User:DesertPipeline/drafts/Voxel Tycoon
Voxel Tycoon | |
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Developer(s) | Andrew Peysakhovich, Maxim Barminov |
Engine | Unity |
Platform(s) | Microsoft Windows, Linux |
Release | 2018 (Planned) |
Genre(s) | Tycoon |
Mode(s) | Single-player, Multiplayer |
Draft warning This draft may currently read like an advertisement, or appear promotional. Cleanup is required to rectify this before submitting to mainspace. |
Voxel Tycoon is a strategy tycoon video game developed by two Russian programmers, Andrew Peysakhovich (Russian: Андрей Пейсахович) and Maxim Barminov (Russian: Максим Барминов), in the game engine Unity. The game has been in development since February 2016.
A paid pre-alpha version of the game was released on the [date here], on the digital distribution platform Itch.io.
On the [date here], it was released on Steam in early access.
Gameplay overview
[edit]In Voxel Tycoon the player can construct railway lines, roads, vehicle depots, and modify the landscape, among other things. The game is in 3D with a free camera (having few limitations to its movement). The objective is to earn money by delivering various cargo and passengers to their destinations via rail, road, sea and air. The player can also create factories to manufacture goods that can then be transported and sold. The transportation aspects of Voxel Tycoon are "heavily inspired"[attribution needed] by the game Transport Tycoon and by extension its free software derivative, OpenTTD.[citation needed] The ability to construct factories is inspired by the game Factorio and "industrial" modifications for the game Minecraft.[1]
While the game does not solely focus on trains, they have the most complex infrastructure. Trains can be of varying length, the only limiting factor being the power of the locomotive pulling it – but a single train can have multiple locomotives, essentially making the maximum train length much longer than would ever be necessary in regular gameplay. Railway signals may be placed anywhere on a railway line, allowing for complex traffic management of trains. Railway bridges can be built, as can tunnels, which may pass under bodies of water. Railway stations can be constructed and are customisable by the player, allowing for different platform lengths and number of platforms.
Other than transport simulation, the player is also required to set up electrical grids. This includes placing electricity pylons of different sizes, and substations. Electricity is required to power, among other things, factory machinery and rails with overhead power lines. Electricity itself can be generated by the player or purchased from towns and cities with their own power stations.
Modding support
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Voxel Tycoon supports modding to some degree. A developer-released software development kit (SDK) currently allows users to preview models created in a 3D modelling program in the game engine. The game will contain, on release, tools for adding new buildings, items and vehicles.
See also
[edit]References
[edit]- ^ "FAQ // VOXEL TYCOON". voxeltycoon.xyz. Retrieved 2018-02-26.