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User:TrademarkedTWOrantula/Beat Sneak Bandit

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Beat Sneak Bandit is a 2012 puzzle game with rhythm and stealth elements. Developed and published by the Swedish independent company Simogo, the game was released for iOS on February 16, 2012.

TrademarkedTWOrantula/Beat Sneak Bandit
Developer(s)Simogo
Publisher(s)Simogo
Designer(s)
  • Simon Flesser
  • Magnus Gardebäck
Programmer(s)Magnus Gardebäck
Artist(s)Simon Flesser
Composer(s)
  • Jonathan Eng
  • Simon Flesser
EngineUnity
Platform(s)iOS
ReleaseFebruary 16, 2012
Genre(s)Puzzle, rhythm, stealth
Mode(s)Single-player

Gameplay

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Beat Sneak Bandit is a puzzle game with rhythm and stealth elements.[1][2] The player controls the titular bandit around a mansion to regain the clocks Baron Von Clockface has stolen.[1][3] To move, the player must tap along to the beat (kept in 4/4) while avoiding obstacles such as searchlights and security guards.[1] In each level, the player must collect a giant clock; four optional miniature clocks are spread across a level.[1] Optionally, the player may unlock a more challenging silhouette mode by collecting ten miniature clocks, with four silhouette modes per chapter.[4] The player may choose to skip a level without any penalty.[5]

Development and release

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Beat Sneak Bandit was developed by Simogo, a two-person Swedish independent studio that had previously made Bumpy Road.[1][5]

On February 10, 2012, Simogo announced that Beat Sneak Bandit would release for iOS on February 16.[2]

Reception

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On Metacritic, the game received "universal acclaim" based on 19 critics.[6]

TouchArcade

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Quote Citation
"radical because it totally embraces the touch screen", [2]

(everything here is before release)

"simple and gorgeous game",
"the play is stupendously clever"
"artful and as delightfully cutesy as Bumpy Road"
"it is what would happen if Kojima decided to marry 2D Metal Gear Solid to Groove Coaster and knock out all of the former series' fat in the process"
"Moving is simple, but devilish in practice"
"the optional clocks are flat-out hard to obtain"
"Beat Sneak's quirky music is fantastic"
"the execution on the remarkably pure concept seems to be panning out extremely well"

References

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  1. ^ a b c d e Davis, Justin (January 17, 2012). "Beat Sneak Bandit: The First Rhythm Stealth Game". IGN. Retrieved July 22, 2024.
  2. ^ a b c Nelson, Jared (February 10, 2012). "Beat Sneak Bandit is Sneaking Into the App Store Next Week". TouchArcade. Retrieved July 21, 2024.
  3. ^ Nicholson, Brad (January 3, 2012). "Beat Sneak Bandit Is Bumpy Road Developer Simogo's Next Game". TouchArcade. Retrieved July 21, 2024.
  4. ^ Nicholson, Brad (January 13, 2012). "Beat Sneak Bandit Bonus Mode Footage Sneaks Out". TouchArcade. Retrieved July 21, 2024.
  5. ^ a b Nicholson, Brad (January 3, 2012). "Simogo's Beat Sneak Bandit Puts Music To Puzzlin' Action". TouchArcade. Retrieved July 21, 2024.
  6. ^ "Beat Sneak Bandit". Metacritic. Retrieved March 13, 2024.
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