User:JClem 12/Gamer
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A gamer is a person who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive meaning that they compete in some games for money. In some countries such as the UK and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. Originally a hobby, it has evolved into a profession for some. In April 2020, researchers found that top gamers shared the same mental toughness as olympian athletes.
The source that I added talks about the difference between a gamer and a player. It goes into depth on just because you are playing games that doesn’t mean your actually a gamer.[1]
"Esports" has become a global community that is rapidly growing by the day, we are seeing kids win thousands of dollars competing in video game tournaments. Giving the outlet for people who don't want to go into physical sports a outlet to compete at a high level. Esports is reaching all regions of the world and that is why we have seen such a massive surge in the community.
Psychology
[edit]Main article: Learning curve § Difficulty curves in video games
Shigeru Miyamoto says that "I think that first a game needs a sense of accomplishment. And you have to have a sense that you have done something, so that you get that sense of satisfaction of completing something."
Gaming is a form of escapism[2]. Hideo Kojima states that "If the player isn't tricked into believing that the world is real, then there's no point in making the game."
In April 2020, researchers found that top gamers shared the same mental toughness as olympian athletes.
Professional gamer
[edit]Professional gamers generally play video games for prize money or salaries. Usually, such individuals deeply study the game in order to master it and usually to play in competitions like Esports. A pro gamer may also be another type of gamer, such as a hardcore gamer, if he or she meets the additional criteria for that gamer type. In countries of Asia, particularly South Korea and China, professional gamers and teams are sponsored by large companies and can earn more than US$100,000 a year. In 2006 Major League Gamingcontracted several Halo 2 players including Tom "Tsquared" Taylor and members of Team Final Boss with US$250,000 yearly deals. Many professional gamers find that competitions are able to provide a substantial amount of money to support themselves. However, oftentimes, these popular gamers can locate even more lucrative options. One such option is found through online live streaming of their games. These gamers who take time out of their lives to stream make money from their stream, usually through sponsorships with large companies looking for a new audience or donations from their fans just trying to support their favorite streamer. Live streaming often occurs through popular websites such as Twitch, Hitbox, Mixer and YouTube. Professional gamers with particularly large followings can often bring their fan bases to watch them play on live streams. An example of this is shown through retired professional League of Legends player, Wei Han-Dong also known as "CaoMei". Han-Dong had decided to retire from Esports due to his ability to acquire substantially higher pay through live streaming. His yearly salary through the Battle Flag TV live streaming service increased his pay to roughly $800,000 yearly. Live streaming can be seen by many as a truly lucrative way for professional gamers to make money in a way that can also lessen the pressure in the competitive scene. [3]
Escapism in gaming is a major factor in why individuals have falling in love with gaming. This idea of being in another world while gaming has become very common with gamers, these video games create a new world where these gamers feel they fit in and can control what is going on.[2]
(Professional Gamer) - We are seeing a rapid increase in the young video game players wanting to be Professional Gamers instead of the "pro athlete". The career path of becoming a professional gamer is open for anyone any race, gender, and background.[3]
A Gamer is a person who plays video games for long periods of time, on gaming consoles ranging from PC's to Xbox's and Playstation's. In countries like the UK and Australia, gaming stands for legalized gambling. The gaming community now has developed at a much faster rate and now is being considered "esports". These more serious gamers are what you would consider "Professional Gamers", these are the individuals that take the average everyday gaming much more seriously and profit from how they preform.[4]
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[edit]- ^ "Players/Gamers", The Routledge Companion to Video Game Studies, Routledge, pp. 223–229, 2014-01-03, retrieved 2021-10-15
- ^ a b Giardina, Alessandro; Starcevic, Vladan; King, Daniel L.; Schimmenti, Adriano; Di Blasi, Maria; Billieux, Joël (2021-09-23). "Research Directions in the Study of Gaming-Related Escapism: a Commentary to Melodia, Canale, and Griffiths (2020)". International Journal of Mental Health and Addiction. doi:10.1007/s11469-021-00642-8. ISSN 1557-1874.
- ^ a b Bányai, Fanni; Zsila, Ágnes; Griffiths, Mark D.; Demetrovics, Zsolt; Király, Orsolya (2020). "Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player". Frontiers in Psychology. 11: 1866. doi:10.3389/fpsyg.2020.01866. ISSN 1664-1078.
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: CS1 maint: unflagged free DOI (link) - ^ a b "Players/Gamers", The Routledge Companion to Video Game Studies, Routledge, pp. 223–229, 2014-01-03, retrieved 2021-10-10