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User:Namcokid47/List of best-selling arcade games

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Title Units sold Release date Developer(s)[a] Publisher(s)[a] Ref.
Pac-Man 400,000 July 1980 Namco Namco [1]
Space Invaders 360,000 July 1978 Taito Taito [2]
Street Fighter II: Champion Edition 140,000 March 18, 1992 Capcom Capcom [3]
Donkey Kong 140,000 July 9, 1981 Nintendo Nintendo [4][5]
Ms. Pac-Man 140,000 February 3, 1982 General Computer Corporation Midway Games [6]
Galaga 100,000 September 1981 Namco Namco [7]
Asteroids 100,000 November 1979 Atari Atari [8]
Defender 60,000 March 1981 Williams Williams [9]
Galaxian 40,000 November 1979 Namco Namco [10]
Mr. Do! 30,000 September 1982 Universal Universal [11]
Donkey Kong Jr. 30,000 August 1982 Nintendo Nintendo [12]
Xevious 20,795 January 1983 Namco Namco [13][14]
Popeye 20,000 December 1982 Nintendo Nintendo [12]

References

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  1. ^ Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. Retrieved 12 February 2012.
  2. ^ Dale Peterson (1983). Genesis II, creation and recreation with computers. Reston Publishing. p. 175. ISBN 0-8359-2434-3. Retrieved 1 May 2011.
  3. ^ Ste Curran (2004). Game plan: great designs that changed the face of computer gaming. Rotovision. p. 38. ISBN 2-88046-696-2. Retrieved 11 April 2011.
  4. ^ Bienaimé, Pierre (13 January 2012). "Square Roots: Donkey Kong (NES)". Nintendojo. Archived from the original on 1 February 2012. Retrieved 8 April 2012.
  5. ^ Ashcraft, Brian; Snow, Jean (2008). Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed.). Tokyo: Kodansha. ISBN 978-4-7700-3078-8. Retrieved 12 February 2012.
  6. ^ Mark J. P. Wolf (2001). The medium of the video game. University of Texas Press. p. 44. ISBN 0-292-79150-X. Retrieved 9 April 2011.
  7. ^ Kimball, Michael (21 June 2014). "244". Galaga: Boss Fight Books #4. Boss Fight Books. Archived from the original on 27 February 2020. Retrieved 27 February 2020.
  8. ^ Steve L. Kent (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 132. ISBN 0-7615-3643-4.
  9. ^ Sellers, John (2001). Arcade fever: the fan's guide to the golden age of video games. Philadelphia: Running Press. p. 51. ISBN 0-7624-0937-1. Retrieved 25 February 2012.
  10. ^ Bureau of National Affairs (1983). "United States Patents Quarterly, Volume 216". United States Patents Quarterly. Associated Industry Publications. Retrieved 9 April 2011.
  11. ^ Steve L. Kent (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 352. ISBN 0-7615-3643-4.
  12. ^ a b Steven L. Kent (2001). The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World. Prima. p. 352. ISBN 9780761536437. Retrieved 9 April 2011.
  13. ^ 仮想現実遊戯大全1 ゲーム・ワールドへの招待 あなたは誰? (in Japanese). NHK. 21 July 1992.
  14. ^ "Atari Production Numbers Memo". Atari Games. 4 January 2010. Archived from the original on 20 January 2013. Retrieved 18 March 2012.


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