Talk:Room-scale
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The criticism section reports an argument from the main business opponent (Oculus/Facebook) of the main room-scale system (HTC Vive), so it can hardly be considered fair. Besides, stating that "room-scale" requires a room, the bigger the better, can hardly be seen as a criticism, more of an obviousness really. Furthermore, usually room-scale games automatically scale according to available space. I'd like other opinions on this before altering the article.
Isn't roomscale currently available for Rift at this time? (source: https://wiki.riteme.site/wiki/Oculus_Rift) Should an edit be made? Hexus One (talk) 17:40, 20 July 2017 (UTC)
- Just because something is obvious does not mean it isn't a valid criticism. Likewise, Oculus's opinion about room scale is not invalidated just because they are a competitor to the Vive. I personally am a fan of room-scale experiences, but feel that the article should be balanced. Some guy (talk) 08:28, 26 July 2017 (UTC)