User:TrademarkedTWOrantula/Beat Sneak Bandit
Beat Sneak Bandit is a 2012 puzzle game with rhythm and stealth elements. Developed and published by the Swedish independent company Simogo, the game was released for iOS on February 16, 2012.
TrademarkedTWOrantula/Beat Sneak Bandit | |
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Developer(s) | Simogo |
Publisher(s) | Simogo |
Designer(s) |
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Programmer(s) | Magnus Gardebäck |
Artist(s) | Simon Flesser |
Composer(s) |
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Engine | Unity |
Platform(s) | iOS |
Release | February 16, 2012 |
Genre(s) | Puzzle, rhythm, stealth |
Mode(s) | Single-player |
Gameplay
[edit]Beat Sneak Bandit is a puzzle game with rhythm and stealth elements.[1][2] The player controls the titular bandit around a mansion to regain the clocks Baron Von Clockface has stolen.[1][3] To move, the player must tap along to the beat (kept in 4/4) while avoiding obstacles such as searchlights and security guards.[1] In each level, the player must collect a giant clock; four optional miniature clocks are spread across a level.[1] Optionally, the player may unlock a more challenging silhouette mode by collecting ten miniature clocks, with four silhouette modes per chapter.[4] The player may choose to skip a level without any penalty.[5]
Development and release
[edit]Beat Sneak Bandit was developed by Simogo, a two-person Swedish independent studio that had previously made Bumpy Road.[1][5]
On February 10, 2012, Simogo announced that Beat Sneak Bandit would release for iOS on February 16.[2]
Reception
[edit]On Metacritic, the game received "universal acclaim" based on 19 critics.[6]
TouchArcade
[edit]Quote | Citation |
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"radical because it totally embraces the touch screen", | [2]
(everything here is before release) |
"simple and gorgeous game", | |
"the play is stupendously clever" | |
"artful and as delightfully cutesy as Bumpy Road" | |
"it is what would happen if Kojima decided to marry 2D Metal Gear Solid to Groove Coaster and knock out all of the former series' fat in the process" | |
"Moving is simple, but devilish in practice" | |
"the optional clocks are flat-out hard to obtain" | |
"Beat Sneak's quirky music is fantastic" | |
"the execution on the remarkably pure concept seems to be panning out extremely well" |
References
[edit]- ^ a b c d e Davis, Justin (January 17, 2012). "Beat Sneak Bandit: The First Rhythm Stealth Game". IGN. Retrieved July 22, 2024.
- ^ a b c Nelson, Jared (February 10, 2012). "Beat Sneak Bandit is Sneaking Into the App Store Next Week". TouchArcade. Retrieved July 21, 2024.
- ^ Nicholson, Brad (January 3, 2012). "Beat Sneak Bandit Is Bumpy Road Developer Simogo's Next Game". TouchArcade. Retrieved July 21, 2024.
- ^ Nicholson, Brad (January 13, 2012). "Beat Sneak Bandit Bonus Mode Footage Sneaks Out". TouchArcade. Retrieved July 21, 2024.
- ^ a b Nicholson, Brad (January 3, 2012). "Simogo's Beat Sneak Bandit Puts Music To Puzzlin' Action". TouchArcade. Retrieved July 21, 2024.
- ^ "Beat Sneak Bandit". Metacritic. Retrieved March 13, 2024.