Jump to content

TrackMania Turbo (2016 video game)

From Wikipedia, the free encyclopedia

TrackMania Turbo
Developer(s)Ubisoft Nadeo
Publisher(s)Ubisoft
Director(s)Florent Castelnérac
Designer(s)Francois Alaux
SeriesTrackMania
EngineManiaplanet
Platform(s)
ReleasePlayStation 4 & Xbox One
  • NA: 22 March 2016
  • PAL: 24 March 2016
Microsoft Windows
  • WW: 24 March 2016
Genre(s)Racing
Mode(s)Single-player, multiplayer

TrackMania Turbo is a racing video game developed by Ubisoft Nadeo and published by Ubisoft. Announced at E3 2015, the title is the first TrackMania game released on consoles since 2009's TrackMania: Build to Race on the Wii. The game features support for virtual reality.[1] The game was originally set to be released on 3 November 2015, but was delayed to 22 March 2016 to give additional time to the development team to further polish the game.[2][3]

Gameplay

[edit]

TrackMania: Turbo features gameplay akin to that of previous games in the series. The player can race on over 200 different tracks[4] across four different locations, namely Canyon Grand Drift, Valley Down and Dirty, Rollercoaster Lagoon and International Stadium.[5] Similar to previous games, the game moves at a very high pace with a high focus on stunts. The game's developer stated that "[They] wanted [Trackmania Turbo] to be an arcade game"[6]

Various modes appear in the game, including a single-player campaign and a mode called Double Driver, which is a cooperative multiplayer mode where two players control the same car.[7] TrackMania Turbo also has a split screen multiplayer mode for up to 4 players[8] which makes it the first racing game with such gameplay for the consoles PlayStation 4 and Xbox One and PC in 2016.[9][10]

The track editor from previous games also returns, which allows players to create their own tracks and share them with other players. A new addition to the track editor is its ability to generate random tracks.[6] A new feature introduced to the franchise is Systemic music. It ties the soundscape to the gameplay, dynamically intensifying, heightening or lessening the music to fit with the gameplay.[11][12]

Reception

[edit]

TrackMania Turbo received "generally favorable" reviews, according to video game review aggregator Metacritic.[13][14][15]

References

[edit]
  1. ^ Feltham, Jamie (16 June 2015). "Ubisoft reveals Trackmania Turbo with VR Support". VRfocus. Archived from the original on 25 December 2015. Retrieved 16 July 2015.
  2. ^ Scammel, David (1 October 2015). "Trackmania Turbo Delayed to early 2016". VideoGamer.com. Retrieved 2 October 2015.
  3. ^ Futter, Mike (5 February 2016). "Trackmania Looks Absolutely Bonkers As It Speeds Toward March Release". Game Informer. Archived from the original on 7 February 2016. Retrieved 5 February 2016.
  4. ^ Prell, Sam (15 June 2015). "Trackmania Turbo burns rubber (and physics) on consoles with 200 tracks". GamesRadar. Retrieved 12 July 2015.
  5. ^ Devore, Jordan (10 July 2015). "TrackMania Turbo looks out of control". Destructoid. Retrieved 12 July 2015.
  6. ^ a b Chalk, Andy (10 July 2015). "Trackmania Turbo shows off its moves in new gameplay trailer". PC Gamer. Retrieved 12 July 2015.
  7. ^ O'Connor, Alice (10 July 2015). "Trackmania Turbo's Upside-Down Roads & One-Car Co-op". Rock, Paper, Shotgun. Retrieved 12 July 2015.
  8. ^ "Trackmania Turbo Game Modes". Trackmania Turbo. Ubisoft. Retrieved 18 January 2016.
  9. ^ "Co-optimus Playstation 4 Co-op games". Co-optimus. Retrieved 18 January 2016.
  10. ^ "Co-optimus Xbox One Co-op games". Co-optimus. Retrieved 18 January 2016.
  11. ^ "Trackmania Turbo announced for Xbox One, PS4, and PC in 2016". 15 June 2015.
  12. ^ Boccher, Mike (15 June 2015). "Co-Optimus - Your Prime Source for Co-Op Gaming - Listing of PlayStation 4 Co-Op Games". GameZone. Retrieved 12 July 2015.
  13. ^ a b "TrackMania Turbo for PC Reviews". Metacritic. Retrieved 22 March 2016.
  14. ^ a b "TrackMania Turbo for PlayStation 4 Reviews". Metacritic. Retrieved 22 March 2016.
  15. ^ a b "TrackMania Turbo for Xbox One Reviews". Metacritic. Retrieved 22 March 2016.
  16. ^ Devore, Jordan (22 March 2016). "Review: TrackMania Turbo". Destructoid. Retrieved 22 March 2016.
  17. ^ Buchholtz, Matt (23 March 2016). "TrackMania Turbo review". Electronic Gaming Monthly. Archived from the original on 25 March 2016. Retrieved 23 March 2016.
  18. ^ Kato, Matthew (1 April 2016). "Trackmania Turbo - The Endless Race - Xbox One". Game Informer. Archived from the original on 21 April 2019. Retrieved 1 April 2016.
  19. ^ Haught, Jeb (30 March 2016). "Trackmania Turbo Review". Game Revolution. Retrieved 30 March 2016.
  20. ^ D'Aprile, Jason (28 March 2016). "Trackmania Turbo Review". GameSpot. Retrieved 28 March 2016.
  21. ^ Orry, Tom (18 March 2016). "Trackmania Turbo Review". VideoGamer.com. Retrieved 18 March 2016.
[edit]