Talk:Long War (mod)/GA1
GA Review
[edit]GA toolbox |
---|
Reviewing |
Article (edit | visual edit | history) · Article talk (edit | history) · Watch
Reviewer: AdrianGamer (talk · contribs) 16:33, 1 January 2016 (UTC)
- There is not enough development information in the lead
- Prior to the release of XCOM: Enemy Unknown 's sequel - When they announced it is not really important. You only need to indicate that the sequel learnt from the mod
- The game was downloaded 650,000 times. It should be mentioned in the lead
- You need to split the gameplay and development section into two, or add subheadings for them.
- bugs or balance issues - wikilink "bug"
- At the time that it exited beta, the mod's credits section listed four core members - I don't really recommended mentioning "credits" here. Rephrase it to "The game was led by four core members (or you mention their names), and 20 voice actors, and 29 contributors assisted with programming, art, sound engineering, translations, research, and porting the mod to Mac and Linux.
- The credits also lists three members of Firaxis Games, the base game's developer, who provided assistance - The same goes for this one
- adds entirely new concepts - "entirely" feels like a bit of weasel word.
- The mod does have an option that significantly shortens the campaign, however - Don't need "does". "However" should put in the beginning of the sentence. Ending a sentence with "however" sounds informal
- In the mod, the player begins the game able to deploy six soldiers at a time, up from the original game's four. - You can have a 6-soldier squad in Enemy Unknown as well, so "up from the original game's four." should be removed
- A screenshot of the game (in particular the 12-soldier mission) would be great.
- MEC soldier that they can be upgraded into - What is a "EMC" soldier?
- I believe that you need to mention some basic information about Enemy Unknown first. It may help readers to understand "EXALT", "aliens", "squad" in the gameplay section
- The mod does, however, let players launch special missions to re-take council nations that fallen under alien control - "however" also sounds informal
- In his article recommending the mod, Alec Meer of Rock, Paper, Shotgun speculated that the Long War mod influenced the development of XCOM 2. - His speculation is not important enough to be mentioned.
- I am not quite sure whether this is the correct way to notelist. Notes are additional information, not where viewers can find the information. You should just link and use them as a ref directly.
- The Reddit link can be used in the development section as a self-published source.
GA review – see WP:WIAGA for criteria
- Is it reasonably well written?
- Is it factually accurate and verifiable?
- A. Has an appropriate reference section:
- B. Citation to reliable sources where necessary:
- C. No original research:
- A. Has an appropriate reference section:
- Is it broad in its coverage?
- A. Major aspects:
- B. Focused:
- A. Major aspects:
- Is it neutral?
- Fair representation without bias:
- Fair representation without bias:
- Is it stable?
- No edit wars, etc:
- No edit wars, etc:
- Does it contain images to illustrate the topic?
- A. Images are tagged with their copyright status, and valid fair use rationales are provided for non-free content:
- B. Images are provided if possible and are relevant to the topic, and have suitable captions:
- A. Images are tagged with their copyright status, and valid fair use rationales are provided for non-free content:
- Overall:
- Pass or Fail:
- Pass or Fail:
Overall it is a very excellent and well-written article. If this succeeds, it will become our second video game mod good article (the 1st is DayZ), so I am very glad to see it getting nominated and improved. I will leave the article on hold for a week, and when all the issues raised above are fixed, it should be good to go! AdrianGamer (talk) 15:24, 5 January 2016 (UTC)
Hi. I replaced all of the bullet points in your initial review with numbers, so that it would be easier to see what response is to what point below. Hope you don't mind.
- Done in 04:19, 6 January 2016 edit
- Done in 04:12, 6 January 2016 edit
- Done in 04:06, 6 January 2016 edit
- Done in 00:50, 6 January 2016 edit
- Done in 23:21, 5 January 2016 edit
- Done in 23:21, 5 January 2016 edit
- Done in 23:21, 5 January 2016 edit
- Done in 23:34, 5 January 2016 edit
- Reworded in 23:34, 5 January 2016 edit
- Clarified in 23:34, 5 January 2016 edit
- Done in 01:49, 6 January 2016 edit - I'm working on getting a second image from the in-mission phase of the game
- Done in 01:28, 6 January 2016 edit
- Done in 01:28, 6 January 2016 edit
- Done in 23:34, 5 January 2016 edit
- I disagree with you on this. At the risk of treading into the realm of original research, it's very clear that many elements of Long War were incorporated in XCOM 2, however neither Firaxis nor the media have directly said this; Alec's quote is the closest that I'm able to get.
- I agree that it's not an ideal solution, but the notes are used because there is no direct link to that information; the only way to access that information is to go to the NexusMods page and then follow the directions I give in the notes.
- Done in 04:06, 6 January 2016 edit
I'm still working on everything that's in parenthesis. I'll let you know when I'm done. The Squirrel Conspiracy (talk) 23:48, 5 January 2016 (UTC)
- Alright AdrianGamer, I'm ready for you to take another look at the article. Thanks for the review, 04:20, 6 January 2016 (UTC)
- The article looks very good. Long War (mod) is now a
. Congratulations! AdrianGamer (talk) 09:02, 6 January 2016 (UTC)
- The article looks very good. Long War (mod) is now a