Talk:River Raid
River Raid has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. Review: January 7, 2025. (Reviewed version). |
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Untitled
[edit]- Please, can someone who reads german put a translation to Bundes...Medien in parentheses ? Fbergo 15:24, 1 August 2005 (UTC)
- Does anyone have a good reference for the increased popularity of River Raid in Germany due to it being rated for adults only? --Ben 15:53, 3 February 2006 (UTC)
- A note for trivia -- the River Raid "refueling" sound effect was used in the science-fiction series Babylon V as the doorbell/hail sound. Drove me crazy. -- RJK
- I would like to see a note about "how it works". I mean: how such a small game has infinite levels (bridges)- or it hasn´t ?
- * I added a note in the trivia section. The terrain is dynamically generated during gameplay by algorithmic means. It can't quite be infinite since it runs on finite-state machines, but the repeating period is on the order of 2^16 = 65536 bridges. (Not cited since I can't remember where I read that, but it was by a programmer that disassembled the 6502 assembly code.)
- Someone put something on the page about how the C64 version is different than the Atari version??? Thanks. —Preceding unsigned comment added by 24.251.229.141 (talk) 04:38, 17 January 2008 (UTC)
- You can do that, actually. Just go to the article page, click on "Edit this page", and edit away. JYolkowski // talk 19:31, 19 January 2008 (UTC)
- Does anyone have a link to the original German text in the "German controversy" section? The translation given in the article seems kind of stilted to me. JYolkowski // talk 19:31, 19 January 2008 (UTC)
- from the German Wikipedia article: „Jugendliche sollen sich in die Rolle eines kompromisslosen Kämpfers und Vernichters hineindenken […]. Hier findet im Kindesalter eine paramilitärische Ausbildung statt […]. Bei älteren Jugendlichen führt das Bespielen […] zu physischer Verkrampfung, Ärger, Aggressivität, Fahrigkeit im Denken […] und Kopfschmerzen.“ The translation seems to be correct, the original German version is also very stilted. German bureaucrats talk like this all the time, especially in the 80's ;-) --91.23.76.200 (talk) 01:35, 14 December 2008 (UTC)
Why is this even here? The game was barely popular, please delete! —Preceding unsigned comment added by 71.120.31.15 (talk) 10:52, 29 April 2009 (UTC)
- And yet you've taken the time to seek out the Wikipedia page devoted to it. Not popular, indeed.172.191.63.132 (talk) 00:59, 8 May 2011 (UTC)
- One of the most popular games on Atari 8-bit. Yeah indeed not popular ;) — Preceding unsigned comment added by 81.190.60.176 (talk) 23:12, 11 January 2012 (UTC)
AI
[edit]"A more highly randomised number generation system was used for enemy AI to make the game less predictable." I've played this game a lot, and as far as I know from the Atari 8-bit version, there is zero AI in the game. Units move purely deterministically. -OOPSIE- (talk) 14:10, 16 October 2009 (UTC)
Ports to other systems
[edit]Please do not add information to the infobox about ports without finding a reliable source first (see WP:RS and Wikipedia:WikiProject Video games/Sources for more information. Thanks. Andrzejbanas (talk) 13:40, 5 January 2024 (UTC)
- Quit lazily reverting my routine edits, then. Add the sources yourself! Bumm13 (talk) 13:51, 5 January 2024 (UTC)
- Per WP:BURDEN, "The burden to demonstrate verifiability lies with the editor who adds or restores material" Andrzejbanas (talk) 13:52, 5 January 2024 (UTC)
- For clarification, we are looking for sources stating the release info on the Commodore 64, IBM PC, Intellivision, MSX, and ZX Spectrum ports of the game. Andrzejbanas (talk) 13:51, 5 January 2024 (UTC)
Placement of enemies is not random
[edit]There is a statement in the Legacy section, "The game was one of the first games to randomly generate the placement of enemies and items within its levels, which prevented players from memorizing routes to master a game.". That statement is wrong. The level layout, including terrain shapes, enemies and items, is procedurally generated, not randomly - this allows it to be generated infinitely, but the layout is always identical. The only thing that changes between playthroughs is the moments at which the enemies start moving.
The problem is, that factually wrong statement is cited from a Richard Stanton book, and I was not able to locate a reliable source that discusses this procedural generation on a detailed enough level to specifically mention that the level layout is not random. Even Carol Shaw herself (in an interview in Electronic Fun with Computers and Games volume 1 no. 11, p. 80) said that the game is "always different" - I guess what she meant was that the progressive levels do not repeat, but the statement could be misunderstood as something different.
Could anyone help with locating a good reliable source? --Krótki (talk) 06:24, 15 February 2024 (UTC)
- I'm happy to remove it. From what I know, the Atari 2600 is not even capable of pulling up random numbers and has to do tricks to make things appear to be random. (further detail on this can be read in the Haunted House article. I'll remove it for now. Andrzejbanas (talk) 22:55, 19 February 2024 (UTC)
GA Review
[edit]The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
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- This review is transcluded from Talk:River Raid/GA1. The edit link for this section can be used to add comments to the review.
Nominator: Andrzejbanas (talk · contribs) 01:23, 16 September 2024 (UTC)
Reviewer: Sammi Brie (talk · contribs) 06:23, 7 January 2025 (UTC)
GA review (see here for what the criteria are, and here for what they are not) |
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Did you know? If you fancy doing so, I always have plenty of GA nominees to review. Just look for the all-uppercase titles in the Television section. Reviews always appreciated.
Copy changes
[edit]Lead
[edit]- River Raid was one of the best selling-games of 1983, and the second best-selling Atari 2600 video game of the year after Ms. Pac-Man.
- Fix the hyphenation ("best-selling games").
- Remove the comma (WP:CINS).
Gameplay
[edit]- As the river progresses, there will be less fuel tanks. Should be "fewer" fuel tanks
Development
[edit]- Shaw had started programming in High School Don't capitalize high school in this generic mention.
- Add a comma after "in BASIC" for reading.
- bachelor's degree in Electrical Engineering and Computer Science No need to capitalize these common terms.
- changed. done. Andrzejbanas (talk) 17:55, 7 January 2025 (UTC)
- there had not been many that have done that Switch "have" to "had" to match the tense of the rest of this sentence.
- the Atari VCS version This is the first—and only—mention of VCS instead of 2600.
- Good catch. The Atari 2600 was originally released as the Atari Video Computer System, and later re-branded the 2600 after the release of the 5200 (one month before the release of River Raid.) (By my experience, slightly more referred to as the 2600 in retrospective commentary). In some articles i've worked on, I say VCS, but in this case, Atari 2600 is probably the way to go. Changed to 2600 here.Andrzejbanas (talk) 17:55, 7 January 2025 (UTC)
Release
[edit]- It was released for the Atari 800 line of computers in September 1983, and both the Atari 5200 and Intellivision in December 1983. Remove comma CinS
- In West Germany, the "law for protection of the youth" Odd use of quotes. Is there a more idiomatic presentation of this translated title?
Law for the Protection of Youth
, perhaps?
- Sure. I'm not too particular, i'll change it and see how it looks. I'm sure someone with more familiarity with rules and regulations of these kind of terms will spot us on this if we are way off here. :) Andrzejbanas (talk) 17:55, 7 January 2025 (UTC)
Reception
[edit]- River Raid was the top-selling Activision game of 1983, and the second best-selling game for the Atari 2600 in 1983 Remove comma CinS
- No need to capitalize "Number".
- Oops, very true. changed. Andrzejbanas (talk) 17:55, 7 January 2025 (UTC)
- E.C. Meade of Videogaming Illustrated praised the games for its Should be "game" singular.
- True. I can double check, but I'm pretty sure its only referring to one version of the game. Andrzejbanas (talk) 17:55, 7 January 2025 (UTC)
- Complete the appositive with a comma after Zaxxon.
- Michael Blanchet of Electronic Fun with Computers & Games wrote that the game similar to many other games the market, but stood out due to its everchanging scenery and constant shift in strategy. Try ...wrote that the game was very similar to others on the market but stood out due to its ever-changing...
- Made a few cleanups here directly: some grammar errors and MOS:LOGICAL fixes.
- Went through your edits and they all seem non-controversial for me. Thank you for taking the time to do it. :) Andrzejbanas (talk) 17:55, 7 January 2025 (UTC)
Sourcing and spot checks
[edit]Due to the heavy offline source use, I was only able to review [29] in my spot check. No issues. The remaining citations look to be from reliable sources.
Images
[edit]The two images (cover art and screenshot) have valid NFURs (the second does not use a template and maybe should). Seems the Shaws contributed the other two photos. Encouragement: Add alt text to photos.
- Alt text added. As the texts have written information in the statuettes and placques, I've tried to make out what they say to the best I could and have that displayed in the alt tags. And yes, I think this was around the time her or her family may have been contacted by the a video game history foundation or a museum. What a real joy to stumble upon these in the commons for the article. Normally I wouldn't put two pictures of one person in an article, but I feel like these images are too good to pass up. I've cleaned up some other citation info and tried to apply some other retrospective reviews that I've found or have been found by others on the talk page. I hope that doesn't complicate your review too much @Sammi Brie:! Andrzejbanas (talk) 17:55, 7 January 2025 (UTC)
- Did some tidying up of the new alt text and some more grammar cleanup. Going to pass. Sammi Brie (she/her • t • c) 19:47, 7 January 2025 (UTC)
@Sammi Brie: I see a bunch of other online refs like Symonds, and all three Weiss refs (used in 5 diff sfn), so I would prefer if you check some of them. Also, even if they weren't, you could ask for them to provide only the text or page or something from the offline sources. DoctorWhoFan91 (talk) 19:56, 7 January 2025 (UTC)
- Thanks, I've had way too many reviews on my brain (this and three of my own articles in progress). I checked 43, 48, and 57 after this and found no issues. Sammi Brie (she/her • t • c) 20:23, 7 January 2025 (UTC)