Jump to content

User:TraxPlayer/Books/AI

From Wikipedia, the free encyclopedia

AI

[edit]
Minimax
Alpha-beta pruning
Negascout
Quiescence search
MTD-f
Iterative deepening depth-first search
Computer Go
Zobrist hashing
Monte Carlo method
Computer chess
Board representation (chess)
Transposition table
Null-move heuristic
Killer heuristic
Horizon effect
Artificial neural network
Backpropagation
Reinforcement learning
Genetic algorithm
Nash equilibrium
Zero-sum
Braess's paradox
Example of a game without a value