ThruSpace
ThruSpace | |
---|---|
![]() | |
Developer(s) | Keys Factory |
Publisher(s) | Nintendo |
Composer(s) |
|
Platform(s) | Wii, WiiWare |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player |
ThruSpace, also known in Europe as ThruSpace: High Velocity 3D Puzzle, and in Japan as Surinuke Anatōsu (すりぬけアナトウス), is a 2010 WiiWare game, developed by Japanese game developer Keys Factory, and published by Nintendo. Players play as a block known as a "Keydron", and use the Wii Remote to rotate the Keydron so it will fit in gaps in walls that approach it.[1]
Gameplay
[edit]Playing as a Keydron, players must rotate the Wii Remote to rotate the Keydron so it will fit in gaps that approach the player. There are multiple difficulty levels, each one changing Keydron to become more complex shapes. Occasionally, crystals appear in gaps in the wall, which will give the player bonus points when collected. Players play for a high score.[1]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 73/100[2] |
Publication | Score |
---|---|
Eurogamer | 8/10[3] |
GamesMaster | 70%[4] |
NGamer | 60%[5] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Official Nintendo Magazine | 75%[7] |
ThruSpace received above-average reviews according to the review aggregation website Metacritic.[2] Eurogamer's Kristan Reed called the game "relatively simple", but still praised the game's difficulty.[3]
Sequel
[edit]ThruSpace received a sequel on the Nintendo 3DS, called Ketzal's Corridors. It follows the same gameplay loop of ThruSpace, but with a more distinct art style.[8]
References
[edit]- ^ a b "ThruSpace". NinDB. Retrieved April 24, 2021.
- ^ a b "ThruSpace for Wii Reviews". Metacritic. Fandom. Retrieved April 24, 2021.
- ^ a b Reed, Kristan (November 12, 2010). "Download Games Roundup". Eurogamer. Gamer Network. Retrieved December 4, 2022.
- ^ "Review: ThruSpace: High Velocity 3D Puzzle". GamesMaster. Future plc. February 2011. p. 95.
- ^ "Review: ThruSpace: High Velocity 3D Puzzle". NGamer. Future plc. January 2011. p. 73.
- ^ Elliott, Patrick (October 22, 2010). "ThruSpace Review [NA Import]". Nintendo Life. Gamer Network. Retrieved December 4, 2022.
- ^ "ThruSpace: High Velocity 3D Puzzle review". Official Nintendo Magazine. Future plc. Christmas 2010. p. 93.
- ^ "Ketzal's Corridors for Nintendo 3DS". Nintendo. Retrieved December 4, 2022.