User:Ptikobj
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Ptikobj
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We are the music makers, and we are the dreamers of the dreams.
{google:baseURL}search?q=%s&{google:RLZ}{google:acceptedSuggestion}{google:originalQueryForSuggestion}{google:searchFieldtrialParameter}sourceid=chrome&ie={inputEncoding}
http://www.google.com/#sclient=psy&hl=en&q=%s&aq=f&aqi=p-p2g3&aql=&oq=&pbx=1&fp=5b2df7f8ff10eaf9
http://forum.xda-developers.com/showthread.php?t=1282900
http://www.youtube.com/watch?v=nagI_slIviA
Así es como está ahorita:
<a href="https://www.facebook.com/inventario.inmobiliario/app_206541889369118" target="_blank">
<img src="http://img525.imageshack.us/img525/7199/logoiic.png" width="175">
<img src="http://img407.imageshack.us/img407/4421/invinmfbweb02.png" width="800" />
<img src="http://img51.imageshack.us/img51/9803/invinmfbweb01.png" width="800" />
<img src="http://img402.imageshack.us/img402/4907/nuestrasoficinasinvinm5.png" width="800" />
Así debe quedar para que el link afecte solo a la primera imagen:
<a href="https://www.facebook.com/inventario.inmobiliario/app_206541889369118" target="_blank">
<img src="http://img525.imageshack.us/img525/7199/logoiic.png" width="175">
</a>
<img src="http://img407.imageshack.us/img407/4421/invinmfbweb02.png" width="800" />
<img src="http://img51.imageshack.us/img51/9803/invinmfbweb01.png" width="800" />
<img src="http://img402.imageshack.us/img402/4907/nuestrasoficinasinvinm5.png" width="800" />
'Direccion red
If lblClase.Text = "A" Then
ms_oct1.Text = oct1.Text
ms_oct2.Text = 0
ms_oct3.Text = 0
ms_oct4.Text = 0
ElseIf lblClase.Text = "B" Then
ms_oct1.Text = oct1.Text
ms_oct2.Text = oct2.Text
ms_oct3.Text = 0
ms_oct4.Text = 0
ElseIf lblClase.Text = "C" Then
ms_oct1.Text = oct1.Text
ms_oct2.Text = oct2.Text
ms_oct3.Text = oct3.Text
ms_oct4.Text = 0
End If
'Broadcast
If lblClase.Text = "A" Then
ms_oct1.Text = oct1.Text
ms_oct2.Text = 255
ms_oct3.Text = 255
ms_oct4.Text = 255
ElseIf lblClase.Text = "B" Then
ms_oct1.Text = oct1.Text
ms_oct2.Text = oct2.Text
ms_oct3.Text = 255
ms_oct4.Text = 255
ElseIf lblClase.Text = "C" Then
ms_oct1.Text = oct1.Text
ms_oct2.Text = oct2.Text
ms_oct3.Text = oct3.Text
ms_oct4.Text = 255
End If
'Mascara subred
If lblClase.Text = "A" Then
ms_oct1.Text = 255
ms_oct2.Text = 0
ms_oct3.Text = 0
ms_oct4.Text = 0
ElseIf lblClase.Text = "B" Then
ms_oct1.Text = 255
ms_oct2.Text = 255
ms_oct3.Text = 0
ms_oct4.Text = 0
ElseIf lblClase.Text = "C" Then
ms_oct1.Text = 255
ms_oct2.Text = 255
ms_oct3.Text = 255
ms_oct4.Text = 0
End If
Codigo.
[edit]
Private Sub btnPuPri_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPuPri.Click
If (txtPrimis.Text = 10) Then
lblPuPri.Text = "Privada"
ElseIf (txtPrimis.Text = 172 And txtSeguns.Text >= 16 And txtSeguns.Text <= 31) Then
lblPuPri.Text = "Privada"
ElseIf (txtPrimis.Text = 192 And txtSeguns.Text = 168) Then
lblPuPri.Text = "Privada"
Else
lblPuPri.Text = "Publica"
End If
End Sub
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
txtCuarto.Text = 0
txtPrimis.Text = 0
txtSeguns.Text = 0
txtTercer.Text = 0
End Sub
Private Sub btnClase_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnClase.Click
If (txtPrimis.Text >= 0 And txtPrimis.Text <= 127) Then
lblClase.Text = "A"
ElseIf (txtPrimis.Text >= 128 And txtPrimis.Text <= 191) Then
lblPuPri.Text = "B"
ElseIf (txtPrimis.Text >= 192 And txtPrimis.Text <= 223) Then
lblPuPri.Text = "C"
Else
lblClase.Text = "ERORRORRORORROR"
End If
End Sub
globals[movimientos mov-lista]
to setupTarea
clear-turtles
set mov-lista[]
create-rojas numTors [set color red setxy random-xcor random-ycor]
create-azules numTors2 [set color blue setxy random-xcor random-ycor]
ask rojas[set shape "person"]
ask azules[set shape "person"]
end
to runTarea
ask turtles [while [any? other turtles-here][setxy random-xcor random-ycor]]
ask rojas [if count azules-on neighbors > (count rojas-on neighbors) [move-to one-of neighbors ] ]
ask azules [if (count azules-on neighbors) < count rojas-on neighbors [move-to one-of neighbors ] ]
end
to runMoveRand
set movimientos 0
ask one-of turtles[setxy random-xcor random-ycor]
end
to runClase
ask turtles [while [any? other turtles-here][setxy random-xcor random-ycor set movimientos movimientos + 1]]
ask rojas [if count azules-on neighbors > count rojas-on neighbors [move-to one-of neighbors set movimientos movimientos + 1] ]
ask azules [if count azules-on neighbors < count rojas-on neighbors [move-to one-of neighbors set movimientos movimientos + 1] ]
end
to printMovs
repeat 1000
[
runMoveRand
repeat 15 [runClase]
set mov-lista lput movimientos mov-lista
]
end
to printLista
output-write mov-lista
file-open "movimientos.txt"
file-write mov-lista
file-close
end
to gogoPloterRangers
clear-plot
set-plot-pen-mode 1
histogram mov-lista
end
#include <iostream>
#include <windows.h>
#include <gl/Gl.h>
#include <gl/Glu.h>
#include <gl/glut.h>
#include <time.h>
#include "Camara.h"
Camera cam;
float scale;
float angle;
float x;
float y;
float z;
float ejeX;
float ejeY;
float ejeZ;
int ejeRotacion;
Point3 eyem, lookm;
Vector3 upm;
bool banderaCamara = false;
void dibujaLetras() {
//J
glPushMatrix();
glTranslated(-0.60, 0, 0);
glScaled(0.25, 1.0, 0.25);
glColor3d(0,1,0);
glutSolidCube(0.25);
glPopMatrix();
glPushMatrix();
glTranslated(-0.65, -0.095, 0);
glScaled(0.50, 0.25, 0.25);
glColor3d(0,1,0);
glutSolidCube(0.25);
glPopMatrix();
//A
glPushMatrix();
glTranslated(-0.5, 0, 0);
glScaled(0.25, 1.0, 0.25);
glColor3d(1,0,0);
glutSolidCube(0.25);
glPopMatrix();
glPushMatrix();
glTranslated(-0.35, 0, 0);
glScaled(0.25, 1.0, 0.25);
glColor3d(1,0,0);
glutSolidCube(0.25);
glPopMatrix();
glPushMatrix();
glTranslated(-0.425, 0.095, 0);
glScaled(0.85, 0.25, 0.25);
glColor3d(1,0,0);
glutSolidCube(0.25);
glPopMatrix();
glPushMatrix();
glTranslated(-0.425, 0.002, 0);
glScaled(0.35, 0.25, 0.25);
glColor3d(1,0,0);
glutSolidCube(0.25);
glPopMatrix();
//A
glPushMatrix();
glTranslated(-0.25, 0, 0);
glScaled(0.25, 1.0, 0.25);
glColor3d(0,0,1);
glutSolidCube(0.25);
glPopMatrix();
glPushMatrix();
glTranslated(-0.10, 0, 0);
glScaled(0.25, 1.0, 0.25);
glColor3d(0,0,1);
glutSolidCube(0.25);
glPopMatrix();
glPushMatrix();
glTranslated(-0.175, 0.095, 0);
glScaled(0.85, 0.25, 0.25);
glColor3d(0,0,1);
glutSolidCube(0.25);
glPopMatrix();
glPushMatrix();
glTranslated(-0.175, 0.002, 0);
glScaled(0.35, 0.25, 0.25);
glColor3d(0,0,1);
glutSolidCube(0.25);
glPopMatrix();
}
void myDisplay(void) {
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslated(x, y , z);
glScaled(scale, scale, scale);
glRotatef(angle, ejeX, ejeY, ejeZ);
dibujaLetras();
glPopMatrix();
glFlush();
//glutSwapBuffers(); // display the screen just made
}
void myInit() {
angle= 0.0;
scale= 1.0;
x= 0.0;
y= 0.0;
z= 0.0;
}
void myIdle (void) {
if (banderaCamara == false){
//angle= angle + 1.0;
angle= rand()%91 /1.0;
if (angle > 360.0)
angle= angle - 360.0;
ejeRotacion= rand()%3;
if (ejeRotacion == 0){
ejeX= 2.0;
ejeY= 0.0;
ejeZ= 0.0;
} else if (ejeRotacion == 1){
ejeX= 0.0;
ejeY= 2.0;
ejeZ= 0.0;
} else {
ejeX= 0.0;
ejeY= 0.0;
ejeZ= 2.0;
}
Sleep(500);
//Los siguientes valores de los parámetros fueron calculados
//por prueba y error.
scale= ((rand()%7)/2.0)-0.25;
y= (rand()%2)-0.5;
x= (rand()%2)-0.5;
z= -((rand()%8)-1.5);
glutPostRedisplay();
}
}
void keyFunc(unsigned char key, int x, int y){
banderaCamara = true;
switch(key){
case 'n':
eyem.x = 0; eyem.y = 0; eyem.z = 10;
cam.set(eyem, lookm, upm);
banderaCamara = false;
break;
case 'f':
cam.slide(0,0, 0.2);
break; //slide camera forward
case 'r':
cam.slide(0,0,-0.2);
break; //slide camera back
case 'a':
cam.slide(0.2, 0, 0);
break; //slide camera right
case 'd':
cam.slide(-0.2, 0,0);
break; //slide camera left
case 's':
cam.slide(0, 0.2,0);
break; //slide camera up
case 'w':
cam.slide(0,-0.2,0);
break; //slide camera down
case 'g':
cam.pitch(-1.0);
break; //pitch down
case 't':
cam.pitch( 1.0);
break; //pitch up
case 'y':
cam.yaw(-1.0);
break; //yaw left
case 'u':
cam.yaw( 1.0);
break; //yaw right
case 'h':
cam.roll(-1.0);
break; //roll right
case 'j':
cam.roll( 1.0);
break; //roll left
}
glutPostRedisplay();
}
int main(int argc, char **argv){
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(50, 50);
glutCreateWindow("ProtectorDePantalla");
glutKeyboardFunc(keyFunc);
myInit();
glutDisplayFunc(myDisplay);
glClearColor(0.0f,0.0f,0.0f,0.0f);
glViewport(0, 0, 640, 480);
eyem.x = 0; eyem.y = 0; eyem.z = 10;
lookm.x = 0; lookm.y = 0; lookm.z = 0;
upm.x = 0; upm.y = 1; upm.z = 0;
cam.set(eyem, lookm, upm); // make the initial camera
cam.setShape(30.0f, 64.0f/48.0f, 0.5f, 50.0f);
glutIdleFunc(myIdle);
glutMainLoop();
return 0;
}