User:Muzz 18
Mixing Guidelines
[edit]As with anything you do in sound engineering it ultimately comes down to what sounds good so use your ears fist and foremost, and when possible compare your work with one you're familiar with/aiming for (a favorite CD or something)
Planning - moving sounds left and right
[edit]Keep things balanced if you pan one guitar left pan the other/something similar right. usually pan things from 15-75% left or right, "Hard" panning (full left or right) is pretty uncommon in modern productions except as a deliberate effect
EQ/Equalization - Changing the sounds frequency balance
[edit]Changing the amount of bass/middle/treble a sound has, either adding frequencies to enhance the sound or removing frequencies that are unpleasant
Compression - turning down the loud peaks and turning up the quiet parts
[edit]Compression can be used as a practical tool, to level out the loud and quiet parts of a song/performance/speech or as a creative aesthetic tool to improve the quality of sounds by adding punch, thickness or clarity
![](http://upload.wikimedia.org/wikipedia/commons/thumb/b/b3/Headphones-Sennheiser-HD555.jpg/220px-Headphones-Sennheiser-HD555.jpg)