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User:Fatimas1937/Research on the effects of violence in mass media

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Video games violence has affected children in many ways. Usually, boys tend to choose violent video games and enjoy playing them often. According to the website www.apa.org American Psychological Associations report titled technical report on the review of the violent video game literature written by Caldwell in February 2020, the revision to the 2015 resolution, playing video games, is often popularly associated with adolescence. “Children younger than age eight who play video games spend a daily average of 69 minutes on handheld console games, 57 minutes on computer games, and 45 minutes on mobile games, including tablets.”[1]

Children with aggression have difficulty communicating compassionately. Overtime, teen gamer can become unaware of their surroundings and lack social interaction in real life. According to the article titled time spent gaming and social competence in children: reciprocal effects across childhood from the journal titled Society for research in child development written by Hygen Beate in 2019 mention the video game violence can impact an individual’s essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues, sharing their thoughts, and cooperating with others. [2] According to the survey titled effect of exposure to gun violence in video games on children’s dangerous behavior with real guns: A randomized clinical trial from the monthly medical journal Jama network open written by Chang published May 31st, 2019, kids who repeatedly played violent video games learned to think viciously that could eventually influence their behavior and cause them to become aggressive in nature.[3]

Violent video games numb an individual emotionally, which can affect their learning ability. Teen gamers usually push off getting enough sleep to continue playing games, which elevates blood pressure leading to obesity and cardiovascular diseases, causing a chain reaction of health problems, nightmares, and difficulty sleeping. Playing video games before going to bed stops an individual from getting a night of deep sleep. According to the journal article titled Exposure to video games: effects on sleep and on post- sleep cognitive abilities, a sistematic review of experimental evidence from the journal Sleep Science, written by Peracchia and Curcio in 2018 “exposure to videogames before sleeping causes a significant performance decline of verbal memory in the morning after concerning basal condition, and the analysis of the single case revealed a decline 20% on more than half of the sample." Clearly, child deprived of sleep has difficulty participating in physical activities such as dancing, playing football, basketball, biking, hiking, and cannot get their brains to think effectively.[4]

Children of young age are good observers; they learn by mimicking and adapting the behavior. Likewise, if a child was exposed to a friendly, loving environment, the child will grow up to be loving and caring. On the other hand, if a child was exposed to family violence or media violence including violent videogames, they will most probably grow up with psychological disorders or behavior issues. Playing violent video games created a fear in everyone's heart of violence in real life, which was only valid for adolescents with underlying psychological problems, which is most probably due to family violence. According to the journal article titled Triple whammy! violent games and violent controllers: Investigating the use of realistic gun controllers on perceptions of realism, immersion, and outcome aggression from the journal, Journal Communication and written by McGloin in 2015 media violence can trigger aggressive behavioral change in the highly characterized aggressive individual. An individual can face severe consequences with media violence, which can increase "bullying behavior."[5]


This is the title of the survey [FS1]

Article Draft Violent video games

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  1. ^ www.apa.org https://www.apa.org/about/policy/resolution-violent-video-games.pdf. Retrieved 2021-04-30. {{cite web}}: Missing or empty |title= (help)
  2. ^ Hygen, Beate W.; Belsky, Jay; Stenseng, Frode; Skalicka, Vera; Kvande, Marianne N.; Zahl‐Thanem, Tonje; Wichstrøm, Lars (2020-05-XX). "Time Spent Gaming and Social Competence in Children: Reciprocal Effects Across Childhood". Child Development. 91 (3): 861–875. doi:10.1111/cdev.13243. ISSN 0009-3920. {{cite journal}}: Check date values in: |date= (help)
  3. ^ Chang, Justin H.; Bushman, Brad J. (2019-05-31). "Effect of Exposure to Gun Violence in Video Games on Children's Dangerous Behavior With Real Guns: A Randomized Clinical Trial". JAMA Network Open. 2 (5): e194319. doi:10.1001/jamanetworkopen.2019.4319. ISSN 2574-3805.
  4. ^ Peracchia, Sara; Curcio, Giuseppe (2018). "Exposure to video games: effects on sleep and on post-sleep cognitive abilities. A sistematic review of experimental evidences". Sleep Science. 11 (4): 302–314. doi:10.5935/1984-0063.20180046. ISSN 1984-0063.
  5. ^ McGloin, Rory; Farrar, Kirstie M.; Fishlock, Joshua (2015-04-XX). "Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression: Violent Controllers and Aggression". Journal of Communication. 65 (2): 280–299. doi:10.1111/jcom.12148. {{cite journal}}: Check date values in: |date= (help)