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User:KGRAMR/Manbow

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Space Manbow
Developer(s)Konami
Publisher(s)Konami
Producer(s)Hiromi Sumida
Naoki Satō
Programmer(s)Ritsushi Sagisaka
Toshiya Adachi
Artist(s)Hiroshi Makitani
Tetsurou Eguchi
Tomiharu Kinoshita
Composer(s)Tsuyoshi Sekito
Yuji Takenouchi
Platform(s)MSX2/MSX2+, Mobile phone
ReleaseMSX2/MSX2+
  • JP: December 21, 1989
Mobile phone
Genre(s)Scrolling shooter
Mode(s)Single-player

Space Manbow[a]

Gameplay

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Space Manbow

[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]

Development

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Space Manbow

[11] [1] [12] [13]

Soundtrack

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[2] [14] [15] [16] [17] [18] [19] [20] [21] [22]

[23][24] [25] [26] [27] [28] [29]

Release

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Space Manbow

[30][31] [32] [33] [34] [35] [36][37] [38] [39]

Reception

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Space Manbow. Japanese computer game magazine LOGiN.[42] Technopolis magazine.[43] MSX Magazine.[44] MSX Club's Pere Baño.[45] Software Gids' Dennis Lardenoye.[41] MSX Computer Magazine.[46]

In retrospectives, Space Manbow has been listed among the best MSX games by Retro Gamer, HobbyConsolas, and Time Extension.[47][48][49] Rafael Lima of SHMUPS! (a part of the GameSpy network).[50] GamesTM.[51] Nintendo Life's Sean Aaron.[40] MeriStation's Francisco Alberto Serrano.[52] PC Gamer's Bill Loguidice.[53] Hardcore Gaming 101's Kurt Kalata.[2]

Legacy

[edit]

[51] [2] [54][55] [56][57][58][59]

Notes

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  1. ^ Japanese: スペースマンボウ, Hepburn: Supēsu Manbō

References

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  1. ^ a b "New Soft: スペースマンボウ". MSX Magazine [ja] (in Japanese). Vol. 7, no. 12. ASCII Corporation. December 1989. pp. 14–15.
  2. ^ a b c d Kalata, Kurt (September 11, 2017). "Space Manbow". Hardcore Gaming 101. Archived from the original on October 31, 2017. Retrieved November 9, 2024.
  3. ^ スペースマンボウ (ユーザーズマニュアル) (Japanese ed.). Konami. December 1989.
  4. ^ "Fan Scoop: Space Manbow". MSX Fan [ja] (in Japanese). Vol. 3, no. 12. Tokuma Shoten Intermedia. December 1989. pp. 6–7.
  5. ^ Nishijō, Kazuhiko (January 1990). "Pasocom Soft: スペース・マンボウ". Micom BASIC Magazine [ja] (in Japanese). No. 91. The Dempa Shimbunsha Corporation [ja]. pp. 273–275.
  6. ^ "Fan・Attack: Space Manbow". MSX Fan [ja] (in Japanese). Vol. 4, no. 1. Tokuma Shoten Intermedia. January 1990. pp. 6–15.
  7. ^ "MSXゲーム徹底分析: Space Manbow". MSX Magazine [ja] (in Japanese). Vol. 8, no. 1. ASCII Corporation. January 1990. pp. 64–67.
  8. ^ "Soft Express: スペースマンボウ". Comptiq (in Japanese). Vol. 8, no. 2. Kadokawa Shoten. February 1990. p. 65.
  9. ^ "Fan・Attack: Space Manbow". MSX Fan [ja] (in Japanese). Vol. 4, no. 2. Tokuma Shoten Intermedia. February 1990. pp. 16–25.
  10. ^ "MSXゲーム徹底分析: Space Manbow". MSX Magazine [ja] (in Japanese). Vol. 8, no. 1. ASCII Corporation. February 1990. pp. 60–61.
  11. ^ Konami (December 21, 1989). Space Manbow (MSX2/MSX2+). Konami. Level/area: Staff. (Ending screens by VGMuseum [The Video Games Museum]. Archived 2007-12-14 at the Wayback Machine)
  12. ^ "ゲームの職人 第13回: コナミ編". MSX Fan [ja] (in Japanese). Vol. 9, no. 3. Tokuma Shoten Intermedia. June 1995. pp. 22–23. (Translation by Arc Hound. Archived 2024-05-19 at the Wayback Machine).
  13. ^ "We Love コナミ: 小島秀夫インタビュー". MSX Magazine [ja] (Permanent Revival) (in Japanese). No. 3. ASCII Corporation. May 12, 2005. pp. 152–155. (Translation by Arc Hound. Archived 2019-06-24 at the Wayback Machine).
    "We Love コナミ: SCC上原和彦氏インタビュー". MSX Magazine [ja] (Permanent Revival) (in Japanese). No. 3. ASCII Corporation. pp. 154–157. (Translation by Arc Hound. Archived 2019-06-24 at the Wayback Machine).
  14. ^ Sasaki, Yoshinori (April 5, 1990). "ライナーノーツ: ~矩形波倶楽部ニよるコメント~". From MSX Space Manbow (in Japanese). King Records. pp. 35.
  15. ^ "SCCメモリアル・ライナーノーツ". SCC Memorial Series Snatcher -Joint Disk- (in Japanese). King Records. November 21, 1992. pp. 5–13. (Translation by Junker HQ. Archived 2004-08-04 at the Wayback Machine).
  16. ^ Greening, Chris (September 2007). "Tsuyoshi Sekito". Square Enix Music Online. Archived from the original on December 30, 2011. Retrieved November 14, 2024. (Transcription by Video Game Music Online. Archived 2016-02-25 at the Wayback Machine).
  17. ^ Greening, Chris (October 2009). "Interview with Yuji Takenouchi". Square Enix Music Online. Archived from the original on January 13, 2010. Retrieved November 14, 2024. (Transcription by Video Game Music Online. Archived 2024-06-21 at the Wayback Machine).
  18. ^ Sorlie, Audun (December 3, 2009). "A Talk With G.O.D.: Yuji TECHNOuchi Interview". Original Sound Version. Archived from the original on March 15, 2011. Retrieved November 14, 2024.
  19. ^ Greening, Chris (December 30, 2012). "Yuji Takenouchi Profile". Video Game Music Online. Archived from the original on June 16, 2024. Retrieved November 14, 2024.
  20. ^ Yamane, Michiru (2017). "Works". Michiru Yamane website (in Japanese). Archived from the original on October 23, 2017. Retrieved November 16, 2024.
  21. ^ Fuentes, Edgar Sánchez (February 7, 2018). "Vandal Game Music: Michiru Yamane. Música de cámara en consolas". Vandal (in Spanish). El Español. Archived from the original on February 8, 2018. Retrieved November 14, 2024.
  22. ^ Fuentes, Edgar Sánchez (February 3, 2021). "Vandal Game Music: SCC. La magia sonora de Konami en MSX". Vandal (in Spanish). El Español. Archived from the original on February 3, 2021. Retrieved November 14, 2024.
  23. ^ "Spirits Label: New Disk Information". Comptiq (in Japanese). Vol. 8, no. 4. Kadokawa Shoten. April 1990. p. 226.
  24. ^ "Super Soft Hot Information: Game Music 新作ソフト Data Base". Micom BASIC Magazine [ja] (in Japanese). No. 95. The Dempa Shimbunsha Corporation [ja]. May 1990. pp. 245–246.
  25. ^ Kōun Watashi Maya; Kyou (November 1991). "Super Soft Hot Information: Game Music - 新作ソフト Data Base". Micom BASIC Magazine [ja] (in Japanese). No. 113. The Dempa Shimbunsha Corporation [ja]. pp. 265–266.
  26. ^ Kōun Watashi Maya; Kyou (January 1992). "Super Soft Hot Information: Game Music - 新作ソフト Data Base". Micom BASIC Magazine [ja] (in Japanese). No. 115. The Dempa Shimbunsha Corporation [ja]. pp. 256–258.
  27. ^ "Konami MSX Super Best Antiques | KICA-7909~10". VGMdb. Archived from the original on November 18, 2011. Retrieved November 10, 2024.
  28. ^ "Legend of Game Music ~Premium Box~ | SCDC-00410~7". VGMdb. Archived from the original on February 4, 2009. Retrieved November 10, 2024.
  29. ^ Kalata, Kurt (February 21, 2024). "Konami Soundtrack CD Compilations". Hardcore Gaming 101. Archived from the original on February 21, 2024. Retrieved November 16, 2024.
  30. ^ "Soft Flash: スペース・マンボウ". Technopolis [de] (in Japanese). Vol. 8, no. 12. Tokuma Shoten. December 1989. p. 35.
  31. ^ "MSX's Soft (1987~1990)" (in Japanese). Konami. 1996. Archived from the original on November 8, 1996. Retrieved November 10, 2024.
  32. ^ "発売中のソフトを再チェック! On Sale (期間/12月13日から1月14日まで)". MSX Fan [ja] (in Japanese). Vol. 4, no. 3. Tokuma Shoten Intermedia. March 1990. p. 126.
  33. ^ "iモード向けにシューティングゲーム「スペースマンボウ」を配信". ITmedia Mobile (in Japanese). ITmedia [ja]. September 1, 2006. Archived from the original on January 28, 2024. Retrieved November 10, 2024.
    "ダイジェスト・ニュース ~2006年9月~". Game Watch [ja] (in Japanese). Impress Corporation [ja]. September 2006. Archived from the original on January 23, 2009. Retrieved November 10, 2024.
  34. ^ "ダイジェスト・ニュース ~2007年3月~". Game Watch [ja] (in Japanese). Impress Corporation [ja]. March 2007. Archived from the original on January 23, 2009. Retrieved November 10, 2024.
  35. ^ "EZweb版アプリ配信!「エスパードリーム」「地獄少女ぱずるだま」「愛戦士ニコル」「スペースマンボウ」をEZweb版で配信!". Konami Net DX [ja] (in Japanese). Konami. August 7, 2008. Archived from the original on December 20, 2008. Retrieved November 10, 2024.
  36. ^ Takizawa, Osamu (October 30, 2009). "KONAMI、Wii「バーチャルコンソール」にて「メタルギア」などMSX用13タイトルの配信を決定". Game Watch [ja] (in Japanese). Impress Corporation [ja]. Archived from the original on August 7, 2017. Retrieved November 10, 2024.
  37. ^ "MSXの『夢大陸アドベンチャー』など3タイトルがVCに登場!". Dengeki Online (in Japanese). ASCII Media Works. November 17, 2009. Archived from the original on August 19, 2013. Retrieved November 10, 2024.
    Masato (November 17, 2009). "KONAMI、バーチャルコンソール向けMSXゲーム3タイトル11月24日配信!". Inside Games [ja] (in Japanese). IID, Inc. [ja]. Archived from the original on November 21, 2009. Retrieved November 10, 2024.
  38. ^ Katsuhito, Tsukui (February 12, 2014). "Wii Uバーチャルコンソール2月19日配信タイトル ― 『ファイナルファンタジーIV』『ELEVATOR ACTION』『スペースマンボウ』の3本". Inside Games [ja] (in Japanese). IID, Inc. [ja]. Archived from the original on March 5, 2014. Retrieved November 10, 2024.
  39. ^ "「プロジェクトEGG」,STG「スペースマンボウ」(MSX2版)を配信開始". 4Gamer.net (in Japanese). Aetas Inc. July 28, 2015. Archived from the original on September 22, 2015. Retrieved November 10, 2024.
  40. ^ a b Aaron, Sean (December 21, 2009). "Space Manbow (Virtual Console / MSX) Review". Nintendo Life. Nlife Ltd. Archived from the original on October 16, 2012. Retrieved November 9, 2024.
  41. ^ a b "MSX Software: Spacemanbow". MSX Gids (in Dutch). No. 3. Uitgeverij Herps. September–October 1990. p. 48.
  42. ^ "ログインが選んだお正月におすすめする ゲームンフト99本!! - アクション". LOGiN (通巻99号記念特別付録 LOGiNゲームソフトセレクテッド) (in Japanese). Vol. 10, no. 1–2. ASCII Corporation. January 5–19, 1990. pp. 10–16.
  43. ^ "先取りおすすめゲーム: スペース・マンボウ". Technopolis [de] (in Japanese). Vol. 9, no. 1. Tokuma Shoten. January 1990. pp. 14–15.
  44. ^ "MSX Software Review: スペースマンボウ". MSX Magazine [ja] (in Japanese). Vol. 8, no. 5. ASCII Corporation. May 1990. pp. 20–21.
  45. ^ Baño, Pere (June 1990). "Coleccionable: Space Mambow". MSX Club (in Spanish). No. 64. Manhattan Transfer. pp. 24–30.
  46. ^ "Computerspellen: Space Manbow". MSX Computer Magazine (in Dutch). No. 43. MBI Publications. December 1990. pp. 26–27.
  47. ^ "Perfect 10: MSX - Perfect Ten Games". Retro Gamer. No. 60. Imagine Publishing. February 2, 2009. pp. 38–39. (Transcription Archived 2014-05-21 at the Wayback Machine).
  48. ^ Alonso, Álvaro (April 9, 2014). "Los 20 mejores juegos de MSX". HobbyConsolas (in Spanish). Axel Springer SE. Archived from the original on May 15, 2014. Retrieved November 9, 2024.
  49. ^ Day, Ashley (November 20, 2023). "Best MSX Games Of All Time". Time Extension. Hookshot Media. Archived from the original on November 20, 2023. Retrieved November 9, 2024.
  50. ^ Lima, Rafael (2004). "Review Archive: Space Manbow". SHMUPS!. GameSpy. Archived from the original on October 13, 2004. Retrieved November 9, 2024.
  51. ^ a b "Retro - Rising Sun Retro: Space Manbow". GamesTM. No. 59. Imagine Publishing. July 2007. pp. 148149.
  52. ^ Serrano, Francisco Alberto (July 6, 2013). "Regreso al Pasado: 30 Años, 30 juegos de MSX". MeriStation (in Spanish). PRISA. Archived from the original on June 10, 2020. Retrieved August 27, 2022.
  53. ^ Loguidice, Bill (April 14, 2017). "The bright life of the MSX, Japan's underdog PC". PC Gamer. Future US. Archived from the original on April 18, 2017. Retrieved November 9, 2024.
  54. ^ "キャラクター紹介: マンボウ/サンバ". Gamest (Extra) (in Japanese). No. 125. Shinseisha. September 15, 1994. pp. 18–19.
    Ōno, Junji (September 15, 1994). "Making of 極上パロディウス (開発者インタビュー): 極上パロディウス開発秘話公開!!". Gamest (Extra) (in Japanese). No. 125. Shinseisha. pp. 97–100. (Translation by It's Fantastic!. Archived 2021-03-28 at the Wayback Machine).
  55. ^ "極上パロディウス開発者インタビュー". Game Hisshou Guide [ja] (in Japanese). Vol. 6. Byakuya Shobo [ja]. September 30, 1994. pp. 98–104. (Translation by Shmuplations. Archived 2015-03-22 at the Wayback Machine).
  56. ^ "Actualidad: Secuelas de Konami". Call MSX (in Spanish). No. 5. Call MSX Team. December 2005. p. 4.
  57. ^ "En breve: Manbow 2". Call MSX (in Spanish). No. 7. Call MSX Team. December 2006. pp. 12–13.
  58. ^ "Software: Manbow 2 - Game Spel". MSX World Wide (in Dutch). No. 5. V.C.L. December 2007. p. 13.
  59. ^ "Ya disponible: Manbow 2". Call MSX (in Spanish). No. 8. Call MSX Team. June 2008. pp. 18–20.
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[[Category:1989 video games]] [[Category:Japan-exclusive video games]] [[Category:Konami games]] [[Category:Mobile games]] [[Category:MSX2 games]] [[Category:Scrolling shooters]] [[Category:Single-player video games]] [[Category:Video games developed in Japan]] [[Category:Video games scored by Tsuyoshi Sekito]] [[Category:Video games scored by Yuji Takenouchi]] [[Category:Virtual Console games for Wii U]] [[Category:Virtual Console games]] [[Category:Windows games]]