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million sellers list

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http://translate.google.com/translate?hl=en&sl=ja&u=http://gamedatamuseum.web.fc2.com/hardhistory.htm&prev=/search%3Fq%3Dhttp://gamedatamuseum.web.fc2.com/hardhistory.htm%26client%3Dfirefox-a%26hs%3DgGe%26rls%3Dorg.mozilla:en-US:official https://archive.org/details/computermagazines

needed books:

Burnham, Supercade; DeMaria and Wilson, High Score;
Weiss, Classic Home Video Games, 1972– 1984.

can find pdfs here?


fmd-international@ml.enterbrain.co.jp

turboduo, nec, etc
phoenix book
for new cite note referencing Hud Soft / NEC [1], about Turbo Exp and joint-venture
master system/Sega Mark III
http://translate.google.com/translate?hl=en&sl=pt&u=http://jogos.uol.com.br/ultnot/multi/2009/09/04/ult530u7180.jhtm&prev=/search%3Fq%3Dhttp://jogos.uol.com.br/ultnot/multi/2009/09/04/ult530u7180.jhtm%26client%3Dfirefox-a%26hs%3DiCD%26rls%3Dorg.mozilla:en-US:official
http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Master+System+and+Game+Gear&bl=y
http://web.archive.org/web/20061126161527/http://forum.pcvsconsole.com/viewthread.php?tid=14306 -where did this come from?
dfcint

toc, cart

nielsen

[2]


third paragraph

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The video game console industry is a two-sided market where hardware firms charge consumers for their consoles and royalties to software developers. These royalty fees are a primary component to a hardware firm's revenue who may even forgo profit on console sales in exchange for greater royalty fees.(paragraph 1 and 5) The goal is to create a large consumer installed base to rally confidence among video game developers to release software for their platform.[1] This results in a positive feedback loop, known as the network effect, if successful. Consumer confidence improves thus increasing the hardware installed base. Consumers would ultimately increase the amount of complimentary products, like a large library of compatible video games.(paragraph 1 and 5) The PlayStation 2 has over 10,828 software titles, and 1.52 billion units of software were sold worldwide as of December 2010.[2] Nintendo DS has over 2,000 software titles (as of August 2013),[3] and 948.44 million units of software sold worldwide as of September 2016.[4]

Console Price and Software Availability in the Home Video Game Industry, Atlantic Economic Journal March 1, 2010 | Gretz, Richard T.


WS: http://www.neogaf.com/forum/showpost.php?p=150123326&postcount=64, http://www.neogaf.com/forum/showpost.php?p=150123326&postcount=65

https://www.bloomberg.com/news/articles/2020-02-14/sony-is-struggling-with-playstation-5-price-due-to-costly-parts


References

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  1. ^ The only way the console vendors can make money is by selling large volumes of game software, says O'Rourke. And the only way to sell millions of games is to have an installed base of consoles for which software developers want to write games.
  2. ^ "Playstation2 sales reach 150 million units worldwide" (Press release). Sony Computer Entertainment. February 14, 2011. Retrieved May 19, 2014.
  3. ^ "Nintendo Offers Unrivaled Value and Variety This Holiday Season with Lower Wii U Price, Zelda Wii U Bundle and New Nintendo 2DS Portable" (Press release). Nintendo. August 28, 2013. Retrieved May 19, 2014.
  4. ^ Cite error: The named reference nintendosales was invoked but never defined (see the help page).


F-Zero X is a futuristic racing game where numerous characters race on circuits inside plasma-powered hovercars in an intergalactic Grand Prix.[1] Taking place after the original tournament was discontinued for several years due to the extreme danger of the sport, F-Zero X begins after the Grand Prix is brought back with the rules and regulations revised under the same name as the video game.[2] The tracks in the game include hills, loops, tunnels, corkscrews, and pipes.[3] Some courses have innate obstacles like dirt patches, tricky jumps, and tubes to navigate. The game introduces twenty-six new vehicles, and brings back the four from the original F-Zero game.[4] Each has its own characteristics and performance abilities and before a race, the player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed.[5] The game can be used with a Rumble Pak, which allows for force feedback.


A regular race in F-Zero X consists of three laps around the track. The game introduces the ability to attack the other racers by either utilizing a side or spin attack. [6]

Each machine has an energy meter, which serves two purposes. It is a measurement of the machine's health and is decreased, for example, when the machine hits another racer or the side of the track. If the player has a "spare machine"—the equivalent of an extra life—then falls off a track or runs out of energy, the race will be restarted. Energy can be replenished by driving over recharge strips, called "Pit Zones", located at various points around the track.[6] There are also dash plates around the track that give a speed boost without using up any energy.[7]



anything cmt-out should be reviewed and added later


  1. ^ "F-Zero X Prologue". Nintendo. Archived from the original on 2009-04-22. Retrieved 2011-12-13.
  2. ^ Nintendo EAD, ed. (1998-10-26). F-Zero X instruction manual. Nintendo. p. 5.
  3. ^ Schneider, Peer (25 August 2003). "Guides: F-Zero GX Guide (History)". IGN. Retrieved 2007-08-08.
  4. ^ "F-Zero X". Nintendo. Archived from the original on 2008-05-14. Retrieved 2008-05-13.
  5. ^ Cite error: The named reference preview was invoked but never defined (see the help page).
  6. ^ a b Cite error: The named reference IGN review was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference GSreview was invoked but never defined (see the help page).

To do

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tvc

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portal temp

Localization

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Due to licensing issues involving the characters theme songs within Western distributors of the Tatsunoko franchises, none of the remixed themes of either the Capcom or Tatsunoko characters from the Japanese localization are featured in the English localizations of the game.


Specific character theme music were removed. Why?

References

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タツノコVS.Capcom Cross Generation of Heroes


F-Zero

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Tracks may feature jump plates and dash zones for temporarily boosting speeds when vehicles drive over them. The former launch vehicles into the air for a few seconds which may provide an opportunity for cutting sections of track and often speed up vehicles, but the user must take care to land properly or his or her vehicle will land harshly which will slow down

replenishes energy, while the latter gives a speed boost without using up any energy.

Jump plates launch vehicles into the air for a few seconds providing an opportunity for cutting sections of track and often speed up the vehicle using them, but the user must take care to land properly or his or her vehicle will land harshly which will slow down . Dash zones give a large speed boost to vehicles .[1] F-Zero includes two modes of play. In the Grand Prix mode, the player chooses a league and races against other vehicles through each track in that league while avoiding disqualification. The Practice mode allows the player to practice seven of the courses from the Grand Prix mode.[2]

for: Jesse Viviano Portions of this is not in the source, so I've commented it out. Also,

F-Zero X

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"F-Zero X' is built for speed
The Tampa Tribune - November 27, 1998
Author: Mitch Schafer

If riding Busch Gardens' Montu roller coaster is your idea of a good time, then pop " F-Zero X" into your Nintendo 64 console and you'll experience the same exhilaration.

You are the pilot of a futuristic racing machine called the F-Zero , which uses an opposing-gravity propulsion system called the "G-Diffuser." Hovering just inches above the track on courses set high above cities, these craft are capable of tremendous speeds. And speed is what this game is all about. The graphics aren't eye-popping, but who cares when you're flying by at 60 frames per second. At times, it's a struggle just to keep your machine on the serpentine racetracks. And as you hurtleupside down through tunnels, it's easy to become disoriented. (Motion-sensitive folks might want to down some Dramamine before getting behind the joystick).

The game features five modes: In GP Race (Grand Prix), you take on 29 computer-controlled machines. There are three cups to choose from (beginner, intermediate and advanced), each consisting of six tracks. Practice mode lets you try out the GP courses with different machines. Time Attack pits you against the clock, and Vs Battle lets two or four players race simultaneously. Death Race is a demolition derby between you and 29 computer-controlled cars. Your mission is to attack and destroy the other racers before they get you.

If you're into more realistic racing titles such as "NASCAR '99" and "F-1 World Grand Prix," " F-Zero X" might not appeal to you. But for those seeking a major adrenalin rush, this game leaves all others in the dust.

Developed and published by Nintendo (http://www.nintendo.com); $59.95; Rumble Pak compatible; ESRB rating: Everyone Caption: PHOTO (C) (C) (video game cover) Memo: VIDEO GAMES CYBERSCENE

Edition: FINAL

Section: FRIDAY EXTRA!

Page: 46

Index Terms: VIDEO GAME REVIEW

Record Number: 112798099

Copyright 1998 The Tribune Co.


Stocking stuffers for gaming fans
St. Petersburg Times - November 30, 1998
Author: ROBB GUIDO

F-Zero X (N64):

This game is a must for speed freaks. Graphics aside, F-Zero X will wow you with its sheer velocity, number of cars and selection of courses. It may not be as pretty as other racers, but you'll probably be too teary-eyed to notice. Grade: B

Edition: 0 SOUTH PINELLAS

Section: BUSINESS

Page: 13

Series: TECH TIMES

Index Terms: technology review

Record Number: 082

GX

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This adds strategy,[3] as players with greater knowledge of the circuits can make better decisions.(says who?)


  1. ^ Cite error: The named reference manual 1320 was invoked but never defined (see the help page).
  2. ^ Cite error: The named reference SNES manual was invoked but never defined (see the help page).
  3. ^ "F-Zero GX game information". Nintendo Europe. Archived from the original on 2010-10-17. Retrieved 2008-01-05.

Sources: http://www5c.biglobe.ne.jp/%7Ekurekure/oebi/pikatyu/index.html http://www.gamespot.com/pages/gamespace/download_ini.php?pid=928518&sid=6150560&mode=previews http://www.smashbros.com/jp/music/mp3/main_theme.mp3 End of Popes http://proclublbc.com/E32006/Nintendo/Wii/smashbros_ot_wii_051006.mpg http://proclublbc.com/E32006/Nintendo/Wii/smashbros_ot_wii_051006.mpg