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Turbinator (talk · contribs · count · logs · page moves · block log)

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Post: Well you really, really cant get good in CS unless you are 0-17 years old, because then you have time. You don't work, and you don't worry about shit. But older than that and you run out of the required 24/7 playtime. So in that sense CS is shit, and is the reason it is filed with bitching 10 year olds. In the "good old days" around 2000 - 2001 CS was actually good, playable and you could improve reasonably.

Hence the reason I play Day of Defeat: Source now, not DOD, but DOD:S, [u]major[/u] difference between the two. In dod:s you can clearly see ways to improve, clearly see what you are doing wrong. And you can quantitatively measure your improvement. You can pick a weapon, and improve on it if you look at your mistakes, and look at what the guys on the top are doing. Come up with your own strategies and test them. It works, unlike in CS in witch you have to spend months.


Tactics;

[list] [*]For example, you quickly learn that if you run in to enemy guys at close range with guns blazing, you know you don't stand a chance of actually registering a kill, but you quickly realize that it caries a psychological factor, they panic. This panic allows you to get close enough and kill them, or to scare them off from pressing you further. And you use this knowledge in your favor so you don't panic when you see someone running at you like mad, because you know they wont be able to kill you till they get closer, and crouch. So you don't panic, and use it to your advantage.


[*]You also quickly learn that you constantly have to be on the move. Don't stop moving for a second.


[*]Smoke screen can be used as a distraction for the enemy, you throw it away from your position, and they will all ways get attracted to it like a magnet, thinking you are sneaking in the smoke. While you are in fact not in that position, and are using the smoke as a false alarm for the enemy, giving you easy shots in their backs.


[*]War is not fair business, you all ways hide until the odds are on your side. Then you show up and stab them in the back (or shot them in the face) while they are not looking.


[*]Sound is your best friend, all ways listen to sounds, you can hear them coming trough a doorway, hear them reloading down an ally, or sneaking up on you.


[*]After all of this you realize it's not about aiming, you learn how to aim fast. It is about tactics, just like in real life. It is about how you fool or scare your enemy. It is about catching him off guard, about sneaking up on him. It is about never playing fair.


[*]Just remember; always stay on the move, and never play fair. [/list]

Any non standard maps help you improve on you killing tactics, using the weapons and nades in combination. In DOD:S the best maps for this are the dod_orange species of maps. I never played the cs_orange maps in CS:S yet so I don't know, but the principle should be same. As they are designed to (in dod:s) to remove the tedious; run, get killed, wait for re-spawn, repeat loop. And make you concentrate on the action of combat. So you quickly learn what you are doing right, and what you are doing wrong.


:eek: