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Premise

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In 2113, technology has advanced to the point that the Earth's human race has colonized the Terran solar system, now named the Sol System.[1] A giant repository on the planet, Mechanoid Defense Force (MDF), known to the population as simply Babalas, stores and creates defense satellites, orbital minefields, and computer-controlled systems defending sites on the planets, which have menaced aliens from attacking.[2] The absence of an alien threat, which has existed for three decades, have allowed the humans to focus on scientific and technological innovation, such as on Matter.[3]

After eight years of existence, Earth's Central Scientific Research Facility has their physicists near a breakthrough of the superstring theory, which would enable humans to manipulate manner.[3] This would enable more technological innovation related to it, such as a machine that creates fusion clusters to make the sun burn for almost 100 billion years.[2] However, a "pluck" of a cosmic string located in the Earth's core causes a shock wave that impacts the other strings.[4] The Earth is thrown off its orbit, ridding its surface of protection, which results in melting by the Sun, and causing its atmosphere to fly off.[1] Additionally the shock wave rips through the solar system's communication systems, overloading the MDF's mainframe computer with errors, causing it to direct the repository's defense system to fire at Earth.[2] Within a few days, Earth is absent of living species.[2]

Governments of the planets are alerted to the disaster via the Sol System's communication systems shutting down.[5] The High Senators of the Imperial Theocracy, or the High Council of the Imperial Theocracy, who rule the Universe, order an investigation, and the Theocracy Troops initiates the Military Engineers Corp to send hundreds of robot ships on a salvage operation.[6] The robots carry the planets' dilapidated surfaces, which consist of several in-tact machines, minerals and buildings, resulting in The Central Government having their largest gain of resources in their entire existence.[5] Only items considered valuable were taken, while sites that needed to be studied further were guarded by the surviving MDF defense bots.[7] The MDF's mainframe, meanwhile, repairs itself and builds thousands of new defense systems, actions the Theocracy are not informed of.[8]

The months-long salvage operation concludes with the High Senators of the Imperial Theocracy condemning the Sol System.[5] Thousands of bounty hunters, mercenaries, and pirate scavengers get on Earth to take what is left. The MDF's five commanders reprogram their units to kill any human life in revenge, in retaliation for the Theocracy condemnation, but as an unintentional consequence, all except the most strong and intelligent pirates are murdered.[9] To rid of the looters, most members of the Theocracy intentionally do not publicize the Earth's devastation and the MDF's killings. The Grand Councillor detests as a disregard for human life and begins a covert operation, code named "Forsaken". He provides mercenaries with weapons, fuel and other supplies and orders them to infiltrate MDK's headquarters to kill commanders.[8] The outcome for Earth consists is a battle between human mercenaries and MDF units riding through several dark corridors hunting each other.[5] On the PlayStation and PC versions, the player is one of the looters, while on the Nintendo 64, they are a mercenary on the "Forsaken" covert operation.[10]

Gameplay

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Forsaken is a 3D first-person shooter in the style of Descent (1995), featuring similar weapons, power-ups, having missiles and mines being labeled "secondary weapons", and involving 3D movement of a vehicle through several tunnels.[11]

Weapons are categorized into "Primary Weapons", which shoot lasers and bullets, and "Secondary Weapons", which are explosives to drop like mines. All of them are powered-up by "Power Pods", of which a maximum of three can be held.[12]

Development

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Flight mechanics

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In creating the flying mechanics, producer Shawn Rosen took input from two notable players of 3D flying games like Descent: Mike Vitelli, also known by his username DESCENTILE, and Chris Gardner, usernamed DIABLO.[13] The New York City-based DESCENTILE had played games of the genre for three years by 1998, and directed the Tri-State Gaming Krib, of which LAN multiplayer matches and festivals were hosted.[13] Three consecutive chapters of Forsaken: Official Strategy Guide, named "Flight Operations", "Eyes Only" and "How to Win at Multiplayer", featured information from both gamers on the core aspects of 3D flying games like Forsaken, how to play them, and how to set up LAN matches and tournaments of them.[14]

Release

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Forsaken, in the era it was released, was one of a few non-sports video games to be released for multiple consoles simultaneously.[15]

Citations

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  1. ^ a b Gomez 1998, p. 6–7. Cite error: The named reference "FOOTNOTEGomez19986–7" was defined multiple times with different content (see the help page).
  2. ^ a b c d Acclaim 1998, p. 3.
  3. ^ a b Gomez 1998, p. 6; Acclaim 1998, p. 3
  4. ^ Gomez 1998, p. 6.
  5. ^ a b c d Gomez 1998, p. 7.
  6. ^ Gomez 1998, p. 7; Acclaim 1998, p. 3
  7. ^ Acclaim 1998, pp. 3–4.
  8. ^ a b Acclaim 1998, p. 4.
  9. ^ Gomez 1998, p. 7; Acclaim 1998, p. 4
  10. ^ Acclaim 1998, p. 4; Toose 1998, p. 62
  11. ^ Toose 1998, p. 63; Gerstmann 1998
  12. ^ Gomez 1998, p. 30; Acclaim 1998, p. 10
  13. ^ a b Gomez 1998, p. 44.
  14. ^ Gomez 1998, pp. 44–76.
  15. ^ Toose 1998, p. 62.

References

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Web reviews

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  • Gerstmann, Jeff (May 21, 1998). "Forsaken Review for PlayStation". GameSpot. Archived from the original on 20 January 2005. Retrieved 7 October 2023 – via Internet Archive.

Magazine reviews

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Books

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