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Good Game
Created byJanet Carr
Jeremy Ray
Presented bySteven O'Donnell (2007–present)
Stephanie Bendixsen (2009–present)
Jeremy Ray (2006–2009)
Michael Makowski (2006)
Country of originAustralia
Original languageEnglish
No. of series9
No. of episodes255 (as of 23 April 2013)
Production
Executive producerKath Earle
ProducersJanet Carr
Ben Shackleford
Lin Jie Kong
Production locationsNew South Wales, Australia
Running time30 minutes
Original release
NetworkABC (2006–2007)
ABC2 (2008–present)
Release19 September 2006 (2006-09-19) –
present
Related
Good Game: Spawn Point
Good Game: Pocket Edition

Good Game is a television gaming programme produced by the Australian Broadcasting Corporation (ABC). It was created by Janet Carr and Jeremy Ray and professes to be "For Gamers by Gamers".

The programme, currently hosted by Steven "Bajo" O'Donnell and Stephanie "Hex" Bendixsen, is a mix of gaming news, reviews and gaming-themed features. The tagline of Good Game is “a show for gamers by gamers”.[1]

Philosophy

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Series producer Janet Carr has said, "making Good Game is an immense challenge, but it is great fun". In response to receiving a Lizzie Award, she said, "being acknowledged like this is just the icing on the cake. We have a very small, hardworking team and this award is dedicated to everyone who has helped make Good Game the show that it is". Junglist has said, "The Good Game team strive to marry the ABC’s strict journalistic practices with the extremely commercial gaming world. We feel it’s a match made in heaven...It’s a complete joy to work in such a small, hardworking team where everyone loves what they do" Bajo has said, "There’s lots of late nights for all of us, so the show receiving these awards has been really uplifting".[2] Bajo explained "it’s such a team effort [so] it would be unprofessional and incorrect to take too much of that kudos". He adds that "I think we’re our own worst and best critics....we know if something worked or if it didn’t so we’re always trying new things."[3] There is sometimes a misconception in regard to the demographics of the viewership. For example, Mark Hadley of Hope 103.2 suggests that the show and its spinoff Good Game Spawn Point and not aimed at parents, but rather at the younger gamers instead. He says "the value to parents...is th[at] a very short exposure to the series can provide [info] into a world that is consuming much of [their] children’s time"[4] Conversely, Good Game has stressed that while Good Game is the show for older gamers, Good Game Spawn Point is the show for all gamers - both with no upper age limit. Invalid Channel argues that he started the show because: "something must have hit that little part of me that wishes I was a gamer."[5] Hex says that while the team tend to aim at the gaming audience, "there's something about videogames that's just really compelling to watch and people who aren't even involved in games or who don't understand half the jargon" get really involved.[6] Hex explains that due to watching them be passionate about the games they enjoy and fanboy/girl over, fans can build an attachment to them as people and will know what new releases will excite them.[6] Hex says what makes a good game is "a good story...intuitive controls – we're at a level of technology now where there really is no excuse for clunky controls in games...[and] pretty graphics - our standards for graphics have just gotten so high". Bajo says "It's always game play for me. I don't care what the game is about, if the game play is engaging, challenging and interesting to me, I will play the hell out of it and I'll love it. Second, for me it needs a good story. I'm also a graphics whore, I just need it to look good".[7]

Production

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Mondays and Tuesdays we shoot both shows (Good Game and Good Game Spawn Point), Wednesdays and Thursdays we play the games for the week, write the reviews and then capture and log all the gameplay footage for the editors. We’ll also check the review from the previous week’s game that’s set to go in this week’s show. Friday we have a big production meeting, and we have a kind of cool ritual where we all watch the sound mix together. Over the weekend we tend to play a bit more and capture any additional footage needed — then the whole process starts again on Monday.

Hex's interpretation of a production schedule, interviewed by Kamidogu, 12th March 2011[8]

Monday and Tuesday we film, and Wednesday is for extra bits and field shoots where Hex and I usually aren’t required. Wednesday and Thursday are our review days, and during this time we also write and capture footage and check and tweak the previous week’s edits. Fridays the show gets sound mixed and we have a production meeting and read all the reviews and talk about them. Then we log as much footage as we can and it all starts again. It’s a very busy job, making two TV shows a week along with reviewing means there’s not much time for dressing up, but we try to.

Bajo's interpretation of a production schedule, interviewed by Kamidogu, 12th March 2011[8]

Tv.com explains that "Good Game is a news and reviews show about computer games, aimed at the gaming community. It also includes gaming tips and interviews with game developers".[9] A lot of the show must be written during the week between shows' airings as most of the content is reviewing newly launched shows. When asked about what plans there were for the upcoming season, Bajo replied that they were still thinking about the current season, and added "often segment ideas are pretty spontaneous".[3] When asked about taking on Good Game Spawn Point as well as the original show, Bajo responded: "we’re busier than ever, but we’ve got things done to a pretty tight production schedule now".[3] Since 2009, there have been 43 episodes each series, lasting from approximately early February to late November each year. Series 4 had 32, while the first 3 seasons had around 13 each.[10] Invalid Channel noted that one thing that used to annoy him about older episodes was that "they['d] sometimes...mentioned things that 'will be on next weeks show' and then haven’t had them on the next episode, or said that something will be on next week for like 100 weeks in a row". It understood the tight production schedule and things like short-notice exclusions due to delays and push-backs, but argued that "if you can’t guarantee that you’re actually going to put something into the next weeks show", it is better to not mention it at all rather than promise and not deliver.[5] Hex says, "It takes a week of long hours and hard work to put together a review on the show. Gaming, capturing all the game footage, logging all the footage, writing the review, re-writing, editing, filming, re-editing… the finished product is something I’m really proud of".[11] Everyone on the Good Game team are very passionate about what they do and are all gamers, so there communication flows very smoothly when describing things like possible montages. Bajo described the editing process as "a bit like Machinma.[6] MolksTVTalk1 notes that the use of clips from games has become more sophisticated over time, initially only being used to highlight what was being discussed in the review, but recently also serving as comedic punchlines.[6] Hex says that during the playing of games and filming of footage, she becomes quite attatched to her avatars, she wants to show off what her own character did.[6] Hex says, "We’ve tried our best on the show to present both sides of the argument in any stories we’ve done".[8]

Credibility

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In regard to being asked if she is putting on a geeky and gaming persona for the cameras, Hex explains that that it "would be so impossible to manufacture a whole persona" across all the different platforms that she uses to interact with people.[6] When asked on Good Game Spawn Point about their credibility in reviewing games when they're "both too old to understand games from a spawnlings perspective", Bajo and Hex responded: "we may not be quite as young as some of you spawnlings [younger gamers] but all those years have been spent playing games, giving us a lot of the experience and expertise required for the kind of thorough games criticism we provide".[12] When asked if they are pro gamers, Bajo and Hex explained that in truth they aren't as "a pro gamer is someone who plays games professionally at the highest competitive levels in tournaments...so we don’t really fit that description and pro gamers around the world would scoff if we ever said we were “Pro”". They added that their job as game critics is not to be the best of the best at any one particular game, but to "be ok at all types of games so we can review and compare them to help you decide if you want to play them".[13] Hope 103.2 said viewers should always take the reviews in conjunction with Focus on the Family’s Plugged-In site's "valuable insights".[4] Bajo and Hex do actually play the games themselves. SteveMolk, who interviewed them, said "Speaking with them you learn very quickly that they aren’t just 'presenters' who turn up for filming and that’s it; they’re gamers of note in their own right and spend hours playing to review games thoroughly and log footage for the show, as well as editing and pre-recording for the show".[14] Interviewer MolksTVTalk1 said one of the things he enjoys about Good Game is that "[Bajo and Hex] are so heavily involved in the making of the program [and] work really hard each week to make and edit the footage", as opposed to just rucking up, doing hair and makeup, and then regurgitating a script.[6] Invalid Channel said "you can really tell that they’ve taken all of the footage themselves, it’s not one-sided stock footage from the developing company. The hosts really play the games themselves and it shows, but you know that you’re getting a real opinion from someone who played the game and know exactly how it handles and how annoying all those bugs are, not two people reading straight from some sort of rigid script."[5] He adds that "being on a non-commercial network helps too" as if the show was on a commercial network it may be more successful, but it's credibility would be lost as "once the game companies start paying sponsorship, you’d be seeing a lot of 10/10′s and a whole lot of kiss-ass".[5] Hex said the capture and vlogging is the most challenging part of the job, but it is also unique as if she is referencing a particular part of the game, she can show her own personal experience rather than rolling stock footage.[6] Bajo says this is also for editorial reasons in that, "we need to defend our point by showing the footage to satisfy the ABC's charter".[6] Bajo notes that in the show's early days, there were some intense forum flames over things like missing a detail out, or not agreeing with the general consensus among viewers. He also says that if there is a genre of games that he and Hex don't like or aren't very good at, such as sports games, they won't ignore it and will try to be as honest as possible with their reviews.[6] Bajo says that as people invest so many hours into a game, it is justified to feel a sense of ownership over it and feel defensive if someone doesn't feel the same way. For this reason he loves "getting to the bottom of" why certain games are liked by some and disliked by others. Bajo says you can't speak with conviction if you haven't done something, especially "[played] something as involving as games.[6]

Presenters

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All of the hosts go by their gamer tags on the show as opposed to their real names.[15] Some are based on childhood nicknames while others were created just for Good Game.

Current hosts and supporting hosts

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Bajo

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Steven "Bajo" O'Donnell (Series 2–present) took on the role of after auditions were held to find a replacement host for series 2 following the resignation of Mike Makowski. He had been trying to get a job in film and TV for about 7 or 8 years, and had seen the show before, so accepted the open call-out which involved "writing a review and doing a DVD presentation". He said he got his "dream job" due to "luck and persistence".[6] On 9 March 2007, it was announced that he would be the new co-host. He later described the experience of joining the show as follows: "Easily a dream come true. It felt perfect for me. It had all my interests in one little basket, creative control in a collaborative team and also I was getting to the point of giving up. The timing was perfect and unbelievably lucky."[3] He explains "Gaming was about 50% of my life [before I joined good game], mainly PC gaming but I grew up with all the consoles...Working on the show has really opened up more genres to me that I never got into as much."[3] He described the progression from unemployed actor to host of an award winning show in 2 years as "rewarding, fantastic, exciting and relieving".[3] Bajo's first gaming memory was of Ms. Pac-Man.[16] When explaining to other what he does for a living, Bajo feels the need to defend it, explaining that "it's actually really hard work".[6]

Hex

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Stephanie "Hex" Bendixsen (series 5–present) is the newest host of Good Game, having controversially taken over the role from Junglist in time for series 5. Bendixsen had also auditioned for ABC3, but won the role on Good Game, replacing Ray. She had approached Bajo at Supernova as a fan, and had been told Good Game was looking for someone, so she sent in a series of reviews, the style of which she said she already knew how to do, having already watched the show for a couple of years. She later did a screen test and ended up getting the job "quite quickly".[6] Her first episode was on 26 October 2009. Hex got into games relatively late as she did not have a gaming household. Her first games were MUDs (specifically the game Lensmoor which she started playing at age 15[8]) as it was like "collectively writing a book", and they could not be caught by teachers as it was all text-based.[16] Hex says she is okay with the harder parts of production as they are a part of her job. She said she finds great satisfaction in seeing a completed show go to air as so much time and love has gone into it.[6] While she loves her job, Hex understands the negative stigma that comes along with it - that it is easy work, but explains that this is in fact wrong.[6] She adds however that "The only thing that’s sometimes difficult is that I have less time to play the games that I want to play recreationally, because the games I’m reviewing for work take priority".[15]

Goose

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Gus "Goose" Ronald (series 7–present), is the show's current field reporter. He has had this role since series 7 of the program.

D.A.R.R.E.N

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D.A.R.R.E.N - an acronym for Data Analysing Robot for the Ruthless Extermination of Noobs (series 7–present), is the robot co-host for the show's subsidiary programme for all ages, Good Game: Spawn Point. However, he has had supporting role appearances on the main show since series 7 - mostly in the season finales but often as a cameo in various episodes.

Former hosts and supporting hosts

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There have been many hosts have co-hosts throughout the show's long history that are not currently in those roles. Jeremy "Junglist" Ray is the co-creator of Good Game and co-hosted the show from 19 September 2006 to 19 October 2009 - series 1–5 - until he was controversially fired. Michael "Kapowski" Makowski was the inaugural co-host of the show, and left the role at the end of series 1 after announcing his resignation via Good Game's online forum on 14 February 2007; he returned for an interview for the 100th episode on 24 August 2009. P_Nutz was a yellow puppet introduced during Good Game's pilot episode in May 2006; this supporting host of season 1 drew a lot of criticism and debate from viewers over its antics, seemingly aimed at a younger demographic. Some likened it to a monkey modeled on Agro of Agro's Cartoon Connection, some believed P_Nutz's presence would prevent the show from being taken seriously, and others were simply annoyed by its presence. A poll was conducted on the official Good Game website regarding his appropriateness in the programm, and the results suggested he was inappropriate. It was decided he should die while defusing a bomb in Counter Strike, and a Flash animation of this - made by community member "RubberRoss" (Ross O'Donovan, better known as RubberNinja by the Newgrounds community) - was aired in the final episode of series one. He has still remained on the show as a running gag, such as in the reviews of Zack & Wiki: Quest for Barbaros' Treasure, Killing Floor and Ghostbusters: The Video Game. The role of Miles "Dr. Daneel" Tulett on the first 2 seasons of the show was as an expert on technical issues, and he had various computer-related segments on Good Game. He left the show to pursue his studies at university and because he felt that his segment was no longer hardware-oriented, and returned for an interview for the 100th episode on 24 August 2009. Matthew "Aiyiah" Lee ran the So You Think You Can Game segment on series 2 of Good Game. As of series 3, he is now a researcher for the team. Sheridan "Lux" Leanda had segments on topics such as cyber bullying and girls in gaming throughout series 3. Tracey "Rei" Lien was first introduced in Series 5, Episode 3 as the show's field reporter. She was already a practicing journalist and games writer prior to taking up the role of field reporter,[17] and currently contributes stories on gaming culture to the show. On the series 5 Christmas special in 2009, she announced she'd be leaving to France to further her studies. Her role was passed down to Ajax in 2010. She returned to do reports from European countries such as Gamescom 2010 in Cologne, Germany. She was also seen during Series 7, Episode 20 in the E3 special. Jackson "Ajax" Gothe-Snape was a field reporter introduced for the sixth season.

Guest hosts

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Andrew "Bindi" Hansen guest hosted on 21 June 2010 in Series 6 (Episode 19), on 14 June 2011 in Series 7 (Episode 19), and on 12 June 2012 in Series 8 (Episode 18). He replaced Bajo as he was at E3 2010 and E3 2012, and Hex as she was at E3 2011. He originally guest appeared on 6 October 2008 in Series 4, Episode 25. Dave Callan guest hosted for three episodes during the 2012 season and did reviews for Kid Icarus: Uprising, Heroes of Ruin and various dancing games (Just Dance 4, Dance Central 3, etc.).

Segments

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Game reviews

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Review segments presented by the two hosts usually placed throughout the show. Each review was primarily conducted by one of the hosts, with the other not required to play the game. In more recent series, both of the hosts equally present the review. Each time a current game is discussed while footage is shown to the viewers. Rubber chickens serve as the rating system for the show. As such, at the end of the review a rubber chicken rating (a number out of 10) is given to the game. The games that have scored 10 out of 10 rubber chickens by both hosts include: Super Mario Bros., The Legend of Zelda: Ocarina of Time, Portal 2[18], Batman: Arkham City[19], Mass Effect 3, Black Mesa, Halo 4, and Tomb Raider. The lowest rated games include: Doctor Who: Return to Earth (Bajo - 1; Hex - 1.5), Naughty Bear (Bajo - 1.5; Hex - 1), Muscle March (Bajo - 1; Hex - 0),[19] and ET (Bajo - 1; Junglist - 0). From time to time, unorthadox ratings have been given to games. These include when Bajo gave a "not sure" and Hex gave an 8791 for Robot Unicorn Attack[20], when Bajo gave a "wispy breeze" and Hex gave a "picture of a tree" for Dear Esther, and when DayZ (a Mod for ARMA 2) was not rated and the score screen at the end of the episode showed the death screen from game.

Invalid Channel said "the main thing that really grinds my gears about this show is that the rubber chicken rating system", and that though they did dedicate a "hilarious and...interesting [segment]" to explaining how they review games, "it just turned out to be a terrible failure" as "the problem remained that there is absolutely no consistency between the scores they hand out". It said "nearly everything gets a score between 7 and 9", and added that there seems to be no concrete grading system, leading to scores not seeming right or comparable to the scores of other games (an argument in the same vein as the "do the math" section of Roger Ebert's "Roger's little rule book" for film criticism[21]). It continues, "if I remember correctly, they somewhat acknowledged that their rating system doesn’t completely work", and said a verbal summary would be more effective than a numeric value.[5] However, despite this criticism, the show actually does have a solid ranking system for their reviewed games, explained on the site's F.A.Q page. 10's are given to perfect games - triumphs in game design, or else something that reinvents the gaming world. 9's are given to games which were a memorable experience or "one of the standout games of its time". 8's are given to great/fun games which may not ground breaking, or may have some imperfections, but are still considered classics. 7's are given to good/decent, but ultimately forgettable games. 6's are given to average games that provide mild entertainment. 5's are given to bland games where there's "nothing quite broke about the game, but no reason to play it either". 4's are given to bad games that are a "waste of money and time". 3's are given to broken and buggy games. 2's are given to terribad/ubersuck games. 1's are given to insulting games that may damage your respect for gaming. 0's are given to games that didn't work.[22]

Other segments

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There have been a variety of other segments that pad out episodes and explore the wider gaming world. Many segments were introduced in a later season. Gamer News - a segment on game announcements, major updates and patches etc., Name the game - a 'guess that retro game' trivia segment, and Industry Interviews - interviews with people related to the game industry, have been featured in each of the 9 series. Backwards Compatible started in Series 4, and goes over the best and worst of gaming history, and how this has helped shape the future of gaming. This segment was preceded by Series 3's Evolution of a Genre. Ask Good Game is a segment where Good Game are asked questions from the Good Game community, and was first seen from Series Five. Good Game points out in their F.A.Q that when asked "When does [insert name of game here] come out?" questions, all the team does is do an internet search, something also available to the audience.[22] Also starting in series 5, Great Gaming Moments displays and analyses a 'classic moment' in a particular game. Pile of Shame is a segment interviews game developers asking what games haven't they completed, and was first seen from Series Six. My First Love involves interviews with game developers, asking what was the first game they fell in love with, and began in series 7. Other segments are season-specific, arbitrarily come and go from season to season. Gamer Tonight was a fictional flash animated talk show starring Richard Farkas from the "Win the Beast" entry "The Pitch", involving interviews with a different genre of gamer each segment. Six segments aired in Season 2 with another eight aired in Season 4. Outside of Good Game, a live action episode was released in July 2008 whilst a special episode was made for Machinima.com in December 2010.[23] The show was created and animated by Ross "Rubber Ninja" O'Donovan, who came to this position after years of animation experience on online sources such as Newgrounds, and features the voice talents of Arin "Egoraptor" Hanson, Faye Mata and Kira Buckland. Tiny Power is an animation by Australian animation studio, Studio Joho, and is based on the mobile game Tiny Tower, and started in Series 7. The first season (Series 7) was parodies of popular media. Tiny Power was carried over to Series 8 with a plot about a group of game developers. The animation is currently in its third season. Roffle Cup is a multiplayer match of a specific game (past cups have featured Counter-Strike, Age of Empires and even Wii Bowling) with commentary usually done by commentators from gaming SHOUTcast organisation Gamestah.

The Team – Machinima - duck Australian machinima video segments - was one of the season one-specific segments. They were highly criticized by fans on the forums, and in series 2 the segment was replaced by Gamer Tonight. At the end of each episode, Miles "Dr. Daneel" Tulett explained how to install parts of a compute among other things in Build a Machine, tying into a promotional competition involving winning a computer. Season 2 introduced new segments such as MeatSpace, a Lego stop pause animation created by community member Blunty (Nate Burr), revolving around two friends and their gaming related incidents. Ask the Doc, a replacement to Build a Computer, saw Daneel helping with technical issues. Ultimate Showdown was a 'best of' style segment related to games, which looked at specific features like boss fights and opening sequences, and encouraged forum participation. So you think you can game? saw Matthew "Aiyiah" Lee divulge hints and tips for specific games, and set a challenge for the featured game. Season 3's Quarter Circle + A was a series of primarily animated video game parodies created by Rob Moffett and Benjamin Baker. Replacing Gamer Tonight and MeatSpace, the show's presentation varied each week with formats ranging from machinima, fictional in-game footage, satirical video game reviews to lampooning 1950 educational films. A Cartridge Affair, a parody of the show A Current Affair, was a humorous news spin-off about a different game subjects. Fatal Rage of Conflict was an animation, set in a 2D side-scrolling fighting game. WTF? (What Were They Thinking?) was introduced in series 5 as a platform for Bajo and Junglist to criticize a game and question its existence. With the Good Game game, Office Wars released, Bajo and Junglist announced on episode 4 of series 5 that a serious game (a game designed for a purpose rather than amusement) would be developed in a segment entitled Good Game "Serious Game". Series 6's 5-Up counted down the top five in gaming related subjects, including top five weapons or RTS strategies. Similar top-ten countdowns would take place in later series end-of-the-year specials. Series 7 brought with it The Game Dev. Story, featuring a short look at the history of a successful game developer. Fanboys vs Haters was a segment involving debating over a particular game or series. Bajo and Hex each imitated fanboy/hater responses. Online polls asked viewers if they were a fanboy/hater/neither, and the best forum posts and video responses are discussed in a later episode. The "Fanboys Vs. Haters" of the show's website said: "Welcome Fanboy or Hater, here's where you can submit your reasoned arguments/emotional tirades. Use the form below to submit your p.o.v in 300 words or less, the better your argument, the more chance it has of being shown to the world and lorded over other peoples lesser opinions".[24] Deep Space Discs involved asking game developers what three games they would take with them if they were to go on a deep space adventure. My Gaming Hero came onto the show in season 8, and involved asking game developers who their hero in the gaming industry is. Series 9 introduced My First Gig in Gaming, a segment which asked game developers what their first job in the gaming industry was. This Is Your EXTRA Life, narrated by Goose, involved character studies of someone featured in a reviewed game of that episode.

Special episodes

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In addition to the normal episodes of Good Game, there have been specially themed ones. Good Game In Space, which aired on August 23 2010, was an episode dedicated to Space-themed games and sci fi references. Bajo and Hex spent the entire duration of the episode "explore the best and the worst space games ever made".[25] Another special called Decades in Gaming spent the entire episode asking which decade was the best for gaming. Goose argued for the 80's, Bajo for the 90's, and Hex for the 00's.[26] There have also been various Christmas/end of the year specials, which often include the tradition of a blooper reel.[27]

Relationship with audience

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As well as providing many audience participation opportunities for its viewership, Good Game maintains a uniquely open relationship with them. Good Game explains that they "take all suggestions & feedback seriously and in fact base the show around it", and welcome anything from news to gaming expos.[22] Upon learning of the show's 208 wins at the awards, Amanda Duthie, Head of Arts, Entertainment and Comedy at ABC TV said, "The success of this breakout ABC2 program needs to be shared with our die-hard user-audience who are a significant part of the creative and editorial process – active on posting boards, contributors of video segments and accepting of experimental programming styles such as machinima – the audience is a true collaborator and unsung hero".[2] Upon accepting the award the previous year, Junglist said: "Good Game has a great fan base, and we wouldn't be here today if it wasn't for our devoted audience...We're glad that people like what they see, and we hope we can keep bringing the gaming goodness for many years to come."[28] Invalid Channel said the show's small budget has led to the necessity of having a relatively small yet loyal fanbase, rendering interaction with fans a big part of the show".[5] Girl.com.au said since the show's inception, Good Game "has built on its loyal and dedicated audience and has championed multiplatform digital delivery". [29] Bajo and Hex are a popular duo team, and have often been inundated with fans, such as at the 2011 Gold Coast EB Games Expo.[14] Janet Carr told News.com.au, "When we first started [Good Game] we knew there was nothing out there in mainstream media that satisfied us as gamers, and so we made the show from within the community...The TV show is just part of this community and there is really no screen between us and them."[30] News.com.au said, "Good Game thrives from online interaction with its viewers, offering free episodes and even gaming sessions with the team", citing Carr's explanation: "Our forums are incredibly active, we play games regularly with people who watch the show, and the emails they send are like, 'Hey Jungy (co-host Junglist), thanks for knifing me last night!'"[30] After spontaneously deciding to attend the EB Games Gold Coast conference, thinking the experience would be lonely and awkward, Hex and Bajo were overwhelmed by the response; the hundreds of people in queues to go see them. They can't see the fandom through the camera screen, so appreciated the affirmation of their work.[6]

Polls and forums

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The Good Game website has polls every week that seek viewer's opinions on a variety of issues including current events in the gaming world, or the latest reviewed game. The Good Game forum is where a lot of the discussion occurs between the show and the viewers. It is located in a tab on the main page.[31] The forums "are...used by [both] fans and the production team".[5] Girl.com.au said the Good Game forums are the most active of all of all communication streams between the production team and fans, "with well over a million individual posts".[29] Unregistered users' posts are pre-moderated before they are published to the Good Game forum, while registered users may post instantly, therefore causing some time delay between post and upload for unregistered users.[22]

Good Game "Game"

[edit]

Good Game "Game" was a competition for series 4 where viewers were asked to give suggestions and ideas for a crowdsourced playable game prototype, to be officially released on 17th of November, 2008.[32] If "there [was] much popularity within the community" it was a possibility for "the game [to be taken] further and produce[d] for PC, XBLA and PSN".[33] The Good Game website explains that "In an Australian first, Good Game and the Australian Film Commission, invited the Good Game audience to bring their creative ideas together to help build their own playable online game. As well as giving the audience a chance to develop a 'crowd sourced' game of their choice, the most innovative contributors have been rewarded with prizes, including two mentorships with Infinite Interactive",[34] developer of Puzzle Quest.[35] The Australian Film Commission and ABC TV announced the initiative on 21 December 2007, and applications closed on 15 February 2008. Lori Flekser, Director of Film Development at the AFC said, "We are all very excited about Good Game as it provides a terrific opportunity within a reasonable budget for a games developer to have this exposure through a television program and to create a game which they can exploit in the future".[36] The competition was set up in 3 phases. Janet Carr said "We're going to have input at every single stage so by the end of it, hopefully, anyone who's really interested in being part of it will feel like they have been."[30] In Phase 1, Good Game asked their viewers for ideas for a "game they would want to play & build". Entrants were aged from years 10 to 54, and game ideas ranged from Outback Rescue (rescuing lost tourists) to Full Turtle Racket (about baby sea turtles), and two entries suggested a game based around then-Prime Minister John Howard.[37] Troy's Office Wars idea was chosen from over 800 entries, after being chosen as the top choice for each judge in a panel of industry experts. The panel included Janet Carr, "as well as representatives from the AFC and the game developer".[30] The game "involve[d] the player trying to manage a series of basic office tasks whilst fighting against the clock, their co-workers and many other hazards."[38] Zac Duff, who worked on the project, described it as "frantic" due to the multitasking involved.[33] The premise, according to Troy, was as follows:[34]


He was announced as the winner of Good Game's game design competition on the April 21st 2008 episode.[35] Due to the "quality of entries", 20 entries were deemed winners in the end, and their creators received a "Good Game T-Shirt for their outstanding efforts and unique ideas". However, Troy received a gaming console as his prize. As part of the Good Game Game competition, two internships at Infinite Interactive were offered to the entrants. The 20 winners were interviewed by the panel for one of the internships, with Zac Duff being named the final winner of the prize. He started at the company in August that year and worked on Office Wars.[39][40] Phase 2 involved Good Game setting up 4 tasks, which sought viewers' "ideas on how we should start to shape the game". Tasks included things like naming the corporation and its type of business, and naming the 5 statistics and skills of the player. The top ideas were chosen by the GG team, and voted on in the Good Game forum. Six people were awarded console prizes for their efforts. Timothy Randall, one of the 6 winners, was named the winner of the 2nd internship for Infinite Interactive in this phase.[41] Phase 3 involved coming up with the company logo design, the company's corporate website design, the title music track for the game, and the game's backstory: the history of Wagglemax company & the corporate profiles of the characters.[42] Good Game added a series of "great exercises and tips taken from the Creativity Boot Camp session at the 2008 Game Developers Conference" in order to encourage creativity and inspiration.[43] The entire 90 page Game Design word document is available on the show's website,[44] as is both the game's trailer and a download link for the prototype.[34] Blender was used for "all of the environment work", as well as some of the 3D model animations.[32] A Let's Play is available on YouTube.[45] Steve Fawkner, CEO Infinite Interactive said, "Office Wars is one of those ideas that just makes you say 'why didn't I think of that before?' It contains that wonderful mix of novelty, familiarity and inspiration that we were hoping to find in the Good Game 'Game' project.".[34] Overall, the game was "developed over 3 months, with much of its development filmed and screened on Good Game".[38] After the competition ended, Good Game put a notice up on their website saying: "The Good Game "Game" competition was a great success, and we would like to thank everyone who entered for their effort and creative ideas". The notice continued by explaining that the game was still in Beta version, but encourages viewers to "play adventurously and send us your comments...feedback and bug finds".[34] Part of the purpose of setting up the competition was to "raise the profile of the Australian games industry" by "show[ing] people what kind of different jobs there are and hopefully inspir[ing] them to become part of the industry, then that would be great."[30] Office Wars version 1.0 was given a Gold rating on WineHQ.[46]

Roffle Cup

[edit]

The show itself was simply fun. Conversational in tone, jovial in presentation, it felt more like a casual trivia night between friends than a serious competition, and for an audience with such variety I consider that a success. There were a few organisational hiccups – contestants talking over DARREN as he asked a question, then making him repeat it because they didn’t hear it, and a charades-esque round was cut short due to some confusion – but they were forgivable for a first time effort, and somehow they added to the charm of the show. Everyone involved should be proud of what they accomplished: an immensely enjoyable afternoon of gaming trivia with an audience who shared a passion for gaming.

AlexPants, Good Game’s Roffle Cup and the Audience That Surprised Me[47]

The Roffle Cup is an annual live gaming panel quiz, held for the first time in 2012. It took place on Sunday 11 November at the Sydney Opera House, and was 120 minutes long without an interval.[48] The event had Bajo and Hex as team leaders, with Mark Serrels and Maude Garrett completing Team Bajo, and Joab Gilroy and Jimmy Rees completing Team Hex. Goose served as the roaming audience interactor - "frantically running back and forth across the theatre with his microphone",[47] and DARREN's role was quizmaster.[47] The show started off with "a round of general gaming trivia questions started the show, easy questions about particularly well-known games", yet later in the day "became more difficult, [and] the teams frequently turned to the audience for help".,[47] and the questions spanned multiple decades. While it featured questions about games rated M and MA15+, the actual content was censored and suitable for ages 8 and up.[49] Reviewer AlexPants noted the show "seemed like it would be geared toward the Spawn Point audience...and while the majority of the audience was composed of children and their parents, it was interesting to see the content being more inclusive of a wider audience". He also noted "interaction was encouraged, and seeing so many eager hands go up was great". While he thought "Kids will never get that question!" many times thoruhgout the night, he was surprised by how much gaming culture the spawnlings were exposed to. For example, a "surprisingly large amount of the audience sang along [to] ‘Still Alive’". [47] He notes "after the show, the line to meet the hosts and guests numbered well over half of the audience", something he had only ever seen at Supanova or the EB Expo", and added "it fascinates and excites me that...Good Game can draw crowds of all ages and create such an experience for them. A small show on the ABC has grown so much, into something so big, and it’s simply amazing seeing what effect that has had on the younger gaming audience".[47] Highlights from the show were featured in the Good Game's finale episode of series 8, which aired on 4 December 2012.[50]

Batman competition

[edit]

A competition was set up asking viewers to send in their own Batman comics. The winner was Flopsy, whose comic was Good Game themed.[51]

Viewer-generated content

[edit]

The Good Game F.A.Q explains that while viewers are definitely able to create content for the show, it is recommended that they send a "relatively detailed outline of [their] ideas" to the team for discussion and feedback first, as "the last thing we want is for all that hard work not to end up in the show". They add, "unfortunately it is NOT possible for Good Game to pay for any contributions".[22]

Online presence

[edit]

The show is heavily involved with the internet - Bajo said "we're pretty much on the internet all the time, whether it being on our phones or on our consoles, or tablets or on our PC", and Hex added "we're both heavily involved in social media".[52] Good Game has overflow extending to the show's website, a Facebook account, a Twitter account, a YouTube account, forums and more. The Facebook page currently has 113,000 members and has regular posts about recent episodes or behind the scenes content.[53] The official Good Game Twitter account currently has 18,376 followers,[54] while Bajo's has 20,762,[55] Hex's has 25,059,[56] and Goose's has 5,174.[57] The Good Game YouTube channel has 6,754 subscribers and 133,339 video views, and has playlists on reviews, full episodes, interviews, and the Pocket Edition episodes.[58] While the website has iView clips of all previous episodes, plus individual reviews and other segments of the show, this service is "available to Australian residents only".[59] There are also a series of web exclusives available on the Good Game main page, stretching back to 2007. The site's explanation for this extra content is because "there's only so much gamage we can cram into half an hour each week [so] this is the place to be for all those reviews, specials and extended interviews we couldn't fit in the show".[59] There is a special part of the website called The E3 Vault, for "all things E3 we couldn't fit in the show".[60] The show has an unnoficial IRC chan (#goodgame.abc2) on the Gamesurge network.[22] The team don't disclose their gamertag / PSN ID / friend code / Steam account name information as they would have to deal with friend request politics.[22] Invalid Channel said, "Bajo and Hex constantly interact over twitter and facebook. They do social networking well, is what I’m saying, which is something that simply wouldn’t work for a big production".[5]

Awards and achievements

[edit]

At the sixth annual Sun Microsystems IT Journalism Awards, held on April 1, 2008, Good Game won 2 gold Lizzie awards, including one for the most prestigious category, Technology Title of the Year,[61] becoming only the second non-print title to "take home the top prize". The show also won the award for Best Multimedia Coverage of 2007 after "scoring through the roof". A special mention was made that Good Game won the Gold "Lizzie" by the most votes in the awards history. Good Game was also Commended in the Best Gaming Title of 2007 category and Good Game's researcher Maurice Branscombe was also highly commended in the Best Gaming Journalist of 2007 category.[62][63] Amanda Duthie, Head Arts, Entertainment and Comedy, ABC TV said "We are thrilled that Good Game has been recognised for both editorial coverage and technological innovation at the Lizzie Awards".[64]

At the seventh annual Sun Microsystems IT Journalism Awards, Good Game won the award for Best Video Production of 2008.[65] According to ABCYou, "the judging panel's final comments included nothing but praise for the show, including commendations that Good Game is an 'an excellent all-round production', and that the show has a lot of 'street cred'. One judge even went so far as to compare Good Game with the UK's most popular auto program, Top Gear, by saying 'these guys love games the way Jeremy Clarkson loves cars'". "Junglist" and "Bajo" accepted the award on the night. Maurice Branscombe was Highly Commended in the category of Best Gaming Journalist for the second year running.[28][66][67]

In 2009, Good Game also picked up a "Lizzie", for "Best Video Production", while Jeremy Ray was highly commended in the Best Gaming Journalist category, and nominated in the Best Reviewer category.

In a review of the 2009 book The Good Game Gamer's Guide to Good Gaming, Girl.com.au mentioned that "Good Game is now the number-one downloadable show across all of ABC Television (almost one million downloads this year alone)".[29] Interviewer SteveMolk said, "They’ve worked hard to gain the support of the Australian gaming community and this is reflected in the show – it’s one of the strongest shows on ABC2 evenings and the show is the most downloaded/watched show via the ABC’s iview service".[14]

As of 22 March 2010 The Good Game Forum is the largest ABC television forum with 11217 contibuters, 171 topics and 345,024 messages.[68] Similar is their Facebook page group with a steadily growing number of members.

In 2011, Good Game picked up a "Lizzie", for "Best Video Program".

In 2012, Good Game was Highly Commended as Best Video Program at the tenth annual Sun Microsystems IT Journalism Awards.[69]

Controversy

[edit]

In 2009, the ABC decided to run auditions for new hosts on ABC3. Stephanie "Hex" Bendixsen was announced with other hosts for ABC3, and was thought to be hosting Good Game: Spawn Point.[70] However it was revealed on the show's official forum that Bendixsen would in fact be replacing existing host Jeremy Ray entirely on both the original and new programme.[71]

Ray claimed the dismissal was because "they wanted a girl on the show", and stated that "mass appeal" was a direct quote from that meeting.[71] However fellow co-creator Janet Carr of the show replied back on that statement saying "Regardless of what Jung might say GG will NOT be dumbed down and I state again, the decision was nothing to do with bringing in a girl… I'm a girl and I started this show - I don’t care about the gender of the presenters - I just care about having the best people working on it."[72] The network first claimed Jeremy would stay behind the scenes in a writing capacity, then stated he would not be working on the show due to holiday travel plans that conflicted with the show's schedule. It then made the statement: "The reason for replacing Jeremy Ray was ongoing behind-the-scenes performance based issues."[71][73]

In response to questions regarding tweaks made to the show due to the changeover, Bajo replied: "We haven’t changed anything in particular since Hex joined us- the feel of the show is obviously quite different with a new host but we’ve always mixed up segments and tried different ideas on a regular basis to keep things fresh. This year we’ve had much more time to review games than before, and more of the team are getting involved in other segments and trying their skills at different jobs which is wonderful to see".[3]

In a review written soon after the changeover, Change the Channel described the situation thus: "Good Game stirred up a firestorm of controversy last year, or at least as much controversy as a low budget digital show can stir up, when previous presenter Junglist was dumped in favour of attractive female entity Hex". The writer later explains that, "in preparation for this review I also took the time to dive onto the internet and rustle up some old reviews from back in the Junglist days to see if he really was dumped in a desperate bid for ‘mass appeal’", and came to the conclusion "after catching a half dozen of his reviews [that]...‘mass appeal’ was just another way of saying...‘more talented’". He explains that in his opinion, "while Bajo always appeared enthusiastic and aware that he was on television, Junglist sat there half asleep, reading his lines in that strange Australian/American/Gamer weird hybrid accent you can’t quite place your finger on", and that it was a case of "trading a grumpy, unshaven ‘typical gamer’" for somebody more engaging.[74]

Invalid Channel reviewer noted: "I never watched Good Game before Hex came in as a host, not for any reason other than the fact that I didn’t actually know the show existed; when I first stumbled upon it Hex was already a host. From research, I do know...the whole Junglist issue...happened, but to be honest I don’t really have an opinion on it."[5]

Critical reception

[edit]

The show has a user rating of 8.1 on the site Tv.com based on 25 votes.[9] In a "Good, Alright, Bad Or Ugly?" rating system, Change the Channel gave Good Game a score of "Alright".[74] Invalid Channel gave the show a 7.5 out of 10.[5]

Jasonb, when interviewing Bajo, noted that in his opinion "A lot of the success of Good Game is from your own style, sense of humour and presentation".[3] In 2010, Change The Channel said "as is expected...game reviewers Hex and Bajo bounce about delivering sometimes funny, sometimes forced, commentary on the world of gaming" from a set that "looks rejected from CheeseTV" due to its tight budget. The site adds that despite this, "Good Game makes for a refreshing addition to the game criticism conversation". It described their chemistry as not "at a Margaret and David level yet", but put that down to the recent changeover, and said Bajo had much better chemistry with Hex than with Junglist. The site added that "they both feel like they’re occasionally reading, and Bajo sometimes hams it up so much he comes across as though he’s auditioning for a kids afternoon program". It said the various segments throughout the show's history from different reporters have mostly been hit and miss, adding that "Why Gamers Cheat" was better than a recent segment "which was too silly to be worth paying much attention to". It compared the show positively to video game review series Zero Punctuation, and added that excluding Charlie Brooker's Gameswipe one-off special, it is the "the best television based gaming alternative out there" due to being both funny and optimistic about the state of the gaming industry.[74]

Hope 103.2 describes the show as "it’s light-hearted, easy to watch and strangely informative". Reviewer Mark Hadley said he enjoyed the "cheeky and full of quirky sideline segments, naming ‘Fanboys vs. Haters’ as his favourite, due to its demonstration that "one man’s chalk is another man’s cheese". Despite the widely varying opinions of games, he stresses "the joy of video games is their ability to test our physical, mental, even spiritual limits by taking us outside of ourselves". He has praised the inclusion of "sensitive segments on cyber bullying within the gaming community and girls in games". He argues that as Good Game Spawn Point is "particularly aimed at G and PG gamers", (meaning everyone - as all people can play G or PG games), he can watch the show with his children, allowing him the "opportunity to connect" part of the gaming conversation. [4] Interviewer SteveMolk said, "not only are Bajo & Hex becoming great story tellers in their own right, but Janet has drawn to the show a wider crew who are all gamers and skilled producers, editors, and special-effects wizards in their own right. All this for a ‘little gaming show’".[14]

Invalid Channel said, "Bajo and Hex are hilarious to watch, they have so many funny moments. You can tell they know their shit, too, they’ve been around the block when it comes to games and they use terminology without it sounding super lame and out of place. At the same time, they make it easy for non-gamers, or people who wish they were gamers (ie: me) to understand. Bits and pieces feel really awkward though, and I know they put in awkward moments for comedic effect sometimes, but I find that these don’t always have the comedic effect that they’re probably going for, and end up going full circle just being plain awkward". It argues the "small size and down-to-earth-ness" of the show adds to its charm, by saying "a commercial version of the show would be way too polished and just wouldn’t feel right".[5] It ended its review by saying "all in all, Good Game is a good show [and] the reviews are quite good". While it thought there was room for improvement, it said "the show's "got it’s niche and it should stick to it".[5]

App

[edit]

In 2012, Good Game released an app that is the self-proclaimed "ultimate tool for staying on top of the latest game reviews and Good Game news while on the go". It has a bank of game reviews from the show, full episodes, the ability to make profiles, user reviews, sharing, and achievements.[75] The iPhone version was released first, and the Android one was developed for a released later that year. The Android version began Beta testing in August 2012, and users could test out the beta by sending Good Game an email with a request. [76] The average rating for the Android version is 4.7 out of 5 based on 351 user ratings.[77]

Book

[edit]

In December 1, 2009, the companion book The Good Game Gamer's Guide to Good Gaming (ISBN 978-0-7333-2560-1) was released. The premise is that due to statistics like the Australian gaming industry profiting over $1 billion and in profit and 95% of Australian youth calling themselves gamers, "the chances are that someone close to you cares a bit about videogames and also knows a bit about...Good Game".[29] Therefore, this "guide to videogaming", designed to cater to the spectrum of gamers from "hardcore pros to excitable newbies", includes information on things like: "the best games of all time, the main genres of gaming, gaming trends, the key developers whose work you need to know about, how to get into the industry, how games evolved and where things are headed" was conceived. The book also helps readers to "understand developments, get good ideas, learn about ratings, make connections...find out what makes gamers tick...[and learn] tips on improving [their] gaming skills". Just like the show, it features descriptions of games which should be played, history about game development in Australia and other general video game related discussions. It was co-written by hosts Steven O'Donnell and Jeremy Ray and show producers Janet Carr and Maurice Branscombe, and was published by ABC Books.[29][78][79] Girl.com.au described the book as a "fantastic guide" and "brilliantly packaged", and added it is "not only a great insight into the gaming world, but also helpful for those in the know and those just getting a taste for gaming".[29] At the ABC shop, the book was given a rating of 4/5 based on 3 customer reviews.[80]

Spin-offs and other hosting gigs

[edit]

Good Game: Spawn Point

[edit]

Good Game: Spawn Point is a version of Good Game aimed at spawnlings (younger gamers), though Bajo and Hex have stressed in the past that the show is for gamers of all ages. The show is hosted by Bajo, Hex, and a robot named DARREN. Part of the reason for its creation is because "some of the content in the games isn't necessarily appropriate for a younger player". MolksTVTalk1 explains that the show is one of a few on TV that doesn't dumb it down for kids, and is genuinely enjoyable content for all ages. Hex said that they made a conscious effort not to be condescending as the younger gamers see right through it and get offended by it, and that they are game-savvy anyway. For this reason, only a few minor differences needed to be made, for the format's transition to a younger audience.[6] Bajo explained that it was Janet Carr's idea to do a kids show, and the team was like "yeah, of course we have to".[6] The audience interactivity spreads to Good Game: Spawn Point as well. One of the segments introduced in this spin-off is Ask Good Game, where the hosts answer gaming questions by the viewers. Bajo said "we get something like 3 emails a minute from kids", and Hex said "the letters and mail we get from kids are awesome".[6] Janet Carr said around 50% of Spawn POint's audience are female, and MolksTVTalk1 said the show has given many young female gamers a role model in Hex.[6] So many questions were asked regarding Minecraft that the team put a special F.A.Q. related to the game on the GG: SP website. The show started in 2009, the same year that Hex joined the Good Game team.

Good Game: Pocket Edition

[edit]

Good Game describes Good Game: Pocket Edition as an "add-on pack"[8] and "our concise edition - a weekly accessory to our regular shows, Good Game and Spawn Point". The episodes are around 10 minutes long, and aim to "give busy gamers a handy round-up of all that's been good in gaming".[81] The Pocket Edition tab of the main page explains that the show is "our chance to chat a bit more about the games we’re currently playing, round up the week’s reviews, and even spend a bit more time answering your gaming queries at the GG desk."[8] It acts as an "accessory" to both parent shows, Good Game and Good Game: Spawn Point, and as such often takes bits of reviews from them, but sometimes has original content as well.[8] The show rarely has any other segments than the main game reviews (due to being about a third the length of a normal show), besides Ask Good Game and the P.E.-exclusive You Review - where Bajo and Hex read out user reviews of a reviewed game from one of the parent shows' previous episode. The show is currently in its first season; very first episode aired on 16/02/13. All the episodes are available as a playlist on Good Game's Youtube channel.[82] They can also be download from the main page, or streamed iView.[8] The show airs on TV from 8:15 (or 8:20[8]) to 8:30 pm on Saturdays on ABC2.[83]

Good Game: Grandstand

[edit]

Good Game: Grandstand is a monthly podcast hosted by Bajo, and based around sport-related video gaming such as the title Grand Slam Tennis 2, and interviews with game-featured sports figures such as Pat Cash. It was broadcast on Grandstand Digital in Brisbane, Sydney, Canberra, Melbourne, Adelaide and Perth, and can still be accessed at the Grandstand and Good Game websites. So far, two episodes have aired - on the 17th of February, and 30th of March 2012 respectively.[84][85][86] Bajo has been joined by games journalist Joab Gilroy in both shows.[87][88]

RAGE

[edit]

Bajo and Hex hosted an episode of the music video show RAGE on 19 June, 2010. As "music is...an integral part in video games, be it the music in the games, music based games, or games based on musicians", the duo aimed to combine their gaming and music expertise by "giv[ing] a sneak peek into their musical world, playing a mix of music from games, video clips inspired by games, songs about games, as well as a few of their own personal favourites".[1]

References

[edit]
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  2. ^ a b "Good Game wins IT Journalism Awards". Throng. 2008-04-15. Retrieved 2013-04-23.
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  7. ^ Ground control to Bajo and Hex - ABC TV Blog
  8. ^ a b c d e f g h i Kamidogu | Features | Bajo & Hex Interview Cite error: The named reference "autogenerated3" was defined multiple times with different content (see the help page).
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  15. ^ a b FAQ | hexington
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  57. ^ Gus Ronald (goosemangus) on Twitter
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  76. ^ Good Game Android app begins beta testing | Ausdroid
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  85. ^ Untitled Document
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  87. ^ Grandstand: Good Game Grandstand
  88. ^ Twitter / GAJoaby: I was on Good Game Grandstand

Further reading

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