (in the air), quake 3: 1, quake 3 on the ground: 10)
ZdrytchX's Garbage Corner
[edit]ZdrytchX is [human], semi-scientific theorist (without reference), is new to wiki syntax and likes playing tremulous
Table de Fantastique:
Aircraft | Better than | Worse than |
---|---|---|
R2Y2 | B17 | Tempest Mk V |
B17 | Tempest Mk V | R2Y2 |
Tempest Mk V | R2Y2 | B17 |
tremulous alien costs
- basilisk
- marauder
- dragoon
- nothing
- tyrant
- asterisk
- list
H3O- moderate human big tyrant little dretch
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that isn't a mecha game
[sites.google.com/site/zdrytchx/ external site][1] [tremulous|internal website] Japanese culture is awesome[1]
references here
[edit]indent
- pyramid
- of
- indentation
- that
- of
- seeks
wikibuds test music here
test music end
TODO insert resource for tremulous and/or ioq3 article