Talk:Titanic: Adventure Out of Time
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Untitled
[edit]ARCHIVES
Sequels, and Foreign Release Information
[edit]This game is a sequel to the Wild West adventure game "Dust" and is being used in the development of "Honor and Glory" due out next year. Also, due to Hitler references in the game, the German version was modified somewhat. This has been removed a few times, but is good info for the article. A matter open for some discussion.
Sources (cross out or delete once added to article):
[edit]Here you go @Katastasi:. :) You can also request access to the Highbeam articles at WP:Highbeam.--Coin945 (talk) 15:14, 11 June 2016 (UTC)
- at PC Power
- at Zarf
- Just Adventure
- At Exam
- at Click Here Now
- At QuandaryLand
- An issue of Game.EXE (received 99%) - contact @Hellknowz:
- In 139 (Vol 21, #3) - June 1997 of Games magazine) - contact @Thibbs:
- In #152 (Mar 1997) of Computer Gaming World - Page 94 of the PDF
- GameCenter
- Four articles in the Czech language magazines: [1], [2], [3], [4] - @99Ferrari: @Gumruch: @Haledjian: can you help?
- Wikipedia:WikiProject Video games/Reference library/Level
- Game review at Just Adventure
GamespotAdventure GamersPC Gamer- While Mobygames itself isn't notable, it lists a series of sources that have provided reviews for the game. You can pursue the reliable ones.
Electric PlaygroundGame Revolution- Balmoral Software
- Phoenix New Times\
- Mention of the game in article about Titanic media franchise. More mentions here and also here
- Gainesville Sun
- Stranger Dimensions
The End of Books--or Books Without End?- The Titanic in Print and on Screen
- ICT and Literacy
- ...the "interactive game" sees the player traverse Titanic "in a stroll on the decks", thereby shaping our perception, navigation, and interaction within the scenario.
- "Similarly, Titanic: Adventure Out of Time trades on our familiarity with the treasure hunt schema: sock away all the objects you encounter, use them strategically, and finish with only the valuables."
- The game and a fictional book. Another source for same info here.
- This game, and two others, were shown to breast cancer sufferers to "relieve patients from some of the psychological consequences of chemotherapy". The results showed a significant decrease in the values of the State Anxiety Inventory"
"Most game characters do not retain memories of encounters with players in the game. There are, however, some exceptions. For example, characters in Titanic, Adventure out of Time will react differently depending on whether they have previously met the player".- The game was one of a few analysed to "explore how effective implementation of the diegetic stance can be vital to the successful execution of the scripts within a narrative schema, and how failed implementation can fatally undermine the diegesis."
The New York TimesComputer Shopper- The Virginian-Pilot
The Washington Post Bestseller list (March 23, 1998)and May 4, 1998- The Buffalo News
- The Washington Post. (site described game as "one of the best games of the genre")
- The Washington Post. (site described game as "excellent")
- Chicago Sun-Times. Alternate source here
- Star Tribune
Star Tribune lists game #7 in best sellers for 1998- Daily Herald
- The Mirror
- The Mirror, calling it "unsinkable" among other nice things
- Interview with Producer Andrew Nelson
- Reprint of article from The Metro Pulse Online
- Content about game's characters that was original on game's website
- Content about making of TAOOT originally on game's website
- Info about game, originally on game's website
- Info about game's FAQ originally on game's website
- "During the 1990s the factory was occupied by a company called Akzo Nobel Decorative Coatings (Crown Paints) and they were contacted by Titanic – Adventure Out of Time’s producer, Andrew Nelson regarding the Olympic fittings so they could work on a digital recreation of the Titanic for the game" --> Source is written correspondence between Cyberflix and Akzo Nobel; republished in blog
- Reaxxion
Interview at Gamasutra- Three podcast episodes with crew of the game. For instance, Bill Saunder discusses his "experience as a consultant for Adventure Out of Time"
- Analysis of game's music by video game music scholar Samantha Foster
- Mention of game in Interview for Titanic: Honour and Glory
- Woah, sorry, I only saw this now! Fantastic, thanks for the additional sources! κατάσταση 17:26, 16 June 2016 (UTC)
- Hehe that's okay. I saw your comment on the Peer Review saying how you had trouble finding sources. Reading your work thus far, this game really intrigued me, so I decided to give you a hand. I was actually surprised with the breadth of sources I found. This article has the potential to be really comprehensive. Good luck. :)--Coin945 (talk) 04:31, 27 June 2016 (UTC)
- Thanks, it's what I hope. It's a rather unknown game but there's definitely potential for article improvement here. ;) κατάσταση 20:30, 27 June 2016 (UTC)
- @Katastasi: I've added a few more sources to the talk page over the fast few months to increase the article's comprehensiveness and awesomeness. I don't want to intrude on your work so I won't Be:Bold, but I hope you return to this article soon. :)--Coin945 (talk) 09:14, 7 February 2017 (UTC)
- @Coin945: Thanks so much for your dedication and help! Feel free to be bold! I've been making casual edits and giving two cents in talk page discussions, so I'm not sure if I'll be able to return to the article soon. Your edits will be very much appreciated :) I hope I can also eventually help you with your articles as well ;) κατάσταση 20:58, 8 February 2017 (UTC)
- @Katastasi: I've added a few more sources to the talk page over the fast few months to increase the article's comprehensiveness and awesomeness. I don't want to intrude on your work so I won't Be:Bold, but I hope you return to this article soon. :)--Coin945 (talk) 09:14, 7 February 2017 (UTC)
- Thanks, it's what I hope. It's a rather unknown game but there's definitely potential for article improvement here. ;) κατάσταση 20:30, 27 June 2016 (UTC)
- Hehe that's okay. I saw your comment on the Peer Review saying how you had trouble finding sources. Reading your work thus far, this game really intrigued me, so I decided to give you a hand. I was actually surprised with the breadth of sources I found. This article has the potential to be really comprehensive. Good luck. :)--Coin945 (talk) 04:31, 27 June 2016 (UTC)
Game Engine
[edit]The game engine section (which has been removed at least twice) could be tweeked a bit, but should in some way be included. The game being in first person scrolling and advancing through triggers by conversations with characters is good information about the mechanics of the game itself. -O.R.Comms 05:47, 23 February 2017 (UTC)
- This section was previously named "Game Progression" before I started editing the article, and I included the main info (time progressing triggers, first-person gameplay, dialogue, etc.) in the Gameplay section. I don't think it is necessary to get into more detail, but some of the removed section could be incorporated into the Gameplay section. κατάσταση 16:28, 24 February 2017 (UTC)
- @OberRanks: I have added a bunch of sources in the section above, many of which discuss in depth the game engine and other aspects of its interface. I would love for you to pick up where I left off and use the sources to make the article the best it can be! (I have no free time atm to do it myself).--Coin945 (talk) 16:33, 24 February 2017 (UTC)
I hadn't noticed most of the game engine info was merged up into the opening paragraphs. It looks pretty good. Thanks to all! -O.R.Comms 16:47, 24 February 2017 (UTC)
The real "Frank Carlson"?
[edit]There have been statements that two people have been identified as the inspiration for Frank Carlson.
One is Frans Olof Carlsson a ship captain who was a First Class passenger and the other is Frank Carlson whose car broke down but his name remanded on the passenger list.
Does anyone have any further information?--2606:A000:7D44:100:318B:C0F8:E749:48F8 (talk) 22:53, 19 February 2018 (UTC)
Titanic section link
[edit]I think that the section link to other Titanic articles should be on here. While some might think it seems irrelevant to the article as this article was about a game, while the toolbox was of the actual Titanic ship, the toolbox is also on the Titanic: Honour and Glory article — Preceding unsigned comment added by 149.254.234.183 (talk) 07:31, 22 March 2018 (UTC)
Source
[edit]- https://web.archive.org/web/19980121083532/http://www.gamasutra.com/features/game_design/19980116/titanic.htm
- https://web.archive.org/web/20010218033129/http://www.zdnet.co.jp/gamespot/news/9803/11/news21.html
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- http://web.archive.org/web/20000306222535/http://headline.gamespot.com:80/news/97_05/01_titanic/index.html
- Neely, Jack (October 21, 1999). "Game Over". Metro Pulse. Vol. 9, no. 42. pp. 9–12, 22, 23, 40.
{{cite news}}
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(help) — [5], [6], [7], [8], [9], [10], [11] - https://www.newspapers.com/newspage/99345935/
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- Staff (June 1, 1996). "E3 Adventure & Role Playing Games". Computer Games Strategy Plus. Archived from the original on June 14, 1997.
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suggested) (help) - https://imgur.com/a/fIHWn - https://i.imgur.com/Mu5BKGx.jpg
- https://web.archive.org/web/19970101105050/http://www.cdmag.com:80/news/oldnews1.html
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- https://web.archive.org/web/20000415081101/http://pc.ign.com:80/news/4961.html