User:Seadoubleyoujay/sandbox/Star Citizen
Star Citizen | |
---|---|
Developer(s) | Cloud Imperium Games |
Publisher(s) | Cloud Imperium Games |
Director(s) | Chris Roberts |
Writer(s) |
|
Composer(s) | |
Engine | Amazon Lumberyard |
Platform(s) | Microsoft Windows |
Genre(s) | Space trading and combat, first-person shooter |
Mode(s) | Single-player, multiplayer |
Blurb
Gameplay
[edit]Collapse gameplay sections into a more organized form, irrelevant modules excised?
Plot
[edit]Setting, background, include See: Squadron 42?
Development
[edit]Look into possible reorganizations for better following development and separating out certain elements into their own sections
Reception
[edit]To incorporate: https://www.pcinvasion.com/star-citizen-star-marine-impressions/
To incorporate: https://www.rockpapershotgun.com/2015/12/17/star-citizen-2-0-review/
Legacy
[edit]Legal issues
[edit]Reevaluate section, expand
Look into whether Crytek v. CIG lawsuit has enough to warrant a distinct article (likely not)
Random
[edit]Place somewhere/reevaluate?
[edit]Cloud Imperium Games has stated that Star Citizen will continue to develop after commercial release via a combination of emergent gameplay generated by players and new content which will be developed by Cloud Imperium Games on an ongoing basis.[3]
The developers state that players will not be separated by different game servers. A matchmaking and instancing mechanic will handle how players connect to each other.[4] Due to the expansive nature of the game, traditional methods of combining player instances wasn't feasible, but the developers have claimed that a technology called "server meshing" will allow them to achieve this result.[5] The developers plan to allow players to determine their own level of exposure to other players.[6]
In 2013, Chris Roberts described a non-player character-driven economy, where players could gradually take on a greater role over time.[7] In accordance with the $50 million stretch goal of the game's crowdfunding campaign, developers partnered with linguists to create distinctive fictional languages for the three most prominent alien races, the Banu, the Vanduul and the Xi'An.[8]
- ^ Lesnick, Ben; Haddock, Dave (September 2, 2013). "Dragon Con 2013: Star Citizen's Lesnick and Haddock on player feedback, CitizenCon, and more" (Interview). Interviewed by Jef Reahard. Atlanta. Archived from the original on September 6, 2013. Retrieved October 15, 2014.
- ^ Reahard, Jef (November 27, 2013). "CIG releases Star Citizen livestream vids, tops $33 million". Massively. AOL. Archived from the original on December 1, 2013. Retrieved October 15, 2014.
- ^ Hutchinson, Lee (August 3, 2014). "Star Citizen and the triumphant, record-smashing return of Chris Roberts". Ars Technica. Condé Nast. OCLC 52157687. Archived from the original on August 7, 2014. Retrieved October 19, 2014.
- ^ Orland, Kyle (November 3, 2012). "Star Citizen's Chris Roberts discusses upping the ante on PC gaming". Ars Technica. Retrieved October 20, 2014.
- ^ Takahashi, Dean (2018-06-28). "Star Citizen adds mining with its ambitious Alpha 3.2 quarterly patch". VentureBeat. Retrieved 2020-04-10.
{{cite web}}
: CS1 maint: url-status (link) - ^ "Stick and Rudder Extra: Chris Roberts on Star Citizen's persistent world PvE, PvP, and more" (Interview). Interviewed by Jef Reahard. July 19, 2013. Archived from the original on July 23, 2013. Retrieved October 19, 2014.
- ^ Kain, Erik (May 20, 2013). "Star Citizen: An Interview With Chris Roberts On His Ambitious Space Simulation Game". Forbes. Retrieved November 3, 2014.
- ^ Craft, Scott (July 15, 2014). "Star Citizen News: Arena Commander And Aegis Dynamics Gladius Push Crowdfunding Campaign Past $48 Million". iDigitalTimes. IBT Media. Archived from the original on October 19, 2014. Retrieved October 19, 2014.