Template:Intel Arc Battlemage
Appearance
Branding and Model[1] | Released | MSRP (USD) |
Code name | Transistors (billion) | Die size (mm2) |
Core | Cache | Memory | Fillrate[a][b] | Processing power (TFLOPS) | TDP | Bus interface | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[c] | Clock (MHz)[d] |
L1 | L2 | Type | Size | Clock rate (Gb/s) |
Band- width (GB/s) |
Bus width |
Pixel (Gpx/s) |
Texture (Gtex/s) |
Half precision (base) |
Single precision (base) |
Double precision (base) | |||||||||
Arc 5 | B570 | Jan 16, 2025 | $219 | BMG-G21 | 19.6 | 272 mm2 | 18 Xe Cores (144) 2304:144:72:18:144 |
1700 2500 |
4.5 MB | 10 MB | GDDR6 | 10 GB | 19.0 | 380 | 160-bit | 122.4 200.0 |
244.8 360.0 |
23.04 |
11.52 |
1.44 |
150 W | PCIe 4.0 x8 |
B580 | Dec 13, 2024 | $249 | 20 Xe Cores (160) 2560:160:80:20:160 |
1700 2670 |
5 MB | 12 MB | 12 GB | 456 | 192-bit | 136.0 213.6 |
272.0 427.2 |
27.34 |
13.67 |
1.709 |
190 W |
- ^ Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed.
- ^ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.
- ^ Xe2-HPG Cores (Xe Vector Engines)
Unified Shaders : Texture Mapping Units : Render Output Units : Ray Tracing Cores : XMX Cores - ^ Boost values (if available) are stated below the base value in italics.
Template documentation
This template's documentation is missing, inadequate, or does not accurately describe its functionality or the parameters in its code. Please help to expand and improve it. |
- ^ "Intel Arc Graphics". Intel. Retrieved December 23, 2022.