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User:KGRAMR/Scross3D

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Supercross 3D
Developer(s)Tiertex Design Studios
Publisher(s)Atari Corporation
Producer(s)Dympna Forkin
Tom Gillen
Designer(s)Dympna Forkin
Programmer(s)Chris Brunning
Artist(s)Barry Armstrong
Platform(s)Atari Jaguar
Release
  • NA: December 20, 1995
  • EU: January 1996
Genre(s)Racing
Mode(s)Single-player

Supercross 3D

Gameplay

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Supercross 3D

[1] [2] [3] [4] [5] [6] [7] [8] [9]

Development and release

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Supercross 3D

[1] [10] [11] [12] [13] [14] [15] [16] [17] [18][19] [20] [21][22][23] [24] [25] [26] [27]

Reception

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Supercross 3D received generally unfavorable reviews from critics.[3][32][33] Computer and Video Games' Ed Lomas.[2] Evan Morris and Bryan Carter of Game Zero Magazine.[30] German publication ST-Computer.[3] Ultimate Future Games.[4] Martin Gaksch of MAN!AC (M! Games).[28] Marc Abramson of the French ST Magazine.[31] GamePro.[34] Next Generation.[29] VideoGames.[32] Atari Gaming Headquarters' Patrick Holstine.[6]

Retrospective commentary for Supercross 3D has been mixed.[7][8][9] Brett Daly of Jaguar Front Page News (a part of the GameSpy network).[7] The Atari Times' Ethan C. Nobles.[8] Author Andy Slaven.[35] Reviewing the game in 2006, neXGam.[9]

References

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  1. ^ a b Supercross 3D (Game Manual) (International ed.). Atari Corporation. 1995.
  2. ^ a b c Lomas, Ed (February 1996). "CVG Review: Supercross - Jaguar". Computer and Video Games. No. 171. EMAP. p. 30.
  3. ^ a b c d "Software: Jaguar-Spiele". ST-Computer [de] (in German). No. 113. Falkemedia [de]. February 1996. p. 63. (Transcription by Computer-Magazin-Archiv. Archived 2018-07-28 at the Wayback Machine).
  4. ^ a b c "Ultimate review sector: Super X (Jaguar)". Ultimate Future Games. No. 15. Future Publishing. February 1996. pp. 86–87.
  5. ^ Scholeri III, Joseph (1998). "Supercross 3D - Overview". AllGame. All Media Network. Archived from the original on 2014-11-14. Retrieved 2024-04-04.
  6. ^ a b c Holstine, Patrick (2001). "AGH Jaguar Review: SUPERCROSS 3D". Atari Gaming Headquarters. Archived from the original on 2001-03-03. Retrieved 2024-12-30.
  7. ^ a b c Daly, Brett (2001). "Jaguar Reviews: Supercross 3D". Jaguar Front Page News. GameSpy. Archived from the original on 2002-11-04. Retrieved 2024-12-30.
  8. ^ a b c Nobles, Ethan C. (December 2002). "Jaguar Reviews: Supercross 3D — Pathetic trash like this deserves to be bashed". 2002 Year End Issue. The Atari Times. pp. 1–100. Archived from the original on 2014-10-29. Retrieved 2024-12-30.
  9. ^ a b c Tausendpfund, Michael (2006). "Supercross 3D im Test". neXGam (in German). Archived from the original on 2024-12-30. Retrieved 2024-12-30.
  10. ^ "Atari Holiday RTC; Jaguar Tackboard". Atari Explorer Online. Vol. 3, no. 14. Subspace Publishers. December 18, 1994. Archived from the original on 2016-03-03. Retrieved 2024-12-30. (Transcription by The Atari Jaguar Game by Game Podcast. Archived 2021-11-27 at the Wayback Machine).
  11. ^ Current, Michael D. (2008). "A History of Tramel Technology / Atari". Atari History Timelines. Archived from the original on 2024-07-21. Retrieved 2024-12-30.
  12. ^ "Jaguar Online STR InfoFile: Online Users Growl & Purr! - ATARI PRESENTS NEW SOFTWARE TITLES AT "FUN 'N' GAMES" MEDIA DAY". Silicon Times Report. No. 1125. STR Electronic Publishing Inc. June 23, 1995. (Transcription by AtariArchives.org. Archived 2004-11-10 at the Wayback Machine).
  13. ^ "Feature: XT Generation Report - Atari Jaguar". MAN!AC [de] (in German). No. 20. Cybermedia. June 1995. p. 40.
  14. ^ Vendel, Curt (August 26, 1995). "Payment Schedule for Jaguar games to Developers" (PDF). atarimuseum.com. Archived from the original (PDF) on 2010-04-14. Retrieved 2024-12-30.
  15. ^ Gore, Chris (August 1995). "The Gorescore - Industry News You Can: Upcoming Jaguar Software Titles". VideoGames. No. 79. Larry Flynt Publications. p. 14.
  16. ^ Laskey, Iain; Keylard, Frans (September 15, 1995). "Penguins in an Oven: Iain at ECTS; Jaguar at the CBS Toy Test". Atari Explorer Online. Vol. 4, no. 7. Subspace Publishers. Archived from the original on 2016-03-03. Retrieved 2024-12-30. (Transcription by The Atari Jaguar Game by Game Podcast. Archived 2021-11-27 at the Wayback Machine).
  17. ^ Laskey, Iain (October 10, 1995). "In the Pub". Atari Explorer Online. Vol. 4, no. 8. Subspace Publishers. Archived from the original on 2016-03-03. Retrieved 2024-12-30. (Transcription by The Atari Jaguar Game by Game Podcast. Archived 2021-11-27 at the Wayback Machine).
  18. ^ Urbano, Adam (January 1, 1996). "Fun 'N Games Deux". Atari Explorer Online. Vol. 4, no. 9. Subspace Publishers. Archived from the original on 2016-03-03. Retrieved 2024-12-30. (Transcription by The Cleveland Free-Net Atari SIG Historical Archive. Archived 2006-05-16 at the Wayback Machine).
  19. ^ "Atari's Fun 'n' Games Day". GamePro. No. 78. IDG. January 1996. p. 60.
  20. ^ Lethaus, Martin (November 1995). "European Computer Trade Show in London". ST-Computer [de] (in German). No. 110. Falkemedia [de]. p. 62. (Transcription by Computer-Magazin-Archiv. Archived 2016-08-20 at the Wayback Machine).
  21. ^ "Atari Corp.'s Jaguar 64 hits mass market price; in time for holiday sales, Jaguar now $99". TheFreeLibrary.com. Business Wire. December 15, 1995. Archived from the original on 2018-07-09. Retrieved 2024-12-30.
  22. ^ "Jaguar Online STR InfoFile: Online Users Growl & Purr! - CATnips... Jaguar tidbits from Don Thomas (95.12.06)". Silicon Times Report. No. 1149. STR Electronic Publishing Inc. December 8, 1995.
  23. ^ Abramson, Marc (February 1996). "Cahier Loisirs / Jaguar: Interrogation Écrite". ST Magazine [fr] (in French). No. 102. Pressimage. pp. 57–58.
  24. ^ "Alphas: Supercross 3D". Next Generation. No. 12. Imagine Media. December 1995. p. 129.
  25. ^ "Product Archive". Tiertex Design Studios. 2004. Archived from the original on 2004-03-22. Retrieved 2024-12-30.
  26. ^ Kretzinger, Boris (February 22, 2023). "Quantum Leap". Clipped Claws: The Atari Jaguar Story (ebook) (1st ed.). pp. 32–68.
  27. ^ "Baz Armstrong | Senior Lecturer/Programme Leader MA Games Development". University of Bolton. 2024. Archived from the original on 2024-12-30. Retrieved 2024-12-30.
  28. ^ a b Gaksch, Martin (March 1996). "Spiele-Tests: Supercross (Jaguar)". MAN!AC [de] (in German). No. 29. Cybermedia. p. 67. (Transcription Archived 2020-11-26 at the Wayback Machine).
  29. ^ a b "Finals: Supercross 3D". Next Generation. No. 14. Imagine Media. April 1996. pp. 88–91.
  30. ^ a b Morris, Evan; Carter, Bryan (February 1996). "The Final Word game review - Double Exposure: Supercross 3-D -- Tierex Limited". Game Zero Magazine. Game Zero. Archived from the original on 1998-01-21. Retrieved 2024-12-30.
  31. ^ a b Abramson, Marc (March 1996). "Cahier Loisirs / Jaguar: 7 d´un coup!". ST Magazine [fr] (in French). No. 103. Pressimage. pp. 56–59.
  32. ^ a b c "Reviews: Supercross 3D". VideoGames. No. 87. Larry Flynt Publications. April 1996. p. 62.
  33. ^ Karels, Ralph (August 1999). "Special: Atari Jaguar - Komplettübersicht Jaguar-Modul-Games". Video Games [de] (in German). No. 93. WEKA Consumer Medien. p. 56.
  34. ^ "Quick Hits". GamePro. No. 91. IDG. April 1996. pp. 88–89.
  35. ^ Slaven, Andy; Barnes, Lucus (2002). "JAG - Atari Jaguar". Video Game Bible, 1985-2002. Vol. 1. Trafford Publishing. pp. 47–53. ISBN 9781553697312. Archived from the original on 2023-02-11. Retrieved 2024-12-30.
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[[Category:1995 video games]] [[Category:Atari games]] [[Category:Atari Jaguar games]] [[Category:Atari Jaguar-only games]] [[Category:Motorcycle video games]] [[Category:Off-road racing video games]] [[Category:Racing video games]] [[Category:Single-player video games]] [[Category:Tiertex Design Studios games]] [[Category:Video games developed in the United Kingdom]] [[Category:Video games set in California]] [[Category:Video games set in Florida]] [[Category:Video games set in Georgia (U.S. state)]] [[Category:Video games set in Indiana]] [[Category:Video games set in North Carolina]] [[Category:Video games set in Texas]] [[Category:Video games set in the United States]] [[Category:Video games set in Washington (state)]]